Kaji Motomiya
20th July 2010, 6:15 AM
Since playing Yu-Gi-Oh!, I've learned a lot about playing TCGs....the hard way. You have to be strategic instead of being all gung-ho and attacking head-on, like "Graaar! I attack you directly!" or "I destroy your monster!" Blah blah blah.
Watching my friends play Pokemon TCG, I kinda thought it was the same thing. I stopped playing the game after Ruby and Sapphire first came out. I didn't know too much about it, since it's always just attacking and getting the prize cards, right?
So the other day (7/17/10), my friends coaxed me into buying myself a starter deck. I really didn't want to, but I don't wanna be doing nothing while watching them play. So I bought one, the HeartGold SoulSilver expansion's "Ember Spark" theme deck, aka the Typhlosion one. And for kicks, I bought a Typhlosion tin because they said the promo card in it is better than the Starter Deck one (I also got a binder, but that's another story lol).
While modifying the starter deck with the boosters and the promo card tat came from the tin, I realized that I REALLY had to know what I'm doing, when to play certain things, and when to react. After that, I wanted to play again.
Long story short: I bought myself some cards, messed around a bit, learned stuff, and got addicted.
And the result of my addiction?
Pokemon - 28
Charizard [Pt Arceus]
Charmeleon [DP Secret Wonders]
Charmeleon [Pt Arceus]
Charmander [DP Secret Wonders]
Charmander x2 [Pt Arceus]
Typhlosion Prime [HGSS, HGSS Promo]
Quilava x2 [HGSS]
Cyndaquil x4 [HGSS]
Blaziken [EX Power Keepers]
Combusken x2 [DP Great Encounters]
Torchic x4 [Pt]
Infernape [DP Stormfront]
Monferno [DP Majestic Dawn]
Monferno [Pt]
Chimchar x4 [DP Majestic Dawn]
Infernape lv.X [DP, DP Promo]
Trainer - 8
Energy Search x3 [DP, DP Majestic Dawn, HGSS]
Energy Restore x3 [DP, DP Majestic Dawn, Pt Arceus]
Energy Pickup [DP Legends Awaken]
Energy Switch [DP, DP Stormfront]
or
Energy Search x2 [DP, DP Majestic Dawn, HGSS]
Energy Restore x2 [DP, DP Majestic Dawn, Pt Arceus]
Energy Recycle System x2 [EX Dragon, EX Unseen Forces, EX Power Keepers]
Energy Returner x2 [HS Unleashed]
Supporter - 3
Lucien's Assignment x2 [Pt Rising Rivals]
Aaron's Collection [Pt Rising Rivals]
Interviewer's Questions [HS Unleashed]
Energy - 20
Fire Energy x20
Side - 1
Typhlosion [DP Mysterious Treasures]
This. This is my first REALLY thought-out Pokemon deck. I spent HOURS since I got into the game figuring out what cards to get, and what kind of deck to make. And yesterday (7/19/10), I knew what I was going to make.
I used Serebii's TCG database to figure out which Pokemon to use, and which packs to get them (the inability to right click to make new tabs was annoying, but the CTRL+Click works well =D), hence why you see the stuff in the brackets. After comparing each Pokemon with their different card counterparts, I evaluated them from their attack movesets, Poke-BODYs, and Poke-POWER differences, and picked specifically which Pokemon card to get (yes, I have no life). And after 12 to 15 to 17 hours, this is the end result.
Other than focusing on Fire Pokemon, I realized that some of these Pokemon's abilities revolve around the use of Energy and Types. Charizard from the Pt (Platinum) Arceus expansion gets a power-up from each Fire Pokemon in the Bench while the one from the DP (Diamond and Pearl) Secret Wonders expansion depending on the number of Prize Cards your opponent had. I went with the Pt Arceus one. The ones that are affected by Energy, ie Typhlosion Prime from the HGSS expansion, Blaziken from the EX expansions, and Infernape from the DP Stormfront expansion, as well as Infernape lv.X, were the ones that I was interested the most. At first, I thought I'd have to add a LOT of Energy cards, but then I realized that that wasn't needed.
