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View Full Version : Rate This Team pls i need expert advice lol



CharTang
7th January 2006, 8:52 PM
Marowak@Thick Club
Adament, 252Att, 252Spd, 6HP
Earth Quake
Rock Slide
Return
Swords Dance

Electabuzz@Left Overs
Timid, 252Spd, 252Spc.Att, 6Def
Thunderbolt
Ice Punch
Fire Punch
HP-Grass

Crobat@Left Overs
Adament, 252Spd, 252Att, 6Spc.Def
Haze
Sludge Bomb
Shadow Ball
HP-Ground (sometimes HP-Fighting good for the Tyranitars lol)

Claydol@Left Overs
Quiet, 252Att, 252Spc.Att, 6HP
Explosion
Earth Quake
Rapid Spin
Psychic

Starmie@Left Overs
Timid, 252Spd, 252Spc.Att, 6Spc.Def
Surf
Thunderbolt
Psychic
Icebeam

Espeon@Left Overs
Timid, 252Spd, 252Spc.Att, 6HP
Batton Pass
Calm Mind
Psychic
HP-Grass

lemme know if you think anything is BAD

DragonDance
7th January 2006, 9:02 PM
leftovers > lum berry plz

Tazzler
7th January 2006, 10:21 PM
Marowak@Thick Club
Jolly, 252Att, 252Spd, 6HP
Earth Quake/Bonemerang
Rock Slide
Focus Punch
Swords Dance

Electabuzz@Left Overs
Hasty, 330 Speed/Enough for 220 Attack/rest in special attack
Thunderbolt
Ice Punch
Cross chop
HP-Grass
Honestly, use jolteon, raikou, or zapdos.
Crobat@Choice Band
Adament, 252Spd, 252Att, 6Spc.Def
Aerial Ace
Sludge Bomb
Shadow Ball
HP-Ground (sometimes HP-Fighting good for the Tyranitars lol)

Claydol@Left Overs
Quiet, 252Att, 252Spc.Att, 6HP
Explosion
Earth Quake
Rapid Spin
Psychic
Ditch for snorlax/skarmory/blissey/celebi/regice/metagross imo.
Starmie@Left Overs
Timid, 252Spd, 252Spc.Att, 6Spc.Def 212 Speed Evs/44 hp evs
Surf
Thunderbolt
Recover
Rapid Spin

Espeon@Left Overs
Calm, 252Spd, 252Spc.Att, 6HP
Batton Pass
Calm Mind
Psychic
Substitute
I'd personally give it 301 speed/290 special defnses/320 hp/rest in special attack.
lemme know if you think anything is BAD
haze crobat is bad

aipomkong
8th January 2006, 5:37 PM
Marowak@Thick Club
Adament, 252Att, 252Spd, 6HP
Earth Quake
Rock Slide
Return
Swords Dance

Bonemerrang over Earthquake, it has the same power due to it hitting twice, and it can break a sub on the first hit, then cause extra damage on the 2nd
Focus Punch over Return because Return without STAB sucks
Jolly nature so you outspeed milotic, and can ohko it with bonemerrang after a swords dance

Electabuzz@Left Overs
Timid, 252Spd, 252Spc.Att, 6Def
Thunderbolt
Ice Punch
Fire Punch
HP-Grass

Cross Chop and Substitute > HP Grass and Fire Punch

Crobat@Left Overs
Adament, 252Spd, 252Att, 6Spc.Def
Haze
Sludge Bomb
Shadow Ball
HP-Ground (sometimes HP-Fighting good for the Tyranitars lol)

Aerial Ace > Haze and Choice Band > Leftovers

Claydol@Left Overs
Quiet, 252Att, 252Spc.Att, 6HP
Explosion
Earth Quake
Rapid Spin
Psychic

Sassy nature
Rapid Spin/EQ/Ice Beam/Rest
evs: enough for 320 hp, get both defences at about 300 ish, then the rest can go in atk

