View Full Version : Serebii & Coronis' Dungeon Sky Discovery Thread

17th April 2009, 9:54 AM
Hey all

This thread is going to be filled with the discoveries Coronis & I make within the game. Although I must tell you, the progress will be slower than it was with say Ranger 2 or Platinum. Plus, as it's a third game, it's unlikely much will have changed until we get to the end.

When we get the game, we shall begin here. Please use the discussion thread ( http://www.serebiiforums.com/showthread.php?t=390454 ) to discuss what we find

18th April 2009, 10:00 AM
Am starting my playthrough now

However, as its a third game, it is unlikely that many changes will occur until later. Will keep you aprised

19th April 2009, 10:15 AM
Long story short...gotta restart. Please bare with me

19th April 2009, 1:03 PM
I can confirm that the Spinda Café opens up in Chapter 5

19th April 2009, 2:21 PM
Some sorty of cockup occured and I lost the last hours work

19th April 2009, 5:20 PM
Done Chapter 9. It unlocks the Genius Igglybuff episode

19th April 2009, 8:02 PM
Honestly there is minimal difference between Sky and Time/Darkness. I haven't played T/D for a long time, so I wouldn't be able to spot the subtle differences. I'll just list out the new things I've seen:

1) At the Amp Plains, the Luxray has been changed to a Manectric (its icon in the main menu thus changes too)

2) The Shaymin plot takes place right after your graduate from the Guild (that is, before the Scizor mission). The Shaymin Village is essentially another Treasure Town like area (it's the screen you see in the video with many Shaymins). The new dungeon is the Sky Summit, which like a real mountain, has several base camps, a total of 10 counting the top.

If you've played Colosseum or XD, it's pretty much like how the Battle Mountain works, so every base-camp takes 3-5 floors to reach, and at several base camps, you can go back to the Village with the help of Drifblim. So next time you come back, you can start at where you left off.

Shaymin will escort you in this dungeon, and there are some minor development of the side characters here, such as a proud Sneasel, an Ampharos at Base Camp 8, and some more. Basically when you get to the top, you find that it has been polluted by Grimers and Muks, so you defeat them, and after resolving the misunderstanding, the sludge monsters leave, and Shaymin purifies things like it does in the movie. No surprise, the summit of this dungeon turns into a Gracidea flower-bed, and Shaymin transforms into its Sky Forme, taking you guys back down.

When you revisit, this Shaymin will join you once you reach the summit again. I still haven't figured out how to get the Gracidea Flower though. Throughout the dungeon is a new item called the Sky Gift, which is just something you can give to others and will randomly generate another item like a berry or Protein.

After this dungeon, things basically follow exactly how T/D went. A new option called the Sky's Jukebox will open up in your menu, allowing to re-listen to all the tunes used in the game.

3) After you beat the main plot (i.e. Darkrai), the seven treasure dungeons that required Wondermail in T/D are normally accessible in-game now. They are obtained from the 'client' at the Spinda Cafe. I've got those of Kyogre, Mew, Heatran, Articuno and Rayquaza so far. I'm waiting to see how the Giratina one will turn out.

4) The Enigma Part gimmick is still here, so you have to get one still to obtain all the random dungeon floors legendaries.

5) Haven't really taken time to explore the Special Missions yet but there are a total of 5.
Bidoof's Wish - after Chapter 3
Genius Igglybuff - after Chapter 9
Sunflora's story - after Chapter 13
The Charms' story - after Chapter 16
The Dark Future - after you graduate from the Guild

6) The Spina Cafe works pretty much as the pre-release info suggests, though I haven't really explored it much either

7) You get three save options now. Save and continue, save and return to menu, and don't save

8) The 'Achievements' menu has been greatly expanded, including nearly all the legendaries now (since the 7 secret ones are now normally obtainable). Both Celebi and Mewtwo should be accessible too, but the menu stops at 'Shaymin joins the team'. So I assume that Arceus will be a Wondermail only

9) Towards the top right of the world map is a new white tower, which I assume is Arceus's Destiny Tower as advertised in the pre-release info. Haven't really been able to access it though. I'm currently at where T/D ends, nothing new happening yet.

