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Noctourniquet
6th October 2010, 8:31 PM
Singles Rate & Moveset Request Thread


About This Thread

And here we go again; New generation, new thread. Ask for single movesets or advice on a single Pokémon and you'll get an answer here. You may ask for multiple (reasonable numbers, please) movesets at one time, but do not ask us to rate them as a team, or part of one. You should create your own thread (http://www.serebiiforums.com/newthread.php?do=newthread&f=212) for that.

But this one's slightly different. I plan to take every good moveset posted in this thread and index them alphabetically in this, and the following, posts. The idea is to create an easy-to-read list of decent Pokémon movesets without having to search through the thread, or having to ask for movesets already created. Or to just draw your own inspiration from.

If anyone finds any problems or mistakes, then please feel free to send me a Visitor Message (http://www.serebiiforums.com/member.php?u=135579) or a Private Message (http://www.serebiiforums.com/private.php?do=newpm&u=135579).

As a little added note,

I'd honestly like to take a moment and say something here, and I mean no offense, but: This thread is first and foremost designed to help people with their Pokemon, as is the rest of IGTR. That being said, it would be extremely helpful if people stopped spamming movesets. I understand that everyone wants their set(s) in the OP, but please, this is not a contest. I also understand that it is fun to get your set noticed; I knew from the beginning that this version of a Singles Thread would attract such attention, and I myself have fallen into posting for the sake of being OP'd. I'm not asking people to stop doing that. But I am asking people to cut back heavily on the amount of sets they include in a single post. If it's because you want advice, then sure, I guess. But if it's for glory, please refrain from doing so.

Tl;dr version: Please stop mass posting for the sake of being OP'd. It's way too much to wade through. Thank you.


That said, go on, post away!



The Moveset Index

• Pokémon @ Item
• Ability
• Nature
• EVs
- Move 1
- Move 2
- Move 3
- Move 4


• Abomasnow @ Leftovers
• Snow Warning
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Seed Bomb
- Ice Shard
- Earthquake
- Swords Dance


• Absol @ Leftovers
• Super Luck
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Sucker Punch / Psycho Cut
- Night Slash
- Superpower


• Aggron @ Leftovers
• Adamant Nature
• Rock Head
• 108 HP/252 Atk/148 Spd
- Body Purge
- Head Smash
- Earthquake
- Aqua Tail


• Alomomola @ Leftovers
• Hydration
• Bold Nature
• 40 HP / 216 Def / 252 SpDef
- Wish
- Protect
- Toxic
- Waterfall


• Altaria @ Life Orb
• Natural Cure
• Modest
• 6 Def / 252 SpA / 252 Spe
- Dragon Pulse
- Ice Beam / Hidden Power [Ground]
- Flamethrower
- Roost


• Ampibom @ Life Orb
• Jolly Nature
• Technician
• 4 HP / 252 Atk / 252 Spe
- Return
- Ankle Sweep
- Aerial Ace
- Fake Out


• Arcanine @ Choice Band
• Adamant Nature
• Intimidate
• 252 Atk / 4 Def / 252 Spe
- Wild Charge
- Flare Blitz
- Close Combat
- Extremespeed


• Armaldo @ Life Orb
• Adamant Nature
• Battle Armour
• 12 HP / 252 Atk / 244 Spe
- Rock Polish
- Earthquake
- Rock Slide
- X-Scissor


• Basculin @ Muscle Band
• Adaptibility
• Jolly
• 4 HP / 252 Atk / 252 Spe
- Return
- Aqua Jet
- Aqua Tail
- Crunch


• Beartic @ Leftovers
• Snow Cloak
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Avalanche
- Rock Slide
- Brick Break
- Swords Dance

• Beartic @ Leftovers
• Snow Cloak
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Avalanche
- Rock Slide
- Focus Punch
- Substitute / Yawn

• Beartic @ Leftovers
• Snow Cloak
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Hone Claws
- Icicle Drop
- Brick Break
- Stone Edge


• Blaziken @ Leftovers
• Jolly Nature
• Speed Boost
• 252 Atk / 4 Def / 252 Spe
- Substitute
- Swords Dance
- Hi Jump Kick
- Fire Punch


• Braviary @ Life Orb / Leftovers
• Sheer Force
• Adamant
• 252 Atk/252 Spe/6 HP
- Brave Bird
- Return
- Rock Slide
- Bulk Up


• Bronzong @ Leftovers
• Modest Nature
• Levitate
• 252 HP / 252 SpA / 4 Spe
- Substitute
- Calm Mind
- Iron Defense
- Flash Cannon


• Carracosta @ Leftovers
• Solid Rock
• Adamant
• 252 Atk/252 HP/6 SpDef
- Curse
- Aqua Jet
- Rock Slide
- Earthquake


• Chandelure @ Choice Scarf
• Shadow Tag
• Timid Nature
• 4 Def / 252 SpAtk / 252 Spe
- Flamethrower / Overheat
- Energy Ball
- Shadow Ball
- Hidden Power [Ice] / Hidden Power [Fighting] / Hidden Power [Ground]

• Chandelure @ Leftovers
• Flash Fire
• Modest Nature
• 252 HP / 252 SpAtk / 4 Spe
- Flamethrower
- Calm Mind
- Substitute
- Acid Armour

• Chandelure @ Leftovers
• Flash Fire
• Timid Nature
• 4 Def / 252 SpAtk / 252 Spe
- Flamethrower
- Energy Ball
- Shadow Ball
- Calm Mind


• Charizard @ Leftovers
• Blaze
• Timid Nature
• 4 Def / 252 SpAtk / 252 Spe
- Flamethrower
- Dragon Pulse
- Hidden Power [Grass]
- Air Slash


• Cinnicino @ Life Orb
• Skill Link / Technician
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Bullet Seed
- Wake-Up Slap
- Tail Slap
- Rock Blast


• Cloyster @ Leftovers or Life Orb
• Skill Link
• Adamant Nature
• 124 HP / 252 Atk / 132 Spe
- Shell Break
- Icicle Spear
- Shell Blade
- Rock Blast


• Confagrigus @ Leftovers
• Mummy
• Modest Nature
• 252 HP / 252 SpAtk /4 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Calm Mind
- Substitute


• Conkeldurr @ Leftovers
• Guts
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Mach Punch
- Drain Punch
- Payback
- Bulk Up


• Crawdaunt @ Leftovers
• Adaptability
• Adamant Nature
• 20 HP / 252 Atk / 236 Spe
- Crabhammer
- Crunch
- Brick Break
- Dragon Dance


• Cryogonal @ Leftovers
• Levitate
• Calm
• 252 HP/252 Def/6 Sp.Def
- Toxic
- Acid Armour
- Recover
- Ice Beam


• Darmanitan @ Life Orb
• Encourage
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
- Flare Blitz
- Rock Slide
- Earthquake
- Brick Break / U-Turn


• Ditto @ Choice Scarf
• Eccentric
• Any Nature
• 252 HP
- Transform


• Donphan @ Muscle Band
• Sturdy
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Ice Shard
- Earthquake
- Rock Slide
- Seed Bomb


• Dragonite @ Leftovers
• Multiscale
• Jolly Nature
• 72 HP / 252 Atk / 4 Def / 180 Sod
-Dragon Dance
-Dragon Claw
-Fire Punch
-Roost


• Druddigon*@ Leftovers
• Sheer Force
• Adamant
• 252 HP / 252 Atk / 4 Sp Def
- Dragon Claw
- Earthquake
- Rock Slide
- Hone Claws



• Dugtrio @ Choice Band
• Sand Force
• Adamant
• 4 HP / 252 Atk / 252 Spe
- Earthquake
- Rock Slide
- Aerial Ace
- Return


• Durant @ Leftovers
• Hustle
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Hone Claws
- Iron Head
- X-Scissors
- Rock Slide


• Dusknoir @ Leftovers
• Adamant Nature
• Pressure
• 252 HP / 252 Atk / 4 Spe
- Substitute
- Shadow Punch
- Focus Punch
- Shadow Sneak / Sucker Punch


• Eelektross @ Leftovers
• Adamant Nature
• Levitate
• 252 HP / 252 Atk / 6 Spe
- Coil
- Crunch
- Brick Break
- Wild Charge

• Eelektross @ Wise Glasses / Leftovers
• Modest Nature
• Levitate
• 252 HP / 252 SpA / 6 Spe
- Grass Knot
- Charge Beam
- Flamethrower
- Hidden Power [Ice]


• Emboar @ Leftovers / Choice Specs / Wise Glasses
• Blaze
• Modest Nature
• 208 HP / 252 SpAtk / 48 Spe
- Flamethrower
- Scald
- Focus Blast
- Hidden Power [Electric]


• Empoleon @ Petaya Berry
• Modest Nature
• 36 HP / 16 Def / 252 SpAtk / 204 Spe
- Surf
- Ice Beam
- Substitute
- Agility


• Espeon @ Leftovers
• Synchronise
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Psycho Shock
- Hidden Power [Fighting]
- Shadow Ball
- Calm Mind


• Excadrill @ Leftovers / Muscle Band
• Mold Breaker
• Jolly
• 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissors


• Exeggutor @ Lum Berry
• Harvest
• Bold Nature
• 252 HP / 252 Def / 4 Spd
- Rest
- Calm Mind
- Solarbeam / Energy Ball
- Psycho Shock


• Flareon @ Leftovers
• Flash Fire
• Careful Nature
• 252 HP / 4 Atk / 252 SpDef
- Curse
- Fire Fang
- Return
- Superpower


• Froslass @ Choice Specs
• Cursed Body
• Timid Nature
• 4 Def / 252 SpAtk / 252 Spe
- Ice Beam
- Thunderbolt
- Shadow Ball
- HP [Fighting]

• Froslass @ Life Orb
• Cursed Body
• Timid Nature
• 4 Def / 252 SpAtk / 252 Spe
- Ice Beam
- Thunderbolt
- Shadow Ball
- Destiny Bond


• Gallade @ Leftovers
• Jolly Nature
• Steadfast
• 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Ice Punch
- Psycho Cut
- Close Combat


• Galvantula @ Wise Glasses
• Compoundeyes
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Thunder
- Hidden Power [Ice] / Thunder Wave
- Energy Ball
- Bug Buzz


• Garchomp @ Choice Scarf
• Rough Skin
• Adamant Nature
• 160 HP / 252 Atk / 96 Spe
- Earthquake
- Outrage
- Stone Edge
- Fire Fang

• Garchomp @ Leftovers
• Rough Skin
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
- Earthquake
- Dragon Claw
- Rock Slide
- Swords Dance


• Gardevoir @ Leftovers
• Synchronise
• Timid Nature
• 4 HP / 252 Sp Atk / 252 Spe
- Calm Mind
- Shadow Ball
- Psychic
- Hidden Power [Fighting]


• Gengar @ Life Orb / Wise Glasses
• Levitate
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Shadow Ball
- Focus Blast / Hidden Power [Fighting]
- Thunderbolt
- Energy Ball


• Gigalith @ Leftovers
• Sturdy
• Careful
• 252 HP / 4 Atk / 252 SpDef
- Curse
- Earthquake
- Rock Slide
- Substitute


• Glaceon @ Choice Specs
• Snow Cloak
• Timid Nature
• 4 Def / 252 SpAtk / 252 Spe
- Ice Beam
- Hidden Power [Electric]
- Shadow Ball
- Water Pulse


• Gliscor*@ Toxic Orb
• Poison Heal
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
-Earthquake
-Aerial Ace
-Rock Slide
-Swords Dance


• Golduck @ Leftovers
• Timid Nature
• Swift Swim
• 4 HP / 252 SpAtk / 252 Spe
- Surf
- Ice Beam
- Psycho Shock
- Calm Mind


• Golem @ Muscle Band
• Rock Head
• Adamant
• 252 HP / 252 Atk / 4 SpDef
- Rock Slide
- Earthquake
- Explosion
- Double Edge


• Golurk @ Life Orb
• No Guard
• Adamant Nature
• 176 HP / 252 Atk / 80 Spe
- Rock Polish
- Dynamicpunch
- Stone Edge
- Earthquake

• Golurk @ Leftovers
• Iron Fist
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Shadow Punch
- Focus Punch
- Substitute
- Earthquake / Rock Polish


• Gothitelle @ Leftovers
• Frisk
• Modest
• 252 HP / 252 SpAtk / 4 Spe
- Calm Mind
- Psychic
- Shadow Ball
- Hidden Power [Fighting]


• Gyarados @ Leftovers
• Intimidate
• Jolly Nautre
• 72 HP / 252 Atk / 4 Def / 176 Spe
- Dragon Dance
- Waterfall
- Earthquake
- Return


• Hariyama @ Flame Orb
• Guts
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Close Combat
- Payback
- Rock Slide
- Bullet Punch / Fake Out

• Hariyama @ Leftovers
• Brave Nature
• Thick Fat
• 252 HP / 252 Atk / 4 Def
- Rest
- Sleep Talk
- Drain Punch
- Payback


• Haxorus @ Leftovers
• Mold Breaker
• Adamant
• 252 Atk / 140 Spe / 116 HP
- Dragon Dance
- Dragon Claw
- Earthquake
- Rock Slide

• Haxorus @ Choice Band
• Mold Breaker
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
- Outrage
- Earthquake
- Rock Slide
- Dragon Claw


• Honchkrow @ Leftovers
• Super Luck
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Nasty Plot
- Dark Pulse
- Hidden Power [Fighting]
- Heat Wave


• Ho-oh @ Life Orb
• Regenerator
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
- Sacred Fire
- Brave Bird
- Recover
- Earthquake


• Hydreigon @ Choice Specs
• Levitate
• Modest
• 4 HP / 252 SpAtk / 252 Spe
- Dragon Pulse or Draco Meteor
- Dark Pulse
- Fire Blast
- Surf

• Hydreigon @ Expert Belt
• Levitate
• Naive Nature
• 4 HP / 20 Atk / 252 SpAtk / 232 Spe
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-Turn


• Jirachi @ Leftovers
• Modest Nature
• Serene Grace
• 252 HP / 252 SpAtk / 4 Spe
- Charge Beam
- Psycho Shock
- Energy Ball
- Substitute


• Jolteon @ Life Orb
• Volt Absorb
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Volt Change


• Kangaskhan @ Muscle Band / Choice Band
• Scrappy
• Adamant
• 252 HP / 252 Atk / 4 Spe
- Earthquake
- Outrage
- Return
- Rock Slide


• Keldeo @ Leftovers
• Heart Of Justice
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Calm Mind
- Surf
- Hidden Power [Ice]
- Sword Of Mystery


• Kingdra @ Wise Glasses
• Sniper
• Timid Nature
• 252 SpA/252 Spe/6 HP
- Surf
- Dragon Pulse
- Ice Beam
- HP [Electric]


• Kyogre @ Choice Scarf
• Drizzle
• Modest Nature
• 62 HP / 252 SpAtk / 192 Spe
- Surf
- Thunder
- Ice Beam
- Water Spout


• Kyurem @ Wise Glasses
• Pressure
• Timid Nature
• 4 Def / 252 SpAtk / 252 Spe
- Ice Beam
- Shadow Ball
- Focus Blast / Hidden Power [Fighting]
- Dragon Pulse / Draco Meteor


• Latias @ Leftovers
• Levitate
• Timid Nature
• 252 HP / 4 SpAtk / 252 Spe
- Psycho Shock
- Dragon Pulse
- Hidden Power [Fire]
- Calm Mind


• Latios @ Soul Dew
• Levitate
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Psyshock
- Dragon Pulse
- Thunderbolt / Hidden Power [Fire]
- Shadow Ball


• Leafeon @ Leftovers
• Leaf Guard
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Leaf Blade
- Return
- X-Scissor


• Liepard @ Life Orb / Leftovers
• Limber
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Nasty Plot
- Foul Play / Energy Ball
- Bark Out
- Hidden Power [Fighting]

• Liepard @ Leichi Berry
• Jolly
• 12 HP / 244 Atk / 252 Speed
• Unburden
- Sucker Punch
- Substitute
- Night Slash
- Return


• Lilligant @ Leftovers
• Own Tempo
• Modest Nature
• 60 HP / 252 SpAtk / 196 Spe
- Petal Dance
- Butterfly Dance
- Hidden Power [Fire] / Hidden Power [Rock]
- Sleep Powder

Lilligant @ Leftovers
• Own Tempo
• Modest Nature
• 60 HP / 252 SpAtk / 196 Spe
- Petal Dance or Giga Drain(?)
- Leech Seed
- Stun Spore
- Teeter Dance


• Lucario @ Leftovers
• Modest Nature
• Inner Focus
• 252 HP / 252 SpA / 4 Spe
- Substitute
- Calm Mind
- Iron Defense
- Flash Cannon


• Lucario @ Leftovers
• Steadfast
• Modest Nature
• 4 HP / 252 SpAtk / 252 Spe
- Nasty Plot
- Aura Sphere
- Shadow Ball
- Vaccum Wave

Noctourniquet
6th October 2010, 8:31 PM
• Masquerain @ Leftovers
• Timid Nature
• Intimidate
• 64 HP / 252 SpA / 192 Spe
- Butterfly Dance
- Bug Buzz
- Scald
- Giga Drain


• Mawile @ Leftovers
• Intimidate
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Swords Dance
- Sucker Punch
- Brick Break
- Iron Head


• Metagross @ Life Orb
• Adamant Nature
• Clear Body
• 168 HP / 252 Atk / 88 Spe
- Meteor Mash
- Ice Punch
- Earthquake
- Agility


• Mewtwo @ Choice Specs
• Pressure
• Timid Nature
• 4 HP / 252 Sp Atk / 252 Spe
- Psycho Break
- Aura Sphere
- Shadow Ball
- Flamethrower


• Mienshao @ Life Orb
• Regeneration
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Hi Jump Kick
- U-Turn
- Fake Out / Swords Dance
- Stone Edge / Rock Slide


• Musharna @ Leftovers
• Synchronize
• Modest
• 252 HP / 252 SpAtk / 4 Spe
- Calm Mind
- Psycho Shock
- Shadow Ball
- Thunder Wave / Hidden Power [Fighting]


• Ninetales @ Leftovers
• Drought
• Timid
• 4 Def / 252 SpAtk / 252 Spe
- Nasty plot
- Flamethrower
- Solarbeam
- Hidden Power [Ground]


• Noctowl @ Life Orb
• Tinted Lens
• Timid Nature
• 4 HP / 252 SpA / 252 Spe
- Air Slash
- HP Ground
- Shadow Ball
- Roost


• Porygon2 @ Evolution Stone
• Bold Nature
• Trace
• 252 HP/ 96 Def/ 156 SpD/ 4 Spe
- Magic Coat
- Ice Beam
- Thunderbolt
- Recover


• Porygon-Z @ Leftovers
• Adaptability
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Tri Attack
- Hidden Power [Fighting]
- Shadow Ball
- Nasty Plot


Regirock @ Leftovers
• Careful Nature
• Clear Body
• 252 HP / 4 Atk / 252 SpDef
- Curse
- Rock Slide
- Earthquake
- Fire Punch / Substitute


• Registeel @ Leftovers
• Clear Body
• Adamant Nature
• 252 HP / 252 Atk / 4 SpDef
- Iron Head
- Earthquake
- Curse
- Rock Slide / Amnesia


• Reshiram @ Expert Belt
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Blue Flame
- Dragon Pulse
- Shadow Ball
- Focus Blast


• Reuniclus @ Life Orb
• Magic Guard
• Modest
• 252 HP / 252 SpAtk / 4 Spe
- Psycho Shock
- Focus Blast
- Shadow Ball
- Thunder Wave



