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View Full Version : B/W sprite WIPs, oh yeah!



Medical Meccanica
6th October 2010, 4:06 AM
yes I am making another thread >_> (wip means WORK IN PROGRESS)

Anyways, I want your critique. I'm really focused on improving now. BUT, there's a small caveat: Short, unhelpful critique will be IGNORED. Type something long and meaningful, relevant to all of the sprites/my style and not just one, please.

Anyways.

http://i995.photobucket.com/albums/af72/CrimsonHalls/rat.gif
This guy is missing his tail. I may or may not add it in. I am lazy.

http://i995.photobucket.com/albums/af72/CrimsonHalls/dirigible.gif
PIP PIP CHEERIO GOOD LAD. I mostly want design critiques on this guy.

http://i995.photobucket.com/albums/af72/CrimsonHalls/biollante.gif
Most recent fakemon. Grass/Dragon type. Needs to have its outline shaded and be animated. Really looking for critique on this one.

I'm sure you have seen my d/p/pt sprites now so I won't bore you guys with them.

Have at it!

Spaceon
7th October 2010, 9:23 PM
I like your ideas and your style. But aren't they a little too big?

Medical Meccanica
7th October 2010, 11:15 PM
Black/White dimensions are 96x96.

M4zz
11th October 2010, 11:17 AM
The concept of the first one confuses me. I believe its torso is a bit too big. The brittish chap obviously couldn't be finished. Or is it? Dunno. I like the concept of the third, as it seems semi-official, being it could be if the style was exacty the same as those who work for the nintendo spriters. Good jawb.

Zelionax
11th October 2010, 5:43 PM
I'm assuming you're using Pokemon's style of spriting?

Personally, I think the Pokemon style isn't a very good ne to follow if you're trying to improve. During RBY they used more shades and colours for outlines than they're doing now.

Anyway, you might want to try using less black. Most of your distinct outlines are black and doesn't complement the light colours/shades well. Even Nintendo sprites vary the colours of their shades.

There are some parts of the outlines which seem rather rigid, such as the lizard's tail (and its mane) and bits of fur on the animated sprite. It'd be better if you made certain sections thinner.

I think your sprites would look a lot better if you used a lighter shade to indicare highlights. They'd have a lot more depth once you do so.

You've more or less done well in controlling your darkest shades, that's a plus point. And you can shade fur well too (such as the lizard's tail).

I'd suggest you slowly develop your own style of spriting or at bend a few of Nintendo's spriting rules here and there (such as using more shades).

Medical Meccanica
11th October 2010, 11:33 PM
I've been trying to copy the Pokemon style of spriting since my own style doesn't seem to be good enough for people. =/ I absolutely loathe the way the Pokemon sprites are done (low color counts is a plus but really, Nintendo? 2 friggin colors per shade?) but people are always like LOL DESE ARE NAWT POKEMANZ so I just go along with what they say. I get tired of hearing the same trite style critique over and over.

-Raiga-
12th October 2010, 12:10 AM
I've been trying to copy the Pokemon style of spriting since my own style doesn't seem to be good enough for people. =/ I absolutely loathe the way the Pokemon sprites are done (low color counts is a plus but really, Nintendo? 2 friggin colors per shade?) but people are always like LOL DESE ARE NAWT POKEMANZ so I just go along with what they say. I get tired of hearing the same trite style critique over and over.

Your posting in a pokemon fan-sprites section, what are expecting, its going to change if keep doing the same thing for a few years?

Medical Meccanica
12th October 2010, 2:04 AM
I meant you guys are so closed-minded, especially here. People can make Pokemon in their own personal style - look at Neorice, Aviculor, or the Pixeljoint Pokemon weekly challenge.

-Raiga-
12th October 2010, 5:26 AM
I meant you guys are so closed-minded, especially here. People can make Pokemon in their own personal style - look at Neorice, Aviculor, or the Pixeljoint Pokemon weekly challenge.

...I know what you meant. My point was its not that difficult to figure out why you get the same crit the same time. Given its a board focused around pokemon as opposed to spriting, everyone who starts spriting here is 98% of the time focused around the pokemon style.

Even if we wanted to, there's simply not a lot of people here who have the ability to judge something thats not pokemon style.

Honestly I'd try, but I'm trying to keep Black and White pokemon away from myself at the moment, however if you have like a deviantart account or something like that without the black and white pokemon I'd be fine with critiquing them.

