PDA

View Full Version : Nai Emerald Team(Version 4.0)



Shadow Tyranitar
7th September 2006, 4:52 AM
Ok,this is the last thread I'll make of this team.It is level 90(going to level 100 after some small adjustments).If you wonder how the evs and stuff keep changing is before I started this I duplicated them all 6 times,and put 2 in the daycare,after I found better ways to improve the team,trashed the current team,pulled out the 2 in the daycare,put 2 more in the daycare,and restarted the team.This way they wouldn't be ev trained.The only thing that I didn't do this with was the arcanine and the new member,slowking.I just got them to match my other pokemon's levels.Not as much work as it sounds.I will put a note under each pokemon stating what I'll be open to change on it.I do this because I have already took the suggestions I wanted from the previous threads.

-1-Arcanine@leftovers
INTIMIDATE
Impish nature-252 def,120 atk,104 sp atk,34 sp def

Hp ground
Aerial Ace
Crunch
Flamethrower
(I don't want this guys moves,nature,or ability changed,just the evs)

-2-Blissey@leftovers
SERENE GRACE
Bold nature-252 def,100 sp atk,125 sp def,33 hp

Toxic
Softboiled
Counter
Ice beam
(I do not this guy changed at all)

-3-Dusclops@leftovers
PRESSURE
Calm nature-170 def,170 hp,170 sp def

Curse
Will-o-Wisp
Confuse Ray
Attract
(I do not want this guy changed at all)

-4-Scizor@leftovers
SWARM
Adamant nature-122 atk,112 sp def,112 def,112 speed,52 hp

Hp ground
Silver Wind
Steel Wing
Swords Dance
(I do not want this guy changed at all)

-5-Slowking@leftovers
OWN TEMPO
Relaxed nature-252 def,129 sp atk,100 atk,29 sp def

Flamethrower
Yawn
Focus Punch
Surf
(I do not want the nature changed,everything else is open to change)

-6-Weezing@leftovers
LEVITATE
Sassy nature-160 sp def,46 def,152 atk,152 sp atk

Flamethrower
Sludge Bomb
Thunderbolt
Shadow Ball
(I do not want the moves or natures changed,just the evs)

Ok,yes,the ev spreads suck(from your point of view),but they are working just the way I want them to.Hope I calculated the evs right............

So what do you think???Is it better???Does it still suck balls???

blaziken05
7th September 2006, 8:05 PM
Ok,this is the last thread I'll make of this team.It is level 90(going to level 100 after some small adjustments).If you wonder how the evs and stuff keep changing is before I started this I duplicated them all 6 times,and put 2 in the daycare,after I found better ways to improve the team,trashed the current team,pulled out the 2 in the daycare,put 2 more in the daycare,and restarted the team.This way they wouldn't be ev trained.The only thing that I didn't do this with was the arcanine and the new member,slowking.I just got them to match my other pokemon's levels.Not as much work as it sounds.I will put a note under each pokemon stating what I'll be open to change on it.I do this because I have already took the suggestions I wanted from the previous threads.

-1-Arcanine@leftovers
INTIMIDATE
Impish nature-252 def,120 atk,104 sp atk,34 sp def

Hp ground
Aerial Ace
Crunch
Flamethrower
(I don't want this guys moves,nature,or ability changed,just the evs)

If you want to do damage with Crunch given the nature, you'll want max SpA. Something like 188 HP/48 Att/252 SpA/20 Spe, maybe. Not sure why you have max Def.

-2-Blissey@leftovers
SERENE GRACE
Bold nature-252 def,100 sp atk,125 sp def,33 hp

Toxic
Softboiled
Counter
Ice beam
(I do not this guy changed at all)

-3-Dusclops@leftovers
PRESSURE
Calm nature-170 def,170 hp,170 sp def

Curse
Will-o-Wisp
Confuse Ray
Attract
(I do not want this guy changed at all)

-4-Scizor@leftovers
SWARM
Adamant nature-122 atk,112 sp def,112 def,112 speed,52 hp

Hp ground
Silver Wind
Steel Wing
Swords Dance
(I do not want this guy changed at all)

-5-Slowking@leftovers
OWN TEMPO
Relaxed nature-252 def,129 sp atk,100 atk,29 sp def

Ice Beam/Psychic/Flamethrower
Substitute
Focus Punch
Surf
(I do not want the nature changed,everything else is open to change)

252 HP/enough for 210 Att/rest in SpA

-6-Weezing@leftovers
LEVITATE
Sassy nature-160 sp def,46 def,152 atk,152 sp atk

Flamethrower
Sludge Bomb
Thunderbolt
Shadow Ball
(I do not want the moves or natures changed,just the evs)

Lots of HP and Def would be better, and the rest in Att and SpA.

Ok,yes,the ev spreads suck(from your point of view),but they are working just the way [B]I want them to.Hope I calculated the evs right............

So what do you think???Is it better???Does it still suck balls???

I'm sure others would be able to give better spreads than mine.

Shadow Tyranitar
8th September 2006, 2:10 AM
F-thrower will never change on slowking.It is there 4 the grass types.He may take a hit with his awful speed,but it shouldn't be that bad,since he has amazing sp def.I might ditch the subpunch/yawn,then focus punching slowking.I don't know,that is where I need help the most.So far it will be

sub
focus punch
yawn
flamethrower

OR

flamethrower
ice beam
surf
psychic

OR

eq
flamethrower
surf
psychic

......maybe even more.I wish someone would come along and give me some different ev suggestions on arcanine,slowking,and weezing.THanx blaziken for the substitute suggestion,I probably will change it.