• Rotom-{form} @ Choice Scarf
• Timid Nature
• Levitate
• 252 HP/92 Def/84 SpD/80 Spe
- Trick
- Spite
- Flash
- Thunder Wave

• Rotom-{form} @ Wise Glasses / Life Orb
• Levitate
• Modest Nature
• 4 HP / 252 SpAtk / 252 Sp
- Thunderbolt
- Shadow Ball
- Overheat / Leaf Storm / Hydro Pump / Blizzard / Air Slash
- Hidden Power Fighting


• Samurott @ Life Orb
• Naughty Nature
• Torrent
• 102 Atk / 192 SpAtk / 216 Spe
- Aqua Jet
- Ice Beam
- Megahorn / Return
- Surf

• Samurott @ Leftovers / Muscle Band
• Torrent
• Jolly Nature
• 4 HP / 252 Atk / 252 Sp.
- Aqua Jet
- Swords Dance
- Night Slash/Return
- Waterfall/Megahorn


• Sawsbuck @ Leftovers
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
- Wood Horn
- Return
- Swords Dance
- Jump Kick


• Scizor @ Leftovers
• Technician
• Adamant Nature
• 248 HP / 252 Atk / 4 Def / 4 Spe
- Swords Dance
- Bullet Punch
- Brick Break
- Bug Bite


• Scolipede @ Leftovers / Life Orb
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Megahorn
- Earthquake
- Rock Slide


• Scrafty @ Leftovers
• Shed Skin
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Crunch
- Bulk Up
- Amnesia
- Substitute

• Scrafty @ Leftovers
• Shed Skin / Intimidate
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Crunch
- Bulk Up
- Hi Jump Kick
- Rock Slide

• Scrafty @ Leftovers
• Intimidate
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Brick Break / Hi Jump Kick
- Crunch
- Dragon Dance
- Dragon Claw / Substitute


• Serperior @ Leftovers
• Overgrow
• Adamant
• 6 HP/252 Atk/252 Spe
- Coil
- Leaf Blade
- Dragon Tail / Substitute
- Return


• Sigilyph @ Leftovers
• Magic Guard
• Timid Nature
• 248 HP / 8 SpDef / 252 Spe
- Assist Power
- Charge Beam
- Roost
- Cosmic Power


• Stunfisk @ Wise Glasses
• Limber
• Modest Nature
• 252 HP / 252 SpAtk / 4 Spe
- Discharge
- Earth Power
- Scald
- Sludge Bomb / Hidden Power [Fire]


• Seviper @ Choice Specs
• Shed Skin
• Modest Nature
• 4 HP/ 252 SpAtk / 252 Spe
- Sludge Bomb
- Flamethrower
- Giga Drain
- Dark Pulse

• Seviper @ Choice Band
• Shed Skin
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
- Poison Jab
- Earthquake
- Crunch
- X-Scissor

• Seviper @ Leftovers
• Shed Skin
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Poison Jab
- Earthquake
- Dragon Tail
- Coil


• Simipour @ Leftovers
• Torrent
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Nasty Plot
- Surf
- Ice Beam
- Grass Knot / Hidden Power [Electric]


• Simisage @ Life Orb / Muscle Band
• Gluttony
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Seed Bomb
- Brick Break
- Rock Slide
- Crunch


• Simisear @ Leftovers
• Blaze
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Flamethrower
- Grass Knot / Hidden Power [Grass]
- Yawn
- Nasty Plot


• Slowbro @ Leftovers
• Own Tempo
• Bold Nature
• 252 HP / 252 Def / 4 Spe
- Calm Mind
- Surf
- Psychic
- Slack Off


• Slowking @ Leftovers
• Own Tempo
• Modest Nature
• 252 HP / 252 Def / 4 Spe
- Nasty Plot
- Surf
- Psychic
- Slack Off


• Starmie @ Life Orb
• Natural Cure
• Timid Nature
• 4 HP / 252 Atk / 252 Spe
- Surf
- Thunderbolt
- Ice Beam
- Recover / Psychic


• Stoutland @ Choice Band
• Scrappy
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Return
- Earthquake
- Wild Charge
- Crunch


• Suicune @ Leftovers
• Pressure
• Bold nature
• 252 HP / 252 Def / 4 Spe
- Boiling Water
- Calm Mind
- Rest
- Sleep Talk


• Sunflora @ Leftovers
• Early Bird
• Modest
• 252 HP / 252 SpAtk / 6 Spe
- Petal Dance
- Leech Seed
- Sludge Bomb
- Hidden Power [Rock]


• Swampert @ Leftovers
• Torrent
• Careful Nature
• 252 HP / 4 Atk / 252 SpDef
- Waterfall
- Rock Slide / Avalanche
- Earthquake
- Curse


• Swellow @ Flame Orb
• Guts
• Jolly Nature
• 252 Atk / 4 Def / 252 Spe
- Brave Bird
- Facade
- U-Turn / Roost
- Protect


• Swoobat @ Leftovers
• Simple
• Timid
• 252 Sp.A/252 Spe/6 HP
- Calm Mind
- Air Slash
- Psychic
- Shadow Ball


• Throh @ Leftovers
• Guts
• Adamant Nature
• 252 HP / 252 Atk / 4 SpDef
- Bulk Up
- Rock Slide
- Payback
- Brick Break


• Torterra*@ Life Orb
• Overgrow
• Jolly
• 36 HP / 252 Atk / 220 Spe
- Rock Polish
- Earthquake
- Wood Hammer
- Rock Slide

• Torterra*@ Leftovers
• Overgrow
• Adamant
• 252 HP / 252 Atk / 4 Spe
- Swords Dance
- Earthquake
- Wood Hammer
- Rock Slide


• Typhlosion @ Choice Scarf
• Blaze
• Modest Nature
• 144 HP / 252 SpAtk / 112 Spe
- Eruption
- Focus Blast
- Flamethrower
- Hidden Power [Grass]


• Umbreon @ Leftovers
• Synchronise
• Careful Nature
• 252 HP / 4 Atk / 252 SpDef
- Payback
- Wish
- Return
- Curse


• Unown @ Choice Specs
• Levitate
• Modest
• 252 Sp Atk / 4 Sp Def / 252 Spe
- Hidden Power [Psychic]


• Vaporeon @ Leftovers
• Water Absorb
• Bold Nature
• 64 HP / 252 Def / 192 SpDef
- Surf
- Protect
- Wish
- Toxic


• Victini @ Wide Lens
• Victory Star
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Fire Blast
- Psycho Shock
- Thunderbolt
- Focus Blast

• Victini @ Choice Scarf
• Adamant Nature
• 252 Atk/252 Spe/4 HP
- V-Generate
- Wild Charge
- Zen Headbutt
- U-Turn

• Victini @ Leftovers
• Victory Star
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
- Flare Blitz
- Brick Break
- Wild Charge
- Zen Headbutt


• Virizion @ Leftovers
• Jolly Nature
• Heart of Justice
• 252 Spe/212 HP/46 Atk
- Substitute
- Leaf Blade
- Sacred Sword
- Swords Dance


• Volcarona @ Leftovers
• Flame Body / Swarm
• Modest Nature
• 144 HP / 252 SpAtk / 112 Spe
- Fire Dance
- Butterfly Dance
- Bug Buzz
- Hidden Power [Ground]


• Watchog @ Leftovers
• Keen Eye/Analysis
• Jolly Nature
• 252 Atk/252 Spe/6 HP
- Swords Dance
- Return
- Low Kick
- Crunch


• Whimsicott @ Choice Scarf
• Mischievous Heart
• Calm Nature
• 252 HP / 4 Def / 252 SpDef
- Switcheroo
- Stun Spore
- Flash
- Charm


• Yanmega @ Life Orb
• Speed Boost
• Modest Nature
• 160 HP / 252 SpAtk / 4 SpDef / 92 Spe
- Bug Buzz
- Air Slash
- Hidden Power [Ground]
- Protect


• Zangoose @ Toxic Orb
• Guts
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Return
- Brick Break
- Shadow Claw
- Swords Dance


• Zapdos @ Petaya Berry
• Modest Nature
• Pressure
• 90 HP / 24 Def / 252 SpAtk / 144 Spe
- Agility
- Substitute
- Thunderbolt
- Hidden Power [Ice]


• Zoroark @ Leftovers
• Illusion
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Dark Pulse / Night Burst
- Nasty Plot
- Flamethrower
- Hidden Power [Fighting]

• Zoroark @ Leftovers / Muscle Band
• Illusion
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Night Slash
- Brick Break
- Sucker Punch

These are the people whose movesets have been listed, or who have helped in some other way. If you think I have missed your name out then contact me with which moveset you posted or describe the contribution you made, where you posted it, and I'll edit you in.

YOOMTAH, Soroft, Revenent, Shine, ungulateman, Kerech, Shuckle, Aurawarrior8, TimmahX, gyaradosuseddragonrage!, Archangel, PKMNseb, CheapChap, FoldingScreen, ArcaneFlare, Monochromatic, GalladeX, Umbreon-dana, otaku-dono, Final, Ghosts of the Forums, Satoshi (サトシ), Vycksta, cannibaleyes, TheBlueRabbit

YOOMTAH
6th October 2010, 8:41 PM
I love this thread. \o/
Is it for ratings too? If so, here is a Kirikizun set, because Kirikizun is cool:

Kirikizun @ Focus Sash
Inner Focus
Adamant nature, 252 HP / 252 Atk / 4 Spe
- Metal Burst
- Iron Head
- Sucker Punch
- Stealth Rock

Little leadset. Punishes and Machamp/antilead who pops up, does quite a nice job against Taunt leads, and is able to lay Rocks when facing bulky leads.

Btw, for you list, I think you might list the role too. And because the list might become quite big, here's a nice smaller format wich I saw in competitive 4th gen, and wich I find to be very handy:
Pokémon @ Item | Ability
Nature| EVs
Move 1 | Move 2 | Move 3 | Move 4

Soroft
7th October 2010, 3:04 AM
Here's a fun one.

Jaroda @ Life Orb
Lonely/Naughty / Perversity
Insert EVs here.
Leaf Storm
Iron Tail
Giga Drain
Dragon Tail / HP Ground

The main idea is this: Leaf Storm + Perversity = Win. A powerful attack as well as the Perverse boost instead of the loss, and you have titanic momentum. Giga Drain is for the main STAB, as well as regaining health due to its low defenses, and the Life Orb damage if people decide this set is actually good. Dragon Tail becomes a pretty decent back-up for its uncovered weaknesses, but HP Ground will hit harder after a Leaf Storm boost and the SE damage. No idea about a mixed EV set like this, I was thinking max Sp. Attack since it's an Attack beneficial nature, but.

Ononokusu @ Muscle Band
Jolly / Mold Breaker
252 Atk / 252 Spe / 4 Hp
Dragon Claw / Outrage
Swords Dance
Rock Slide
Earthquake / Iron Tail

Welcome, people, to the newest Garchomp. Now with half the Ice weakness! Mold Breaker is pretty win, and Iron Tail is only up there to help cover weaknesses.

Really, I'm only posting these to make history. 8D

YOOMTAH
7th October 2010, 7:41 AM
In my opinion, Jaroda wants a RestTalk set with Leaf Storm.
Jaroda @ Life Orb
Naïve / Perversity
252 HP, 220 Spe, 36 Atk
- Leaf Storm
- Dragon Tail
- Rest
- Sleep Talk
Outspeeds Infernape, allthough that might be quiet useless unless you're able to switch him out with TailTalking (hey that sounds funny).

About Ononokusu, poor speed wants Dragon Dance.
Ononokusu @ Muscle Band / Life Orb
Adamant / Mold Breaker
252 Atk / 140 Spe / 116 HP
- Dragon Dance
- Outrage
- Earthquake
- Rock Slide
1 Dragon Dance gives it enough speed to outspeed base 130s and a nice Attack stat of 648. Give that a Life Orb and it will become an Attack stat of 972. That is a nice Garchomp my friend.

Revenent
7th October 2010, 10:25 AM
I was thinking of a good moveset for Hihidaruma.

Hihidaruma@Choice Band
Adamant|Encourage
252 Atk/252 Speed
-Flare Blitz
-Superpower
-U-Turn
-Earthquake

This moveset takes full advantage of Hihidaruma's 140 Base attack and average 95 Base Speed.

Flare Blitz has 180 Base Damage thanks to STAB, + the Boost from Choice Band=Ownage

Superpower is Powerful anyway.

U-Turn is great for quickly switching out if brought out by a phazer (Roar, Whirlwind etc).

Earthquake is for reliable coverage over rocks although superpower has that covered anyway =/ Still...

So yeah, this is (most certainly) the moveset my Hihidaruma will have for leading the battle.

Edit:

Heres another good one:

http://www.pokecharms.com/games/images/e/e9/BW_Fr_620.png @ Choice Band/Scarf
Adamant|Regeneration
252 Atk/252 Speed
-High Jump Kick
-U-Turn
-Stone Edge
-Drain Punch/Fake Out

High Jump Kick skyrockets to an amazing 260 Power with STAB and Choice Band but its very risky...

U-Turn works wonders with Regeneration. U-Turn takes care of Psychic types.

Stone Edge takes care of Flying types and has high crit ratio.

Last slot is your choice, Fake Out if you want to get some damage then switch but i prefer the option of Drain Punch.

Or maybe even a more physical approach such as:

http://www.pokecharms.com/games/images/e/e9/BW_Fr_620.png @ Expert Belt
Adamant|Regeneration
252 Atk/252 Speed
-Drain Punch
-U-Turn
-Stone Edge
-Swords Dance

Same as above for U-Turn and Stone Edge but Drain Punch helps restore a lot of HP with 112.5 power (STAB)

Swords Dance is good if you want to stay in with Drain Punch or Stone Edge and can help you take out Psychic types at the cost of your Attack boost (U-Turn)

I prefer the Second moveset personally and thats what Kat will have (look at my Sig)

Revenent
7th October 2010, 10:27 AM
In my opinion, Jaroda wants a RestTalk set with Leaf Storm.
Jaroda @ Life Orb
Naďve / Perversity
252 HP, 220 Spe, 36 Atk
- Leaf Storm
- Dragon Tail
- Rest
- Sleep Talk

Good Idea but in 5th Gen they changed the TMs and Sleep Talk is no longer a TM...

I wish it still was :(

bleeding-chocobo
7th October 2010, 2:19 PM
Would this for Sazando?

Sazando@Choice Scarf/Leftovers
Modest / Levitate
~Flamethrower / Fire Blast
~Dragon Pulse
~Dark Pulse
~Cheer Up?

Revenent
7th October 2010, 4:08 PM
Would this for Sazando?

Sazando@Choice Scarf/Leftovers
Modest / Levitate
~Flamethrower / Fire Blast
~Dragon Pulse
~Dark Pulse
~Cheer Up?

You can't use Cheer Up and Choice Scarf at the same time.

I would recommend a moveset like this:

Sazando@Choice Specs
Modest|Levitate
252 SpAtk/252 Speed
-Dragon Pulse
-Dark Pulse
-Fire Blast
-Surf

Thats my Trent's Moveset (Look at my signature)

YOOMTAH
7th October 2010, 4:58 PM
Good Idea but in 5th Gen they changed the TMs and Sleep Talk is no longer a TM...

I wish it still was :(

OMYGOSH THAT IS HORRIBLE O_O Trade Sleep Talk TM from 4th generation maybe? D: Well, nevermind on that set then. It would have been very solid though...

Jaroda @ Salac Berry
Lonely / Perversity
252 Spe / 252 Atk / 4 SpAtk
- Leaf Storm
- Dragon Tail
- Wring Out
- Substitute

Maybe? Don't have some good ideas now...

Oh and on Ononokusu, I said Life Orb gave it 972, I meant 842, wich still is amazingly high for one Dragon Dance.

YOOMTAH
7th October 2010, 6:15 PM
Oh look at this!

Lead Hitmonlee @ Focus Sash
Unburden
Lonely, 252 Atk / 252 Spe (0 HP IVs is preferred)
- Reversal
- Close Combat
- Blaze Kick / Earthquake
- Pursuit / Earthquake

It's an antilead! :D
Close Combat is main attack, Blaze Kick is coverage.
Reversal is speedy Focus Pawnch when lost Focus Sash.
Pursuit is for ghosts/Shanderaa, but Earthquake might come in handy.

Super Nerd 7997
7th October 2010, 6:41 PM
You can't use Cheer Up and Choice Scarf at the same time.

Unless you had some Magic Room support.

Revenent
7th October 2010, 6:51 PM
Oh look at this!

Lead Hitmonlee @ Focus Sash
Unburden
Lonely, 252 Atk / 252 Spe (0 HP IVs is preferred)
- Reversal
- Close Combat
- Blaze Kick / Earthquake
- Pursuit / Earthquake

It's an antilead! :D
Close Combat is main attack, Blaze Kick is coverage.
Reversal is speedy Focus Pawnch when lost Focus Sash.
Pursuit is for ghosts/Shanderaa, but Earthquake might come in handy.

I put Earthquake and Pursuit in bold as the ones you should use.

Earthquake is preferable for Shanderaa because more base power.

Reversal+Focus Sash=Ownage :D

All in all its a great anti-lead moveset. :D

Bardische
7th October 2010, 8:04 PM
So as long as it's a valid, legal, and totally reasonable set, it's good? Okay then.


Before I go on, let me ask a question:

If androids dream of electric sheep, then what the hell dreams of the Vegetable Lamb of Tartary?

This is my personal Erufuun set I've been using competitively. To be honest, when I saw Mischievous Heart and Taunt I said "LEAD". So, here's a lead Erufuun :O

Also, this has more emphasis on some moves than on the thread I just created earlier. Take note, please.


http://veekun.com:81/dex/media/black-white/547.png

Whimsical Ball of Cotton :D
Erufuun @ Focus Sash/Wide Lens
Nature: Timid/Jolly (whatever the hell, as long as it increases speed. But you're better off going for Jolly. Will be explained)
Ability: Mischievous Heart
- Any status moves (like Leech Seed and Substitute) gain +1 priority. Helpful indeed, right?
EVs: 252 Hp, 252 Speed, 4 Sp.Def

Moveset:
- Taunt
- Leech Seed
- Substitute/Grasswhistle/Encore
- U-Turn/Sunny Day

* The flagship of the set. A Taunt that will leave your sponge or wall helpless is a good reason to use Erufuun in the first place. Shutting down other leads like Aerodactyl and Azelf without the worry of them going first is also a plus.
* Leech Seed is annoying. Really. Grass-types or anything with Magic Guard are sometimes uncommon.
* Substitute is one thing, but creating one after your previous sub just got broken? Yay! Basically, this will annoy your opponent more.
* Grasswhistle is another thing. So many options, no? The accuracy is something to frown at, but Wide Lens will "help'. Really. No joke. Watch out for Sleep Talkers. Since that it isn't a TM, I guess you shouldn't worry too much.
* Encore is annoying as well.
* U-Turn would get you out of a situation where in you've been Taunted (by another Erufuun, most likely), a Vital Spirit anything, a Mixed Wallbreaker (like Speed Boost Blaziken), a random Wallbreaker (like Cloyster or Chillachino) and a Grass-type (like Celebi or the potentially useful Birijion)
* Otherwise, if you plan to use a Sunny Day team, the namesake move can help.
* To be honest, maximum Speed ensures Erufuun be the fastest user of Mischievous Heart, and since most pokemon would end up priority-bashing this thing because their Taunt is slower, like maybe Rohpushin, who learns both Mach punch and Taunt. Basically, Erufuun is, as of the moment, and thanks to its ability, the fastest user of Taunt in the game.

