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Sweepmaster
20th July 2006, 6:42 PM
This is question most do when planning a sweeper. I have the answer.

1st:ATTACK POWER. With attacking moves you want damage right? So, attack power is obviously a factor.

2nd:ACCURRACY. You want to HIT with power, so accurracy counts too.

3rd:CRITICAL HIT RATIO. For most moves it's 1/16(6.25%), but for some it's 6/16(37.5).

4th:ADDED EFFECTS. You know: paralysis, flinch, etc.

5th:STAB. self explainig.

Then you do this formula to measure all these factors in a single one.
This will find the average damage given by the attacks:

AD=(((AP*STAB)*acc.)*CHR)/16

AP=attack power
STAB=same type attack bonus(if applied 1.5 if not 1)
acc.=accurracy in decimals(example:0.70 for thunder)
CHR=critical hit ratio(17 if standard, 22 if high)

EXAMPLE:

Let's do this with the popular physical attacking move earthquake being used by Tyranitar=

AD=(((100*1)*1.00)*17)/16
AD=((100*1.00)*17)/16
AD=(100*17)/16
AD=1700/16
AD=106.25

Got to a number, 106

And what if this same Tyranitar used Rock Slide?

AD=(((75*1.5)*0.90)*17)/16
AD=((112.5*0.90)*17)/16
AD=(101.25*17)/16
AD=1721.25/16
AD=~107.58

So, this Tyranitar would be better using Rock Slide than Earthquake because of STAB.

You ask: and the added effects?
Then it becomes like this

Earthquake=106.25
Rock Slide=~107.58+1/3 flinch, meaning it has a 1/3 chance of flinching the foe

And here I have listed the average damage of some of the most used attacks nowadays separated by type:

BUG

Megahorn=108.38
Signal Beam=79.69+1/10 confusion
Silver Wind=63.75+1/10 raising all stats

DARK

Bite=63.75+1/3 flinch
Crunch=85+1/10 lowering SD
Faint Attack=63.75+ never misses

DRAGON

Dragon Claw=85
Dragonbreath=63.75+1/3 paralyze

ELECTRIC

Thunder=89.25+1/3 paralyze (yeah, better than dragon claw and crunch)
Thunderbolt=100.94+1/10 paralyze
Thunderpunch=79.69+1/10 paralyze

FIGHTING

Brick Break=79.69+ breaks reflect
Cross Chop=110 (!!!)
Sky Uppercut=76.5

FIRE

Blaze Kick=105.19+1/10 burn (!!!)
Fire Blast=108.38+1/10 burn
Flamethrower=100.94+1/10 burn
Overheat=148.75+ SA harshly fells +1/10 burn
Fire punch=79.69+1/10 burn

FLYING

Aeroblast=130.63 (!!!!!!)
Drill Peck=85
Aerial Ace=63.75+ never misses

GHOST

Shadow Ball=85+1/5 lowering SD

GRASS

Leaf Blade=96.25
Giga Drain=63.75+ absorbs half the damage inflicted
Solarbeam=127.5

GROUND

Earthquake=106.25

ICE

Blizzard=89.25+1/10 freeze
Ice Beam=100.94+1/10 freeze
Ice Punch=79.69+1/10 freeze

NORMAL

Double-Edge=127.5
Return=108.38

POISON

Sludge Bomb=95.63+1/10 poison

ROCK

Rock Slide=71.79+1/3 flinch
Ancientpower=63.75+ raising all stats

PSYCHIC

Psychic=95.63+1/10 lowering SD

STEEL

Metal Claw=50.47+1/10 raising ATK
Meteor Mash=90.31+1/5 raising ATK (better than thunder and blizzard)
Steel Wing=66.94
Iron Tail=79.69+1/3 lowering DEF (better than both metal claw and steel wing)

WATER

Surf=100.94
Hydro Pump=102 (really interesting, lol)

HIDDEN POWER=74.38(better than many other moves)

starterlover1
20th July 2006, 6:58 PM
A good guide, but I am not sure how many people will actually use it. Its not like you know your opponents HP, and I don't thik you would remember all of this in battle. I think you forgot super effectiveness, etc.

Sweepmaster
20th July 2006, 7:01 PM
this shows wich moves are better than others bar super effectiveness

Sweepmaster
20th July 2006, 7:13 PM
dont believe this will die

TogeticTheRuler
21st July 2006, 10:03 PM
Maybe this should a sticky in the R/S/E section i skipped through all the moves,Btw,is ur guide only for sweepers?
Dont double post,if u look at this very sentence,look at the post above,Ull c an edit button

Frost Nova
22nd July 2006, 6:41 AM
I think I saw something similar before around here on the forums. You forgot about PP as well. Things like Giga Drain are restricted by the amount of PP they have.