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Delta
2nd January 2006, 4:39 AM
Skarmory@Lum berry
Impish nature (+def -sp.atck)
EVS:252def 128sp.def 124atck 6Hp
-Roar
-Rest
-drill peck
-Spikes

Standar spiker version of Skarms.Rest with lum gives the chance to survive a little more

Dusclops@Leftovers
Calm nature (+sp.def -atck)
EVS:252def 252sp.def 6Hp
-Focus punch
-Night shade
-Will o Wisp
-Pain split

Works against spongeys, adn rapid spiners that may appear after Skarms spikes

Absol@Leftovers
Adamant nature (+atck -sp.atck)
EVS:124atck 124sp.def 252speed
-Baton pass
-Swords dance
-Taunt
-Return

Dance and return, BP when a counter comes, Taunt to screw sweepers. really cool...

Alakazam@Petaya berry
Modest nature (+sp.atck -atck)
EVS:252sp.atck 252speed 6HP
-Psychic
-Fire punch
-HP water
-Calm mind

Zam is likely to lose 2/3 of its Hp whithin the first 2 moves, and pétaya will help with the boost. Hp water helps against T-tar and Houndoom, and firepunch for Skarms and co

Rhydon@Choice band
Adamant nature (+atck -sp.atck)
EVS:200Hp 56def 252atck
-Megahorn
-EQ
-Rock slide
-Return

If Rhydon receives SD from BP, added to CB, it will become a monster. Megahorn is useful for annoying Celebis and claydols

Regice@Leftovers
Bold nature (+def -atck)
EVS:200Hp 120def 100sp.atck 90sp.def
-Ice beam
-T-bolt
-T-wave
-Rest

Standar boltbeam Regice. Nice special wall against. Works well agains water poke like Milo or Suicune.

Brown Bomber
2nd January 2006, 5:33 AM
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Skarmory@Lum berry
Impish nature (+def -sp.atck)
EVS:252def 128sp.def 124atck 6Hp
-Roar
-Rest
-drill peck
-Spikes

Standar spiker version of Skarms.Rest with lum gives the chance to survive a little more

Lum is mediocre, Lefties give it more survivability. I prefer WW/HP Flying for Baton Pass chains, but whatever, it's your choice.

Dusclops@Leftovers
Calm nature (+sp.def -atck)
EVS:252def 252sp.def 6Hp
-Focus punch
-Night shade
-Will o Wisp
-Pain split

Works against spongeys, adn rapid spiners that may appear after Skarms spikes

lol. Max out its HP, less Defense. Seismic Toss > Night Shade so you can hit Bliss.

Absol@Leftovers
Adamant nature (+atck -sp.atck)
EVS:124atck 124sp.def 252speed
-Baton pass
-Swords dance
-Taunt
-Return

Dance and return, BP when a counter comes, Taunt to screw sweepers. really cool...

Absol can't take a hit. Special Defense is pointless, just make a basic 252/252/4 spread if you can't think of anything else. Shadow Ball > Taunt.

Alakazam@Petaya berry
Modest nature (+sp.atck -atck)
EVS:252sp.atck 252speed 6HP
-Psychic
-Fire punch
-HP water
-Calm mind

Zam is likely to lose 2/3 of its Hp whithin the first 2 moves, and pétaya will help with the boost. Hp water helps against T-tar and Houndoom, and firepunch for Skarms and co

Eh, if you insist (Lefties are still better). Nothing here.

Rhydon@Choice band
Adamant nature (+atck -sp.atck)
EVS:200Hp 56def 252atck
-Megahorn
-EQ
-Rock slide
-Return

If Rhydon receives SD from BP, added to CB, it will become a monster. Megahorn is useful for annoying Celebis and claydols

Focus Punch or Double-Edge > Return, preferrably FP for Skarm in case Absol can't pass Swords Dance.

Regice@Leftovers
Bold nature (+def -atck)
EVS:200Hp 120def 100sp.atck 90sp.def
-Ice beam
-T-bolt
-T-wave
-Rest

Only 500 Special Defense, maybe Psych Up > T-Wave for Legendary dogs.

Standar boltbeam Regice. Nice special wall against. Works well agains water poke like Milo or Suicune.

