PEE
23rd April 2007, 7:35 PM
when ruby and sapphire first came out i had the hardest time ever of comeing up with a good pokemon team that i liked i tryed and tryed but ultimately i gave up, but just recently i came up with a team i want to try to use and ill list the team now
rayquaza
kyogre
salamence
shedinja
hariyama
jirachi
this is the team i want to try to use and i was wondering if anybody has a good move set for it, i have my own move set ideas but there are a few on this team iam not sure about so ill list all the possible types of moves that iam trying to decide on and hopefully someone here can help me decide what the best moves to teach the pokemon on this team are and the idea behind this pokemon team.
the whole point in this team is for all the pokemon on this team to try and support each other in one way or another based on there type and there attacks and i wana try and cover up as many weakess and give them as many advantages as possible. i dont just want them to have the best attacks possble i want them to have the best attacks but at the same time i want them to have attacks that will support the team, like for example i have 2 dragon types on this team, these two dragon types are the only pokemon types on the whole team that can learn a fire type move, now needless to say one of the things my team lacks is a fire pokemon so to try and cover up the weakness i want one of them to maybe learn a fire type move so even thought my team may lack a fire type theres at least one with a fire type move. that is a example of what i mean when i say i want this team of pokemon to not only have the best attacks possible but at the same time the best attacks that will help the team out in general.
first up is kyogre. heres a list of possible attack choices i have come up with
kyogre
surf
thunder
ice beam
calm mind/ or earthquake/ or scary face
ok now the whole point of kyogre is that its a strong power house pokemon but you already know that. the whole reason why its here is mostly cuase of his rain dance ablity combined with useing the attacks surf and thunder to whip out water types,flying types/ rock and ground also fire types. i also think hes good here cuase haveing a water type kinda helps since i have two dragons on this team iam hopeing that haveing a pokemon as strong as him will help balance it out. iam haveing a hard time decideing on if i should give kyogre earthquake or not or if it should have calm mind instead.
the thing is i really dont like the moves that power things up, i mean if i use calm mind with kyogre does it really make a big diffrence? someone tell me if it does, anyways i figured earthquake is a good move cuase it will do good when battleing electric or a steel type.
the reason why scary face is there as a possbley is becuase well needless to say it would make kyogre faster then what ever hes battleing giveing it and advantage or better yet if i were to switch out kyogre with something else it would most likely be faster then the oposeing pokemon iam battleing.
anyways thats one team member like i stated before kyogre is here for mostly a power house purpose and to counter the weakness to ice attacks for my dragons.
next member
shedinja
heres a guy i bet no one expected to see, the only reason why hes here is becuase number 1 i want this to be a diffrent kind of team not the same old same old types of team that people use something thats diffrent, pluse i really like his wonder guard ablity.
i want this to be a diffrent team and whos more diffrent than shedinja ? pluse as you already know he covers alote of weakness for this team. when ever one of my pokemon gets hit with a strong move like if is about to battle an ice type or water and i know an ice moves comeing all i have to do is switch rayquaza out to shedinja and the attack will have been for noting.
most water/ice types dont have attacks to battle shedinja so most likely my oppnet would switch out to another pokomon either that or shedinja will slowly chop and the pokemons life until it faints.
ill get more into that in a sec but continuing on shedinja is basicly on this team so it can help my other pokemon dodge attacks also it helps counter the ice weakness my team has.
if i have a dragon out and he has a pokemon that i know will most likely use an ice type move i can switch to shedninja makeing the attack waisted and useless . or if i have jirachi out and hes going for a ground attaack, i can then switch to shedninja, or if i have hariyama out and he has a psychic pokemon out i can switch yama to shedjninja dodgeing the attack.
