View Full Version : Slwa's Team

20th November 2006, 9:38 PM
Ok, what I do with teams is I have two phsical sweepers, 2 special sweepers and two for the annoying type thingies but I have a tendency to make the annoying types sweepers too. Here are my guys.

252 Evs Attack
252 Evs Speed
006 Evs HP
-Swords Dance
-DrainPunch (pp upped)

Swords dance till salac kick, then either drain your health back or go out offensive. Psycho cutter for stab and ice punch for sweep. Ice Punch > Rock slide. It is more accurate.

252 Evs Attack
252 Evs HP
006 Evs Speed

Dance till you get low hp, then us ethe speed boost to heal back and sweep. Yachie berry to abuse ev trained hp and high sp def. No non-stabbed ice beam could KO draginte before, and no stabbed one will KO it now either.

252 Evs SpAttack
252 Evs Speed
006 Evs HP
I'm more swayed by the energy ball, because it is more reliable than a 70 percent boost rate. Bu might still need charge beam. Here goes the strategy. Swap if you think the opposing defence is higher than yours. If not, well, there is no reason not to sweep.

252 Evs SpAttack
252 Evs Speed
006 Evs HP
I know that feather rest is suicidal in case of charizard, but if a poke knows earthquake, it knows rock slide, so I was screwed from the begining. Flamepulse covers all the types, air slash for stab. Rest if HP gets low. I know, it sux but I love charizard.

252 Evs HP
129 Evs SpAttack
129 Evs SpDef
This thing is old, but it works perfectly. Large root allows a bigger drain of enemy hp, but cancels out in switchers. Should I take the chance?

252 Evs HP
129 Evs Attack
129 Evs Def
Rockblast for subs. Scissorcross for damage. Swords dance so that it can actually do something. Knock off is very cool.

Thanks in advance to any rates

BTW, does this strategy have any chance of working?

Scizor with max attack passes to a kangaskan
Kangaskan uses fake out.

Of cource I wont await for a faint, but still, might be good amount of initial damage.

20th November 2006, 9:47 PM
I asked in the other moveset, but I got no answer...why use Metronome on Charizard?

20th November 2006, 9:53 PM
jolteonjak has a point. Metronome is best suited for a novelty team or an ingame team.

20th November 2006, 11:03 PM
Flamepulse doesn't cover Hidoran
Sleep Powder > Sub on Venusaur

21st November 2006, 8:02 AM
Yeah, but if you use sub + leech seed + large root/lefties then it heald the damage almst instanteniously and the large defences keeps the sub going so it is like unkillable. And I don't really like low accuracy moves.

Yeah, I think metronome is a little off to but attacking continiously to something results in big damage, but it screams for switch in. Yeah, I'll get rid of it.

19th October 2008, 7:32 PM
Glad to see there is someone else who realises that Charizard's SpA is higher than it's Atk. If you are playing with Item clause then Venusaur can't have leftovers. Which is fine cause when you use leech seed big root takes away about as much as poison does, and adds on more than what leftovers do. Obviously leech seed and leftovers combined will do more health-replenishing but it would mean having to find another item for Armaldo. This could mean giving it no item and replacing knock off with thief. Only flaw in that plan is that Armaldo can't learn thief. Oh well. You can try and give it rock polish and life orb to boost it's speed and do your best to outrun something, like a Weedle. Especially if you have no speed EV's. Otherwise I quite like it.

Blue Ace
19th October 2008, 7:38 PM
This thread is over 2 years old.....


19th October 2008, 10:00 PM
^You could've reported the thread.....

Since this has been seriously bumped, it needs to be closed.