P.S. oh and by the way, there are more digits in the Sky wondermail, which means you can't use the T/D wondermail codes in Sky.


19th April 2009, 10:58 PM
Much obliged Coronis :)

Have begun compiling these things on the site peeps. You should see the bulk of it in a couple of days :)

21st April 2009, 4:08 AM
Sorry, was mistaken with the Electrike bit. Yup, it should be Manectric :p

The Glacidia Flower is given to you by one of the Shaymins at the Shaymin Village, but it only happens after the Darkrai plot I suppose, coz I talked to it before and it didn't give me that.

I've accessed all 7 treasure dungeons, and sadly Giratina is still just a guard for a musical instrument. I've yet to successfully recruit it so I'm not sure if recruiting it opens up anything, but it's unlikely. That said, I haven't really figured out how to get it into the Origin Forme either.

Plot-wise, this 7-treasure thing seems to still be the official 'last mission' for the game, since the main menu icons stop there once again. In other words, the only changes to the main menu icons are the switch of Luxray to Manectric, and the addition of a Shaymin (in Sky Forme) icon before Scizor's.

Mewtwo seems to be missing from the Dark Crater B6F, will check out the Aegis Cave later. Haven't been able to find Jirachi, Suicune and Moltres in the Final Maze either. Can't remember if there were any criteria back in T/D, but in Sky you still can't take any items into the Final Maze so I doubt it's item-related.

Oh, and if anyone's concerned, you still can't evolve until after the whole plot is done with. And I thought having Charizard, Prinplup and Meganium on the game cover hinted you could do so before that :p


21st April 2009, 12:59 PM
Okay, this may sound absurd to many of you, and I find it a bit unacceptable too, but the coding of the game has been hacked into, and Arceus is actually NOT in this game. The only new character slots added in MD Sky are Shaymin's two formes and Giratina's Origin Forme. I can't see the alternate forms of Rotom either (other Pokemon with alternate forms have separate place holders, even the likes of Cherrim), so I suppose they're not in the game either?

On another note, for the species specific items, full sets (i.e. more than one) have been given to Vulpix, Ninetales, Phanphy and Donphan (essentially the new starters who didn't already get their own set of items in T/D). For all other Pokemon, each gets one for themselves, and though I haven't checked, the same evolutionary line should be able to use them. Shaymin gets its one own unique item like the other legendaries. I don't see any for Arceus, another proof that the gamers didn't program him in.

Dungeon-wise, the Destiny's Tower seems to another of those 'reduce to level 1' dungeons, and there were 4 other 'hard' dungeons with specific requirements to get into like limiting your amount of items, team members and so. Zero Island also seems to have opened up a new dungeon at the central region. These aforementioned dungeons were only spotted and tested in the coding however, so exactly how they will appear in the game remains unclear.

Of course, there are those 'Special Episode' contained new dungeons as well, but I haven't tested them yet.

P.S. Meanwhile, on my own game play, for some odd reason Entei, Raikou and Suicune aren't at where they were in T/D. Others like Deoxys, the Latis, Darkrai all remained where they were before. Hmm...


22nd April 2009, 8:25 AM
I've played through all the Special Episodes, and they are pretty impressive to say the least. The dungeon games have always managed to give awesome plots in my opinion, and these Special Episodes are no different. I'll just briefly layout the general plot of each one.

Episode 1: Bidoof's Wish

When Bidoof left home and first joined Wigglytuff's Guild, it often messed things up around, and wasn't really liked by everyone. One day, while visiting the Kecleon shops, it was confronted by a Snover who gave it an old map before hurrying off. A Gligar and Bagon then appeared to be chasing Snover. The map shows a legendary dungeon known as the Wish Cave where Jirachi sleeps, and after learning about it from Chatot, Bidoof decided to go there so he may make a wish to make himself a stronger explorer.