also if my oppnet switchs out to a pokemon that knows an attack that will kill my shedinja i could maybe predict it and switch out at the same time as him with a better pokemon to take on his. like say for example a battle starts i start off with slamence while my oppnet starts off with milotic, now most likely milotic would go for and ice type move since most water types know this and since ice is so bad vs dragons, knowing this i would switch to shedninja and the attack would do noting to him. now at this point since a milotic does not really know attacks that will effect shedninja he will most likly switch to a pokemon that does either by and attack or a attack and a type. i can maybe predict this and switch to a pokemon that i think will counter what hes useing. haveing a switch happen at the same time like that will change the base of the battle. i know shedninjas not perfect, it has alote of bad things about it but i want to focus on the good and try really hard to make him work for this team
heres a list of possble moves for shedinja
toxic
shadow ball/ or shawdow punch
metal claw
confuse ray
protect
return
spite
grudge
hidden power[ can someone tell me what hidden power does for shedinja?
those are the possible moves i have decided for him now let me explain y i chose those.
first off shedinja is not a very strong pokemon nore can he learn any real strong moves, the only thing that makes him good is his ablity to only get hit with super effective moves i think giveing him toxic is good becuase toxic requires no high attack or special attack state it just requires that the pokemon geting hit will it is not a posin type or a steel type or a pokemon thats just imuned to poisn.
anyways as you know toixc slowy makes a pokemon faint so that move alones takes the way the need for doing any serious attacking which is good if shedinja is fighting a pokemon that has no attacks that are unable to hurt it
another move on the list is confuse ray,the reason i chose this is becuase like toxic shedinja does not have to be super strong to do some good damge to who ever iam battling like toxic it can slowly drain the other pokemons life to 0, this could work out even better if the oppnet is confused and poisned at the same time
another move i chose is shadow ball or shadow punch the only reason why i chose these is just so shedinja would have an attack to use that went with its type since hes a ghost type and since these are ghost type moves i figured one of them might be good pluse it would give him a nice advantage over physhic pokemon. shadow ball has a chance at lowering sp def while shadow punch never misses and has more pp but shadow ball is a stronger attack which do you think is the better move?
return is a move thats in there for simaler reasons as shadow ball and shadow punch just an attacking move for shedinja
protect is a move i sliped in there to maybe try and protect him in a bad situation, say i have kyogre in battle with a magnaton the magnatons about to use thunder, i then decide to switch out kyogre for shedinja i perpare a toxic attack thinking my oppnet will switch magnaton out to a fire type for example, once its switched toxic hits. at the end of the turn some damged is done, next turn goes protect. theres the basic idea to use protect to help maybe in combo with toxic
metal claw is a move shedinja cant learn only nincada can learn this but if i hold off nincadas evolution until level 38 and let it evole then shedinja can get the move, metal claw is mostly just another attacking move that i like cuase it has a chance at lowering defensive which could make for example shadow ball and confuse ray as well as metal claw more powerful moves pluse it can be used 35 times which is also good
hidden power i only listed this so someone could tell me what type it is
final move idea is grudge this move is only here becuase in the worst event of what could happen to shedinja i can get rid of the attack that destored him
anyways those are all the move ideas i have for shedinja, if you think these are good or not good let me know.
if you can just take the moves i listed that you think are the best for him
next member
salamence
hes here becuase i like dragons and i like the fact that he can learn so many diffrent types of attacks needless to say this team is not pacted with the normal types of pokemon people use such as fire types grass types etc so pokemon like salamence/ rayquaza and kyogre are to be milked for all the diffrent attacks they can use on this team to make up for the pokemon types iam lacking
anyways back to salamence heres the possible move set for him
rock slide
fly
dragon dance
flamethrower
earthquake
crunch
dragon claw
brick break
HYDRO pump
thats about it. like i said salmence is here to help fill in gapes of certain type attacks, i figured i could either maybe make him a physical attack sweeper with these move sets
fly
dragon dance
earthquake
rock slide
thats a possible move set, iam not really sure i want salamence with a set of moves not only good for him but good for the team in general, but iam not completly sure.
also i want to know if useing dragon dance on salamence makes a big diffrence?
