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View Full Version : MTG COTD: Killer Bees



klducks
2nd January 2006, 10:14 PM
http://www.wizards.com/global/images/magic/legends/killer_bees.jpghttp://www.wizards.com/global/images/magic/4e/killer_bees.jpghttp://www.wizards.com/global/images/magic/5e/killer_bees.jpg
Killer Bees - Legends, 4th, 5th Edition. Rare
1GG: Summon Bees
Flying
G: +1/+1 until end of turn.
The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.
0/1


3 for a 0/1 flying. Yeah. However, it CAN boost itself with 2 green mana to survive a simple shock. Running green, keeping this guy alive and making it a a big buff bug isn't going to be a problem. Only problem is, this only works for Mono Green decks.

The Duck's Rating: 2/5

Shadow Trainer
3rd January 2006, 2:19 AM
Well it is rare that green gets a creature with flying, so that explains the 1GG mana cost.The pump ability is good, the 0/1 body not so much. 2/5

Shadow the Hedgehog
3rd January 2006, 3:09 PM
Pumpable green not bad. A little too expensive for initial summon. 1.5/5

~RaikouRider243~
4th January 2006, 9:14 PM
It's too bad this card is too old to really get anymore, because splashing some in mono green would be pretty nice. If you leave a ton of mana open on your opponent's turn, you can really make your opponent sweat. It's also one of only a few green creatures with flying (I think might be the only one with flying.) But it costs too much to summon in the first place. I'd rather have Scion if I'm going to pay 1GG for a creature.

2/5

Broodstar
4th January 2006, 9:15 PM
I have this...at least its flying and it can power its self up, but 3 mana is a bit too much for 0/1. 2/5