Chloro-fuun = Chlorofun!
Erufuun @ Heat Rock
Nature: Jolly
Ability: Chlorophyll/Mischievous Heart
EVs: 252 Sp.Atk, 252, Spd, 4 Hp

Moveset:
- Sunny Day
- Hidden power Fire/Ground
- Encore/Taunt
- U-Turn/Solarbeam

* The point of the set is to set up Sunny Day for your Sunny Day team. In most cases, Lead Erufuun would play better, and if you go for Mischievous Heart on this set, it would like an uglier version of the set up there.
* Chlorophyll doubles Erufuun's amazing speed.
* Fire Hp, is sorta okay. Steel-types? Yeah. Heatran? No. Go for Ground, in most cases. You're not gonna stay around long, anyway.
* Encore and Taunt are both to help you set up easy. Along with Mischievous Heart, it will help out a lot.
* U-Turn again. And Solarbeam, just in case you're gutsy enough to even stay fighting on a base 77 Special Attack.

Okay, there goes my ideas for the night. I hope you guys can get to analyze and criticize better. I know you guys can make it worthwhile :O

Noctourniquet
7th October 2010, 8:12 PM
About Ononokusu, poor speed wants Dragon Dance.
Ononokusu @ Muscle Band / Life Orb
Adamant / Mold Breaker
252 Atk / 140 Spe / 116 HP
- Dragon Dance
- Outrage
- Earthquake
- Rock Slide
1 Dragon Dance gives it enough speed to outspeed base 130s and a nice Attack stat of 648. Give that a Life Orb and it will become an Attack stat of 972. That is a nice Garchomp my friend.
I'd say Dragon Claw > Outrage, as this Pokémon's HP isn't spectacular and Outrage is too likely to cause confusion, and therefore force switches. Also, with that mental Base Atk and Dragon Dance, any attack-boosting items become fairly redundant imo. Leftovers seems the better option here.

If this goes down well with everyone, I'll edit it into the OP.


Sazando@Choice Specs
Modest|Levitate
252 SpAtk/252 Speed
-Dragon Pulse
-Dark Pulse
-Fire Blast
-Surf
Looking good. Draco Meteor is an option over Dragon Pulse or one of the non-stab moves, but with something as powerful as Sazando, idk if it's really all that needed, especially when Dragon Pulse gets such ample coverage anyway.

As before, editing this into the OP unless anyone takes issue with it.

YOOMTAH
7th October 2010, 11:23 PM
I'd say Dragon Claw > Outrage, as this Pokémon's HP isn't spectacular and Outrage is too likely to cause confusion, and therefore force switches. Also, with that mental Base Atk and Dragon Dance, any attack-boosting items become fairly redundant imo. Leftovers seems the better option here.
Ononokusu can't probably afford to get hit much, wich is why we focus on a speedgoal at +1 and not +4 and why I recommend to focus on doing as much damage as possible at +1. Wich is why I chose Outrage as well, but because of its unreliability like you said you can prefer Dragon Claw. You can just list it as 'Dragon Claw / Outrage' methinks. As well as for Dragon Pulse / Draco Meteor.

Soroft
8th October 2010, 12:05 AM
Another one, before someone takes it.

Cloyster @ Leftovers
Jolly / Skill Link
252 Atk / 252 Spe / 4 Hp
-Shell Break
-Icicle Spear
-Rock Blast
-Poison Jab / Shell Blade

Because Cloyster just got fifty times better. Who wants to proof it?

Noctourniquet
8th October 2010, 12:49 AM
^ Shell Blade > Poison Jab any day; you already have Icicle Spear to kill off Grass types anyway.

As for the EVs, you might as well as set yourself a target to outspeed, and it might as well as be a fast one since you won't be doing very much defending at all. Electrode is still your fastest threat, and you can deal with the 0 HP ones pretty easily at +2 Atk, so. 132 Spe EVs get you past that threat quite nicely.

You may also want to consider having the Life Orb > Leftovers since this will be a literal case of 'come in and kill stuff'.

I'll edit this one in if everything's cool with you.

Soroft
8th October 2010, 1:20 AM
You may also want to consider having the Life Orb > Leftovers since this will be a literal case of 'come in and kill stuff'.

I'll edit this one in if everything's cool with you.

I put Leftovers on > Life Orb purely because that one turn of set up and such can really annoy you with the recoi. Leftovers helps recover from some of it, while still making Cloyster a titanic sweeper with Shell Break. With that in mind, the EVs look good, considering Electrode will indeed be the only real threat to outspeed. Dump the others into Hp, I guess.

bleeding-chocobo
8th October 2010, 1:37 AM
Warubiaru@Choice Band | Life Orb
Adamant | Jolly / Indimidate OR Overconfidence
252 Atk/6 HP/252 Spe
~Earthquake
~Crunch / Trickery
~Outrage
~Stone Edge

Revenent
8th October 2010, 10:44 AM
Warubiaru@Leftovers
Adamant Overconfidence
252 Atk/252 Speed
-Crunch
-Bulk Up
-Stone Edge
-Earthquake

Crunch+Earthquake are Warubiaru's STAB moves, Stone Edge takes care of Ice and Bug types.

Bulk Up is for much more damage.

Leftovers give a bit of HP which is needed over a battlefield.

Only use Bulk Up once or twice as otherwise it will ruin overconfidence.

Shine
8th October 2010, 11:00 AM
OMYGOSH THAT IS HORRIBLE O_O Trade Sleep Talk TM from 4th generation maybe? D:


You can't have Pokemon sent to 5th Gen hold any items. Sleep Talk is not its Egg Move either, so getting it into Jaroda via breeding is also impossible.

YOOMTAH
8th October 2010, 7:16 PM
You can't have Pokemon sent to 5th Gen hold any items.
That's a shame...


Sleep Talk is not its Egg Move either, so getting it into Jaroda via breeding is also impossible.
Wich is why I said my set wouldn't work and why I suggested something else.

ungulateman
9th October 2010, 12:04 PM
Erefuun @ Choice Scarf
Calm / Mischievous Heart
252 HP / 4 Def / 252 SpD
- Switcheroo
- Cotton Spore
- Flash
- Charm

BEST SWITCHEROOSCARF LEAD EVERRRRR

Zenosparadox
11th October 2010, 12:33 AM
Desukan@Leftovers
Not sure of the nature/Mummy
252HP/252Defense/4Sp attk
-Will O Wisp
-Evil Eye
-Mean Look
-Double team

Im glad Im the first to post this amazing moveset for this pokemon. Its role is to be a defensive wall. Will O wisp gives it a attacker a nasty status condition,along with a attack drop. Evil Eye gets its power increased by the status condition so its even better. Mean look is there so the opponet cannot switch out. And double team so desukan can stay alive as long as it can. Its ability,Mummy is usefukll because when a physical attacker hits it,its ability is pretty much gone. Demo.

Flygon vs Desukan

Flygon uses Earthquake. Desukan takes damage. It uses mean look. Leftovers heal.
Same thing,but it uses double team. Rinse and repeat. After you use double team enough, use will o wisp than evil eye to finish it off. Leftovers shoukld be able to heal itall the way so its ready for Round 2

Revenent
11th October 2010, 1:45 PM
Desukan@Leftovers
Not sure of the nature/Mummy
252HP/252Defense/4Sp attk
-Will O Wisp
-Evil Eye
-Mean Look
-Double team

Im glad Im the first to post this amazing moveset for this pokemon. Its role is to be a defensive wall. Will O wisp gives it a attacker a nasty status condition,along with a attack drop. Evil Eye gets its power increased by the status condition so its even better. Mean look is there so the opponet cannot switch out. And double team so desukan can stay alive as long as it can. Its ability,Mummy is usefukll because when a physical attacker hits it,its ability is pretty much gone. Demo.

Flygon vs Desukan

Flygon uses Earthquake. Desukan takes damage. It uses mean look. Leftovers heal.
Same thing,but it uses double team. Rinse and repeat. After you use double team enough, use will o wisp than evil eye to finish it off. Leftovers shoukld be able to heal itall the way so its ready for Round 2

Great idea, but if this is for competitive battling your not allowed to use double team (unless you have agreed with the other person to allow double team) as it breaks the evasion clause

Maybe Protect instead of double team.

By the way, my future white team in sig will soon be my current white team :D I just ordered Pokemon White off eBay yesterday so it will hopefully arrive within a week or two. (i hope it arrives monday 17th october as that is the earliest it can possibly arrive and thats the day before victini event expires :(

Kerech
11th October 2010, 11:40 PM
Erefuun @ Choice Scarf
Calm / Mischievous Heart
252 HP / 4 Def / 252 SpD
- Switcheroo
- Cotton Spore
- Flash
- Charm

BEST TRICKSCARF LEAD EVERRRRR

Gah.

http://www.serebii.net/blackwhite/pokemon/596.png
Denchura @ Wise Glasses
Timid w/ Compoundeyes
252 SpA/ 4 SpD/ 252 Spe
-Thunder/Electra Ball
-Bug Buzz
-Energy Ball
-Charge Beam/Thunder Wave

Denchura seems to be popular so far, so I'll contribute here. With Compoundeyes, Thunder becomes a powerful 180 bp STAB with 91% accuracy. Bug Buzz is secondary STAB, while Energy Ball is for Ground Pokes who are immune to Thunder. Charge Beam, with its 117% accuracy, is Denchura's only way of boosting its SpA, albeit an unreliable method. Thunder Wave seems to be the final move of choice, though (imo) this terribly redundant alongside Thunder (think along the lines of Ampharos not carrying Disharge and T-wave). Therefore, if T-wave is to be used, it should be used with Electra Ball. Denchura's base 108 Spe, combined with the Spe cut from T-wave, will have Electra Ball's bp higher than Thunder quickly, assuming the formula is a reversed Gyro Ball's.

[GS]
12th October 2010, 8:00 AM
Here's one for the Subway:

http://pldh.net/media/pokemon/gen5/blackwhite/560.png
Zuruzukin @ Leftovers
Adamant Nature
252 HP/252 Atk/6 Spe
*Shed Skin*
~ Crunch
~ Bulk Up
~ Amnesia
~ Substitute

Bulky with good attack. Crunch is STAB, which nothing is
immune too, Sub is obvs. Shed Skin is awesome, as it
can help you out if you get haxxed with status while
switching in.

pokeman13
12th October 2010, 12:07 PM
I've got a set for one of my 2 favorite 5th gen pokemon

Kojondo@Life orb/Wide lens
Jolly
Regenerate
-fake out
-hi jump kick
-U-turn
-substitute/stone edge

First of all i don't know anything about EVs, can someone else do that please.

i personaly think this is one of the best scouters in the game because it not only has a high attack stat and a high speed stat but also has access to U-turn and if thats not enough this guy has the ability regenerate

U-turn + regenerate = totaly Awesome!!!

if anyone else has anything to say about it feel free

Aurath8
12th October 2010, 6:11 PM
Gah.

http://www.serebii.net/blackwhite/pokemon/596.png
Denchura @ Wise Glasses
Timid w/ Compoundeyes
252 SpA/ 4 SpD/ 252 Spe
-Thunder/Electra Ball
-Bug Buzz
-Energy Ball
-Charge Beam/Thunder Wave

Denchura seems to be popular so far, so I'll contribute here. With Compoundeyes, Thunder becomes a powerful 180 bp STAB with 91% accuracy. Bug Buzz is secondary STAB, while Energy Ball is for Ground Pokes who are immune to Thunder. Charge Beam, with its 117% accuracy, is Denchura's only way of boosting its SpA, albeit an unreliable method. Thunder Wave seems to be the final move of choice, though (imo) this terribly redundant alongside Thunder (think along the lines of Ampharos not carrying Disharge and T-wave). Therefore, if T-wave is to be used, it should be used with Electra Ball. Denchura's base 108 Spe, combined with the Spe cut from T-wave, will have Electra Ball's bp higher than Thunder quickly, assuming the formula is a reversed Gyro Ball's.

I beleive you forgot the possibility of Volt Change of Charge Beam or T-wave. Iy helps it get out of trouble, gets decent damage and works with its great speed. If only it got Focus Blast *sigh*

EDIT: Seeing as the starters are on almost every team I conjured up a couple of Emboars.

Emboar@Muscle Band
Jolly,Adamant/Blaze, Reckless
-Bulk Up
-Flare Blitz
-Wlid Bolt/Stone Edge/Head Smash
-Hammer Arm/Brick Break

BulkBoar. Bulk up raises the highest attack stat of all starters and the lowest defense ironically. Flare Blitz is captain obvious being it's best physical fire move. Wild bolt handles water and flying types, but it kills you, Head Smash works with reckless(so does Wild Bolt but...) and boosts it to 300 Base Power. Not to mention a 360 power flare blitz backing it up. Hammer Arm is its best STAB but lowers its speed, with importat steels like Magnezone and Scizor in it's range among many ground type too it might want to keep that speed. Brick Break is much weaker but gets perfect accuracy and no speed loss.
The only problem being that Bulk up is post elite 4 so bring in the mix! /worst pun ever.

Emboar@Life Orb
Hasty/Blaze
-Flamethrower
-Hammer Arm/Brick Break
-Wild Bolt/Boiling Water
-Cheer up

Mixboar iis similar to the physucal but adds cheer up boosting both attacks stats. Hammer Arm or Brick Break is again your choice, but Wild Bolt or Boiling water is a different story. Wild Bolt offers the same as it ever did but boiling water hits a multitude of Emboars threats, mainly ground types so it warrants a moveset. You also get all these moves pre-elite 4.

Pkmn Trainer Seeb
12th October 2010, 8:32 PM
Kyogre | Leftovers / Live orb
EV'S : 252 Sp Atk, 252 HP

1.Surf
2.Calm mind
3.Thunder
4.Ice beam

Noctourniquet
12th October 2010, 8:55 PM
Kyogre | Leftovers / Live orb
EV'S : 252 Sp Atk, 252 HP

1.Surf
2.Calm mind
3.Thunder
4.Ice beam
Eh, I guess it could work, although the Scarfed version is better imo, running Water Spout > Calm Mind and 64 HP / 252 SpAtk / 192 Spe, Modest.



Emboar @ Leftovers
Adamant, Blaze
252 HP / 252 Atk / 4 Spe
- Bulk Up
- Flare Blitz
- Wild Bolt / Rock Slide
- Brick Break / Superpower
On something designed to be bulky, like a Bulk Up set obviously, I'm personally against using Recoil moves, especially in-game. That said, there's no other real option for Fire except Nitro Charge which is lacking heavily in power. I'd keep Wild Bolt for the reasons you gave, covering your weaknesses and all that, although once again the recoil is far from ideal. Rock Slide can therefore also work, although Waters will get through that. With two recoil moves present, I strongly advise against using another negative side-effect move like Hammer Arm, and suggest that you run Brick Break. Superpower is also an option given that you're boosting the exact stats that you're going to be losing, hence breaking even, but in a situation where you need more firepower and quickly, it may be a hindrance. Leftovers as the item for sure. Suggestions in bold, to summarise.


Here's one for the Subway:

http://pldh.net/media/pokemon/gen5/blackwhite/560.png
Zuruzukin @ Leftovers
Adamant Nature
252 HP/252 Atk/6 Spe
*Shed Skin*
~ Crunch
~ Bulk Up
~ Amnesia
~ Substitute

(y). I see no flaws here.


Erefuun @ Choice Scarf
Calm / Mischievous Heart
252 HP / 4 Def / 252 SpD
- Trick
- Cotton Spore
- Flash
- Charm

see above.

index updated.

Pkmn Trainer Seeb
12th October 2010, 9:23 PM
er... ok, i'm not really an EV expert! xD

Revenent
12th October 2010, 11:04 PM
GAHHHHHH!!!!!!!!!!!!!!!!!!! NOOOOOOOOOO!!!!!!!!!

I just realised that the 17th isn't a Monday, it's a SUNDAY!!!!

That means my Pokemon White Version will arrive (at the earliest) on the
18th!!!! I WON'T GET A VICTINI!?!?!?!?!?!?!

:(

Sad Face

Aurath8
13th October 2010, 7:06 PM
@TheBlueRabbit: Ahh yes forgot about the recoil.
Emboar@Muscle Band
Adamant
-Heat Stamp
-Stone Edge
-Hammer Arm
-Bulk Up

It lacks the coverage against waters but no recoil moves means it really is bulky. Heat Stamp could be useful depending on how damage is calculated, Stone Edge hits pesky flying types and Hammer Arm hits everything else. Superpower and bulk up is kinda meh. unless you stupidly bulky, Emboar having the lowest defense of all starters isn't helping.

EDIT: I give you... the monkeys!

Yanakie@Life Orb/Choice Band
Hasty,Jolly/Overgrow
-Seed BombEnergy Ball
-Brick Break
-Shadow Claw/Rock Slide
-Cheer up/Rock Slide

Seed Bomb Energy Ball is just your preference. Brick Break hits them steels. Rock Slide for flyers or Shadow Claw for coverage and lastly cheer up or KOed Mamepato. With four attacks Yanakkie could use a Choice Band.

hiyakki@Leftovers
Timid/Torrent
-Surf
-Ice Beam
-Grass Knot
-Nasty Plot

Pretty self explanatory.

Boakkie@Leftovers/Wise Glasses
Timid/Blaze
-Flamethrower
-Grass Knot
-Substitute/Focus Blast
-Nasty Plot

Subplot Boakkie or just one with Focus Blast. Fairly selfexplanatory again.

Boakki@Life Orb
Jolly/Blaze
-Fire Punch
-Brock Break
-Shadow Claw
-Return

For those with highly special teams or a vengeance against breeding.

Revenent
13th October 2010, 9:32 PM
@TheBlueRabbit: Ahh yes forgot about the recoil.
Emboar@Muscle Band
Adamant
-Heat Stamp
-Stone Edge
-Hammer Arm
-Bulk Up

It lacks the coverage against waters but no recoil moves means it really is bulky. Heat Stamp could be useful depending on how damage is calculated, Stone Edge hits pesky flying types and Hammer Arm hits everything else. Superpower and bulk up is kinda meh. unless you stupidly bulky, Emboar having the lowest defense of all starters isn't helping.

EDIT: I give you... the monkeys!

Yanakie@Life Orb/Choice Band
Hasty,Jolly/Overgrow
-Seed BombEnergy Ball
-Brick Break
-Shadow Claw/Rock Slide
-Cheer up/Rock Slide

Seed Bomb Energy Ball is just your preference. Brick Break hits them steels. Rock Slide for flyers or Shadow Claw for coverage and lastly cheer up or KOed Mamepato. With four attacks Yanakkie could use a Choice Band.

hiyakki@Leftovers
Timid/Torrent
-Surf
-Ice Beam
-Grass Knot
-Nasty Plot

Pretty self explanatory.

Boakkie@Leftovers/Wise Glasses
Timid/Blaze
-Flamethrower
-Grass Knot
-Substitute/Focus Blast
-Nasty Plot

Subplot Boakkie or just one with Focus Blast. Fairly selfexplanatory again.

Boakki@Life Orb
Jolly/Blaze
-Fire Punch
-Brock Break
-Shadow Claw
-Return

For those with highly special teams or a vengeance against breeding.

Loving the water monkey set :D i didn't know they could learn nasty plot.

For Yannakii (Grass Monkey) I would go for Leaf Storm (Energy Ball if you don't like LS), Brick Break, Rock Slide and Cheer Up.

Cheer Up for +Atk and +SpAtk, Rock Slide removes Fire, Flying, Ice and Bug from the equation, Leaf Storm @ +1 SpAtk= 280 Base Power (But that nasty -2 SpAtk will getcha). Leaf Storm @ +2 SpATK= 350 Base Power, Then goes back to the original 210 Base Power as the -2 SpAtk is counteracted by the
+2 SpAtk from Cheer Up.

