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eeveelution24
25th February 2010, 9:20 AM
Pokemon (19):
Gyarados (Base Set) x3
Hitmonchan (Base Set 2 & Base Set) x4
Machop (Base Set) x3
Machoke (Base Set 2) x2
Dragonite (Fossil)
Magikarp (Base Set) x4
Dragonair (Base Set)
Dratini (Base Set)
Trainers (20):
Gust of Wind (Base Set) x3
Plus Power (Base Set 2) x3
Professor Oak (Base Set) x2
Bill (Base Set) x4
Energy Search (Fossil) x2
Energy Removal (Base Set) x4
Pokeball (Jungle)
Super Energy Removal (Base Set)
Energies (21):
Fighting Energy x9
Water Energy x12

lemme know what you think, it has wicked draw power and I usually win or lose before I run out of cards. Gyarados and Hitmonchan are pretty much the stars of the deck. Hitmonchan is usually run until I can get Magikarp evolved into a Gyarados. Dragonite is usually used as a backup powerpack and Gust of Wind usually gets rid of the Pokemon I am having trouble with, or if I want to get rid of Pokemon with Energies on them. I have run it multiple times and have a lot of ways to win.

Genowing
25th February 2010, 9:30 AM
I don't know, Ive seen this deck lose quite a few times.

eeveelution24
25th February 2010, 9:33 AM
I don't know, Ive seen this deck loose quite a few times.

hey, i didn't say this deck didn't lose, you r one of the examples