yougirasu
30th August 2009, 11:55 PM
[Pokemon]
2 Venusaur (SV)
2 Ivysaur (SV)
3 Bulbasaur (SV)
1 Sceptile (GE)
2 Grovyle (GE/SF)
2 Treecko (SF)
3 Skuntank G (Plat)
1 Claydol (GE)
2 Baltoy (GE)
1 Uxie (LA)
1 Azelf (LA)
[Trainers]
3 Bebe's Search
3 Roseannes Research
2 Cynthias Feelings
2 Professor Rowan
1 Bucks Training
3 Rare Candy
2 Memory Berry
1 Warp Point
1 Pokemon Rescue
1 Energy Restore
1 Dusk Ball
3 Dawn Stadium
2 Broken Time-Space
1 Miasma Valley
[Energy]
13 Grass
[The Goal]
The way this deck works is that you have to get a Venusaur out as your main attacker with Sceptile and Skuntank G. Sceptile reduces the energy needed in half so 2 energy can carry a single Venusaur so long as it's out and can provide a second attacker if needed, whilst Skuntank G can provide poison so the high energy attack can be effective without having to wait for lowered HP. Memory berry is there in case of going against SP based decks who wouldn't be poisoned and allow access to Cut with would deal 50 damage instead of dealing 30 and just waiting. Most of the other cards help to get out the needed pokes faster or in the case of the stadiums be effective for working with the grass types in the deck.
Anyway, I'd like suggestions. I would like to try and fit in at least one Unown G to cover Sceptile from snipers but I wouldn't be sure what to remove. I did run a similar version of this during a basic tourney which was slow but got the job done most of the time and only missed out of being in the top 2 because of a coin flip (the person who usually judged was ill, along with his laptop that would normally decide the placings). That deck was more about getting Venusaurs HP down and then trying to maintain so I think in comparison this deck would work faster and be more effective. If you have a good name as well, feel free to suggest it.
2 Venusaur (SV)
2 Ivysaur (SV)
3 Bulbasaur (SV)
1 Sceptile (GE)
2 Grovyle (GE/SF)
2 Treecko (SF)
3 Skuntank G (Plat)
1 Claydol (GE)
2 Baltoy (GE)
1 Uxie (LA)
1 Azelf (LA)
[Trainers]
3 Bebe's Search
3 Roseannes Research
2 Cynthias Feelings
2 Professor Rowan
1 Bucks Training
3 Rare Candy
2 Memory Berry
1 Warp Point
1 Pokemon Rescue
1 Energy Restore
1 Dusk Ball
3 Dawn Stadium
2 Broken Time-Space
1 Miasma Valley
[Energy]
13 Grass
[The Goal]
The way this deck works is that you have to get a Venusaur out as your main attacker with Sceptile and Skuntank G. Sceptile reduces the energy needed in half so 2 energy can carry a single Venusaur so long as it's out and can provide a second attacker if needed, whilst Skuntank G can provide poison so the high energy attack can be effective without having to wait for lowered HP. Memory berry is there in case of going against SP based decks who wouldn't be poisoned and allow access to Cut with would deal 50 damage instead of dealing 30 and just waiting. Most of the other cards help to get out the needed pokes faster or in the case of the stadiums be effective for working with the grass types in the deck.
Anyway, I'd like suggestions. I would like to try and fit in at least one Unown G to cover Sceptile from snipers but I wouldn't be sure what to remove. I did run a similar version of this during a basic tourney which was slow but got the job done most of the time and only missed out of being in the top 2 because of a coin flip (the person who usually judged was ill, along with his laptop that would normally decide the placings). That deck was more about getting Venusaurs HP down and then trying to maintain so I think in comparison this deck would work faster and be more effective. If you have a good name as well, feel free to suggest it.