All in all, great movesets.

Noctourniquet
13th October 2010, 10:43 PM
'sup gais.

http://static.marriland.com/images/bw/sprites/front/norm/586_mebukijika_summer_front_norm.png
• Mebukijika @ Big Root / Leftovers
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
- Wood Horn
- Wild Bolt
- Swords Dance
- Jump Kick

Unsure on the Item and the Nature, to some extent. I'm not sure whether Leftovers will help with the setup, especially since I'm so frail, when Big Root can double Wood Horn's health absorption. Given that Wood Hammer has a decent Base 75 power and is my main STAB, I can see myself using it a lot, so.

Zenosparadox
13th October 2010, 11:12 PM
'sup gais.

http://static.marriland.com/images/bw/sprites/front/norm/586_mebukijika_summer_front_norm.png
• Mebukijika @ Big Root / Leftovers
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
- Wood Horn
- Wild Bolt
- Swords Dance
- Jump Kick

Unsure on the Item and the Nature, to some extent. I'm not sure whether Leftovers will help with the setup, especially since I'm so frail, when Big Root can double Wood Horn's health absorption. Given that Wood Hammer has a decent Base 75 power and is my main STAB, I can see myself using it a lot, so.

^Im gonna have one of these just like this. I see no flaws to quote you.

http://static.marriland.com/images/bw/sprites/front/norm/632_aianto_front_norm.png
Aianto-traunt-leftovers
EVs- 252 speed 252 hp 4 sp defense
-make friends
-Thunder Wave
-Subsitute
-toxic

Haha. I love this moveset. The primary use for it is to make the enemy have the ability traunt, which we all know is a horrible ability. Than it can set up subsititue with leftovers recovery. Than T-wave and Toxic to inflict status conditions.

Ononosku
Item: Focus Sash
Ability: Mold Breaker
-Dragon Dance
-Dragon Claw
-Earthquake
-Reversal

Dragon dance to raise its sweeping capabilities. Dragon claw as a main STAB. Earthquake for coverage. Reversal and Focus sash Combo for aunexpecting Ice type that isn't Frosslass

Kerech
14th October 2010, 6:14 AM
@TBR: I love how you completely skipped over my post bro. Idc about Denchura, but please, change Erfuun's Trick to Switcheroo, since it doesn't learn the former, last time I checked. And Mebukijika wants to be Jolly man, since it's got SD and all. Wait, Big Root doesn't double HP gain (in 4th Gen), iit increases recovered HP by 30%.

Aurath8
16th October 2010, 11:48 AM
Nattorei appears fairly popular:
Nattorei@
Adamant/impish
-Power Whip
-Gyro Ball
-Curse/Explosion
-Return?

Besides is STAB moves Natts is fairly limited. Curse for defensive and offensive capabilities and possibly making Gyro Ball stronger. Explosion for thoose with suicidal tendencies and Return for good ol' neutral coverage.

Noctourniquet
16th October 2010, 4:31 PM
@TBR: I love how you completely skipped over my post bro.
I don't know everything. And I didn't know what to do with your Pokemon so I didn't try to rate it.


Idc about Denchura, but please, change Erfuun's Trick to Switcheroo, since it doesn't learn the former, last time I checked.
I believe you're right there. *changes*


And Mebukijika wants to be Jolly man, since it's got SD and all.
Well, the thing is that even with SD, Mebujika lacks that much Attacking power, so I'm not really sure here. That said, the ability to at least tie with Base 95s and to sometimes outspeed Base 100s if they're going neutral is a pretty big positive. I think I'll just run a Jolly one whenever I have targets with perfect Spe IVs to hit rather than just random playthrough opponents.


Wait, Big Root doesn't double HP gain (in 4th Gen), iit increases recovered HP by 30%.
Really? The HP gain seems pretty big to me, but if it's only 30% then I may well switch out to Leftovers. I'll test it and see what the boost actually is.

ArcaneFlare
17th October 2010, 2:06 AM
http://archives.bulbagarden.net/media/upload/5/5e/514.png
Baokki @ Focus Sash
Abiliy: Blaze
Nature: Timid
EV's: HP - 6, SpAtt - 252, Spe - 252
-Fire Blast
-Grass Knot
-Nasty Plot
-Yawn

Could prove to be a useful lead. If you can get a quick understanding of the kind of lead your opponent is using, Baokki can take advantage of the situation quite easily

-The Sash is the safety net of this set. It opens up many possibilities for attacking, surviving hits and setting up
-It's low defenses can lure attackers to switch or stay in as needed
-Receives a powerful Nasty Plot boost during turns where you can set up
-It forces switches through the use of yawn

Noctourniquet
17th October 2010, 6:18 PM
Another one. And, once again, it's a grass type, by odd coincidence.

http://static.marriland.com/images/bw/sprites/front/norm/549_doredia_front_norm.png
• Doredia (http://www.serebii.net/pokedex-bw/549.shtml) @ Leftovers
• Own Tempo
• Modest Nature
• 60 HP / 252 SpAtk / 196 Spe
- Petal Dance
- Butterfly Dance
- Hidden Power [Fire]
- Sleep Powder

Simples. Grass + Fire get pretty good coverage together, and given how crap this thing's movepool is, it's more or less all I can get. Sleep Powder is a good move in-game as a catching aid, and also for helping out my setup with Butterfly Dance which shouldn't really need explaining at all. The EVs get me past a Base 130 like Aerodactyl at +1, and I have invested an extra 4 Spe EVs because Hidden Power [Fire] forces me to reduce my Spe IV by 1.

Thoughts?

Purple_Tangrowth
18th October 2010, 5:37 AM
http://www.pokemonaus.com/wp-content/uploads/2010/09/565.png
Abagoura@Chesto Berry
Adamant/Solid Rock
252HP 64Att 190Def
-Aqua Jet
-Curse
-Rest
-Rock Slide

Kerech
18th October 2010, 7:26 AM
@TBR: that's the best it can do, offensively, except I suppose its HP[Type] can be altered depending on whatever her teammates can counter. Or if its only task is to sweep with +n Petal Dances, then HP[Fighting] can be used to counter natural Herbivores.

EDIT: Must. Counter. Guy. Below.

http://serebii.net/blackwhite/pokemon/479-w.png
Rotom-W @ Choice Scarf
Nature: Bold
Ability: Levitate
EVs: 252 HP/ 124 Def/ 132 Spe
-Trick
-Thunder Wave
-Flash
-Pain Split/Light Screen/Reflect

ZOMG! So in 4th Gen, our favorite appliances were denied BT limelight because of their lack of existence in Diamond and Pearl, and were therefore banned from existence in any place linkable to those games. Bwahahaha now we don't have that worry! Yes, the loss of Ghost typing is saddening, but those of you familiar with TS strategies know that utilizing your lead's weaknesses is key, and now we've got combinations to choose from! I've chosen Wash Forme because Levitate leaves it with only a Grass weakness, which opens a path for a slew of dual Flying types, not to mention our new Herbivore friends. Woot.

[GS]
18th October 2010, 8:18 AM
Another generic Psychic type TrickScarfer?!?1

http://i691.photobucket.com/albums/vv272/GrumpySnorlax420/rankurusu.png
Rankurusu @ Choice Scarf
Bold/Impish Nature
238 SpD/216 Def/56 HP
*Regeneration*
~ Trick
~ Flash
~ Trick Room
~ Charm/Thunder Wave

Seems like a great TRoomer, with the base 30 Spe. Most of this
is generic stuff. The EV's we addressed as such: 216 EV's in Def
hit the highest jump point, 238 in SpD evens out my defenses with
1 extra point in SpD... HP dump.

SkittyOnWailord
18th October 2010, 1:53 PM
http://serebii.net/blackwhite/pokemon/571.png
• Zoroark @ Life Orb/Wise Glasses
• Ability: Illusion
• Nature: Timid
• 252Spe-252Satk-4Atk
- Sucker Punch
- Nasty Plot
- Night Burst
- Grass Knot/Flamethrower/Focus Blast

Sucker Punch is for Focus Sash or Sturdy oponents. I've tried it out and it works very well.
I prefer the extra power of Night Burst over Dark Pulse. That and after a Nasty Plot it's usually pretty obvious what Pokemon it is anyway.
The last move is what I've having trouble deciding on. Right now I'm using Grass Knot but it's not going very well. I could go with Focus Blast and give it Wide Lens. After all I did have Night Burst miss 3 times in a row yesterday. >_>

Noctourniquet
18th October 2010, 7:08 PM
^ If you find Sucker Punch to be very helpful then by all means keep it. Imo it's not really ideal since you're outspeeding most Sturdy opponents anyway, as they tend to be quite slow, and Focus Sash is a rarity in-game unless you're referring to the Battle Subway or you're taking this competitive. Night Burst and Nasty Plot are perfect; the tradeoff of 5 Acc, as you said, is not enough to justify dropping down by 15 Base Power and a nice effect, so keep them on there.

As for your last move, although Fighting + Dark give great coverage together, imo with the tumultuous number of new Bug types that have been introduced and the fact that the Wide Lens only boosts you up to 77% Acc, and you have very low PP, I would suggest Flamethrower. I see no real reason to keep Grass Knot when it's far too situational a move to be viable for in-game use imo.

Kerech
18th October 2010, 8:19 PM
Rate plz?

http://serebii.net/blackwhite/pokemon/429.png
Mismagius @ Focus Sash
Nature: Timid
Ability: Levitate
EVs: 4 HP/ 252 SpA/ 252 Spe
-Magic Coat
-Will-o-Wisp
-Shadow Ball/Evil Eye
-HP[Fighting]

So does this count as an anti-lead? Immunity to Fighting and Normal shield her from a LOT of priority (and nerfed suidice), resistance to Bug softens the blow of scouts' U-Turns, and Levitate helps it out against the likes of Hippowdon. Magic Coat is a giant middle finger to Azelf, Dugtrio, Agirudaa, Froslass, Deoxys-S and Aerodactyl, as well as other base 105 Pokes who bank on her having HP[Fighting]. Scouts who run (or slower leads who erroneously predict Taunt) are going to leave one of their teammates open to burning, which should hinder them, given that most people will try to exploit Mismagius' weaker Def. Shadow Ball is consistency, but WoW and Evil Eye work well together, so it's mentioned. HP[Fighting] is obvious, and is great because iirc, I have to drop all IVs by 1, meaning a Jolly lead Kojondo will almost always expose a teammate to WoW.

Thoughts? Also, woohoo to me for trying to think competitively lol.

Purple_Tangrowth
19th October 2010, 1:35 AM
http://www.pokemonaus.com/wp-content/uploads/2010/09/567.png
Archeos@Life Orb
4Spe 252Att 252Spe
Jolly/Adamant
-Earthquake
-U Turn
-Arial Ace
-Toxic

Toxic seems very wierd but once Archeos's HP is down probably more than help, then I'll just use toxic.

ungulateman
19th October 2010, 3:40 AM
Zoroark @ Life Orb
Timid / Illusion
40 HP / 252 SpA / 216 Spe
- Nasty Plot
- Dark Pulse
- Grass Knot
- Flamethrower

Infernape @ Life Orb
Modest / Blaze
Forget the EVs, but it's max SpA and enough speed to beat Jolly Lucario, with the rest in HP.
- Nasty Plot
- Flamethrower
- Grass Knot
- Vacuum Wave

Modest is because I need the OHKO on offensive Heatran with Wave. These guys get amazing synergy offensively.

[aka]
19th October 2010, 4:23 AM
I need a good EV spread for my newly-hatched Meraruba.
Also wondering if I should teach my Lampra Pain Split before evolving it.

Aurath8
19th October 2010, 9:52 AM
http://www.pokemonaus.com/wp-content/uploads/2010/09/565.png
Abagoura@Leftovers
Adamant/Solid Rock
252HP 64Att 190Def
-Aqua Jet
-Curse
-Earthquake
-Rock Slide

It hasn't got the best HP stat but leftovers will help free up a moveslot for earthquake, to get Quakeslide and to hit steels such as Nattorei for decent enough damage after a few Curses.


Rate plz?

http://serebii.net/blackwhite/pokemon/429.png
Mismagius @ Focus Sash
Nature: Timid
Ability: Levitate
EVs: 4 HP/ 252 SpA/ 252 Spe
-Magic Coat
-Will-o-Wisp
-Shadow Ball/Evil Eye
-HP[Fighting]

So does this count as an anti-lead? Immunity to Fighting and Normal shield her from a LOT of priority (and nerfed suidice), resistance to Bug softens the blow of scouts' U-Turns, and Levitate helps it out against the likes of Hippowdon. Magic Coat is a giant middle finger to Azelf, Dugtrio, Agirudaa, Froslass, Deoxys-S and Aerodactyl, as well as other base 105 Pokes who bank on her having HP[Fighting]. Scouts who run (or slower leads who erroneously predict Taunt) are going to leave one of their teammates open to burning, which should hinder them, given that most people will try to exploit Mismagius' weaker Def. Shadow Ball is consistency, but WoW and Evil Eye work well together, so it's mentioned. HP[Fighting] is obvious, and is great because iirc, I have to drop all IVs by 1, meaning a Jolly lead Kojondo will almost always expose a teammate to WoW.

Thoughts? Also, woohoo to me for trying to think competitively lol.

Shadow Ball always. Many fire types will be standing in line for their free flash fire boost, not to mention Shanderra. Shadow Ball disposes of them quickly so they can't wreak havoc. Fire types in general can come in on W-oW and scare the hell out of Mismagius with Flare Blitz tc.

Noctourniquet
20th October 2010, 4:30 PM
@ ungulateman, why not run Night Burst > Dark Pulse?


]I need a good EV spread for my newly-hatched Meraruba.
Also wondering if I should teach my Lampra Pain Split before evolving it.
We'd really need to know your Spe IV, Nature, and projected moveset. However, assuming that all of these are ideal, I'd suggest you run

http://archives.bulbagarden.net/media/upload/3/39/637.png
• Ulgamoth @ Leftovers
• Modest Nature
• 144 HP / 252 SpAtk / 112 Spe
- Butterfly Dance
- Fire Dance / Flamethrower
- Bug Buzz
- Hidden Power [Water] / Substitute

The EVs allow you to outspeed a Base-130 at +1. From +1, you either have the choice to keep on using Butterfly Dance if you have Flamethrower on your moveset, or attack straight away, using the SpAtk gain from Fire Dance to aid your sweep, although be aware that you will lose out on the Spe increase (not that you will really need it that much at all after +1) and the SpDef increase, along with dropping 15 Base Power. Bug Buzz is for straightforward STAB while Hidden Power [Water] helps you in covering your horrible Rock weakness. If this is not viable then Substitute will help give you a much easier setup, and is better used with Flamethrower than FireDance imo as you can afford to spend some more turns Dancing rather than attacking while you're behind a Sub.


Another generic Psychic type TrickScarfer?!?1

http://i691.photobucket.com/albums/vv272/GrumpySnorlax420/rankurusu.png
Rankurusu @ Choice Scarf
Bold/Impish Nature
238 SpD/216 Def/56 HP
*Regeneration*
~ Trick
~ Flash
~ Trick Room
~ Charm/Thunder Wave

Seems like a great TRoomer, with the base 30 Spe. Most of this
is generic stuff. The EV's we addressed as such: 216 EV's in Def
hit the highest jump point, 238 in SpD evens out my defenses with
1 extra point in SpD... HP dump.

How delightful. I must say that I approve of your idea of running Trick Room on a TrickScarfer.

All I can really suggest is that you consider running Magic Guard > Regeneration; it will repel moves like Toxic or Will-O-Wisp that, while not being detrimental to your lead, can cause serious problems for your teammates if they aren't somehow protected from them.

This can probably be OP'd.

Shine
20th October 2010, 5:07 PM
eh, IMO HP [Grass] is better than HP [Water] for Ulgamoth, as it also takes care of Waters, and some Waters are part Rock, or is capable of using Rock moves.

Kerech
20th October 2010, 5:52 PM
Eh...I'm not so sure about a TRooming TrickScarfer. If you use T-wave, you'll make your enemy faster. If you have to rely on the Room to sweep, then you won't be in a great position to sweep if you can't get it up. And, if you do get it up and aren't slain, you only have 3 turns to abuse it, which is terrible for anything trying to reach +6. And if you're not, then you either can't afford the time, or you're boosting Spe. AND, even at -6 accuracy and paralysis, do you really want to have that nailbiting moment where you try to throw up a Sub but your opponent outspeeds you, and you pray their move won't land? I'm sorry, I just don't see the usefulness of Trick Room on a TrickScarfer.

Noctourniquet
20th October 2010, 8:02 PM
eh, IMO HP [Grass] is better than HP [Water] for Ulgamoth, as it also takes care of Waters, and some Waters are part Rock, or is capable of using Rock moves.
Stupid mistake by me. Use Grass, I thought I was missing something. :x


Eh...I'm not so sure about a TRooming TrickScarfer. If you use T-wave, you'll make your enemy faster. If you have to rely on the Room to sweep, then you won't be in a great position to sweep if you can't get it up. And, if you do get it up and aren't slain, you only have 3 turns to abuse it, which is terrible for anything trying to reach +6. And if you're not, then you either can't afford the time, or you're boosting Spe. AND, even at -6 accuracy and paralysis, do you really want to have that nailbiting moment where you try to throw up a Sub but your opponent outspeeds you, and you pray their move won't land? I'm sorry, I just don't see the usefulness of Trick Room on a TrickScarfer.
Fine points, although I do see Joe's logic too; Trick Room would just mean running Charm > Thunder Wave, and remember that it's not always necessary to fully cripple the opponent. Hell, if they can't do much to you at all then you may not need to even bother doing anything except for Tricking. All down to playstyle imo.

although I'll admit that your argument may be better than mine here. I guess it comes down to playstyle.

Aurath8
20th October 2010, 9:02 PM
I'm suprised not many are considering Muurando.
Muurando@Choice Band
252 Atk/252 HP/4 Spd
Adamant/Sand Throw
-Return
-Earthquake/Crunch
-Wild Bolt
-Ice Fang

Have a teamate throw up a sandstorm and sweep. With a Choice Band, Adamant and max attack he has acceptable attack.
Return is his best STAB. Crunch hits Ghost types but with those bulky steels Earthquake could prove more useful. EQ also gets a Stronger hit on Shanderra, which is always a bonus.
Wild Bolt and Ice Fang get Boltbeam combo.
This set depends on having the storm last as long as possible. Without it Muurando is slow and only hits moderately hard anyway. Hippowdon could help with it's infinite Sandstorm to support this pokemon.

Kerech
20th October 2010, 9:27 PM
@TBR: I do agree with you that the Trick is generally all you really need (my Claydol knows this), but 3 turns for a field effect is not enough to exploit. It'll accomplish the same effect as T-wave, except that TR will wear off quickly, and there'll be a huge range of enemies you'll be helping out. For 3 turns. One turn goes to a Sub generally, so you have 2 turns to use it. Which isn't even enough to sweep with, let alone setting up, as its teammates should be doing. Regardless of playstyle, I can't see Trick Rooming being useful on the Tricker. I just can't see it as a viable strategy.

Noctourniquet
20th October 2010, 10:42 PM
but 3 turns for a field effect
well that changed my opinion completely. I thought it was 5 turns; disregard everything I said, Thunder Wave is the better choice.

Kerech
20th October 2010, 10:58 PM
^It is 5 turns. But the turn you use it in counts as a turn, and switching counts as another turn, giving you only 3 turns to make it useful. Unless you're using TR to cripple even more (which is still unreliable), then it's pointless for your sweepers. T-wave is the way to go, since it helps everyone out, not just Rankurusu.