Snover finds Bidoof at the Guild, and together they head off to the Wish Cave. However, upon reaching the end, Gligar and Bagon appeared, and Snover turned against Bidoof. It turns out that it was a trick pulled off by the three, who are a thief gang called Actors. They saw Bidoor's wealth (some $7000 dollar) when it visited the Kecleon shops, so plotted this whole thing to lure Bidoof to the Wish Cave to rob him.

Bidoof needs to fight down the three, but when he fails, everyone else from the Guild shows up to help him. Bidoof is touched that he is a cherished member of the Guild afterall. Wigglytuff help it blast open a hidden cave where Bidoof can find Jirachi, and after defeating Jirachi (Jirachi claims it is still sleeping and will automatically attack so Bidoof must defeat it to help it awaken), Bidoof makes his wish. Though given a lot of choices, at the end Bidoof will wish for new juniors to join the Guild so he could help them. The wish is fulfilled when you and your partner joins the Guild, and that's Bidoof's story.

Episode 2: Genius Igglybuff

One night, Chatot secretly brings an Apple to Wigglytuff again, and saw it with the Guard Orb item (which boosts the Bug type). Chatot doesn't understand why Wigglytuff always carries this item which is of no use to himself, but Wigglytuff reveals that it is a very important item for memory keeps, and starts telling his tale.

When Wigglytuff was still an Igglybuff, it lived with its parents (both Wigglytuffs), and often hung out with other friends (Smoochum, Budew, Wooper). One day, a Skorupi and Banette appeared, and while everyone else is afraid, Igglybuff happily calls them friends. Since little, Igglybuff has always been carefree and courageous, and also possessed super strength (it once saved its father from a falling big boulder on a stormy night). Skorupi and Banette tricked Igglybuff into exploring the Dark Forest, where they find a ferocious Armaldo at the end.

Banette and Skorupi fled in fear, but Igglybuff once again stuck around and managed to befriend the stunned Armaldo. Igglybuff by accident found the correct way to read a mysterious map owned by Armaldo (he burnt it) and Armaldo discovered that Igglybuff is born to be an Explorer. The two thus visited the mysterious dungeon (called the Eastern Cave or something, I have to check again), and at the end of it, after finding the Guard Orb, an item that can boost Armaldo's stats, Igglybuff forced Armaldo to accept him as a student, and so the two began their adventure as teacher and disciple.

Time went on, and everyday, Igglybuff would go find Armaldo at the Dark Forest so they could go on new adventures. On one of their adventures, a Nidoking is seen spying on them.

One day, Smoochum and co. come to find Igglybuff at his house, but his parents told them he's out. It is only then that the Wigglytuffs realize Igglybuff visits the dangerous Dark Forest daily. The Nidoking appears, and agrees to take them to where Igglybuff is.

Igglybuff and Armaldo are exploring yet another dungeon, and at the end of it, everyone appears. Nidoking comes forward, and as a shock to Igglybuff, he reveals that Armaldo is actually a criminal hunted down by the police for a long time. Magnezone and his Magnemites appear to confirm his claim, and Igglybuff refuses to believe. It is about to burst into an outbreak when Armaldo gets arrested, but Armaldo stops him, and admits that he is indeed a criminal, which is why he was hiding at the Dark Forest.

Armaldo thanks Igglybuff for all the happy times he has given him, and says it is time it gets the punishment he deserved for his past deeds. He is certain that Igglybuff will become a great explorer, and gives him the Guard Orb as its goodbye gift. Crying, Igglybuff watches as Armaldo gets taken away. And that is why Wigglytuff still carries the Guard Orb in memory of its teacher until today.

Episode 3: Today's Scream

The scream part actually refers to how Sunflora always 'screams' at the end of its words, and this story takes place some time after you and your partner joins the Guild. It is seen the Sunflora often gets into an argument with Loudred.