Boah weakness like woah. Maybe Duggy > Rhydon.

wozfe
2nd January 2006, 10:03 AM
Skarmory@Leftovers
Impish nature (+def -sp.atck)
EVS:252def 128sp.def 124atck 6Hp Less SP.DEFand ATK, much more HP.
-Roar/whirlwind
-Rest
-drill peck/hp flying
-Spikes

Standar spiker version of Skarms.Rest with lum gives the chance to survive a little more

Chesto would have been better than lum but leftovers is much better than both of them

Dusclops@Leftovers
Calm nature (+sp.def -atck)
EVS:252 HP / a little bit ATK maybe, rest split between the defences so they become equalish.
-Focus punch
-night shade/seismic toss
-Will o Wisp
-Pain split

Night shade can work, All a standard bliss can do to you is paralyse you.
You might want shadow ball for gengar/alakazam.

Works against spongeys, adn rapid spiners that may appear after Skarms spikes

Absol@Leftovers
Adamant nature (+atck -sp.atck)
EVS:252 ATK / 252 SPD / 4 HP
-Baton pass
-Swords dance
-shadow ball
-Return

Dance and return, BP when a counter comes, Taunt to screw sweepers. really cool... lol, taunt doesn't really screw up sweepers. more like it screws up stallers

Max attack, absol is too slow for being a good sweeper, i dunno if salac berry is good, then you could pass a SD + salac boost.

Alakazam@Petaya berry
Timid nature (+speed -atck)
EVS:252sp.atck 252speed 6HP
-Psychic
-Fire punch
-HP water
-recover/ice punch/thunderpunch

Zam is likely to lose 2/3 of its Hp whithin the first 2 moves, and pétaya will help with the boost. Hp water helps against T-tar and Houndoom, and firepunch for Skarms and co

zam is likely to lose 3/3 of its hp within the first 2 moves=P

Recover for blissey, ice punch for salamence and friends, thunderpunch for waters and skarm. fire punch also workds for skarm

Rhydon@Choice band Trait: rock head
Adamant nature (+atck -sp.atck)
EVS:200Hp 56def 252atck
-Megahorn
-EQ
-Rock slide
-Double-edge

If Rhydon receives SD from BP, added to CB, it will become a monster. Megahorn is useful for annoying Celebis and claydols

But if it recieves a SD from BP it will have to switch out if opponent switches to something that resists or are immune to the attack you choose to use.

Regice@Leftovers
Bold nature (+def -atck)
EVS:200Hp 120def 100sp.atck 90sp.def
-Ice beam
-T-bolt
-T-wave
-Rest

You can use calm with NO EV's in SP.DEF. Max out HP,

Standar boltbeam Regice. Nice special wall against. Works well agains water poke like Milo or Suicune.

You should always max out HP on a pokemon that has wonderful defenses but so-so or bad HP.

aipomkong
2nd January 2006, 3:41 PM
Skarmory@Lum berry
Impish nature (+def -sp.atck)
EVS:252def 128sp.def 124atck 6Hp
-Roar
-Rest
-drill peck
-Spikes

if this is NB leftovers always beats lum on this, btw it's a terrible starter, as i now know what your physical wall is before i even make one move

Dusclops@Leftovers
Calm nature (+sp.def -atck)
EVS:252def 252sp.def 6Hp
-Focus punch
-Night shade
-Will o Wisp
-Pain split

Shadow Ball > Night shade, evs are a bit simplistic, careful nature

Absol@Leftovers
Adamant nature (+atck -sp.atck)
EVS:124atck 124sp.def 252speed
-Baton pass
-Swords dance
-Taunt
-Return

shadow ball > return, aerial ace/hp flying > taunt, it doesn't have the defences to taunt well

Alakazam@Petaya berry
Modest nature (+sp.atck -atck)
EVS:252sp.atck 252speed 6HP
-Psychic
-Fire punch
-HP water
-Calm mind

calm mind/recover/psychic/elemental punch @ leftovers, timid nature

or you could be cool and use snatch over elemental punch to totally screw over any walls like blissey that really on softboiled to beat you

Rhydon@Choice band
Adamant nature (+atck -sp.atck)
EVS:200Hp 56def 252atck
-Megahorn
-EQ
-Rock slide
-Return

Double-Edge > Return

Regice@Leftovers
Bold nature (+def -atck)
EVS:200Hp 120def 100sp.atck 90sp.def
-Ice beam
-T-bolt
-T-wave
-Rest

suicune will just roar you out, needs psych up > wave to stand any cahnce against calm mind raikou/suicune


Gengar problems atm

absol can't touch it letting it set up a sub
dusclops is actually a gengar counter but only with shadow ball
zam can't really switch into it well

EDIT: @wozfe, maxing regice's hp is pretty useless, as you gain no extra leftovers recovery and i'd rather use more satk so swampert hates switching into you

Delta
2nd January 2006, 7:09 PM
All right, i´ve made a few modifications.

