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foxsmasherAJ
14th January 2010, 4:43 AM
I tried this deck out at the cities, however then I had even less trainers to help it so it didn't do so well. Now I have better trainers.

Pokemon:23
4 -Burmy Plant Cloak (AR)
2 -Wormadam Plant Cloak (SW,AR)
3 -Burmy Sandy Cloak (AR)
2 -Wormadam Sandy Cloak (AR)
3 -Burmy Trash Cloak (AR)
2 -Wormadam Trash Cloak (AR)
4 -Mothim (1AR,1SW,2MD)
1 -Spiritomb (AR)
1-1 -Claydol

Trainers:19
1 -Luxury Ball
1 -Quick Ball
4 -Great Ball
3 -Poke Ball
1 -Warp Point
2 -Super Scoop Up
3 -Pokemon Rescue
2 -Night Maintenance
1 -VS Seeker
1 -Expert Belt

Supporters:7
3 -Bebe's Search
2 -Roseanne's Research
1 -Cynthia's Feelings
1 -Looker's Investigation

Energy:11
6 -Grass
2 -Fighting
2 -Steel
1 -Cyclone Energy


So my strategy is to get the AR Mothim out and then Cloak Party for 3 wormadam, then 3 burmy turn after that. Then I get out mothim MD and do 90 damage for 1 grass energy. It takes a little bit of setup, but once I have the 3 wormadams out I can keep playing the mothim easily. It also helps that the burmys can be evolved the turn they are played.

So what do you suggest I do to improve upon this deck?