Purple_Tangrowth
24th October 2010, 3:23 AM
Musharna@Leftovers
Calm
-Psychic
-Trick Room
-Calm Mind
-Energy Ball

I'm quite sure that there are lots of different movesets for musharna. I'm not quite sure if this will be good.

Noctourniquet
24th October 2010, 10:26 PM
just throwing this out there to see if it can somehow be improved;
http://static.marriland.com/images/bw/sprites/front/norm/132_ditto_front_norm.png
• Troll @ Choice Scarf
• Eccentric
• Any Nature
• 252 HP
- Transform

ditto used revenge. Pretty sure this is all it needs, unless I've missed something.

ungulateman
25th October 2010, 4:17 AM
Needs moar +Speed nature.

Noctourniquet
26th October 2010, 12:47 AM
Iirc all stats except for HP are copied exactly upon transformation, which is instant. The Nature becomes irrelevant, as do Spe EVs.

ungulateman
26th October 2010, 6:52 AM
I was being sarcastic but w/e.

SazanDora the Explorer
Sazandora @ Expert Belt
Naive / Levitate
4 HP / 252 SpA / Enough speed to beat base 95s and the rest in Attack lol
- Draco Meteor
- Dark Pulse / Earth Power (lol)
- Flamethrower
- U-Turn

Scout scout scout scout

TimmahX
27th October 2010, 2:01 AM
Here's a list of strategies I have for some pokemon, BlueRabbit. This is not meant to be rated, just as a contribution (Though I did make a separate thread for it, so this would stay on topic). Sorry for the inconvenience. :)
*Yes, that was an edited section*

http://www.serebii.net/blackwhite/pokemon/617.png @ Leftovers
• Title: Lead Tank
• Sticky Hold (To counter knock off users).
• Naive
• 252 HP, 252 Speed, 4 SPAtk.

- Bug Buzz

Provides STAB and reliable damage. Easily handles victims who suffer from the effects of the second move.

- Guard Swap

The reason why I find Naive to be a great nature is that the lower SPDef is transferred to the victim so that Bug Buzz gets optimal damage. Agirudaa has 40 Base Def and 60 Base SPDef, so throwing that onto an opponent and potentially snagging the defenses of a big wall in uber tier (If someone uses this) like the Regi series make this a great asset.

- Spikes/Toxic

Spikes is the preferred route, and Agirudaa can potentially tank through tons of pokemon with Guard Swap and the next move on the list, allowing it to set up three layers if it gets lucky by catching a wall that leads. Toxic can handle other walls or any non steel type that resists Bug Buzz.

- Recover

Agirudaa isn't a complete wall without Recover. 145 Base Speed pretty much ensures the first action on any turn, especially with Naive and Speed EVs. Most scarfers will still have issues catching up with it to get a kill before it heals (But Deoxys will slay it, or Ninjask with Aerial Ace).

http://www.serebii.net/blackwhite/pokemon/121.png @ Life Orb
• Title: Special Sweeper
• Natural Cure
• Timid
• 252 Speed, 252 SPAtk, 4 HP.

- Surf

Reliable STAB coverage.

- Thunderbolt

Guns down all bulky waters besides Quagasire, Swampert, Lanturn, Wischash and Gastrodon.

- Ice Beam

Part two of the legendary "Bolt-Beam" country. Tons of amazing coverage and a staple of any water type's arsenal.

- Recover

Helps to heal back the recoil of Life Orb and makes up for any hits Starmie may take while sweeping.

http://www.serebii.net/blackwhite/pokemon/232.png @ Nevermelt Ice
• Title: Physical/Support
• Sturdy
• Adamant
• 252 Atk, 252 Def, 4 HP.

- Earthquake

Reliable STAB damage.

- Ice Shard

Lays waste to Garchomp, Salamance, Flygon, Gliscor, and Dragonite... plus almost every ground type.

- Stone Edge

Stops Gyarados, which is normally a safe switch in for Donphan.

- Stealth Rock

Now that Sturdy works like a Focus Band, Donphans can safely drop a set of Stealth Rocks when it enters play. If he's down to 1 HP after that, at least you have Ice Shard to fall back on.

http://www.serebii.net/blackwhite/pokemon/359.png @ Scope Lens
• Title: Physical Sweeper
• Super Luck
• Adamant
• 252 Atk, 252 Speed, 4 HP.

- Sucker Punch

You really can't salvage Absol's poor 75 Base Speed, so Sucker Punch goes around that problem with style. 120 Base Power from STAB and priority with good prediction can WRECK almost anything.

- Psycho Cut

High Critical Rate, with Scope Lens and Super Luck tacked on, plus super effective coverage against slow Fighting and Poison types.

- Stone Edge

Another Critical catastrophe, but with coverage against dreaded overused pokemon like Gyarados and Salamance.

- Swords Dance

Remember, only use this if you can predict a safe turn. Once you get one Swords Dance in, Absol becomes even more dangerous... and that's always a good thing if you enjoy winning.

http://www.serebii.net/blackwhite/pokemon/468.png @ Metronome/King's Rock
• Title: Para-Flinch
• Serene Grace
• Modest
• 252 SPAtk, 252 Speed, 4 SPDef.

- Air Slash

Lets face it, this move is going to be spammed. That's why I choose Metronome as my Togekiss' item. Getting +10% power with each successive turn is good when you spend a pile of turns shredding special walls and Rock and Steel types. If you use King's Rock, the rate of flinch just outright increases, so so you don't have to worry about doing a combo breaker to stop Rock and Steel types with the next move.

- Aura Sphere

Offers great coverage against Steel, Ice, Dark and Rock types that resist Air Slash, if you choose to go for the King's Rock path.

- Flamethrower

... My team just needs fire coverage. This also kills Steel types and Ice types.

- Thunder Wave

You can't spell paralysis without Thunder Wave... I think.

http://www.serebii.net/blackwhite/pokemon/620.png @ Focus Sash
• Title: Physical Sweeper/Scouter
• Regeneration
• Jolly
• 252 Atk, 252 Speed, 4 HP.

- Hi Jump Kick

STAB and supermassive damage, but with a high recoil if you miss... so don't. Cross those fingers, kiddies.

- Stone Edge

Notice a trend yet? I hate Gyarados, simple as that.

- U-Turn

Bug type coverage, as unstable as it may be. Your main means of scouting, and triggering Regeneration after your Focus Sash has been expended.

- Reversal / Wide Guard / Taunt

Reversal can be used to wipe out most opposition when Focus Sash kicks in. If you feel like you're at risk of being KOed, use U-Turn and regenerate a bit. If you like double/triple battles, Wide Guard has nice support. Taunt can force enemies to attack you into reaching 1 HP and disrupt tons of Swords Dance/Dragon Dance users.

ungulateman
27th October 2010, 2:37 AM
Timmah, this is for single Pokemon, not whole teams.

Shandera @ Choice Scarf
Timid / Shadow Tag
4 Def / 252 SpA / 252 Spe
- Flamethrower / Overheat
- Shadow Ball
- Energy Ball
- Hidden Power [Ice] / [Fighting]

Revenge (Killing) of the Chandeliers.

TimmahX
27th October 2010, 2:49 AM
Timmah, this is for single Pokemon, not whole teams.

Shandera @ Choice Scarf
Timid / Shadow Tag
4 Def / 252 SpA / 252 Spe
- Flamethrower / Overheat
- Shadow Ball
- Energy Ball
- Hidden Power [Ice] / [Fighting]

Revenge (Killing) of the Chandeliers.

-I noticed that a few of the posts on the first page had two pokemon on it, so I thought that it wouldn't exactly be bad... since it's also attempting to contribute ideas to the community. Thanks for calling me out on this though.

-I've heard a lot about Shandera winding up in the uber tier sweeping department due to Shadow Tag, but I feel like it has lots of potential as a supporting attacker. I think this might be an interesting twist... so I hope you don't mind me tagging this in.

Shandera @ Leftovers (Clear Smog Build) Focus Sash (Pain Split)
Timid / Shadow Tag
4 Def / 252 SpA / 252 Spe
- Flamethrower
- Evil Eye
- Will-O-Wisp
- Clear Smog / Pain Split

It doesn't quite have as much offensive potential, but Will-O-Wisp plus Shadow Tag bind in victims with lower attack that become far less threatening, and they can't escape a double power Evil Eye which has more power than Shadow Ball. Clear Smog is a nice offensive alternative to Haze, but doesn't cover Steel types, which can be problematic against Scizor (Though I know you're a fan of him)... and Pain Split can be used with a Focus Sash to bring an opponent to the brink of death and possibly save your own life on anyone who tries to revenge kill you.

Offensively, it's way worse... but the disruptive features could always help, and Will-O-Wisp has great support value.

ungulateman
27th October 2010, 3:21 AM
Shandera's going to wind up in the Uber tier because it's the best revenge killer in the game by a mile and a half.

That set really can't achieve that much. Shadera can't take hits anyway.

TimmahX
27th October 2010, 4:02 AM
Shandera's going to wind up in the Uber tier because it's the best revenge killer in the game by a mile and a half.

That set really can't achieve that much. Shadera can't take hits anyway.

-True, that's undeniable.

-Well that's two things it has in common with Dugtrio. :P



I just thought I'd spew out another pokemon set while I'm at it... the more info the merrier I suppose.

http://www.serebii.net/blackwhite/pokemon/598.png @ Leftovers / Focus Sash
- Role: Subseeder and/or Hazards
- Steel Thorns
- Relaxed
- 252 Def, 252 SPDef, 4 Atk

-Gyro Ball

STAB and high power thanks to the abysmal base speed of 20 and Relaxed nature dragging it further down.

- Spikes / Stealth Rock

Pick the entry hazard you need/want more.

- Leech Seed (Leftovers) / Explosion (With Focus Sash)

Leech Seed with Leftovers is a great way to keep him in play to lay down hazards, especially with Spikes. With good prediction and use of a Focus Sash, Explosion can wipe out your attacker with ease.

- Thunder Wave / Toxic / Substitute

Two different status effects offer great disruption. Subseeding is a great possibility thanks to his great Def, SPDef and resistances. Unfortunately, he's slower than Sceptile and Jalorda in that department.

... Also, here's a sweeping variation.

@ Life Orb
- Role: Physical Sweeper
- Steel Thorns
- Brave
- 252 Atk, 252 Def, 4 SPDef

- Gyro Ball

STAB, high power.

- Power Whip

Better coverage and high power, but low accuracy. More stable against slower targets and opponents that resist steel.

- Payback / Explosion

Lets face it, he's getting hit first a lot. Payback can hit for 100 Base Power with ease, but Explosion is just awesome. If you're running a trick room team, go with Explosion.

- Swords Dance / Curse

Take your pick, raw power or power and defense.

Noctourniquet
29th October 2010, 1:12 PM
GIANT OP UPDATE TIME GOGOGOGOGO

Unless anyone has problems with it, I'll be adding;

Ditto (self)

Donphan with 252 HP / 252 Atk / 4 Spe, Muscle Band (TimmahX)

Sazandora (ungulateman)

Shandera (ungulateman)

Starmie (TimmahX)

Lucario, Kerudio (http://www.serebiiforums.com/showpost.php?p=11732162&postcount=1) (FoldingScreen)

And a few of my own that I've come up with too;

• Ulgamoth @ Leftovers
• Modest Nature
• 144 HP / 252 SpAtk / 112 Spe
- Fire Dance
- Butterfly Dance
- Bug Buzz
- Hidden Power [Grass]


• Zoroark @ Leftovers
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Nasty Plot
- Night Burst
- Hidden Power [Fighting]
- Flamethrower



• Kojondo @ Life Orb
• Jolly Nature
• 4 HP/ 252 Atk/ 252 Spe
- Hi Jump Kick
- Rock Slide
- Swords Dance
- U-Turn

hit really hard then gtfo.


Probably missed some out. I'll go ahead and edit the first few in, and unless anyone has any problems with the movesets I came up with, I'll put them in too.

Kerech
29th October 2010, 8:03 PM
http://www.serebii.net/blackwhite/pokemon/034.png
Nidoking @ Life Orb
Nature: Timid
Ability: Encourage
EVs: 252 SpA/ 4 SpD/ 252 Spe
-Earth Power
-Ice Beam
-Flamethrower/Thunderbolt/Shadow Ball/Sludge Wave/Focus Blast
-Flamethrower/Thunderbolt/Shadow Ball/Sludge Wave/Focus Blast

Oh yeah, we all know Nidoking was screaming "I have THE POWAAAAAAH!" when he got Encourage.

http://www.serebii.net/blackwhite/pokemon/565.png
Abagoura @ Leftovers
Nature: Naive
Ability: Sturdy
EVs: 28 Atk/ 228 SpA/ 252 Spe
-Shell Break
-Aqua Jet
-Ice Beam
-Earthquake

Pay no attention to this set; I got frustrated while doing calcs, but I cbf to delete it.

ungulateman
29th October 2010, 9:23 PM
And a few of my own that I've come up with too;

• Ulgamoth @ Leftovers
• Modest Nature
• 144 HP / 252 SpAtk / 112 Spe
- Fire Dance
- Butterfly Dance
- Bug Buzz
- Hidden Power Ground


• Zoroark @ Leftovers
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Nasty Plot
- Dark Pulse
- Hidden Power [Fighting] / Grass Knot
- Flamethrower

• Kojondo @ Life Orb
• Jolly Nature
• 4 HP/ 252 Atk/ 252 Spe
- Hi Jump Kick
- Taunt / Stone Edge
- Fake Out
- U-Turn

hit really hard then gtfo.

Thought I'd make some suggestions here~

Noctourniquet
29th October 2010, 10:18 PM
^ Thanks for the suggestions. Agreed on Ulgamoth, but why run Dark Pulse > Night Burst on Zoroark? Or Grass Knot > HP[Fighting] for that matter, unless you're going for convenience.

I suppose Swords Dance + U-Turn were in conflict a bit on Kojondo, but I'm not completely sure about Stone Edge > Rock Slide for accuracy and PP reasons. I guess I can list them both as options.

ungulateman
30th October 2010, 5:43 AM
Night Burst is inferior to Dark Pulse because of lower accuracy and the fact that it's an immediate giveaway that the Pokemon is Zoroark. Dark Pulse's habit of flinching is more useful than accuracy drops anyway.

Both are viable I guess, I just thought Stone Edge was a good idea for extra power. That's more of an anti-lead set anyway.

[GS]
30th October 2010, 8:24 AM
This is a variation of Kerech's BT Rotom set:

http://www.arkeis.com/images/animations/479-h.gif
Rotom-H @ Choice Scarf
Timid Nature
252 HP/96 SpD/82 Def/80 Spe
*Levitate*
~ Trick
~ Spite
~ Flash
~ Thunder Wave

Immune: Ground
4x Resist: Steel
2x Resist: Fire/Electric/Grass/Ice/Flying/Bug
Weakness: Rock/Water

Moveset is standard fare, but Spite can hopefully induce
struggling so a sweeper can set up easier. HP is maxed for
the best defensive potential, the Spe EV's outspeed all
Dugtrio (his fastest threat) before the Trick and the rest are
dumped to even out his defenses. His 7 resistances, ground
immunity, and 2 weaknesses give him great synergy with a
slew of sweepers.

Aurath8
30th October 2010, 2:26 PM
@kerech If Abagoura's going to use Shell break wouldn't it benefit more from waterfall/Surf? After the break with max speed he can outspeed max speed base 110s. He will rarely need prority as only Dugtrio and Electrode? can really pose a threat after the break.

Noctourniquet
30th October 2010, 3:49 PM
@ ungulateman, points taken. I'm unsure about how helpful it is in-game to not reveal Zoroark, as I have had it use Nasty Plot while it was posing as a Mamepato before and the AI didn't react any differently, but.



Rotom-H @ Choice Scarf
Timid Nature
252 HP/96 SpD/82 Def/80 Spe
*Levitate*
~ Trick
~ Spite
~ Flash
~ Thunder Wave

Spite on a TrickScarfer doesn't seem a great idea to me. You're trying to keep the opponent alive, to use as setup fodder, rather than making it kill itself with Struggle. I'd say Reflect > Spite.

[GS]
30th October 2010, 10:28 PM
I just figured it could be useful if you have someone that
can set up quickly, like AgiliPoleon or SD Scizor. It could
help stall out TWave or W-o-W so you don't have a chance
to get statused as you switch in. I guess it really depends
on the team, so Reflect is a good choice.

[GS]
30th October 2010, 10:29 PM
I just figured it could be useful if you have someone that
can set up quickly, like AgiliPoleon or SD Scizor. It could
help stall out TWave or W-o-W so you don't have a chance
to get statused as you switch in. I guess it really depends
on the team, so Reflect is a good choice.

pokefan11
31st October 2010, 2:24 AM
does encourage disable recoil and stat decreases? for example
Wargle @ Muscle Band
http://static.marriland.com/images/bw/sprites/front/norm/628_wooguru_front_norm.png
(I'm don't know about Natures or EVs)
Encourage

~Bulk Up
~Thrash
~Brave Bird
~Super Power?

If Encourage works the way i think it will then Brave Bird won't deal recoil damage, Super Power won't decrease Atk and Def, and Thrash won't confuse the user.

Purple_Tangrowth
31st October 2010, 5:04 AM
Nageki@Flame Orb
Adamant/Guts
252HP 4Def 252SpD
-Facade
-Payback
-Rock Slide
-Brick Break

YOOMTAH
31st October 2010, 5:49 PM
Here is a very reliable Exploud! Yes, Exploud. :D

Exploud @ Life Orb
Scrappy
Adamant nature, 252 HP / 252 SpAtk / Random 4 EVs \o/
• Overhead Throw (Fighting Dragon Tail)
• Return
• Rest
• Sleep Talk.
Yeah, you could see RestTalk coming. But with Scrappy, Exploud has found himself some sweeping potential! (wich he really didn't have with being a normal type which is able to use strong attacks of all elements!!!!!!!)

Shine
1st November 2010, 3:20 AM
@pokefan11
Encourage only negates effects that affects the foe.
Brave Bird will still gives recoil, Superpower will still decrease Attack and Defense, and Thrash will still locks your move and confuse the user afterwards.


@YOOMTAH
252 SAtk on a physical-based Pokemon? ;)




anyway


Hihidaruma @ Life Orb
Jolly Nature, Encourage ability
~Flare Blitz
~Rock Slide
~Earthquake
~Brick Break

- Jolly because it needs more Speed, it has enough offensive power already.
- Flare Blitz because its power gets boosted by Encourage (FB has a chance to burn the foe, in case you didn't know), and when paired along with Life Orb, the entire recoil (yes, both FB & LO's recoil) gets negated by Encourage (think it's a bug?)
- Rock Slide because of it's accuracy. It is boosted by Encourage, but still has less power than Stone Edge....but only slightly less.
- Earthquake for coverage along with Rock Slide.
- Brick Break because I don't like Superpower's secondary effect, which still affects Hihidaruma. Brick Break is a random choice anyway, the first three moves already covers anything.

YOOMTAH
4th November 2010, 7:57 AM
@YOOMTAH
252 SAtk on a physical-based Pokemon? ;)

I actually did that to see if someone noticed it.

Aurath8
4th November 2010, 8:15 PM
Nageki@Flame Orb
Adamant/Guts
252HP 4Def 252SpD
-Facade
-Payback
-Rock Slide
-Brick Break

Mountain Storm > Brick Break. The critical means it does 80 damage, no screens or annoying stat boosts stop you too. And put those 4 EVs into attack. Nageki isn't exactly a powerhouse but his defenses are good enough. In fact, 252HP, 4 atk, 126 def, 126 spdef. Just realised his defenses are equal, this optimises your bulk.