Zelionax
12th October 2010, 5:28 AM
I've been trying to copy the Pokemon style of spriting since my own style doesn't seem to be good enough for people. =/ I absolutely loathe the way the Pokemon sprites are done (low color counts is a plus but really, Nintendo? 2 friggin colors per shade?) but people are always like LOL DESE ARE NAWT POKEMANZ so I just go along with what they say. I get tired of hearing the same trite style critique over and over.

Am I right to say most current members here have not tried spriting in the RSE style? I think back in 2005/6 or something the standard for scratch sprites was very high cause working with RSE style really taught you how to apply shades and textures properly. Many of the DP sprites now are just overly cartoonish. Basically in DP, shading on feathers are hardly different from shading on rocky surfaces.

I think it's better than you just develop your own style from here rather than conforming to low standards. You've already got a relatively solid foundation.

I've never known about Pixeljoint or all those sites. Are they very established spriting sites? Till date I've been looking for a forum or something to get critique for my sprites but the only place I know with really high quality sprites is Pixiv (unfortunately I don't understand Japanese).

Medical Meccanica
23rd October 2010, 10:06 PM
yeah, PJ and Pixelation are great pixelart/spriting communities.

Anyways, been doing RSE sized sprites for a good friend of mine's hacking project. He's sorta picky about designs so this is the only finalized one so far.

http://i995.photobucket.com/albums/af72/CrimsonHalls/Jons%20Hack/lich1.gif

HoennKyogre
23rd October 2010, 10:54 PM
I like the grass/dragon fakemon. Is it based off of a thisle?

Medical Meccanica
23rd October 2010, 11:00 PM
The grass/dragon type is based on a kaiju from one of the Godzilla movies, actually. I did get some inspiration from thistles and dandelions, though.
http://i995.photobucket.com/albums/af72/CrimsonHalls/Jons%20Hack/lich2.gif
Second stage of the RSE-sized lich.

Medical Meccanica
30th October 2010, 11:53 PM
Pocket Spriter 6 is approaching!

Tonight at 7:00 PM EST, the sixth addition of Pocket Spriter, a live Pokemon spriting tutorial that focuses on Fakemon, will be held on the PS livestream channel: http://www.livestream.com/pocketspriter

Here's the panel list:

Hosted by Twitch/InvoluntaryTwitc/*Involuntary-Twitch 7:00-8:30

Aviator Tips: Making Flying-types that don't suck
Sprite Critique Block: Post your sprites and get some in-depth feedback!


Hosted by Seika/MedicalMeccanica/~mojanbo 8:30-Happy Hour

Gardening Tips: Making Grass-types that don't suck
From the Pages of Our Ancestors: Fakemon from mythology
Happy Hour: Anything Goes!

On a side note, the Tips panels are going to be a continued thing, until we cover all types.


If you've never been to a PS it's an experience like no other. Be there!

BynineB
2nd November 2010, 3:08 AM
The lich is interesting - simple, but well executed and fairly creepy. One thing I note is that its right (our left) eye doesn't quite match the other eye; it looks lighter and less defined. This is a more personal reccomendation, but making its skull more humanlike in nature might make it more scary, as right now it looks almost monkeyish. Some fiery sparks adorning the flames around it might be a nice touch as well.

Medical Meccanica
22nd November 2010, 2:31 AM
Took Zelionax's advice and decided to sprite my fakes the way I want instead of conforming to b/w style

100. http://i995.photobucket.com/albums/af72/CrimsonHalls/eridan.gif Eriquarius
103. http://i995.photobucket.com/albums/af72/CrimsonHalls/decorababby.gif Bacora
104. http://i995.photobucket.com/albums/af72/CrimsonHalls/decora-1.gif Dacorer, Bacora's evo
107. http://i995.photobucket.com/albums/af72/CrimsonHalls/tar.gif Bontar
108. http://i995.photobucket.com/albums/af72/CrimsonHalls/tarpit-2.gif Fientar, Bontar's evo
118. http://i995.photobucket.com/albums/af72/CrimsonHalls/thunny-1.gif Thunny
119. http://i995.photobucket.com/albums/af72/CrimsonHalls/rabbitv2.gif Alchebun, Thunny evo 1a
120. http://i995.photobucket.com/albums/af72/CrimsonHalls/moonbunny.gif Philospun, Thunny evo 1b

Design critique is loved

The Little Monster
23rd November 2010, 9:05 PM
Bacora and Dacorer look SOOO scary. They look like evil dolls.