Stuff like Poke-BODYs, Poke-POWER, and attacks that affect Energy allow me to recycle discarded Energy when I would need it, let me get it from my Deck if I'd have to. But I needed Trainer Cards, which is where all these Energy-based Trainer and Supporter cards come in. When I counted my Pokemon, that they took up almost half the deck, and it was heavily modified over and over to make sure I had enough active and usable Pokemon than stuff I couldn't use, such as Stage 1 and Stage 2 Pokemon. But that also meant that with the abundance of Pokemon, I wouldn't need cards that had to search or draw for them, so I focused on the Energies instead. I had to limit the Energies to fit into the deck while leaving room for Trainer and Supporter cards, so I only left 20 Energy, all uniform, and picked out the Trainer and Supporter cards that either recycled, searched, and/or moved Energy around between Pokemon.
You may have noticed that in the deck, there are two listings for Trainer Cards, each within the limit of 8.
Trainer - 8
Energy Search x3 [DP, DP Majestic Dawn, HGSS]
Energy Restore x3 [DP, DP Majestic Dawn, Pt Arceus]
Energy Pickup [DP Legends Awaken]
Energy Switch [DP, DP Stormfront]
or
Energy Search x2 [DP, DP Majestic Dawn, HGSS]
Energy Restore x2 [DP, DP Majestic Dawn, Pt Arceus]
Energy Recycle System x2 [EX Dragon, EX Unseen Forces, EX Power Keepers]
Energy Returner x2 [HS Unleashed]
When I first made the Deck, I selected only four Energy-based Trainer Cards I found in the Serebii TCG database, which were Energy Switch, Search, Restore, and Pickup. Originally, there were 12 Trainer Cards, so I had 3 of each. But after more research, I added two more cards: Energy Recycle System and Energy Returner. While the HS Unleashed expansion is very new, the EX expansion series are hard to find nowadays, so I created two lists based on if I find the Energy Recycle System and if I couldn't. In the end, to add Supporter cards, I ended up either lessening the amount of cards (Energy Pickup and Energy Switch in the first half) or removing them all together (said cards in the second half). The effects of the Supporter cards are self-explanatory. I don't think I'd have to keep repeating myself for the umpteenth time.
Now, out of all the Fire Pokemon I could have used, why did I choose the Starters from each game?
a) Because of their affects
b) It's easier to remember which Pokemon I have in my deck than Pokemon that aren't really memorable, ie Rapidash and Torkoal.
In hindsight, I think I should've put the Pt Supreme Victors Magmortar or a HeartGold SoulSilver Ninetails in it...
--
Oh god...that's so much explaining...
Watching my friends play Pokemon TCG, I kinda thought it was the same thing. I stopped playing the game after Ruby and Sapphire first came out. I didn't know too much about it, since it's always just attacking and getting the prize cards, right?
So the other day (7/17/10), my friends coaxed me into buying myself a starter deck. I really didn't want to, but I don't wanna be doing nothing while watching them play. So I bought one, the HeartGold SoulSilver expansion's "Ember Spark" theme deck, aka the Typhlosion one. And for kicks, I bought a Typhlosion tin because they said the promo card in it is better than the Starter Deck one (I also got a binder, but that's another story lol).
While modifying the starter deck with the boosters and the promo card tat came from the tin, I realized that I REALLY had to know what I'm doing, when to play certain things, and when to react. After that, I wanted to play again.
Long story short: I bought myself some cards, messed around a bit, learned stuff, and got addicted.
And the result of my addiction?
Pokemon - 28
Charizard [Pt Arceus]
Charmeleon [DP Secret Wonders]
Charmeleon [Pt Arceus]
Charmander [DP Secret Wonders]
Charmander x2 [Pt Arceus]
Typhlosion Prime [HGSS, HGSS Promo]
Quilava x2 [HGSS]
Cyndaquil x4 [HGSS]
Blaziken [EX Power Keepers]
Combusken x2 [DP Great Encounters]
Torchic x4 [Pt]
Infernape [DP Stormfront]
Monferno [DP Majestic Dawn]
Monferno [Pt]
Chimchar x4 [DP Majestic Dawn]
Infernape lv.X [DP, DP Promo]
Trainer - 8
Energy Search x3 [DP, DP Majestic Dawn, HGSS]
Energy Restore x3 [DP, DP Majestic Dawn, Pt Arceus]
Energy Pickup [DP Legends Awaken]
Energy Switch [DP, DP Stormfront]
or
Energy Search x2 [DP, DP Majestic Dawn, HGSS]
Energy Restore x2 [DP, DP Majestic Dawn, Pt Arceus]
Energy Recycle System x2 [EX Dragon, EX Unseen Forces, EX Power Keepers]
Energy Returner x2 [HS Unleashed]
Supporter - 3
Lucien's Assignment x2 [Pt Rising Rivals]
Aaron's Collection [Pt Rising Rivals]
Interviewer's Questions [HS Unleashed]
Energy - 20
Fire Energy x20
Side - 1
Typhlosion [DP Mysterious Treasures]
This. This is my first REALLY thought-out Pokemon deck. I spent HOURS since I got into the game figuring out what cards to get, and what kind of deck to make. And yesterday (7/19/10), I knew what I was going to make.