Noctourniquet
4th November 2010, 10:06 PM
- Flare Blitz because its power gets boosted by Encourage (FB has a chance to burn the foe, in case you didn't know), and when paired along with Life Orb, the entire recoil (yes, both FB & LO's recoil) gets negated by Encourage (think it's a bug?)
nowai. I'd be amazed if LO's recoil was negated when LO isn't even an attack, but wow, I'm definitely running Flare Blitz when I get round to training one of these lol.

Your moveset is fine from what I can see, btw. ^^


In fact, 252HP, 4 atk, 126 def, 126 spdef.

Um. I don't get why you wouldn't invest in Atk on a Pokémon running four attacking moves. 252 HP / 252 Atk / 4 Def.


Adding to the OP Zoroark, Hihidaruma and Kojondo.


anyway...

http://oi56.*******.com/2vxkidz.jpg
• Shandera (http://www.serebii.net/pokedex-bw/609.shtml) @ Leftovers
• Modest Nature
• 252 HP / 252 SpAtk / 4 Spe
- Flamethrower
- Substitute
- Calm Mind
- Acid Armour

i screamed like a girl when i saw that this thing got acid armour. Those of you familiar with TrickScarf will know how this set works. Flash Fire Pokémon, especially other Shandera, are big problems but otherwise it's looking pretty good to me. Thoughts?

Crobat Ray
6th November 2010, 11:50 AM
Lol Animated Shanderaa. Long time no Post!

I just find out but this Amazing Lead Murkrow!

Murkrow
@ Evolution Stone
Mischievous Heart
8 Hp/ 124 Def/ 124 SpD/ 252 Spe
- Taunt
- Thunder Wave
- Confuse Ray
- Sucker Punch

One day when I was playing with this lead, It outspeds an Erufuun (Yeah). I choose this lead because it come on both leads and anti-leads, almost all of them. Taunt is faster than Erufuun's, and can cripple the sweeper among switching with Thunder Wave or Confuse Ray. It doesent fear Infernape's Fake Out, and can cripple next with Thunder Wave or Confuse Ray. Both annoying moves is to paraflinch some Anti-Leads. It was like a Suicide Lead. Any Thoughts?

Glide
7th November 2010, 1:07 AM
I need a moveset for kenhorou or zebraika!

right now:

Kenhorou (lv45):

toxic
air slash
feather dance
fly

Zebraika (lv47):

toxic
thunderbolt
nitro charge
stomp

EviIPaladin
7th November 2010, 1:55 AM
Two builds of my favorite Pokemon...

Sandslash ;028;
@ Focus Sash
252HP / 4Atk / 252Def (Impish)
Sand Veil
-Stealth Rock
-Rapid Spin
-Stone Edge
-Earthquake

Lead. Stealth Rock equals mandatory. Rapid Spin can give other leads the finger. SE + EQ = Pretty awesome coverage.

Sandslash's attack is pretty respectable 237 with max Atk IVs + 4Atk EVs.

Sandslash ;028;
@ Soft Sand / Leftovers / Life Orb (Jolly)
4HP / 252Atk / 252Spe
Sand Throw
-Earthquake
-Stone Edge
-Night Slash / X-Scissor
-Swords Dance

Anti-Doryuuzu. EQ and SE are mandatory. Night Slash or X-Scissor is up to you, but I like Night Slash for additional crit chance. Swords Dance will make your Sandslash a monster. Will always outspeed the little poser and will smash it to bits with a nice little EQ.

Haven't had a chance to try out this beast properly, preferring to use my first set. The little porcumole hits a frightening 299Atk with IVs and EVs and 251Spe with IVs, EVs, and Nature. In Sandstorm, this goes up to 502. Yeah.

Aurath8
7th November 2010, 10:40 AM
Pendoora@Life Orb
Jolly/Swarm
-Swords Dance
-Megahorn
-Rock Slide
-Earthquake

SDora the Explorer. Megahorn = epic STAB. QuakeSlide rounds off the coverage. Life Orb because he needs all the power he can get. Jolly for dem Infernapes and outspeeding Speed Boost Blaziken at +1.

Kerech
10th November 2010, 7:24 PM
Here's a fun addition:

http://www.serebii.net/blackwhite/pokemon/233.png
Porygon2 @ Evolution Stone
Nature: Bold
Ability: Trace
EVs: 252 HP/ 96 Def/ 156 SpD/ 4 Spe
-Magic Coat
-Ice Beam
-Thunderbolt
-Recover

It's an amazing anti-lead, and I can't stop gushing over it.

Noctourniquet
13th November 2010, 5:11 PM
I can't see any glaring issues with that P2, Kerech. Except that anti-leads are useless in-game, but it can still work I suppose. Editing that in as it looks like it'll do its job fairly well.

Since no one pointed out issues, I'll edit in the second Shandera too. And Aurawarrior's Pendora (incidentally, I used exactly the same one @ Leftovers lol).

Whee.

Aurath8
13th November 2010, 10:40 PM
Roopushin@Leftovers
Careful/Guts
4 Spdef/252 Atk/252 HP
-Bulk Up
-Mach Punch
-Stone Edge
-Payback

Bulk Up Roopushin. Mach Punch gets an unpredictable yyet effective niche. Stone Edge is for dem flyers. Payback goes good with Mach Punch and will get the boost often due to his low speed.
He could use a Flame Orb to take advantage of guts and use Earthquake over Bulk Up.
He ccould also be a good sub-puncher with Iron Fist, unless you could go for a Flame Orb and guts for even more overkill.

Aurath8
18th November 2010, 10:33 PM
How's this Zuruzukin tank?
Zuruzukin@Leftovers
Careful/Shed Skin
252 HP/200 Def/40 Spdef/12 Atk
-Bulk Up
-Payback/Crunch
-Drain Punch
-Rock Slide

With defences and good STAB and setup he should be a good tank.

Star_Five_Ledian
20th November 2010, 4:12 PM
Genesect@Choice Specs/Expert Belt
Modest/Dowload
252 Satk/252 Def/4 HP
-Techno Buster(Water)/Bug Buzz
-Ice Beam
-Flamethrower
-Thunderbolt

Choice Specs if you don`t care about switching attacks or Expert Belt since great tipe coverage

Noctourniquet
21st November 2010, 7:18 PM
^ Nothing hit for SE by Flamethrower is of any major threat to Genosect, and you have BoltBeam coverage from Thunderbolt and Ice Beam anyway. Replace that with Techno Buster [Water] and use Bug Buzz in the first slot. However, be aware that using Techno Buster [Water] requires you to hold a special item anyway so it may not be worth it.

Change the EVs to outspeed a Jolly Arcanine (which you will need a total of 318 Spe for) and use a Timid Nature imo. And you're done.

@ Aurawarrior8, what's with those Zuruzukin EVs?

Star_Five_Ledian
21st November 2010, 10:56 PM
Sorry for that genesect moveset...
But i made a moveset for genesect that is worth.

http://photobucket.com/images/genosect" target="_blank"><img src="http://i771.photobucket.com/albums/xx355/Bestow3000/Genosect.gif" border="0" alt="Genosect Pictures, Images and Photos"/></a>
Genesect@Choice Specs/Live Orb/Leftovers
Modest or Timid/Dowload
252 SAtk/252 Spe/4 HP
-Bug Buzz
-Ice Beam
-Thunderbolt
-Energy Ball/Flash Cannon/Psychic

The items depend if you want more power or more life
Bug Buzz kill Mewtwos and Darkrais
Ice Beam and Thunderbolt can KO alot
And the last slot pick the attack your team needs more

Star_Five_Ledian
21st November 2010, 10:57 PM
Sorry for that genesect moveset...
But i made a moveset for genesect that is worth.

http://photobucket.com/images/genosect" target="_blank"><img src="http://i771.photobucket.com/albums/xx355/Bestow3000/Genosect.gif" border="0" alt="Genosect Pictures, Images and Photos"/></a>
Genesect@Choice Specs/Live Orb/Leftovers
Modest or Timid/Dowload
252 SAtk/252 Spe/4 HP
-Bug Buzz
-Ice Beam
-Thunderbolt
-Energy Ball/Flash Cannon/Psychic

The items depend if you want more power or more life
Bug Buzz kill Mewtwos and Darkrais
Ice Beam and Thunderbolt can KO alot
And the last slot pick the attack your team needs more

Star_Five_Ledian
21st November 2010, 10:57 PM
Sorry for that genesect moveset...
But i made a moveset for genesect that is worth.

http://i771.photobucket.com/albums/xx355/Bestow3000/Genosect.gif
Genesect@Choice Specs/Live Orb/Leftovers
Modest or Timid/Dowload
252 SAtk/252 Spe/4 HP
-Bug Buzz
-Ice Beam
-Thunderbolt
-Energy Ball/Flash Cannon/Psychic

The items depend if you want more power or more life
Bug Buzz kill Mewtwos and Darkrais
Ice Beam and Thunderbolt can KO alot
And the last slot pick the attack your team needs more

jolteonjak
23rd November 2010, 3:40 PM
^ Nothing hit for SE by Flamethrower is of any major threat to Genosect, and you have BoltBeam coverage from Thunderbolt and Ice Beam anyway.


I don't have figures, but I'm willing to bet that HP Fire Magnezone is a major threat to Genosect...especially with Magnet Pull. So Flamethrower or HP Ground would be nice, huh (HP Ground would help with Heatran too).

Noctourniquet
23rd November 2010, 7:31 PM
^ Hidden Power appearing in-game is lol. It's not of threat, and even if Maggy with HP[Fire] appears, it's really not worth using one whole moveslot for one threat. If you want to focus around threats that will only appear competitively, then you're in the wrong place tbh.

ungulateman
24th November 2010, 1:41 AM
Well, seeing as there isn't a competitive subforum yet, I think we can let "srs bsns" sets slide. I mean, those Shandera sets before, and my Erufuun...(OK, Battle Subway, who cares.)

Aurath8
24th November 2010, 6:41 PM
@ Aurawarrior8, what's with those Zuruzukin EVs?

I wanted this ZZ to be as bulky as possible so I picked a defensive nature and roughly evened out the defences. But then again with bulk up I should probably switch around those defensive EVs to give it 200 spdef while only 40 def

Noctourniquet
26th November 2010, 8:12 PM
there isn't a competitive subforum yet

5th Gen Competitive Discussion (http://www.serebiiforums.com/forumdisplay.php?f=205)

5th Gen CRMT (http://www.serebiiforums.com/forumdisplay.php?f=206)

unless you meant something else.


I wanted this ZZ to be as bulky as possible so I picked a defensive nature and roughly evened out the defences. But then again with bulk up I should probably switch around those defensive EVs to give it 200 spdef while only 40 def

Just Max SpDef and HP if you want it to be really bulky. Its Base Def is high enough to take a hit before bulking up without any EV investment.

Melon
28th November 2010, 10:44 AM
I have a Jolly Torchic from the Dream World which gains speed every turn.
Any idea for the move-set and EP distribution?

Thanks!

Noctourniquet
28th November 2010, 12:39 PM
^ That's a great find.

• Blaziken @ Leftovers
• Jolly Nature
• Speed Boost
• 252 Atk / 4 Def / 252 Spe
- Substitute
- Swords Dance
- Hi Jump Kick
- Fire Punch

This set will probably sweep its way through anything that isn't Shandera, who can wall completely.

The idea of it is simple, but highly effective; On the first turn you come in, Sub up. This Substitute is critical to the set's success, and it should be a priority to get this in before the opponent can hit you, which is why I'm suggesting you use Max Spe rather than 180 Spe, which would be more efficient. Whether or not your Substitute breaks, you will have taken at most 3/16th of your maximum HP damage (factoring in Leftovers recovery), but will always be at +1 Spe, so it's really not a big sacrifice. Although if you're really worried you can run Protect instead. After you've had your speed boost, go ahead and use Swords Dance if you think the situation is safe enough and especially if your Substitute is still up, or just go on and attack straight away; HJK is powerful enough to put a very large dent in almost anything. Fire Punch is just thrown in there at the end for a more reliable, risk-free attack which gives a little bit more coverage, although it doesn't really add all that much.

Hope it helps.

Melon
28th November 2010, 1:21 PM
Thanks Mate!

It's very different from what I am building so far!

For now, my Torchic became a Combusken like that:
252 in Speed
(no other EP distributed yet)

*Bulk Up (Never Used)
*Nitro Charge
*Ankle Sweep
*Filler

It's fun to use in the game so far but I have no idea if it's good or not.
I am happy to receive advice!

Aurath8
28th November 2010, 3:11 PM
How's this Metgross?

Metagross@Leftovers/Life Orb/Balloon
Impish/Clear Body
252 atk/252 HP/4 Sdef
-Agility
-Earthquake
-Meteor Mash
-Rock Slide/Thunder Punch/Ice Punch

I've used an Agiligross before but he kept on being screwed by priority, since most prority is physical I chose Impish over Adamant.
I'm not sure for it's last move and item. Rock Slide gets Gyrados, but that's about it. Ice Punch could catch Dragons I suppose, Thunder punch could hit buulky waters as well though.
Leftovers means he can stay alive but Life Orb provides that extra power he'll need because of his nature. Balloon gives me free setup against EQers but it's situational.

Noctourniquet
28th November 2010, 4:09 PM
Thanks Mate!

It's very different from what I am building so far!

For now, my Torchic became a Combusken like that:
252 in Speed
(no other EP distributed yet)

*Bulk Up (Never Used)
*Nitro Charge
*Ankle Sweep
*Filler

It's fun to use in the game so far but I have no idea if it's good or not.
I am happy to receive advice!

I hate to say it, but there are quite a few problems with your moveset. Firstly, Nitro Charge is a bit pointless since Speed Boost is upping your Spe anyway, so that can go for a more powerful Fire move. I'm not quite sure of Ankle Sweep's effect yet, but what I do know is that Hi Jump Kick is simply way too powerful to pass up on. As for Bulk Up, it could work, but Blaziken isn't really the best candidate, especially when Speed Boost makes it perfect for spending a lot of time sweeping with Swords Dance > Bulk Up.


How's this Metgross?

Metagross@Leftovers/Life Orb/Balloon
Impish/Clear Body
252 atk/252 HP/4 Sdef
-Agility
-Earthquake
-Meteor Mash
-Rock Slide/Thunder Punch/Ice Punch

I've used an Agiligross before but he kept on being screwed by priority, since most prority is physical I chose Impish over Adamant.
I'm not sure for it's last move and item. Rock Slide gets Gyrados, but that's about it. Ice Punch could catch Dragons I suppose, Thunder punch could hit buulky waters as well though.
Leftovers means he can stay alive but Life Orb provides that extra power he'll need because of his nature. Balloon gives me free setup against EQers but it's situational.

I don't really see how you're getting screwed over by priority when the standard Agiligross is not weak to any priority moves iirc and it has a hefty HP investment anyway.

Using an Impish Nature without a Def investment is pretty inefficient imo, it should be Adamant, you will get a larger and much more useful boost for what Meta is designed to do. I'd go with Ice Punch in the last slot, as it will deal with Ground Types which you are weak to.

Aurath8
28th November 2010, 4:27 PM
Well the only Beldum I've got are Impish, Quiet and Bold I think. I lost the Adamant one when my HG went all screwed up and I had to start it again.
I could use Bold or Quiet for novelty special or mixed sets but their IVs are terrible as well as their Hidden Power (steel, of all the hidden powers I had to have steel for both) so there out.
I could make a Choice Band Tankgross.
Life Orb?
Anti-lead?
Well, I got nothing.

Noctourniquet
28th November 2010, 9:46 PM
I could use Bold or Quiet for novelty special or mixed sets but their IVs are terrible as well as their Hidden Power (steel, of all the hidden powers I had to have steel for both) so there out.

Specialgross. (n)

Seriously, imo MixGross or SpecialGross are both pretty useless. Outclassed by Jirachi among many other Steel or Psychic types, and Metagross is too good a physical attacker to waste anyway.



Life Orb?

The standard Agiligross uses Life Orb iirc. Or it can use it anyway, it'd still work.

Aurath8
29th November 2010, 7:14 PM
Dang, I'm gonna need an adamant Ralts and some lucky swarms, might as well use DD Tyranitar at this rate.
It's so hard to find a good and accesible BT sweeper these days.
Well, at least I've go a Calm Uxie.
Uxie@Choice Scarf
Calm/Levitate
252 HP/252 spd/4 def
-Trick
-Flash
-Thunder Wave
-U-turn

TrickScarf Uxie anyone? He will outspeed base 140s before the trick assuming equalish IVs.
Trick is well... Trick. Thunder Wave for slowing them down and U-turn to get out of Mean Look and Shadow Tag, as well as causing some damage.
I'm well aware Calm hurts that U-turn but it is more filler than anything and will only be used for getting out of trapping situations and keeping the tricked opponent alive too is important.
So whaddya think?

Soroft
5th December 2010, 11:23 PM
Very gimmicky right here, and most likely only usable (if at all) in the BT and in Competitive, but heregoes.

Gliscor @ Toxic Orb
Adamant/Jolly / Poison Heal
252 Atk / 252 Spe / 4 Hp
Fling
Protect
Acrobat
Earthquake

It's kind of simple, but it's a pretty lame idea to begin with. Protect or Earthquake on the first turn to allow for Poison Heal, Fling to Poison the enemy (if not already poisoned) and this would allow for Acrobat to kick in, rising to a beastly 195 after STAB iirc. Fling allows for damage to be dealt while Poisoning, and Protect is of course, to stall if needed.

gyaradosuseddragonrage!
6th December 2010, 1:11 AM
Could somebody give me a moveset for a tank Roopushin? Thanks in advance.

ungulateman
6th December 2010, 1:25 AM
Roopushin @ Leftovers
Adamant / Guts
- Bulk Up
- Drain Punch
- Payback
- Mach Punch

rygalla
7th December 2010, 1:14 AM
well i'm working on a max speed Janovy so far here is what i've got

Vee
Gender: female
Item: Muscle band
Nature: Jolly
Ability: overgrow
Leaf Blade
Return
Attract
Cut

also i'm working on a fast but powerful Pururiru

Jazz
Gender: Female
Item: unknown
Nature: unknown
Ability: Cursed Body
Attract
Hydro pump
Evil Eye
Ice beam

Also they're going to be on a future team whitch involves fast, Female, and Generation V pokemon

Shine
7th December 2010, 2:26 AM
Jalorda
Adamant Nature
~Coil
~Leaf Blade
~Return
~Dragon Tail


Burungeru
Modest Nature
~Boiling Water
~Evil Eye
~Ice Beam
~Energy Ball

PKMNseb
8th December 2010, 10:22 PM
Please rate and suggestions!

Enbuoh @Life Orb
Ability: Blaze / Reckless
Nature: Jolly

- Nitro Charge
- Flare Blitz
- Wild Bolt
- Earthquake(?)

gyaradosuseddragonrage!
9th December 2010, 1:20 AM
^
Emboar @ Leftovers (tons of recoil on this set)
Jolly, Reckless(If you don't mind the extra recoil)
- Flare Blitz
- Earthquake
- Head Smash
- Hammer Arm/Wild Bolt

Aurath8
11th December 2010, 6:33 PM
I wonder if we have a Nattorei yet?

Nattorei@Leftovers
Careful Nature
252 HP/252 Atk/4 Spdef
-Curse
-Gyro Ball
-Power Whip
-Payback/Toxic/Level Ground

Cursetorrei, behold it's tanking prowess. Gyro Ball packs quite a punch after Curse or two.
Power Whip = Epic STAB
Payback further capitalises on it's low speed. Toxic could annoy something but it's only option for hitting steels is Level Ground.