Anyway, Magnezone visit the Guild one day, and talks about a criminal Haunter. Since everyone else has work at hand, Wigglytuff bestows the mission upon Sunflora, who as an experienced explorer, couldn't find an appropriate reason to refuse or call for extra help. However, Magnezone warns that the Haunter is extremely dangerous, as it is called the Immortal Haunter.

And so Sunflora explores the Source Cave, and when it finally confronts Haunter and defeats it, it resurrects itself in a flash of light like its immortal claim. Sunflora keeps chasing it deeper and deeper into the dungeon, and Haunter soon calls upon fire types to hurt Sunflora, but Loudred appears to help her, much to her surprise. From her interaction with Loudred, Sunflora suddenly realized the truth behind Haunter's immorality. She chases it even deeper into the dungeon, and finally confirms that there are actually 3 Haunters in unison. When one faints, the other two will create a flash of light, and swap bodies, making the illusion that the Haunter is immortal, when in fact it is already another Haunter.

Together with Loudred they managed to defeat and arrest the Haunters, and Sunflora realizes the good in Loudred too.

Episode 4: Team Charms Appears

This story mainly deals with Team Charms' past adventures, and one day, they come across the Southern Jungle where a great treasure is said to be held. They were advised to stay away by a Bellossom at the entrance since past explorer teams have never been able to make it, but the three have confidence and continued their way.

Along the shoreline, they find Wigglytuff who fainted due to hunger, and they gave it an Apple, making it happy and up again. Soon, they encounter Weavile, Drapion and Arbok's team, and they had a little competition exploring the last dungeon. Before they went in, a Sentret appeared and hoped that Team Charms will help it chase away Weavile's team because they have done bad things to it in the past.

At the very end of the dungeon, they find an empty chest, and Weavile's team accused Team Charms are claiming the treasure for their own. The two teams fight, but Wigglytuff later appears to stop them, and to everyone's surprise, the chest begins to talk. Turns out, it is a Ditto in disguise, and it is revealed that both the Bellossom and Sentret were its transformations. Its intention is to keep people away from the dungeon, and they find out that the reason lies in the fact that at the deepest part of the dungeon indeed lies a great treasure, but it is a Time Gear, and Ditto must stop anyone from taking it.

Team Charms and Weavile's team agree to keep the Gear intact, and the story basically ends here.

Episode 5: The Dark Future

Returning to the future with Dusknoir, Grovyle awakes and gets spotted by a Sableye. It begins its escape but is followed by Dusknoir. Then, at the end of the first dungeon, the Sableyes appear and to Dusknoir's surprise, they start attacking him as well. Dusknoir is surprised and is determined to find out the reason behind it. After a bit of hesitatino, Grovyle agrees to join Dusknoir on its quest to find Primal Dialga since it has decided to go confront Dialga himself anyway.

And so Dusknoir and Grovyle start their adventure together, but at the Temporal Tower, they find that it is already empty. Dusknoir reveals that Primal Dialga must have realized that the past is going to be changed, and it attempting to stop it by freezing things in the Time Tunnel (the place where Celebi helped you guys travel back to the past). Primal Dialga has thus gone off to chase down Celebi, and so Grovyle and Dusknoir head off to find and protect Celebi. From the words of the Sableyes, Dialga has found another henchman to replace Dusknoir, and it is this henchman's command that Dusknoir be eradicated.

As Grovyle and Dusknoir carry on with their quest, they begin to develop some sort of untold trust and companionship. The find that Celebi is no longer is the forest where it resides, and after forcing the words out of a Sableye again, they find that it has fled to the southern island where an ice mountain is. There, the two continue exploring the dungeons, and at the end of one, Dusknoir saves Grovyle from a falling ice boulder and gets injured himself.

Grovyle tended to Dusknoir's wounds, and that night, the two had a deep conversation. Dusknoir could never understand why Grovyle would give up his life to change the past, but Grovyle tells him that a life with a short moment of glory is better than living an empty life, and although it will disappear, at least it has left his mark in the world and made it a better one.

