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Nebula
18th February 2006, 3:00 PM
I vary items, therefore I won't post the item they hold.

Pelliper (f, Lv. 50)
Trait: Keen Eye
EVs: N/A
Nature: Timid
- Steel Wing
- Surf
- Protect
- Wing Attack
HP: 139
Attack: 70
Defence: 121
Sp. Atk.: 106
Sp. Def.: 95
Speed: 103

Pelliper is mainly there as a transport, but I sometimes use it when I'm up against Pokémon that the rest of my team may have trouble beating.

Blaziken (m, Lv. 60)
Trait: Blaze
EVs: N/A
Nature: Jolly
- Sky Uppercut
- Slash
- Focus Energy
- Blaze Kick
HP: 185
Attack: 176
Defence: 100
Sp. Atk.: 136
Sp. Def.: 100
Speed: 138

Okay, my Blaziken is there for extra hard hits. Focus Energy is there to increase the already high critical hit ratios of Blaze Kick (which is also there for STAB and possible burns) and Slash. Sky Uppercut is there for STAB and to make use of the 176 attack my Blaziken has.

Aggron (f, Lv. 51)
Trait: Sturdy
EVs: N/A
Nature: Mild
- Rock Tomb
- Iron Tail
- Brick Break
- Return
HP: 154
Attack: 132
Defence: 183
Sp. Atk.: 97
Sp. Def.: 77
Speed: 86

Aggron is used as a physical barrier/physical sweeper combo. Rock Tomb and Iron Tail are there to lower enemy stats and provide STAB. Brick Break is useful vs. other Steel types and Return is there as a general purpose move

Absol (m, Lv. 66)
Trait: Pressure
EVs: N/A
Nature: Hardy
- Slash
- Bite
- Swords Dance
- Shadow Ball
HP: 196
Attack: 213
Defence: 100
Sp. Atk.: 131
Sp. Def.: 102
Speed: 120

Bite is quite the filler move, but my Absol has decent Special Attack and STAB so it's not all bad. Swords Dance is used to increase Slash and Shadow Ball's already powerful strength. Plus there's the decent critical ratio of Slash...

Altaria (m, Lv. 56)
Trait: Natural Cure
EVs: N/A
Nature: Impish
- Fly
- Take Down
- Dragon Dance
- Dragon Claw
HP: 165
Attack: 110
Defence: 124
Sp. Atk.: 90
Sp. Def.: 137
Speed: 120

A common trait is that my Pokémon all have pretty strong speed. Altaria is no exception. Dragon Dance just increases it's already high speed and also improve it's subpar attack. This in turn makes it's Fly and Take Down more powerful. I usually have Leftovers equipped to make up for the recoil of Take Down. Dragon Claw is a decent general purpose move.

Tentacruel (f, Lv. 52)
Trait: Clear Body
EVs: N/A
Nature: Calm
- Sludge Bomb
- Barrier
- Waterfall
- Return
HP: 165
Attack: 89
Defence: 79
Sp. Atk.: 104
Sp. Def.: 149
Speed: 118

Sludge Bomb and Waterfall are there for STAB. I picked Waterfall just for transport reasons really. Barrier gives my Tentacruel good defence as well as phenomenal Special Defence. Return is part filler, part if-all-else-fails. Rarely need it though.

Freakshow
18th February 2006, 3:15 PM
I vary items, therefore I won't post the item they hold.

Pelliper (f, Lv. 50)
Trait: Keen Eye
EVs: N/A
Nature: Timid
- Agility
- Surf
- Ice Beam
- Shock Wave/Toxic
Ditch please
HP: 139
Attack: 70
Defence: 121
Sp. Atk.: 106
Sp. Def.: 95
Speed: 103

Pelliper is mainly there as a transport, but I sometimes use it when I'm up against Pokémon that the rest of my team may have trouble beating.
Gyarados > this

Blaziken (m, Lv. 60)
Trait: Blaze
EVs: N/A
Nature: Jolly
- Sky Uppercut
- Slash
- Focus Energy
- Blaze Kick
Critiken...hmmm
HP: 185
Attack: 176
Defence: 100
Sp. Atk.: 136
Sp. Def.: 100
Speed: 138

Okay, my Blaziken is there for extra hard hits. Focus Energy is there to increase the already high critical hit ratios of Blaze Kick (which is also there for STAB and possible burns) and Slash. Sky Uppercut is there for STAB and to make use of the 176 attack my Blaziken has.

Aggron (f, Lv. 51)
Trait: Rock Head
EVs: N/A
Nature: Adamant
- Rock Slide
- Iron Tail
- Earthquake
- Double-Edge
HP: 154
Attack: 132
Defence: 183
Sp. Atk.: 97
Sp. Def.: 77
Speed: 86

Aggron is used as a physical barrier/physical sweeper combo. Rock Tomb and Iron Tail are there to lower enemy stats and provide STAB. Brick Break is useful vs. other Steel types and Return is there as a general purpose move

Absol (m, Lv. 66)
Trait: Pressure
EVs: N/A
Nature: Adamant
- Return
- Baton Pass/Aerial Ace
- Swords Dance
- Shadow Ball
Pass to Aggron and Altaria

HP: 196
Attack: 213
Defence: 100
Sp. Atk.: 131
Sp. Def.: 102
Speed: 120

Bite is quite the filler move, but my Absol has decent Special Attack and STAB so it's not all bad. Swords Dance is used to increase Slash and Shadow Ball's already powerful strength. Plus there's the decent critical ratio of Slash...

Altaria (m, Lv. 56)
Trait: Natural Cure
EVs: N/A
Nature: Adamant
- Aerial Ace/Fly
- Earthquake
- Dragon Dance
- Dragon Claw/Fire Blast

HP: 165
Attack: 110
Defence: 124
Sp. Atk.: 90
Sp. Def.: 137
Speed: 120

A common trait is that my Pokémon all have pretty strong speed. Altaria is no exception. Dragon Dance just increases it's already high speed and also improve it's subpar attack. This in turn makes it's Fly and Take Down more powerful. I usually have Leftovers equipped to make up for the recoil of Take Down. Dragon Claw is a decent general purpose move.

Tentacruel (f, Lv. 52)
Trait: Clear Body
EVs: N/A
Nature: Hasty maybe
- Sludge Bomb
- Barrier
- Waterfall
- Swords Dance
HP: 165
Attack: 89
Defence: 79
Sp. Atk.: 104
Sp. Def.: 149
Speed: 118
You don't really need Waterfall unless you haven't reached Ever Grande City

Sludge Bomb and Waterfall are there for STAB. I picked Waterfall just for transport reasons really. Barrier gives my Tentacruel good defence as well as phenomenal Special Defence. Return is part filler, part if-all-else-fails. Rarely need it though.
http://www.serebiiforums.com/showthread.php?t=99130

ZNtelle
18th February 2006, 4:22 PM
If not Critiken, try the InGame Blaziken. There's no guarantee that Critiken will work.

Blaziken @ Leftovers
Lonely Nature (+Atk, -Def)
- Swords Dance
- Sky Uppercut
- Rock Slide
- Fire Blast

- EDITED -

DragonDance
18th February 2006, 4:28 PM
Lonely Nature (+Atk, -SAtk)
more like -Def

ZNtelle
18th February 2006, 4:32 PM
...obviously I'm smoking something I'm not aware of. (Read as: Symptom of being here minutes after getting up)