Noctourniquet
18th December 2010, 8:04 PM
http://arkeis.com/images/animations/103.gif
• Exeggutor @ Lum Berry
• Bold Nature
• Harvest
• 252 HP / 252 Def / 4 Spe
- Energy Ball
- Psycho Shock
- Rest
- Calm Mind

Good luck killing this thing. I'm really trying to make the best I can out of it with only two attacking moves so I just went for Double STAB. It has mediocre coverage but hits defenders on both sides of the spectrum well so it's difficult to wall for anything that isn't Steel type. Complete, instant, and infinite recovery makes it a true nightmare to kill when coupled with the Max Def, although I was considering using Max SpAtk instead; thoughts? Its only major weakness that I can see is its typing, which is unchangeable anyway.

YOOMTAH
18th December 2010, 8:46 PM
^ Love it. Nothing that could be improved. I only wonder if Harvest works that way, because I haven't read any coverage day or so for a month or more.

Scizor might be a pain in the *** though... Maybe HP Fire in stead of Psycho Shock? Grass + Fire gives nice coverage anyway.

Noctourniquet
18th December 2010, 9:16 PM
^ Yeah I was testing Harvest out and it doesn't seem to work as expected. The berry wasn't regenerating.

If I was to drop Psycho Shock then I'd be fully walled by Fire. Imo it's better to get walled by one very dangerous opponent than an entire dangerous type. Psycho Shock also gets me coverage against lolPoison which I'm weak to.

Edit: Ok, I just found out that apparently Harvest has a 50% chance of working, but 100% in sun. Still confirming this, however.

Melon
20th December 2010, 3:02 PM
^ That's a great find.

• Blaziken @ Leftovers
• Jolly Nature
• Speed Boost
• 252 Atk / 4 Def / 252 Spe
- Substitute
- Swords Dance
- Hi Jump Kick
- Fire Punch

This set will probably sweep its way through anything that isn't Shandera, who can wall completely.

The idea of it is simple, but highly effective; On the first turn you come in, Sub up. This Substitute is critical to the set's success, and it should be a priority to get this in before the opponent can hit you, which is why I'm suggesting you use Max Spe rather than 180 Spe, which would be more efficient. Whether or not your Substitute breaks, you will have taken at most 3/16th of your maximum HP damage (factoring in Leftovers recovery), but will always be at +1 Spe, so it's really not a big sacrifice. Although if you're really worried you can run Protect instead. After you've had your speed boost, go ahead and use Swords Dance if you think the situation is safe enough and especially if your Substitute is still up, or just go on and attack straight away; HJK is powerful enough to put a very large dent in almost anything. Fire Punch is just thrown in there at the end for a more reliable, risk-free attack which gives a little bit more coverage, although it doesn't really add all that much.

Hope it helps.

Thanks again!
This works very well!
I still don't have Sword dance but this rocks already!


New request for those who have time to help me!
I just received a brave Mamoswine, with the new ability (resists fire and ice moves).
Any moveset and EP distribution ideas?
So far, he came with:
Ice Shard
Ice Fang
Double attack
Another attack with recoil (not sure of the name in English)

I am thinking of a mix sweeper set.

Thanks!

Aurath8
20th December 2010, 6:14 PM
Mamoswine@Leftovers
Brave/Thick Fat
252 HP/252 Atk/4 Sdef
-Rest
-Sleep Talk
-Icicle Drop/Ice Shard
-Earthquake

Mamoswine isn't good as a mixed sweeper without Hail. Considering he has Thick Fat, you might as well take advantage of there not being a fire weakness and use a bulky Resttalk set. Icicle Drop is more powerful but Ice Shard gets priority, take your pick.

Melon
20th December 2010, 11:42 PM
Thanks!

Actually I messed up with my translation...
My Mamoswine comes with Hail, not Ice shard...

Aurath8
21st December 2010, 12:42 AM
Even so, Mamo would be better off having a +Spatk nature and an Abomasnow setting him up rather than Mamo setting up his own hail, if he were to have a Hail/Blizzard abuse mixed set.
And for your information, Double Attack is probably Double Hit and that recoil attack is probably Takedown.

Melon
21st December 2010, 3:38 AM
Thanks a lot!

I also found a hihidaruma with daruma mode!
His nature boosts his attack and lower his speed.
Is it worth using it?

And finally, can i ask for help regarding my mebujika?
I know it's not the the best pokemon to use but i just love him!
I maxed his attack and speed but i wonder if i can do better regarding the move set.
So far i use:
Return
Aromatherapy
The horn attack that gives back hp
Leech seed

It doesnt really work to be honest... But maybr it's just me not giving him the right moves...
I just would like to use a mebujika!! Please let me know what should be the best way to use one!!

Thanks again!

Noctourniquet
21st December 2010, 3:57 AM
^ Daruma Mode Hihidaruma is really poor in comparison to the standard one as it is not really possible to formulate a very effective moveset for it.


• Mebukijika @ Big Root / Leftovers
• Adamant Nature
• 4 HP / 252 Atk / 252 Spe
- Wood Horn
- Wild Bolt
- Swords Dance
- Jump Kick

Melon
21st December 2010, 5:20 AM
Thanks so much!
That's great!!

By the way, for the mamoswine moveset, i don't think i can have sleep talk in there... It's not a TM anymore right?
Any other idea?

YOOMTAH
21st December 2010, 11:34 AM
Can't believe you haven't got Doredia yet!

Doredia @ Leftovers
Own Tempo
Bold Nature, 252 Def / 252 HP / 4 SpAtk
- Substitute
- Butterfly Dance
- Petal Dance
- Leech Seed / Teeter Dance

Noctourniquet
21st December 2010, 2:43 PM
^ http://www.serebiiforums.com/showpost.php?p=11715114&postcount=43

Although to be fair I seem to have forgotten to edit that one in. I really need to go through the whole thread again.


By the way, for the mamoswine moveset, i don't think i can have sleep talk in there... It's not a TM anymore right?
Any other idea?

RestTalk Mamo is pretty mediocre anyway imo. I like going fully offensive.

• Mamoswine @ Muscle Band / Leftovers / Life Orb
• Adamant Nature
• Thick Fat
•&#160;252 HP / 252 Atk / 4 Spe
- Ice Shard
- Earthquake
- Rock Slide
- Icicle Drop / Superpower

DazedMinezumi
24th December 2010, 12:12 AM
Could someone please give me a good moveset for......

Enbuoh, Miruhog, Yanakkiee, Kenhorou, Waruvial, Iwaparesu, Desukan, Abagoura, Zoroark, Mebukijika, Denchura, Ainto, Shandera, Tsunbeaa, Furijio, or Baffuron. I plan to try to catch and/or evolve all of these Pokemon and constantly swap teams. Also if you have any ideas for other Pokemon I could add to these to make my teams stronger. I also need a good HM slave. Please note with the move sets in every game I've played I have NEVER used a Pokemon that has any moves that don't do damage.... Such as moves that raise Attack, Defense, Accuracy, etc. Or any moves that lower your opponents stats. Please take that into consideration when thinking of the movesets. I also rarely ever use any moves that heal my pokemon except on certain occasions with certain Pokemon. All of my teams are based off or Brute Strength.

(When giving me move sets, I don't care if you give me all of the Pokemon's move sets, or just a couple of their's. I know it's a lot to ask of. Thanks for any help possible.)

YOOMTAH
24th December 2010, 10:22 AM
^ http://www.serebiiforums.com/showpost.php?p=11715114&postcount=43

Although to be fair I seem to have forgotten to edit that one in. I really need to go through the whole thread again.

How can you even forget your OWN post? xD
Well anyway, your set might be better. I haven't done Pokémon in months. :']
I would prefer an attack like Teeter Dance or Aromatherapy over Sleep Powder, because it's accuracy doesn't work quite well in-game.

AquaRegisteel
24th December 2010, 11:50 AM
I think this could work for a Burunkeru:

Burunkeru@Life Orb
Evs:252 Sp atk,252 Speed
Modest
~Surf/Boiling water
~Ice beam
~Shadow ball/Evil eye
~Energy ball

It looks good for Burunkeru here,With a fair few good moves going for it.
Surf is for power,But Boiling water gives Evil eye a boost if it lands a burn,but Surf is probably better off.Ice beam is quite the coverage move,working wonders with Surf,But i see that Empoleon is a bit annoying due to the fact it is resistant to all the moves on this set apart from Energy ball,but takes neutral damage from it.Anyway,Shadow ball for power and STAB.Evil eye works in tandem with boiling water if it lands a burn.

Aurath8
24th December 2010, 1:39 PM
Oh no u di'int!
Burungeru@Leftovers
Bold/Water Absorb
252 HP/252 Spatk/4 def
-Will-o-Wisp
-Evil Eye
-Surf
-Ice Beam

Burungeru is more of a tank than a sweeper. This set strives to even out that defence while still providing an attacking threat at times. WoW is an online mass-multiplayer RPG... and an anagramm for Will-o-Wisp. It stops physical attackers while draining the health of bulky opponents. Evil Eye capitalises on their burned status and brings on the pain of a 100 power STAB move. Surf is Capt.Obvious of this set. ice Beam catches Grass types.
And lol at Empoleon appearing anywhere in BW.

One part of me thinks this has been done before and has yet to be added. The other part is thinking of the weird sound that turkey's make. And a third part is thinking: Postman Pat will be sad if you don't post.

gyaradosuseddragonrage!
24th December 2010, 4:57 PM
@ Aurawarrior A bit off topic, but who is Postman Pat

@ DazedMinezumi First of all, nobody will give you that many movesets in one post, that is not a single rate. Second, most moves that don't do damage are very powerful. Such as Dragon Dance. That is one of the reasons Gen IV Salamence got banned to Uber. Shell Smash/Break is one of the most powerful moves this generation.

Anyways, a moveset for Shandera?

Shandera @ Life Orb
Modest/Flash Fire
~ Calm Mind
~ Shadow Ball
~ Flamethrower
~ Energy Ball

This gives you Calm Mind, Modest, and a Life Orb to boost your special moves. Shadow Ball and Flamethrower are STAB, and Energy Ball covers your Rock, Water, and Ground weaknesses. If you want to cover your ground weakness even further, a Balloon could be an alternative item, as could Leftovers.

DazedMinezumi
26th December 2010, 11:32 PM
Did you read te bottom part in ()?

Noctourniquet
27th December 2010, 12:46 AM
Enbuoh
@ Leftovers
Jolly Nature
- Flare Blitz
- Brick Break
- Wild Bolt
- Nitro Charge / Head Smash


Waruvial
@ Life Orb / Choice Band
Jolly Nature
- Rock Slide / Dragon Claw
- Earthquake
- Brick Break
- Crunch


Iwaparesu
@ Leftovers / Life Orb / Muscle Band / Whatever
Jolly Nature
- Shell Break
- X-Scissor
- Rock Slide
- Earthquake


Desukan
@ Leftovers
Modest Nature
- Nasty Plot
- Shadow Ball
- Substitute
- Hidden Power [Fighting]


Abagoura
@ Leftovers
Careful / Adamant Nature
- Aqua Jet / Waterfall
- Curse / Rock Polish
- Rock Slide
- Earthquake


Zoroark
@ Leftovers
Timid Nature
- Nasty Plot
- Night Burst
- Flamethrower
- Hidden Power [Fighting]


Mebukijika
@ Life Orb / Leftovers
Jolly Nature
- Wood Horn
- Return
- Jump Kick
- Swords Dance


Denchura
@ Life Orb / Wise Glasses
Modest Nature
- Thunder
- Thunder Wave
- Energy Ball
- Bug Buzz


Ainto
@ Life Orb
Jolly Nature
- Hone Claws
- Iron Head
- X-Scissor
- Rock Slide


Shandera
@ Leftovers
Timid Nature
- Energy Ball
- Shadow Ball
- Flamethrower
- Calm Mind


Tsunbeaa
@ Leftovers / Muscle Band
Adamant Nature
- Icicle Drop
- Swords Dance
- Rock Slide
- Brick Break / Superpower


Baffuron
@ Leftovers / Muscle Band
Adamant Nature
- Return
- Earthquake
- Rock Slide
- Swords Dance


half of these are probably gonna be not as good as they could but whatever, they're decent at first glance. Sorry I didn't do all of them.

In fact I might just edit these all into the OP if no-one finds any problems with them.

****ing hell why did i start this

@ gyaradosuseddragonrage!, imo, CM/LO Shandera is overkill. Use the Leftovers instead, otherwise, it's fine.


nobody will give you that many movesets in one post, that is not a single rate
This set is the singles request thread, meaning that you may ask for multiple movesets, but not a team.


A bit off topic, but who is Postman Pat
http://en.wikipedia.org/wiki/Postman_Pat

darktype
27th December 2010, 2:12 AM
which monkey do you get per each starter?
thankss

Ditto123
27th December 2010, 2:39 AM
the monkey that's weak to your type (meaning they r stronger than the type ur weak in the the grass-water-fire circle)

Grass starter-Water Monkey
Fire Starter-Grass Monkey
Water Starter-Fire Monkey

Noctourniquet
27th December 2010, 2:41 AM
^ Wrong thread. Wrong section completely.

but

Picking Tepig will get you Pansage.
Picking Snivy will get you Panpour.
Picking Oshawatt will get you Pansear.


edit: ninja'd. whatever. :v

gyaradosuseddragonrage!
27th December 2010, 2:43 AM
@ darktype

This question is not a single rate question, go somewhere in general discussion to ask this. You get the monkey your starter is good against. Snivy gets Panpour, Tepig gets Pansage, and Oshawott gets Pansear.

@ TBR

Sorry about that, it was called singles rate, so I suppose you ask for one moveset at a time. About Shandera, I put at the end that you could use Leftovers or Balloon as substitutes. I suppose it is better.

EDIT: Ninja'd...

darktype
27th December 2010, 2:47 AM
oh sorry. i was just looking through and to see which one would be in my team (cause thats what this section is) my b. thanks ditto123 and thebluerabbit

gyaradosuseddragonrage!
27th December 2010, 2:50 AM
Double ninja'd, first I've seen in a while. Anyways, could I have a moveset for a Zuruzukin, idc which ability. It's for a friend.

Noctourniquet
27th December 2010, 3:02 AM
Sure.

Zuruzukin @ Leftovers
Adamant Nature
- Bulk Up
- Hi Jump Kick
- Crunch
- Rock Slide

Double STAB also gives amazing coverage and really high power from HJK, so that needs abusing. Bulk Up because why not? Rock Slide takes out Flying and provides generally nice coverage too, so that can go in.

I like this set. OP'd?

gyaradosuseddragonrage!
27th December 2010, 3:48 AM
Thanks for the set, I thought Rock Climb was a bad move though? Also, which ability should I choose? Since I'm not resting, I assume overconfidence?

Noctourniquet
27th December 2010, 3:56 AM
^ Rock Slide.

Overconfidence doesn't do much for that set I gave really, but I guess it can work. Imo Shed Skin and Intimidate are both better alternatives, though. Go with whicever comes easier.

gyaradosuseddragonrage!
27th December 2010, 4:07 PM
So the ability doesn't really matter? Okay, in that case I'll go with Shed Skin because it heals burns, which will probably give it some trouble. Thanks for the help!

DazedMinezumi
29th December 2010, 10:38 PM
Thanks so much BlueRabbit

DazedMinezumi
29th December 2010, 10:40 PM
Thanks so much BlueRabbit

Noctourniquet
6th January 2011, 4:24 PM
np.


http://arkeis.com/images/animations/614.gif
Tsunbeaa (http://www.serebii.net/pokedex-bw/614.shtml) @ Leftovers
Brave Nature
Snow Cloak
252 HP / 252 Atk / 4 Def
Avalanche
Yawn
Rock Slide
Focus Punch

I guess this thing can be useful for more than just Swords Dance. It's a slightly risky strategy but with reasonably solid defences and a fat HP investment, I can see Tsunbeaa pulling of Focus Punch pretty well. Avalanche is for STAB and Rock Slide kills fires blahblahblah.

Edit: lol two yawns

rocky505
6th January 2011, 5:33 PM
Why does it have 2 yawns? lol I need a good moveset for Shibirudon

[GS]
8th January 2011, 8:21 AM
Here are a couple:

Shibirudon @ Leftovers
Adamant Nature
252 HP/252 Atk/6 Spe
* Levitate
~ Coil
~ Crunch
~ Brick Break
~ Wild Charge/Spark

He's pretty slow, so the EV's just went into HP and Atk.
Coil is an awesome boosting move, while Crunch and
Brick Break get complete coverage. The last slot is your
choice of STAB, Wild Charge is more powerful, but comes
at a price. Spark doesn't hit as hard, but comes with a
good chance to paralyze.

Shibirudon @ Wise Glasses
Modest Nature
252 HP/252 SpA/6 Spe
* Levitate
~ Grass Knot
~ Charge Beam
~ Flamethrower
~ Hidden Power [Ice]

Charge Beam is STAB and boosts your SpA, Grass Knot
hits ground types, FT is for steels and HP [Ice] adds to
your SE coverage.

OP these Alex.

Aurath8
8th January 2011, 2:28 PM
Morobareru@Leftovers
Relaxed/Regeneration
-Spore
-Toxic/Growth
-Giga Drain
-Return/Sludge Bomb/Payback/Hidden Power(Rock)

I realised this guy has Spore and some decent bulk too.
Spore is obvious, guranteed sleep and a disabled opponent. Toxic could break down walls but Growth adds to his fairly mediocre power.
Giga Drain keeps him healthy and proides a grass type STAB.
Ooh, a lot of options here. Return makes him mixed and gets good neutral coverage.
Sludge Bomb is another STAB. Payback takes advantage of his low speed.
Hidden Power(Rock) covers all his weaknesses except Psychic.

Regeneration was chosen over Effect Spore because my Spore could be blocked by regular poison, which is pretty weak. Other team members would love to setup in front of a sleeping threat so Regeneration gives an added bonus.

Noctourniquet
12th January 2011, 8:19 PM
blatant pc+1 incoming

ok now that the lag is over the op will be getting updated much more often with more movesets from this thread and from other teams throughout igrmt5. expect many more movesets to be appearing from various generations.
__

added joe's shibi sets. i'll get back to you on that moro set later, aura.

Mr. Marowak
13th January 2011, 10:56 PM
Team help

iHASSA...

Marowak
ALREADY PHYSICAL SWEEPER

Drapion
Quirky nature
battle armor

Rankurusu
Ok, iDon't have it YET...

KIngdra
Modest nature
swift swim

Typhlosion
Jolly nature

Tropius
Hasty nature
Solar Power

What should they get?

Noctourniquet
13th January 2011, 11:01 PM
Team help


You may ask for any number of movesets at one time, but do not ask us to rate them as a team, or part of one.

no.

I suggest you read IGRMT's rules to get the team format right, then go and post a thread of your own.

Mr. Marowak
14th January 2011, 3:00 PM
I'm getting a Rankurusu that iWant to use as a supporter, but haven't the slightest iDEA what to do. Help!

Aurath8
14th January 2011, 11:20 PM
I'm getting a Rankurusu that iWant to use as a supporter, but haven't the slightest iDEA what to do. Help!

Rankurusu@Leftovers
Calm/Overcoat
-Trick Room
-Toxic
-Light Screen
-Psychic

Trick Room as promiseed. Toxic breaks down tough walls. Light Screen protects your Marowak from strong special hits.


Whoops! iMEANT to say that iWANTED trick room in the mix, to make it a good partner for my MAROWAK. ;105; Srry!

PS Marowak ;105; is
Quirky, holding thick club
Bonemerang
Outrage
Rock slide
Fire Punch

Marowak@Thick Club
Brave/Rock Head
-Double Edge
-Bonemerang/Earthquake
-Rock Slide
-Fire Punch/Brick Break

Double Edge abuses Rock Head. Earthquake is a Bonemerang that has perfect accuracy and only one hit. Brick Break is an alternative to Fire Punch.