1)Skarms-Not quite sure abotu Lum berry bow. The team isn´t for NB anyway, but i may use Lefties

2)Dusclops-Switch to careful nature.Maxed Hp. Lose night shade for Shadow ball

3)Zam-decided to use the snatch moveset, but with a change. Here it is now:

Zam@Leftovers
Timid nature (+speed -atck)
EVS:252speed 252sp.atck 6hp
-Calm mind
-Psychic
-Hp (water)
-Snatch

I NEED Hp water to counter T-tars and dooms, so i can´t afford recover. So i put leftovers on it. Do ya think it´ll work?

4)realised absol is gay, so i changed it for Blaziken

Blaziken@Leftovers
Hasty nature (+speed -def)
EvS:252speed 132attack 126sp.atck
-Thunderpunch
-Hp ice
-Fire blast
-Sky uppercut

In my oppinion, this set works great. It requires much prediction, which i honestly don´t have at the moment, but maybe with the time i´ll gain it. With this moveset, it can counter tough stuff like skarms, bliss, sala, adn do some damage to water poke.

5)Rhydon lose return for Double edge with sturdy head

6)Regi- lose t-wave for psych up in case those ****ing dogs show up

wozfe
3rd January 2006, 9:52 AM
@wozfe, maxing regice's hp is pretty useless, as you gain no extra leftovers recovery and i'd rather use more satk so swampert hates switching into you

meh, depends on how much DEF and SP.DEF you use on him.
8 HP EV's > 4 DEF and 4 SP. DEF on regice. it helps him take attacks better.


Lord Fierrus, you might want another physical attack on blaziken maybe, I dunno.

Delta
3rd January 2006, 4:25 PM
COuld be. But having a Special Blaziken could catch the enemy off guard. Iwas thinking of EQ, but what i am gonna use it on, Muk?...

Firaga Metagross
7th January 2006, 4:09 PM
Skarmory@chesto
impish/ calm nature
EVS:252def 128sp.def 124atck 6Hp
-Roar
-Rest
-drill peck
-Spikes

Standard spiker version of Skarms.Rest with lum gives the chance to survive a little more

Dusclops@Leftovers/ lum
calm nature (+sp.def -atck)
EVS:252def 252sp.def 6Hp
-curse/ rest
-Night shade
-Will o Wisp
-Pain split

Works against spongeys, adn rapid spiners that may appear after Skarms spikes

Curse/ pain split to destroy tanks

Absol@Leftovers
Adamant nature (+atck -sp.atck)
EVS:124atck 124sp.def 252speed
-Baton pass
-Swords dance
-Taunt
-Return/ aerial ace/ rock slide

Dance and return, BP when a counter comes, Taunt to screw sweepers. really cool...

Alakazam@Petaya berry
Modest nature (+sp.atck -atck)
EVS:252sp.atck 252speed 6HP
-Psychic
-Fire punch
-HP water
-t-punch/ endure

Zam is likely to lose 2/3 of its Hp whithin the first 2 moves, and pétaya will help with the boost. Hp water helps against T-tar and Houndoom, and firepunch for Skarms and co

Rhydon@Choice band
Adamant nature (+atck -sp.atck)
EVS:200Hp 56def 252atck
-Megahorn
-EQ
-Rock slide
-Return

If Rhydon receives SD from BP, added to CB, it will become a monster. Megahorn is useful for annoying Celebis and claydols

Regice@Leftovers
Bold nature (+def -atck)
EVS:200Hp 120def 100sp.atck 90sp.def
-Ice beam
-T-bolt
-T-wave
-Rest

Standar boltbeam Regice. Nice special wall against. Works well agains water poke like Milo or Suicune.

Changes in bold

-;376;

aipomkong
7th January 2006, 4:21 PM
lol curse dusclops, lol calm skarm

get out of crmt

Delta
7th January 2006, 4:42 PM
WTF? Curse clops? Endure zam? Calm skarms? Are you serious?

wozfe
7th January 2006, 9:37 PM
lol curse dusclops, i hope you know that curse has a different effect for ghosts=P
calm skarm is lol, his highest stat should be boosted by nature which is defence.