The two resume their journey, and at the end of the Ice Mountain dungeon, they finally find Celebi, but it is being captured by Spiritomb. The ice pillars here give off sparks of electricity, and when Grovyle tries to rescue Celebi, it steps on the point where the electric signals merge, and is trapped by a powerful electric field. At this point, the Sableyes appear, and Dusknoir finally reveals that it has been lying to Grovyle all along. There was no new henchman, and he was just putting up a show with the Sableyes to trick Grovyle to where it is right now.

Dusknoir speaks of his plan to take over the body of Grovyle, so that he can use his identity, return to the past and mess things up again. But before Grovyle is about to go down, it speaks of its trust in Dusknoir, that certain moments in their adventures couldn't have been a total lie, and is sure that Dusknoir did sincerely connect with him at some point.

And indeed, the conversation Dusknoir and Grovyle had the other night changed something in Dusknoir, and it has started to question itself whether it is the right thing to blindly follow Primal Dialga's orders. At the last critical moment, Dusknoir saves Groyvle from the electric field, and Spiritomb flees.

However, Primal Dialga appears, and starts to attack Dusknoir for betraying him at the very last moment. Effects from the changed past start to take effect, and winds are starting to blow in this dark future world. Dialga leaves to head to the Time Tunnel, and Grovyle teams up with Celebi and Dusknoir on this last adventure. Finding Dialga at the Time Tunnel, they defeat him, and like what happened to your character in the past, everyone is beginning to glow and disappear.

Time begins to flow again in the future, and Primal Dialga vanishes. Dusknoir asks Grovyle if he has finally made his life shine, and Grovyle assures him that he has. With that, Dusknoir feels content and vanishes. Grovyle holds Celebi in his arms as they watch the sun rise for the first time in the future world. Celebi is astounded that the sunrise can be so breathtaking, and feels blissful that it can watch it together with Grovyle for the first and last time. With that, Celebi and Grovyle both vanish as well, and everything in the dark future starts to get restored into a time-flowing world.

Later, Grovyle finds himself, Dusknoir and Celebi still at the Time Tunnel, and is surprised that no one has to vanish. Dialga, now returned to its normal state, has also reappeared, and remarks that they are all revived because of a being on an even higher tier than itself. Joy is restored to the future world, and at the very end, Grovyle sends it wishes across time, and wants you and your partner to know that everyone still lives in the future, and that sums up the Special Episodes of this game.


23rd April 2009, 5:50 AM
And so the Johto legendary beasts have been found :)

In PMD Sky, there appears to be a different kind of mission available from the client at the Spinda Cafe. The mission would be a 'Challenge Request' coming from a Pokemon who wishes to battle you. These seem to come from legendary Pokemon only and the ones identifed are Jirachi, Mewtwo, and the Johto 3 beasts.

Jirachi's 'Challenge Request' likely crops up only when you have completed the Special Episode (not sure if just the Bidoof one or all), because by accepting this mission, you will gain access to the Wish Cave in the main story as well, allowing you to find Jirachi there as Bidoof did. Beating Jirachi will have it join you (in the manner of a reward, which is done in front of the boards at the Guild like any other ordinary mission). The Wish Cave seems to be the only Special Episode dungeon revisitable in the main story.

As for Mewtwo and the 3 beasts, I personally haven't received their challenges yet because like any other missions, these are randomly generated so it's only by luck that you stumble upon them.

However, I discovered that in PMD Sky, your team's Rank can go beyond the Master Rank, and by increasing your rank further you unlock the 4 'hard' dungeons that I mentioned in a previous post.