I don't see Thunny evolving into Achebun or Philospun though.

Medical Meccanica
2nd December 2010, 12:44 AM
http://i995.photobucket.com/albums/af72/CrimsonHalls/djinngroup.gif

preevo is needed for these guys, but whatever for now

-Raiga-
2nd December 2010, 2:33 AM
Not sure if these are black and white pokemon or not given I'm trying to save those for myself, because the bland faces are the biggest problem for me.

However, as far as the smaller one goes, my main problem is the shading on its tail makes it look like the tail only comes from the front part of its body, or basically its not connected to its back as much as I assume its supposed to.

Also, its a VERY small thing, but on its purple design on its head, its heading down at an angle, but the inside of the circle is almost completely horizontal. I put it in paint for a second and it looks better if you put a single purple pixel in the upper-right part of the circle. Its hard to describe, I'll make and example if you don't get what I'm saying.

On the larger one, my main problem is the magic lamp. I realize its hard to illustrate with something round, but I feel it looks too dead-on horizontal, if you could make it more 3/4's view like the monster itself it would help in my opinion. Same with his purple insignia on his head, if you could shift it over to left a LITTLE bit, I think it would look a bit better. Lastly, I feel its headdress flows a bit too much to the right, maybe either cut that down, or show more of the inside of it instead.

Other than those small things, I really enjoy these. Keep spriting!

Medical Meccanica
19th December 2010, 1:06 AM
http://i995.photobucket.com/albums/af72/CrimsonHalls/dirigible-3.gifhttp://i995.photobucket.com/albums/af72/CrimsonHalls/zeppelin.gif

Not exactly sure if I'm going to do BW style again or not. Oh well.

BynineB
19th December 2010, 3:33 AM
Masquerain from TSR, I see...

Well. The gentlemanly sub's shading need work. The light source is all over the place for the second one especially; it needs to be coming from one angle. Also, for metal, one would think the highlighted bit would be shinier... Finally, the monocles annoy me deeply. Glass usually shows the colour behind it with a small white highlight.

Medical Meccanica
29th December 2010, 9:50 PM
So, long story short I've decided to stop making fakemon and instead make my own creatures for a game that I may or may not develop. The "game" is called Hieros Gamos, the creatures homunculi, and the whole thing is alchemy-based and similar in playstyle to Dragon Warrior Monsters for the GBC.

http://i995.photobucket.com/albums/af72/CrimsonHalls/salamendra4.png

This is one of the "starters", Salamendra, in its fourth and final Rank (sort of like evolution but also effects training methods).


ALSO... Pocket Spriter 7!

(Written by Twitch)

Pocket Spriter #7: Trials and Pixelations

Newcomers and oldcomers all, welcome to the newest episode of the eagerly-anticipated Pocket Spriter! Today, we rejoin our heroes Seika (That's me!) and Twitch as they grapple with challenges such as overcoming artblock and dealing with thousands of screaming fans who all want requests and commissions and concrit. Exciting! You, the viewer, can join in on the talking fun if you have skype, or simply via the chat if you do not.

The stream will start at 5PM EST on Wednesday, December 29, an earlier start time to accommodate those in other timezones. Panels are as follows:

Hosted by Twitch: 5-8PM
Circuitry Tips: Designing and spriting electric-type fakemon
No Regrets: Reviewing and improving on old designs
Sprite Critique: We take a closer look at viewer-submitted sprites and might actually resprite a few.

Hosted by Seika: 8PM-Happy hour
Hieros Gamos: It's not pokemon, but it -is- a neat pokemonesque game. We'll take a closer look at the alternative style of Seika's creations.
Sprite Requests: Viewers request a design or idea to be sprited.
Happy Hour: par-tayyyy

As always, the link to the channel is http://www.livestream.com/pocketspriter ! You don't need to be registered on livestream or anything. Just drop on by, and tell your friends!

BynineB
30th December 2010, 1:02 AM
Right.. No comment on the submarines, then? Let's talk about Salamendra. Because it's on fire, the glow from the fire would probably illuminate the steel on it. The triangle hanging off of its neck is also pretty ugly, and isn't facing the same way as the rest of the body..
The fire's shading is amazing, definately.