heres another move set idea
crunch
flamethrower
what ever else fits good here
like i said iam very unsure of his move set, my team needles to say lakes a fire pokemon or a dark type so theres a possibly i might set salamence up with crunch or flamethrower any sudjestions or ideas would be great for him. rember i want to try to make a balanced team with these pokemon iam listing
next team member is rayquaza
rayquaza is in the same boat as salamence hes a dragon which i like also he can learn alote of diffrent moves to fill in the lack of pokemon type my team has
most likely i want rayquaza to be a special attack type lined up with alote of great special attacks like
flamethrower
crunch
ice beam
thunder
solarbeam
outrage
you get the idea. there are also a few physical attacks that he can learn such as
fly
extremspeed
earthquake
brick break
to name a few
what i decide to teach salamence makes a big impact on what i decide to teach rayquaza i mean if i decide to make slalmence a physical attacker then rayquaza will most likey get flamethrower as one of his attacks instead of flame thrower going to salamence. any sugjestions would be great. remeber i want attacks that will help the whole team
next member is hariyama
hariyama is here becuase with his abilty called thick fat it helps the ice type weakness that my dragons have pluse his fighting attackpower does good when battleing and ice type or dark or rock or steal
heres a moveset list of ideas
rock slide
bluk up
rest
cross chop
reversal
belly drum
counter
faint attack
revenge
fakeout
whirlwind
edure
rest
brick break
hariyama like i said hes here becuase on one hand hes a pokemon i really like pluse with his thick fat ablity he makes ice and fire look like a joke which is good becuase of the 2 dragons being weak to ice moves and sedninja and jirachi being weak to fire
the reason why i think cross chop is good is becuase it can ko an oppnet fast. its either that or brick break i cant decide which is better
revenge might be a good move since hariyama is so slow so the oppnet will most likely hit first. then revenge attack will be doubled. would that make the attack stronger than crosschop?
belly drum is a very risky move it would make his attack power throught the roof but make his hp down more than half which could make him die easy from a strong attack, not sure what to do about this moves weakness.i could fix him up with rest that might help and maybe stick him with a idem that awakens him right away or i could give him the idem called the shell bell the idem that makes the pokemon recover 1/8 of hp depending on how much damage is dealed out. belly drum in combo with that would be great
fakeout is only good for one time use of geting 1 extra hit in and thats why its a possible move.
since hariyama is so slow i figured the move counter might be a good move for it. to counter off a really strong phyical attack.
faint attack is basicly thrown in becuase of the advantage while fighting ghost types since fighting moves have no effects on them
edure is a move that i think might be good in combonation with reversal. reversal might be good in combonation with belly drum. all thought i am not completly sure
whirl wind is just a random move to throw in. theres a chance i could make him battle something else instead of what hes currently battleing and maybe since i have sedninja i could maybe switch out or something. basicly by me doing whirl wind it might change the bases of whats going on in the battle and since yama is so slow and most likey to go second anyway theres no real loss
another move i thought might be good is earthquake yama has good attack power so earthquake might be good, also since it has the fire and electric type advantage its also good
bulk up is another possible move, i like it since it can raise attack and defence but iam not sure about it
another good move for hariyama i think might be rock slide, althought iam not sure about it. since if yama is
battleing a flying type most likely he wont last long anyways due to his weakness to flying type moves, rock slide might due well while battleing fire types but thats mostly it. anybody know if yama should know it?
The final move is hyper beam just a strong attack that might go good with belly drum.