Master Rank * - unlocks the Forgotten Woods, 15/F, only allows 9 items, and 2 Pokemon in, nothing recruitable
Master Rank ** - unlocks the Devil Seas, 20/F, only allows 9 items, and 2 Pokemon in, nothing recruitable
Master Rank *** - unlocks the Southeastern Archipelago, 25/F, only allows 9 items, and 1 Pokemon in, nothing recruitable
Finally, the Guild Master Rank (which takes like 70000 rescue points to upgrade to from Master Rank ***) - unlocks the Blaze Cave, 30/F, only allows 9 items, and 1 Pokemon in, nothing recruitable

The challenges of Suicune will come from Devil Seas, Raikou from Southeastern Archipelago and Entei from the Blaze Cave. Beating them should recruit them like you did with Jirachi. Haven't really received these so I can't confirm.

As for Mewtwo, there have been reports that his challenge comes from either the Dark Crater or Rayquaza's Sky Stairs, but I haven't seen it either so I can't confirm.

On the note of legendaries, most remain the same:
1) Fixed locations (guaranteed recruit) - Uxie, Mesprit, Azelf, Dialga, Palkia, Regigigas
2) Plot-wise guaranteed - Cresselia, Phione, Manaphy, Shaymin
3) Fixed location (by chance recruit) - Regirock, Regice, Registeel
4) Requiring Secret Slab or Enigma Part - Zapdos, Lugia, Ho-oh, Celebi (found as in Time), Latias, Latios, Deoxys, Darkrai
5) Seven Treasures Keepers (by chance) - Articuno, Mew, Groudon, Kyogre, Rayquaza, Heatran, Giratina
6) By Challenge Requests - Mewtwo, Raikou, Entei, Suicune, Jirachi

Currently unknown: Moltres (it's not in the Final Maze anymore, it's likely moved locations as a Secret Slab one)

The dungeons remain unexplored and unknown are the Destiny's Tower and the Zero Island Central. Giratina's forme change remains a mystery still. There are not too many new items, most are for the purpose of tricking players, as they have VERY similar names (some Japanese characters are very similar) but have opposite effects. Take instance for the Reviver Seed, there is a new one with a similar name, but makes you die instead if used. A new Oran Berry mimick item will decrease your HP instead of restoring it, so it's basically a prank on players.

Noticeable true new items include the Glacidia Flower, which is one-use, so I assume you can get more than one; the Sky's Gift; the new species-dependent items; something called the IQ Upper which is said to raise your IQ while walking; and the Time-Space Orb, which by description maximally raises your attack and stats (and I thought it could lead hints to Arceus or even the Origin Forme :().

One thing of interest is that, although Rotom's new formes aren't likely present, 'Rotom has joined the team' is now in the main menu's achievements along with other legendaries. It shares this 'semi-legendary' status with Unown (who already was on the menu in T/D).

Finally, almost like a further prove to Arceus non-existence, the move Judgment is still in the games like in T/D, but like in T/D, it is still an empty move with no descriptions.


24th April 2009, 6:52 PM
Ok, even more discoveries. Turns out, some of the dungeons in Sky are a pain in the bottom to get, including most of the previously optional mission unlocked dungeons and the ever famous Destiny Tower that has eluded us so far.

At the Spinda's Cafe, everytime you make a drink, there is a very slight chance of certain events happening, including a Pokemon joining your team, someone giving you an egg, or opening up an unexplored dungeon. The confirmed list of such dungeons are:

Serenity River, Lushi Prarie, Happy Outlook, Mt. Mistral, Lost Wilderness and last but not least, the Destiny Tower.

Basically the chance of what dungeon crops up is random, and it is really very rare to come across a drink-event, let alone be it a dungeon opening one. I was lucky enough to get Destiny Tower on my first trial, but I've made 30 drinks in a row for that.

Speaking of the Destiny Tower, it is like the 99F dungeons back in PMD1, where you are not allowed to bring any items, only 1 Pokemon entry, and it's reduced to level 1. There are a total of 99/F, and from the 99/F, you climb to the Top Floor, where the Arceus statue is. You will walk up to the statue, read the sentence 'Conquering time-space, making hearts as one', then ask 'Is this the legendary Pokemon that created everything, Arceus?'. The Time-Space Orb then appears to go into your inventory, and that's it.

