~RaikouRider243~
13th October 2006, 3:20 PM
http://resources.wizards.com/Magic/Cards/TSP/en-us/Card108839.jpghttp://resources.wizards.com/Magic/Cards/TSP/en-us/Card108930.jpghttp://resources.wizards.com/Magic/Cards/TSP/en-us/Card108817.jpghttp://resources.wizards.com/Magic/Cards/TSP/en-us/Card108860.jpghttp://resources.wizards.com/Magic/Cards/TSP/en-us/Card108796.jpg
"Storage Lands"
Time Spiral uncommon
Land
T: Add 1 to your mana pool.
1, T: Put a storage counter on CARDNAME.
1, T, Remove X storage counters from CARDNAME: Add X mana in any combination of (an allied color pair) to your mana pool.
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Make no mistake about it, these are good lands. HOWEVER...because it costs one mana to put the storage counter on the land, these aren't NEARLY as good as the original storage lands from Mercadian Masques. Besides X-spell decks, reactive decks, such as control decks, will like the storage lands as well. The only decks that shouldn't even consider using these lands are decks that are expected to use all their mana every turn.
"Storage Lands"
Time Spiral uncommon
Land
T: Add 1 to your mana pool.
1, T: Put a storage counter on CARDNAME.
1, T, Remove X storage counters from CARDNAME: Add X mana in any combination of (an allied color pair) to your mana pool.
---
Make no mistake about it, these are good lands. HOWEVER...because it costs one mana to put the storage counter on the land, these aren't NEARLY as good as the original storage lands from Mercadian Masques. Besides X-spell decks, reactive decks, such as control decks, will like the storage lands as well. The only decks that shouldn't even consider using these lands are decks that are expected to use all their mana every turn.