View Full Version : Three decks I built, using limited cards.

5th February 2007, 4:15 PM
I don't have that many cards, (only about 4,000?) and most are older. And about 200 are Potions... heh.

Well, a friend asked me to build him a deck with what he had. He had no energy or trainers, so of course it was impossible, but this is what I came up with, after added my own trainers, which I no longer really need.

1 Pidgeot (Jungle)
2 Pidgeotto (Base)
3 Pidgey (Base)
2 Pikachu (Jungle)
1 Raichu (Base)
1 Electabuzz (Base)
1 Mewtwo (Base)
1 Mr. Mime (Jungle)
1 Dratini (Base)
1 Dragonair (Base)
1 Dragonite (Fossil)
1 Kangaskhan (Jungle)
1 Snorlax (Jungle)
2 Bill's Maintenance
2 Lanette's Net Search
1 Fast Ball
3 Bill
2 Mr. Fuji
4 Potion
1 Switch
4 Energy Switch
3 Gust of Wind
12 Electric Energy
8 Psychic Energy

The cards in bold are the ones I'm giving him. I've trialled the deck a few times, and it's won twice, although lost about 14. Bear in mind that it has to quite simple, being his first ever deck. (He may be the first ever person I've found to play against)

Now, I made these two using simple concepts.

The first seems to be really effective, which surprises me. I beat B-L-S with it! (The under 10 World Champ's deck.)

3 Wigglytuff (Jungle)
3 Jigglypuff (Jungle)
1 Jigglypuff (FRLG)
2 Clefable (Jungle)
2 Clefairy (Base)
2 Chansey (Base)
2 Chansey (Aquapolis)
1 Chansey ex
2 Mewtwo (Base)
2 Haunter (Fossil)
2 Gastly (Fossil)
1 Lugia (Neo Revelation)
1 Clefairy Doll
1 Professor Elm's Training Method
2 Celio's Network
4 Bill's Maintenance
2 Lanette's Net Search
1 Town Volunteers
4 Bill
1 Professor Birch
3 Scoop Up
15 Psychic Energy
4 Double Colourless Energy

I have too many energies here, but I'm not sure what to put in. I don't have many fitting trainers left really... Lugia and the Gastly/Haunters are there to fight the weakness to Fighting, as is Mewtwo.

Clefable works really well. I'm not sure if Chansey ex fits though.

What it really needs is a Wigglytuff ex, but I don't have one. :(

Here's the third deck. Not that good, but it's worked a few times. Subtle improvements required though.

1 Charizard (Base)
1 Charizard (Expedition)
2 Charmeleon (Base)
2 Charmander (Base)
1 Venusaur (Base)
2 Ivysaur (FRLG)
1 Bulbasaur (FRLG)
1 Bulbasaur (Crystal Guardians)
3 Venomoth (Jungle)
3 Venonat (Jungle)
1 Crobat (Hidden Legends)
1 Golbat (Neo Revelation)
2 Zubat (Rocket)
4 Pokémon Trader (Base)
3 Pokémon Breeder (Base)
1 Rocket's Sneak Attack (Rocket)
2 Fisherman (Skyridge)
1 Energy Stadium (Neo Destiny)
3 Pokémon Center (Promo)
2 Town Volunteers (Aquapolis)
1 Master Ball (Gym Heroes)
2 Nightly Garbage Run (Rocket)
3 Energy Retrieval (Base)
1 Energy Flow (Gym Challenge)
14 Grass Energy
6 Fire Energy

I can't really make the strategy of that one more obvious... :P Just Transfer Energy to Charizard, burn it, Fire Spin/Scorching Whirlwind. Also, move all energy to something else, then Pokémon Center all damage away. Simple.

Cipher 2008
5th February 2007, 4:44 PM
Those decks, with what you've got, are very good. Good work. :)

9th February 2007, 6:58 PM
what kind of deck