Anyways those are all the attack ideas that i think hariyma could have. like i said before hes on the team for balace purposes with his thick fat ablity helping me with battleing fire and ice and his fighting attacks i figured hes a good choice.
final pokmon team member is jirachi
the reason i chose jirachi is hes the only psychic pokemon i really like pluse i think he helps balance the team out. here are his moveset ideas i have
psychic
calm mind
reflect
light screen
cosmic power
subsitute
furture sight
wish
toxic
protect
rest
ok the reason i chose psychic is easy to see so i wont even get into that.
now as far as moves such as reflect light screen go. the reason i chose those was mostly becuase in the event i need to switch jirachi or make its battle easyer i could use light screen or reflect to reduce what ever damage iam takeing or if iam switching w/e iam switching to will receive less damage
calm mind is here to try to power up jirachis sp def and sp attack needless to say by powering him up i make him a force to deal with maybe if i combined this with shell bell that might help him out to
rest and wish are here becuase i can decide which one i prefer, now rest on one hand heals all hp but jirachs asleep for two turns but that might not be a bad thing if i either have calm mind or reflect or light screen going. since jirachi is part steel most moves would be not very effective giveing rest a good chance to kick in. and i could also give jirachi and idem that makes it so he awakens faster after useing rest.
wish on the other hand takes a while to take in effect but the good thing about it is that it has the ablity to also heal other pokemon team members in case i wana switch out and since wish heals the pokemon at the end of the turn any damage i take from switching will be reduced to almost noting with wish refilling my hp. but i cant seem to decide which i want more rest or wish
toxic is a possible becuase jirachi being part steel and the possblity of being backed up with either clam mind, rest, wish,reflect,light screen, or cosmic power might make toxic take effect better or even switching to shedninja if i wanted to might help toxic take effect faster while keeping jirachi ok.
protect is here to back toxic up
furture sight is here becuase i dont feel like jirachi has alote of attacks that it can do that would be any real good moves besides phychic.
furture sight might be able help make damge happen better to an oppnet
the final move idea i have for jirachi is subsitute this move is good becuase it could help reduce any damage jirachi might take combine this with calm mind or any of the others i listed above would make jirachi hard to beat
well that about ends my pokemon teams list for possible attacks to stick them with.
as i said before my goal with this team is to create a team of pokemon that support each other to the best of what they can do with either there attacks, theres ablitys, or there types or special moves.
please keep that in mind when you try to put teogher a team model, i dont just want them to have best attacks, i want them to have best attacks as well as best attacks that support each other as a team, i really hope someone can see what iam really trying to do in this team and can help me out
anyways any advice or help with this dream team of mine would be fantastic thanks in advace and hope to hear from you soon.
rayquaza
kyogre
salamence
shedinja
hariyama
jirachi
this is the team i want to try to use and i was wondering if anybody has a good move set for it, i have my own move set ideas but there are a few on this team iam not sure about so ill list all the possible types of moves that iam trying to decide on and hopefully someone here can help me decide what the best moves to teach the pokemon on this team are and the idea behind this pokemon team.
the whole point in this team is for all the pokemon on this team to try and support each other in one way or another based on there type and there attacks and i wana try and cover up as many weakess and give them as many advantages as possible. i dont just want them to have the best attacks possble i want them to have the best attacks but at the same time i want them to have attacks that will support the team, like for example i have 2 dragon types on this team, these two dragon types are the only pokemon types on the whole team that can learn a fire type move, now needless to say one of the things my team lacks is a fire pokemon so to try and cover up the weakness i want one of them to maybe learn a fire type move so even thought my team may lack a fire type theres at least one with a fire type move. that is a example of what i mean when i say i want this team of pokemon to not only have the best attacks possible but at the same time the best attacks that will help the team out in general.
first up is kyogre. heres a list of possible attack choices i have come up with
kyogre
surf
thunder
ice beam
calm mind/ or earthquake/ or scary face
ok now the whole point of kyogre is that its a strong power house pokemon but you already know that. the whole reason why its here is mostly cuase of his rain dance ablity combined with useing the attacks surf and thunder to whip out water types,flying types/ rock and ground also fire types. i also think hes good here cuase haveing a water type kinda helps since i have two dragons on this team iam hopeing that haveing a pokemon as strong as him will help balance it out. iam haveing a hard time decideing on if i should give kyogre earthquake or not or if it should have calm mind instead.
the thing is i really dont like the moves that power things up, i mean if i use calm mind with kyogre does it really make a big diffrence? someone tell me if it does, anyways i figured earthquake is a good move cuase it will do good when battleing electric or a steel type.