KingBattlus
8th September 2006, 2:42 AM
not a master at EVs but for slowking, yawn-punching generally gets switches pretty well, so if you wanted to try that set but without the substitute, it'd save you a tutor for a later date, and open a spot for either Surf, Ice Beam or Psychic (or even Earthquake). Team looks real good though, wish I could help with the EVs.
-kb

Darkmaster Rannon
8th September 2006, 2:52 AM
-1-Arcanine@leftovers
INTIMIDATE
Impish nature-252 def,120 atk,104 sp atk,34 sp def

Hp ground
Aerial Ace
Crunch
Flamethrower
(I don't want this guys moves,nature,or ability changed,just the evs)

not talking...

-2-Blissey@leftovers
SERENE GRACE
Bold nature-252 def,100 sp atk,125 sp def,33 hp

Toxic
Softboiled
Counter
Ice beam
(I do not this guy changed at all)

But what ever happen to Seimic toss?

-3-Dusclops@leftovers
PRESSURE
Calm nature-170 def,170 hp,170 sp def

Curse
Will-o-Wisp
Confuse Ray
Attract
(I do not want this guy changed at all)

-4-Scizor@leftovers
SWARM
Adamant nature-122 atk,112 sp def,112 def,112 speed,52 hp

Hp ground
Silver Wind
Steel Wing
Swords Dance
(I do not want this guy changed at all)

-5-Slowking@leftovers
OWN TEMPO
Relaxed nature-252 def,129 sp atk,100 atk,29 sp def

Flamethrower
Yawn
Focus Punch
Surf
(I do not want the nature changed,everything else is open to change)

Earthquake is your friend....

-6-Weezing@leftovers
LEVITATE
Sassy nature-160 sp def,46 def,152 atk,152 sp atk

Flamethrower
Sludge Bomb
Thunderbolt
Shadow Ball
(I do not want the moves or natures changed,just the evs)

Ok,yes,the ev spreads suck(from your point of view),but they are working just the way I want them to.Hope I calculated the evs right............

So what do you think???Is it better???Does it still suck balls???

It err whatever....... (I could barely rate half of it!)

Rudibaker
8th September 2006, 3:04 AM
Ok,this is the last thread I'll make of this team.It is level 90(going to level 100 after some small adjustments).If you wonder how the evs and stuff keep changing is before I started this I duplicated them all 6 times,and put 2 in the daycare,after I found better ways to improve the team,trashed the current team,pulled out the 2 in the daycare,put 2 more in the daycare,and restarted the team.This way they wouldn't be ev trained.The only thing that I didn't do this with was the arcanine and the new member,slowking.I just got them to match my other pokemon's levels.Not as much work as it sounds.I will put a note under each pokemon stating what I'll be open to change on it.I do this because I have already took the suggestions I wanted from the previous threads.

-1-Arcanine@leftovers
INTIMIDATE
Impish nature-252 def,120 atk,104 sp atk,34 sp def

Hp ground
Aerial Ace
Crunch
Flamethrower
(I don't want this guys moves,nature,or ability changed,just the evs)

-2-Blissey@leftovers
SERENE GRACE
Bold nature-252 def,100 sp atk,125 sp def,33 hp

Toxic
Softboiled
Counter
Ice beam
(I do not this guy changed at all)

-3-Dusclops@leftovers
PRESSURE
Calm nature-170 def,170 hp,170 sp def

Curse
Will-o-Wisp
Confuse Ray
Attract
(I do not want this guy changed at all)

-4-Scizor@leftovers
SWARM
Adamant nature-122 atk,112 sp def,112 def,112 speed,52 hp

Hp ground
Silver Wind
Steel Wing
Swords Dance
(I do not want this guy changed at all)

-5-Slowking@leftovers
OWN TEMPO
Relaxed nature-252 def,129 sp atk,100 atk,29 sp def

Flamethrower
Yawn
Focus Punch
Surf
(I do not want the nature changed,everything else is open to change)

-6-Weezing@leftovers
LEVITATE
Sassy nature-160 sp def,46 def,152 atk,152 sp atk

Flamethrower
Sludge Bomb
Thunderbolt
Shadow Ball
(I do not want the moves or natures changed,just the evs)

Ok,yes,the ev spreads suck(from your point of view),but they are working just the way I want them to.Hope I calculated the evs right............

So what do you think???Is it better???Does it still suck balls???

Well I could give good movesets for all of them...but you dont want to change most of them so...

Seismic>Ice Beam on Blissey and...
Calm Mind, Surf, Flamethrower, and Psychic on Slowking. Max out its specials and hp^^

Shadow Tyranitar
8th September 2006, 3:04 AM
It err whatever....... (I could barely rate half of it!)What the hell!
why even post if you aren't helping me with my team.Yeah,duh,halve of it I don't want changed,because it has been rated 3 times before and I took the advice I wanted when i posted this team those times.

Come on people,I need some help with the evs.................not pointless posts like this.................

EDIT:Nevermind that,as it seems Rudibaker posted the same time I did!