View Full Version : MTG COTD: Kird Ape

15th May 2006, 4:02 PM
Kird Ape - Revised, Box Set, Arabian Nights, 9th Edition. Uncommon
R: Creature - Ape
Kird Ape gets +1/+2 as long as you control a forest.
It puts the "fur" in "fury".

The mighty 2/3 Kird Ape. Ofcourse, it'll only get that big on turn 1 if you have a Stomping Grounds. A must need in Gruul or Zoo if you can afford 4 of the $20 duels. If so, grab some of these as well. However, half the time, you might not get a forest turn 1 or turn 2 so it'll just be a plain mediocre 1/1. You'll have to watch out for that.

The Duck's Rating: 3.5/5

Shadow Trainer
15th May 2006, 7:04 PM
A great one drop for R/G. 3/5

15th May 2006, 9:19 PM
This and stmping grounds will activate its effect. Not that i care much for duels but its an ok 1 drop with a good buff up. This card can go good in R/G deck, but by me saying that do not assume i said its a staple card. Thats all there really is to say about this card, It fits fine as an uncommon too but any change in that is all up to the developers.


Felix Feral Fezirix
16th May 2006, 3:48 AM
It's a great starter card on it's own, but in Red/Green decks, it'll get a pretty good boost soon.

This card is nice.