the reason why scary face is there as a possbley is becuase well needless to say it would make kyogre faster then what ever hes battleing giveing it and advantage or better yet if i were to switch out kyogre with something else it would most likely be faster then the oposeing pokemon iam battleing.
anyways thats one team member like i stated before kyogre is here for mostly a power house purpose and to counter the weakness to ice attacks for my dragons.
next member
shedinja
heres a guy i bet no one expected to see, the only reason why hes here is becuase number 1 i want this to be a diffrent kind of team not the same old same old types of team that people use something thats diffrent, pluse i really like his wonder guard ablity.
i want this to be a diffrent team and whos more diffrent than shedinja ? pluse as you already know he covers alote of weakness for this team. when ever one of my pokemon gets hit with a strong move like if is about to battle an ice type or water and i know an ice moves comeing all i have to do is switch rayquaza out to shedinja and the attack will have been for noting.
most water/ice types dont have attacks to battle shedinja so most likely my oppnet would switch out to another pokomon either that or shedinja will slowly chop and the pokemons life until it faints.
ill get more into that in a sec but continuing on shedinja is basicly on this team so it can help my other pokemon dodge attacks also it helps counter the ice weakness my team has.
if i have a dragon out and he has a pokemon that i know will most likely use an ice type move i can switch to shedninja makeing the attack waisted and useless . or if i have jirachi out and hes going for a ground attaack, i can then switch to shedninja, or if i have hariyama out and he has a psychic pokemon out i can switch yama to shedjninja dodgeing the attack.
also if my oppnet switchs out to a pokemon that knows an attack that will kill my shedinja i could maybe predict it and switch out at the same time as him with a better pokemon to take on his. like say for example a battle starts i start off with slamence while my oppnet starts off with milotic, now most likely milotic would go for and ice type move since most water types know this and since ice is so bad vs dragons, knowing this i would switch to shedninja and the attack would do noting to him. now at this point since a milotic does not really know attacks that will effect shedninja he will most likly switch to a pokemon that does either by and attack or a attack and a type. i can maybe predict this and switch to a pokemon that i think will counter what hes useing. haveing a switch happen at the same time like that will change the base of the battle. i know shedninjas not perfect, it has alote of bad things about it but i want to focus on the good and try really hard to make him work for this team
heres a list of possble moves for shedinja
toxic
shadow ball/ or shawdow punch
metal claw
confuse ray
protect
return
spite
grudge
hidden power[ can someone tell me what hidden power does for shedinja?
those are the possible moves i have decided for him now let me explain y i chose those.
first off shedinja is not a very strong pokemon nore can he learn any real strong moves, the only thing that makes him good is his ablity to only get hit with super effective moves i think giveing him toxic is good becuase toxic requires no high attack or special attack state it just requires that the pokemon geting hit will it is not a posin type or a steel type or a pokemon thats just imuned to poisn.
anyways as you know toixc slowy makes a pokemon faint so that move alones takes the way the need for doing any serious attacking which is good if shedinja is fighting a pokemon that has no attacks that are unable to hurt it
another move on the list is confuse ray,the reason i chose this is becuase like toxic shedinja does not have to be super strong to do some good damge to who ever iam battling like toxic it can slowly drain the other pokemons life to 0, this could work out even better if the oppnet is confused and poisned at the same time
another move i chose is shadow ball or shadow punch the only reason why i chose these is just so shedinja would have an attack to use that went with its type since hes a ghost type and since these are ghost type moves i figured one of them might be good pluse it would give him a nice advantage over physhic pokemon. shadow ball has a chance at lowering sp def while shadow punch never misses and has more pp but shadow ball is a stronger attack which do you think is the better move?
