View Full Version : Max Energy Trans (Unlimted)

miken park
6th July 2006, 10:16 PM
This is a Grass type deck I built.

1 Bellosom-EX hidden legends
1 Gloom-Ex Unseen Forces
1 Gloom-Ex Hidden legends
2 Oddish-Ex Hidden Legends
1 Oddish-Ex Unseen Forces

1 Sceptile-Ex R/S (rare,non holo)
1 Grovyle-Ex Dragon
1 Grovyle-Ex R/S
3 Treecko-Ex R/S
1 Treecko-Ex Emerald

1 Delcatty-Ex R/S
1 Delcatty-Ex Sandstorm
3 Skitty-Ex R/S
1 Skitty-Ex Trainer kit

1 Roselia-Ex Dragon

1 Persian-Ex Fr/LG
1 Meowth-Ex FR/LG
1 Meowth-Jungle

1 Dunsparce-Ex Sandstorm

1 Energy Root-Ex Unseen forces
1 Proffeser Elms Training method-EX Unseen Forces
1 Steven's Advice-EX Hidden legnds
2 Gust of wind-Base set
2 Wally's training-Ex Emerald
3 Energy search-Ex R/S
1 Poke ball-Jungle
3 Potions-Ex R/S
2 Bill-Base Set
1 Energy restore-Ex R/S

21 Grass Energy

The idea is to get Scepy out and running and use energy trans to move as much energy to one of the delcatty's, who can dish out massive Damage with the energy source attacks. Most cards are designed to either get out energys or bring out the stages. Bellosom is there becuase of healing dance to keep the delcattys alive.

What do you think?

Cipher 2008
6th July 2006, 10:27 PM
Inconsistent. All those 1s and 2s isn't good. You need 3s and 4s.

1-2-3 and 1-2-4 lines aren't good either - 3-2-3 or 4-3-4 are needed.

21 Energy? No. Take out at least 6 and bundle in more Trainer cards.

miken park
7th July 2006, 12:30 AM
I don't have enough cars to do that, I don't exactly spend all my money on pokemon cards.