I used Serebii's TCG database to figure out which Pokemon to use, and which packs to get them (the inability to right click to make new tabs was annoying, but the CTRL+Click works well =D), hence why you see the stuff in the brackets. After comparing each Pokemon with their different card counterparts, I evaluated them from their attack movesets, Poke-BODYs, and Poke-POWER differences, and picked specifically which Pokemon card to get (yes, I have no life). And after 12 to 15 to 17 hours, this is the end result.
Other than focusing on Fire Pokemon, I realized that some of these Pokemon's abilities revolve around the use of Energy and Types. Charizard from the Pt (Platinum) Arceus expansion gets a power-up from each Fire Pokemon in the Bench while the one from the DP (Diamond and Pearl) Secret Wonders expansion depending on the number of Prize Cards your opponent had. I went with the Pt Arceus one. The ones that are affected by Energy, ie Typhlosion Prime from the HGSS expansion, Blaziken from the EX expansions, and Infernape from the DP Stormfront expansion, as well as Infernape lv.X, were the ones that I was interested the most. At first, I thought I'd have to add a LOT of Energy cards, but then I realized that that wasn't needed.
Stuff like Poke-BODYs, Poke-POWER, and attacks that affect Energy allow me to recycle discarded Energy when I would need it, let me get it from my Deck if I'd have to. But I needed Trainer Cards, which is where all these Energy-based Trainer and Supporter cards come in. When I counted my Pokemon, that they took up almost half the deck, and it was heavily modified over and over to make sure I had enough active and usable Pokemon than stuff I couldn't use, such as Stage 1 and Stage 2 Pokemon. But that also meant that with the abundance of Pokemon, I wouldn't need cards that had to search or draw for them, so I focused on the Energies instead. I had to limit the Energies to fit into the deck while leaving room for Trainer and Supporter cards, so I only left 20 Energy, all uniform, and picked out the Trainer and Supporter cards that either recycled, searched, and/or moved Energy around between Pokemon.
You may have noticed that in the deck, there are two listings for Trainer Cards, each within the limit of 8.
Trainer - 8
Energy Search x3 [DP, DP Majestic Dawn, HGSS]
Energy Restore x3 [DP, DP Majestic Dawn, Pt Arceus]
Energy Pickup [DP Legends Awaken]
Energy Switch [DP, DP Stormfront]
or
Energy Search x2 [DP, DP Majestic Dawn, HGSS]
Energy Restore x2 [DP, DP Majestic Dawn, Pt Arceus]
Energy Recycle System x2 [EX Dragon, EX Unseen Forces, EX Power Keepers]
Energy Returner x2 [HS Unleashed]
When I first made the Deck, I selected only four Energy-based Trainer Cards I found in the Serebii TCG database, which were Energy Switch, Search, Restore, and Pickup. Originally, there were 12 Trainer Cards, so I had 3 of each. But after more research, I added two more cards: Energy Recycle System and Energy Returner. While the HS Unleashed expansion is very new, the EX expansion series are hard to find nowadays, so I created two lists based on if I find the Energy Recycle System and if I couldn't. In the end, to add Supporter cards, I ended up either lessening the amount of cards (Energy Pickup and Energy Switch in the first half) or removing them all together (said cards in the second half). The effects of the Supporter cards are self-explanatory. I don't think I'd have to keep repeating myself for the umpteenth time.
Now, out of all the Fire Pokemon I could have used, why did I choose the Starters from each game?
a) Because of their affects
b) It's easier to remember which Pokemon I have in my deck than Pokemon that aren't really memorable, ie Rapidash and Torkoal.
In hindsight, I think I should've put the Pt Supreme Victors Magmortar or a HeartGold SoulSilver Ninetails in it...
--
Oh god...that's so much explaining...