return is a move thats in there for simaler reasons as shadow ball and shadow punch just an attacking move for shedinja
protect is a move i sliped in there to maybe try and protect him in a bad situation, say i have kyogre in battle with a magnaton the magnatons about to use thunder, i then decide to switch out kyogre for shedinja i perpare a toxic attack thinking my oppnet will switch magnaton out to a fire type for example, once its switched toxic hits. at the end of the turn some damged is done, next turn goes protect. theres the basic idea to use protect to help maybe in combo with toxic
metal claw is a move shedinja cant learn only nincada can learn this but if i hold off nincadas evolution until level 38 and let it evole then shedinja can get the move, metal claw is mostly just another attacking move that i like cuase it has a chance at lowering defensive which could make for example shadow ball and confuse ray as well as metal claw more powerful moves pluse it can be used 35 times which is also good
hidden power i only listed this so someone could tell me what type it is
final move idea is grudge this move is only here becuase in the worst event of what could happen to shedinja i can get rid of the attack that destored him
anyways those are all the move ideas i have for shedinja, if you think these are good or not good let me know.
if you can just take the moves i listed that you think are the best for him
next member
salamence
hes here becuase i like dragons and i like the fact that he can learn so many diffrent types of attacks needless to say this team is not pacted with the normal types of pokemon people use such as fire types grass types etc so pokemon like salamence/ rayquaza and kyogre are to be milked for all the diffrent attacks they can use on this team to make up for the pokemon types iam lacking
anyways back to salamence heres the possible move set for him
rock slide
fly
dragon dance
flamethrower
earthquake
crunch
dragon claw
brick break
HYDRO pump
thats about it. like i said salmence is here to help fill in gapes of certain type attacks, i figured i could either maybe make him a physical attack sweeper with these move sets
fly
dragon dance
earthquake
rock slide
thats a possible move set, iam not really sure i want salamence with a set of moves not only good for him but good for the team in general, but iam not completly sure.
also i want to know if useing dragon dance on salamence makes a big diffrence?
heres another move set idea
crunch
flamethrower
what ever else fits good here
like i said iam very unsure of his move set, my team needles to say lakes a fire pokemon or a dark type so theres a possibly i might set salamence up with crunch or flamethrower any sudjestions or ideas would be great for him. rember i want to try to make a balanced team with these pokemon iam listing
next team member is rayquaza
rayquaza is in the same boat as salamence hes a dragon which i like also he can learn alote of diffrent moves to fill in the lack of pokemon type my team has
most likely i want rayquaza to be a special attack type lined up with alote of great special attacks like
flamethrower
crunch
ice beam
thunder
solarbeam
outrage
you get the idea. there are also a few physical attacks that he can learn such as
fly
extremspeed
earthquake
brick break
to name a few
what i decide to teach salamence makes a big impact on what i decide to teach rayquaza i mean if i decide to make slalmence a physical attacker then rayquaza will most likey get flamethrower as one of his attacks instead of flame thrower going to salamence. any sugjestions would be great. remeber i want attacks that will help the whole team
next member is hariyama
hariyama is here becuase with his abilty called thick fat it helps the ice type weakness that my dragons have pluse his fighting attackpower does good when battleing and ice type or dark or rock or steal
heres a moveset list of ideas
rock slide
bluk up
rest
cross chop
reversal
belly drum
counter
faint attack
revenge
fakeout
whirlwind
edure
rest
brick break
hariyama like i said hes here becuase on one hand hes a pokemon i really like pluse with his thick fat ablity he makes ice and fire look like a joke which is good becuase of the 2 dragons being weak to ice moves and sedninja and jirachi being weak to fire
the reason why i think cross chop is good is becuase it can ko an oppnet fast. its either that or brick break i cant decide which is better
revenge might be a good move since hariyama is so slow so the oppnet will most likely hit first. then revenge attack will be doubled. would that make the attack stronger than crosschop?
belly drum is a very risky move it would make his attack power throught the roof but make his hp down more than half which could make him die easy from a strong attack, not sure what to do about this moves weakness.i could fix him up with rest that might help and maybe stick him with a idem that awakens him right away or i could give him the idem called the shell bell the idem that makes the pokemon recover 1/8 of hp depending on how much damage is dealed out. belly drum in combo with that would be great
fakeout is only good for one time use of geting 1 extra hit in and thats why its a possible move.