On another note, Giratina for some odd reason will automatically change to its Origine Forme while in the Destiny Tower. I don't recall it happening anywhere else, not even in the Zero Isle forced-level-1 dungeons. I've tried attaching the Time-Space Orb to it, left it in the bag, and did the same with Giratina's species-specific item, but did not manage to change it to Origine Forme. We saw in the promotional vids that Origine Giratina will travel with you and your partner around, so that's obviously not the Destiny Tower. I wonder what is the missing link here, since there are really no new items in the coding that has a chance of doing it.

Back on the topic of dungeons, recycling at the Wynaut, Wobbuffet shop is also required to unlock certain dungeons, including:

Landslide Cave (3 recycles), Tiny Meadow (6 recycles), Oran Forest (60 recycles) and the End Lake (100 recycles). I've heard rumours that our last missing dungeon, the Zero Isle Central is unlocked this way too, but God knows how many recycles is needed to unlock that.

About the Challenge Request thing, I can confirm for both Entei and Raikou since I received their challenges already. Pending are Suicune and Mewtwo. Oh, and Moltres is still missing.

P.S. That means that only Shimmer Hill and Midnight Forest remain as the only dungeons unlockable via optional missions.


25th April 2009, 11:16 AM
Alright, seems like all but one mystery are solved now. I can confirm that recycling 150 times at the Wynaut/Wobbuffet stand gives you the Zero Isle Central, which has 50/F, and the restriction is 16 items only, and no exp from beating wild Pokemon. That said, the enemies are VERY tough here, perhaps all around the level of the 90s or even up to a 100. A Gunk Shot from a Muk takes away can take away all your HP basically.

For Giratina's Origine Forme, seems like the game designers just got lazy this time. It will automatically go into its Origine Forme in ALL the new dungeons, counting the Wish Cave, Sky Summit, Zero Isle Central, Destiny Tower, Forgotten Woods, Devil Seas, Southeastern Archipelago and the Blaze Cave. That may explain why it's possible to have Giratina with both you and your partner in the pre-release vids. The Wish Cave, Zero Isle Central and Sky Summit do not have party restrictions per say.

It does not appear in the Origine Forme in any of the old dungeons. Likewise, it will never appear as the Alternate Forme in any of the new dungeons.

Shaymin's Gracidea Flower is one-used, but you can get as many as you want for free from a Shaymin at the Shaymin Village.

I haven't gotten Mewtwo's challenge myself, but on the 2ch Japanese Wondermail thread, a few people have posted theirs, and it seems like Mewtwo's challenge comes from the Sky Stairs. As with all the other Challenge Requests, the floor where the legendary is can be random, so it depends on what request you receive. Jirachi will always be at the innermost part of the Wish Cave though. Jirachi got down-levelled to 32, but Suicune and Entei are both level 65, Entei at 70, and Mewtwo at 80, making it the strongest legendary in the game so far.

Checking against the game coding, we have already gained access to all the new dungeons the legitimate way. There are also a few extra dungeons in the coding, but from what I heard, those are the 'template' dungeons you send to players without the game on their DS as a trial version, so, dungeon-wise, our discoveries are basically done.

One last mystery of course, is still Moltres. I still have no idea where it is, and thought the Sky Summit would be the most likely new dungeon it crops up, but couldn't find it there. I've scouted the Dark Crater where fire Pokemon reside but it's not there. Haven't scouted the Giant Volcano yet. Not sure where else to scout unless they decided to throw it into unmatching places like the End Lake where water Pokemon are or the Mystery Jungle where grass Pokemon are.

P.S. If anyone is interested, the menu screen icons in Sky is differed from T/D as below:
T/D - http://img.photobucket.com/albums/v103/Coronis/TDTitleD.png
Sky - http://img.photobucket.com/albums/v103/Coronis/SkyTitleD.png


25th April 2009, 3:11 PM
Last bit of mystery solved! Moltres has indeed moved to the Giant Volcano, at 10/F. Guess this would sum up my discoveries in the Explorers of the Sky :)