Starmie@Left Overs
Timid, 252Spd, 252Spc.Att, 6Spc.Def
Surf
Thunderbolt
Psychic
Icebeam

recover > psychic

Espeon@Left Overs
Timid, 252Spd, 252Spc.Att, 6HP
Batton Pass
Calm Mind
Psychic
HP-Grass

Substitute > HP Grass
Calm nature - enough evs for; 320 HP / 301 Speed / 300 SAtk, rest goes in SDef

some evs and natures are a bit bad, lack of a normal and flying resist means that pokemon like tauros and dodrio would rip right through you

wozfe
8th January 2006, 8:08 PM
Marowak@Thick Club
Adament, 252Att, 252Spd, 6HP
Earth Quake/bonemerang
Rock Slide
return
Swords Dance

with rock head, double-edge>return but focus punch is what you should use unless cannot predict at all. and you might want jolly for milotic as 0ma said.

Electabuzz@Left Overs
Timid, 252Spd, 252Spc.Att, 6Def
Thunderbolt
Ice Punch
Fire Punch
HP-Grass

cross chop for bliss and you might want sub. jolteon is better though

Crobat@Left Overs
Adament, 252Spd, 252Att, 6Spc.Def
Haze
Sludge Bomb
Shadow Ball
HP-Ground (sometimes HP-Fighting good for the Tyranitars lol)

aerial ace over haze, that with choice band is standard. crobat isn't that good

Claydol@Left Overs
Quiet, 252Att, 252Spc.Att, 6HP
Explosion
Earth Quake
Rapid Spin
Psychic

EV's and nature are scary. Max out HP, sassy/relaxed nature lots of defences and some atk and sp.atk. ice beam over psychic and prolly rest over explosion.

Starmie@Left Overs
Timid, 252Spd, 252Spc.Att, 6Spc.Def
Surf
Thunderbolt
Psychic
Icebeam

surf, recover, rapid spin and thunderbolt is standard, you might not need a spinner as you already have one. use recover over psychic at least.

Espeon@Left Overs
Timid, 252Spd, 252Spc.Att, 6HP
Batton Pass
Calm Mind
Psychic
HP-Grass

substitue over hp grass
lemme know if you think anything is BAD


Calm nature - enough evs for; 320 HP / 301 Speed / 300 SAtk, rest goes in SDef

0ma, more like timid nature, enough for 320 hp, enough for 301 speed, enough for 300 sp.atk and rest in sp.def. That will give him 282 sp.def.
With calm he gets 280 sp.def and the same number of stat points in the other stats as with timid.

aipomkong
8th January 2006, 8:14 PM
EspyJump, surprising as it may seem, is a special tank. It is there to lull special attackers into a false sense of security, and then belie its charming exterior by setting up until your opponent realizes you've got three Calm Minds and a Substitute and there's no way that they can break your substitutes efficiently. For this reason, I prescribe a Calm Nature, putting 196 EVs in HP for 320, 154 in SpD for 290 and 160 and Speed for 296. Remember, Espeon is not Alakazam, and it doesn't need to outspeed that much, especially if you're subbed and can Baton Pass your Calm Minds to an appropriate poke anyway before things like Tauros and Slaking can get you. 296 is for Heracross, who will die regardless of any Enduring it tries to do if you're Subbed (which you should do first if it comes out and you're just Calm Minded and not Subbed).

says otherwise

wozfe
8th January 2006, 8:40 PM
go to netbattle and go to expert mode on espeon and give him:

calm nature,
196 hp / 180 speed / 16 sp atk / 116 sp. def

check his stats which are: 320 hp, 149 atk, 156 def, 301 speed, 300 sp.atk and 280 sp.def

now change to:

timid nature,
196 hp / 72 speed / 16 sp.atk / 224 sp.def

his stats are now: 320 hp, 149 atk, 156 def, 301 speed, 300 sp.atk and 282 sp.def

if you compare both versions of espyjump, you'll see that they both have the same atk, def, hp, speed and sp atk.

but the timid one has 2 more sp.def stat points, thats why you should use a timid nature.

I hope this helps