since hariyama is so slow i figured the move counter might be a good move for it. to counter off a really strong phyical attack.
faint attack is basicly thrown in becuase of the advantage while fighting ghost types since fighting moves have no effects on them
edure is a move that i think might be good in combonation with reversal. reversal might be good in combonation with belly drum. all thought i am not completly sure
whirl wind is just a random move to throw in. theres a chance i could make him battle something else instead of what hes currently battleing and maybe since i have sedninja i could maybe switch out or something. basicly by me doing whirl wind it might change the bases of whats going on in the battle and since yama is so slow and most likey to go second anyway theres no real loss
another move i thought might be good is earthquake yama has good attack power so earthquake might be good, also since it has the fire and electric type advantage its also good
bulk up is another possible move, i like it since it can raise attack and defence but iam not sure about it
another good move for hariyama i think might be rock slide, althought iam not sure about it. since if yama is
battleing a flying type most likely he wont last long anyways due to his weakness to flying type moves, rock slide might due well while battleing fire types but thats mostly it. anybody know if yama should know it?
The final move is hyper beam just a strong attack that might go good with belly drum.
Anyways those are all the attack ideas that i think hariyma could have. like i said before hes on the team for balace purposes with his thick fat ablity helping me with battleing fire and ice and his fighting attacks i figured hes a good choice.
final pokmon team member is jirachi
the reason i chose jirachi is hes the only psychic pokemon i really like pluse i think he helps balance the team out. here are his moveset ideas i have
psychic
calm mind
reflect
light screen
cosmic power
subsitute
furture sight
wish
toxic
protect
rest
ok the reason i chose psychic is easy to see so i wont even get into that.
now as far as moves such as reflect light screen go. the reason i chose those was mostly becuase in the event i need to switch jirachi or make its battle easyer i could use light screen or reflect to reduce what ever damage iam takeing or if iam switching w/e iam switching to will receive less damage
calm mind is here to try to power up jirachis sp def and sp attack needless to say by powering him up i make him a force to deal with maybe if i combined this with shell bell that might help him out to
rest and wish are here becuase i can decide which one i prefer, now rest on one hand heals all hp but jirachs asleep for two turns but that might not be a bad thing if i either have calm mind or reflect or light screen going. since jirachi is part steel most moves would be not very effective giveing rest a good chance to kick in. and i could also give jirachi and idem that makes it so he awakens faster after useing rest.
wish on the other hand takes a while to take in effect but the good thing about it is that it has the ablity to also heal other pokemon team members in case i wana switch out and since wish heals the pokemon at the end of the turn any damage i take from switching will be reduced to almost noting with wish refilling my hp. but i cant seem to decide which i want more rest or wish
toxic is a possible becuase jirachi being part steel and the possblity of being backed up with either clam mind, rest, wish,reflect,light screen, or cosmic power might make toxic take effect better or even switching to shedninja if i wanted to might help toxic take effect faster while keeping jirachi ok.
protect is here to back toxic up
furture sight is here becuase i dont feel like jirachi has alote of attacks that it can do that would be any real good moves besides phychic.
furture sight might be able help make damge happen better to an oppnet
the final move idea i have for jirachi is subsitute this move is good becuase it could help reduce any damage jirachi might take combine this with calm mind or any of the others i listed above would make jirachi hard to beat
well that about ends my pokemon teams list for possible attacks to stick them with.
as i said before my goal with this team is to create a team of pokemon that support each other to the best of what they can do with either there attacks, theres ablitys, or there types or special moves.
please keep that in mind when you try to put teogher a team model, i dont just want them to have best attacks, i want them to have best attacks as well as best attacks that support each other as a team, i really hope someone can see what iam really trying to do in this team and can help me out
anyways any advice or help with this dream team of mine would be fantastic thanks in advace and hope to hear from you soon.