GalladeX
15th January 2011, 2:52 AM
Three sets for ya. Nageki and Dageki are pretty cool.



Brofist Of A Different Kind
http://archives.bulbagarden.net/media/upload/c/ca/Spr_5b_539.png

• Dageki @ Choice Scarf
• Mold Breaker
• Jolly
• 4 HP/ 252 Atk / 252 Spe
- Close Combat
- Earthquake
- Stone Edge
- Return/Poison Jab
This guy's the attacker one. 120 Base Attack is pretty damn good already, so I decided to up his meh speed with a Choice Scarf so he can outrun anything that could shatter his bleh defenses. Return or Poison Jab...doesn`t really matter, as Close Combat/Earthquake/Stone Edge lets you hit pretty much everything for S.E. with Mold Breaker (except Skarmory lmao) and Mold Breaker is the best of his abilities for an attacking set.
-


Put Some (More) Meat On Those Bones
http://archives.bulbagarden.net/media/upload/9/91/Spr_5b_538.png

• Nageki @ Leftovers/Life Orb
• Mold Breaker
• Adamant
• 252 HP / 252 Atk / 4 Spe Def
- Mountain Storm
- Payback
- Bulk Up
- Earthquake/Stone Edge/Rock Slide
Mountain Storm is awesome. :U
Payback is because Nageki has ohgodwat Speed, and Bulk Up is so you can do MASSIVE DAMAGE. I'd personally go with Stone Edge for the last slot, but to each their own.

-

Also, never enough Bronzong.




Dohtakun? No, Call Me DohtaSAMA!
http://archives.bulbagarden.net/media/upload/c/c8/Spr_5b_437.png

• Bronzong @ Pumice Stone
• Heavy Metal
• Adamant/Brave
• 252 HP / 252 Atk / 4 Def
- Heavy Bomber
- Trick
- Earthquake
- Rock Slide
Ok...wow.
Pumice Stone halves the holder's weight, so once you Trick that over to them, they're half the mon they used to be.
Heavy Metal (I LOVE THE NAME) doubles your weight, so you're pretty much gonna do A LOT OF DAMAGE with Heavy Bomber, to say the least. :B
Earthquake and Rock Slide are for idk good coverage.
-

What do you guys think?

[GS]
15th January 2011, 4:16 AM
Here's a mixed Daikenki set:

http://arkeis.com/images/animations/503.gif
Daikenki @ Life Orb
Naughty Nature
216 Spe/192 SpA/102 Atk
*Torrent*
~ Aqua Jet
~ Ice Beam
~ Megahorn
~ Surf/Hydro Pump

The Spe EV's put him above base 95's that don't invest in
Spe, SpA is favored due to his stats with the remainder
dumped in Atk. Aqua Jet is STAB priority, Ice Beam and
Megahorn get somewhat redundant coverage but w/e and
Surf/Hydro Pump are powerful STAB attacks.

Mr. Marowak
15th January 2011, 4:34 PM
Aw thanx! PS Ubers ARE cheap and typhlosion keeks butt!


Rankurusu@Leftovers
Calm/Overcoat
-Trick Room
-Toxic
-Light Screen
-Psychic

Trick Room as promiseed. Toxic breaks down tough walls. Light Screen protects your Marowak from strong special hits.



Marowak@Thick Club
Brave/Rock Head
-Double Edge
-Bonemerang/Earthquake
-Rock Slide
-Fire Punch/Brick Break

Double Edge abuses Rock Head. Earthquake is a Bonemerang that has perfect accuracy and only one hit. Brick Break is an alternative to Fire Punch.

Thanks! Sadly, however, my Marowak (EV trained from LeafGreen, who iDON'T plan on getting rid of) has the abitlty Lightning Rod.

EDIT: MArowak is my sub-breaker, so keeping bonemerang around would do me some good.


PS: Typhlosion Roolz & ubers r CHEEP!!!

GalladeX
15th January 2011, 5:07 PM
Have some Maggyo!





Death by Derp
http://archives.bulbagarden.net/media/upload/0/0f/618.png

• Maggyo @ Choice Specs
• Limber/Static
• Modest
• 252 HP, 252 Sp Atk, 4 Def
- Boiling Water/Surf
- Earth Power
- Thunderbolt
- Hidden Power Fire



Maxed out HP because he has garbage speed anyway. Earth Power and Thunderbolt for Stab, Boiling Water for (hopefully) burning stuff, and HP Fire to hit Grass and Ice. Limber is because his other abilities aren't really as useful unless you want to use him on a Sandstorm team, but I guess Static could work.


EDIT: A flash of inspiration!
We're allowed to use Dream World Abilties, I assume?



Short-Term Memory Loss (Of Life)

http://archives.bulbagarden.net/media/upload/0/01/Spr_5b_335.png


• Zangoose @ Toxic Orb
• Poison Rampage
• Adamant
• 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Last Resort
- N/A
- N/A
??!??!?!??!!??!?!??!?!??!?!?!?
Strategy is simple.
Poison Rampage boosts his Attack by 50%, hence the Toxic Orb, which activates after you use Swords Dance.
Then you use Last Resort.
140 power x 1.5 = 210 Base Power; more than Explosion. But Explosion sucks regardless.
And this is coming from an attack stat of 541.5.

Aurath8
15th January 2011, 6:48 PM
EDIT: A flash of inspiration!
We're allowed to use Dream World Abilties, I assume?


Quote:
Short-Term Memory Loss (Of Life)

• Zangoose @ Toxic Orb
• Poison Rampage
• Adamant
• 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Last Resort
- N/A
- N/A ??!??!?!??!!??!?!??!?!??!?!?!?
Strategy is simple.
Poison Rampage boosts his Attack by 50%, hence the Toxic Orb, which activates after you use Swords Dance.
Then you use Last Resort.
140 power x 1.5 = 210 Base Power; more than Explosion. But Explosion sucks regardless.
And this is coming from an attack stat of 541.5.[/QUOTE]

Genius, idea. Except for one problem: ghosts.

Ghosts of the Forums
15th January 2011, 10:39 PM
Primeape
Adamant
Competitive Spirit
Muscle Band

Overheat
Close Combat
Poison Jab
Strength

someone rate this please.

-------------------------------------------

Here's a Zuruzukin set. Two, actually.

Set 1:

Zuruzukin
Adamant
Moxie/Intimidate
Expert Belt
Evs: 4 HP, 252 Atk, 252 Spd

Dragon Claw
Fire Punch
Thunderpunch
Dragon Dance

Set 2:

Zuruzukin
Jolly
Intimidate
Leftovers
EVs: 104 HP, 152 Atk, 252 Spd

Zen Headbutt
Crunch
Brick Break
Head Smash

So, what do you think?

GalladeX
15th January 2011, 11:11 PM
Genius, idea. Except for one problem: ghosts.

Why thank you.

Yeah, I considered the Ghosts, but, ultimately, the set wouldn't be as efficient if I added something like Shadow Claw.

Ghosts of the Forums
15th January 2011, 11:20 PM
I thought up a Reuniclus set.

Reuniclus
Bold
Magic Guard
Leftovers
EVs: 252 Def, 252 HP, 4 Sp.Atk

Acid Armor
Toxic
Reflect
Flash Cannon

What do you think?

----------------------------------

Here's two sets for Archeos.

Set 1:

Archeos
Adamant/Jolly
Faint Hearted
Expert Belt/Muscle Band

Dragon Claw
Rock Slide
Aerial Ace
Earthquake

Go first and hit hard. That's all there is to this set.

Set 2:

Archeos
Modest/Timid
Faint Hearted
Expert Belt/Wise Glasses

Ancientpower
Earth Power
Hidden Power (Grass, Psychic, or Dark)
Dragonbreath

Archeos has almost as good special attack as its attack, so why not?

Noctourniquet
15th January 2011, 11:30 PM
@ GalladeX, I'm liking that Bronzong. It could work I suppose, I might add it to the OP.


Daikenki @ Life Orb
Naughty Nature
216 Spe/192 SpA/102 Atk
*Torrent*
~ Aqua Jet
~ Ice Beam
~ Megahorn / Return
~ Surf

I've been looking for a mixed set for a while. This will do nicely. Consider Return > Megahorn, though. Although it's not completely needed in B/W, Surf > Hydro Pump for the utility. It's a better move in-game anyway.


Aw thanx! PS Ubers ARE cheap and typhlosion keeks butt!

g4u lad



Yeah, I considered the Ghosts, but, ultimately, the set wouldn't be as efficient if I added something like Shadow Claw.

Then it's really a pretty useless set. You're walled by Steels and Rocks too, both of which generally have a high enough defence to shrug off your own. It's a nice idea but falls short against far too many opponents to be viable, imo.

Mr. Marowak
16th January 2011, 12:19 AM
you know how tropius exists, rite? well mine could use some help with movesets. For a defensive Physical, iGOT...

Hasty Nature
Chlorophyll
(IDK what 2 give it)
Leech Seed
Leaf Blade
Roost
(IDK what 2 put here)earthquake or a new flying type move, maybe? I want it to be a good triple battle partner for

Marowak
Quirky
Thick Club
LightningRod
Bonemerang
Fire Punch
Outrage
Rock Slide

and...

Reiniclus
Calm
Overcoat
Leftovers
Light Screen
Toxic
Trick Room
Psychic

Tropius has 157 speed, 230 atk, 325 hp

Yes, i based it on 4th gen POTW, but iNEED all the help iCAN get. PLEASE!!! HELP ME!!!!

Aurath8
16th January 2011, 11:05 AM
Primeape@Muscle Band
Jolly/Vital Spirit, Competitive Spirit
-Hone Claws
-Cross Chop/Close Combat
-Rock Slide
-Fire Punch/EQ/Seed Bomb

Primeape has terrible Spatk;Overheat is useless for it. Hone Claws increases the accuracy of Cross Chop which does get drawbacks like CloseCombat. Primeape does have awful defence though so CC could be used. Rock Slide hits flying types n' stuff.
Fire Punch hits Steel/Psychics. So does Earthquake. Seed Bomb gets bulky waters out of the way.
Pity this guys stats are so inferior to other Fighting types. His 4thGen movepool is huge.

Arcanine@Life Orb/Choice Band
Jolly/Intimidate
-Flare Blitz
-Close Combat
-Wild Charge
-ExtremeSpeed

This guy got a huge power boost in gen 5 with Close Combat and Wild Charge smashing imcompetent Waters and Rocks. Flare Blitz is as awesome as ever and ExtremeSpeed gets epic priority.

GalladeX
16th January 2011, 3:02 PM
@ GalladeX, I'm liking that Bronzong. It could work I suppose, I might add it to the OP.



Then it's really a pretty useless set. You're walled by Steels and Rocks too, both of which generally have a high enough defence to shrug off your own. It's a nice idea but falls short against far too many opponents to be viable, imo.

Yay~

Yeah, I guess you're right.

Aren't gimmicks fun, though? :P If you can actually get it to work, then holy hell.

Noctourniquet
16th January 2011, 5:45 PM
Aren't gimmicks fun, though? :P If you can actually get it to work, then holy hell.

They are fun, although they're gimmicks for a reason, and that's because they often don't work too well. ):


Arcanine@Life Orb/Choice Band
Jolly/Intimidate
-Flare Blitz
-Close Combat
-Wild Charge
-ExtremeSpeed

lavvvvvv it boi. This is getting OP'd.


Zuruzukin
Adamant
Moxie/Intimidate
Expert Belt
Evs: 4 HP, 252 Atk, 252 Spd

Dragon Claw
Fire Punch
Thunderpunch
Dragon Dance


Zuruzukin
Jolly
Intimidate
Leftovers
EVs: 104 HP, 152 Atk, 252 Spd

Zen Headbutt
Crunch
Brick Break
Head Smash

Tbh, the existing sets beat both of them. Unless you find a completely new way to use Zuru, I suggest you follow them.

That said, the second one you gave has the makings of a decent Choice Bander, with a bit of modification.

• Zuruzukin @ Choice Band
• Adamant Nature
• Enough Spe to outspeed a non-investing Base 65 and then the rest into Atk and HP lol.
- Hi Jump Kick
- Thunderpunch
- Ice Punch / Dragon Claw
- Crunch

I might actually OP this one when I get the EVs figured out.


Looking back at the first set, a good Dragon Dance one would be;

• Zuruzukin @ Leftovers
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Hi Jump Kick / Brick Break
- Crunch
- Dragon Dance
- Dragon Claw / Substitute / Whatever

Really, the first two attacks provide all of the coverage that you're going to need.


Archeos
Adamant/Jolly
Faint Hearted
Expert Belt/Muscle Band

Dragon Claw
Rock Slide
Aerial Ace
Earthquake

Really, I recommend just not using any items and going for Acrobat > Aerial Ace. More power is what Archeos needs, to make up for its horrible ability.


Archeos has almost as good special attack as its attack, so why not?

Because its special movepool is lol.

slowpoke child
17th January 2011, 2:32 AM
hey can someone help me please? im in the process of breeding a shiny monozu, and when i get it and evolve it to a sazandora, im gonna need a good moveset. ive already thought about how im gonna set him up, however, idk about a hold item yet and what moves im gonna give im, but ill put down what ive got so far.hows this sound?:

sazandora
nature:whatever it comes out to be
ability: levitate
evs: split between def, sp.def, att, and sp.def (im kinda not great with evs,but im gonna try to make it hard to take down and have a lot of strength)
moves: draco meteor
dark pulse
ice fang
now im torn here tho: thunder/ thunderbolt/cheer up(to raise sp.att. lost from draco meteor)
held item: idk

Noctourniquet
17th January 2011, 2:45 AM
Hm... I suppose that, since you cannot determine which nature you will be getting, a mixed suggestion would be appropriate.

• Sazandora @ Life Orb
• Whichever nature you get
- Dragon Pulse / Draco Meteor
- Crunch
- Flamethrower
- U-Turn

slowpoke child
17th January 2011, 4:32 AM
Hm... I suppose that, since you cannot determine which nature you will be getting, a mixed suggestion would be appropriate.

• Sazandora @ Life Orb
• Whichever nature you get
- Dragon Pulse / Draco Meteor
- Crunch
- Flamethrower
- U-Turn
hmm... perhaps. but its definitely gonna have dark pulse and ice fang tho (as egg moves) but what does life orb do again?

[GS]
17th January 2011, 5:18 AM
^ Life Orb raises your damage output by 30%, but
sacrifices 10% HP per attack.

Mr. Marowak
17th January 2011, 7:53 PM
hmm... perhaps. but its definitely gonna have dark pulse and ice fang tho (as egg moves) but what does life orb do again?


Do u really want to give it DP and Ice Fang? O.K. Here goes...
Sazandora @ Expert Belt
W/E nature
Levitate
Dragon Pulse
Ice Fang
Dark Pulse
Thunder Fang/Thunderbolt

If you have one, why not another, right? Expert Belt for when it IS super-effective, and it will a lot with this set.


You're Welcome --;105;

slowpoke child
17th January 2011, 8:37 PM
Do u really want to give it DP and Ice Fang? O.K. Here goes...
Sazandora @ Expert Belt
W/E nature
Levitate
Dragon Pulse
Ice Fang
Dark Pulse
Thunder Fang/Thunderbolt

If you have one, why not another, right? Expert Belt for when it IS super-effective, and it will a lot with this set.


You're Welcome --;105;

hmeh....... that sounds pretty good thanks. i might make a team of just sazandoras, so this'll def. b one of the sets. thanks mahon =]

Mr. Marowak
19th January 2011, 3:12 PM
In my opinion, Jaroda wants a RestTalk set with Leaf Storm.
Jaroda @ Life Orb
Naďve / Perversity
252 HP, 220 Spe, 36 Atk
- Leaf Storm
- Dragon Tail
- Rest
- Sleep Talk
Outspeeds Infernape, allthough that might be quiet useless unless you're able to switch him out with TailTalking (hey that sounds funny).

About Ononokusu, poor speed wants Dragon Dance.
Ononokusu @ Muscle Band / Life Orb
Adamant / Mold Breaker
252 Atk / 140 Spe / 116 HP
- Dragon Dance
- Outrage
- Earthquake
- Rock Slide
1 Dragon Dance gives it enough speed to outspeed base 130s and a nice Attack stat of 648. Give that a Life Orb and it will become an Attack stat of 972. That is a nice Garchomp my friend.


Nice moveset, but, has anyone thought of a classic?
Jaroda @ Leftovers
(one that boosts hp, lowers phys. attack)
Overgrow
Substitute
Leech Seed (yup, a classic already)
Giga Drain
Toxic/Synthesis

Hooray 4 subseeder!!!

[GS]
19th January 2011, 3:20 PM
Figured I'd throw this into the mix...

http://arkeis.com/images/animations/145.gif
Zapdos @ Petaya Berry
Modest Nature
252 SpA/144 Spe/90 HP/24 Def
*Pressure*
~ Agility
~ Substitute
~ Thunderbolt
~ Hidden Power [Ice]

The Spe EV's allow him to outspeed +1 (Scarfed) +Spe max
Starmie after an Agility, allowing him to either KO it right off
the bat, or set up. SpA is maxed for obvious reasons, the 90
HP EV's allow for a stat divisible by 4, which lets the Petaya
Berry activate after 3 Subs, and the rest is dumped into Def.
TBolt and HP [Ice] give him great coverage with only 2
attacks, and with a Petaya boost, he's going to be hurting
pretty much everything.

This is all calculated at Lv. 50 btw...

Noctourniquet
19th January 2011, 6:08 PM
(one that boosts hp, lowers phys. attack)

This Nature doesn't exist.


Zapdos @ Petaya Berry
Modest Nature
252 SpA/144 Spe/90 HP/24 Def
*Pressure*
~ Agility
~ Substitute
~ Thunderbolt
~ Hidden Power [Ice]

I like it. It's basically PetayaPoleon but with better coverage and stuff. In fact, it's a bit better all-round, except for the lack of Torrent which Empoleon still has over it.

OP'd.

Mr. Marowak
19th January 2011, 10:43 PM
This Nature doesn't exist.

Seriously?!? Then what works for a sub-seeder? (Jaroda)

Setteeboy
20th January 2011, 12:41 AM
Just thought id post something cool I use.

Roopushin
Ability: Guts
Item:Chesto Berry
Moves: Rest, Bulk up, Drain Punch and Earthquake
EV train in: Attack and Defence

Basicly, You bulk up till low health, some people will think toxic will finish you off, because your bulking up. thats why resto chesto combo is in there, and drain punch is just obvious. and earthquake for power.

GalladeX
20th January 2011, 1:17 AM
Seriously?!? Then what works for a sub-seeder? (Jaroda)

A Calm nature would probably be best, judging on Jalorda's type and his already sufficient Speed, but I'm not exactly an expert when it comes to Subseeders.

Mr. Marowak
20th January 2011, 3:25 AM
A Calm nature would probably be best, judging on Jalorda's type and his already sufficient Speed, but I'm not exactly an expert when it comes to Subseeders.

Well, thanks. To be honest, until last week I was all about attacks of every type AND HM's in one team. Now there's probably 12 different movesets whirling in my head now!

[GS]
20th January 2011, 4:44 AM
Here's a SubSeeder:

http://arkeis.com/images/animations/547.gif
Erufuun @ Leftovers
Calm Nature
252 HP/252 SpD/6 Def
*Mischievous Heart*
~ Encore
~ Substitute
~ Leech Seed
~ Sunny Day/Trick Room

Thanks to his ability, he can Encore anything he switches
into, Sub and Seed. The last move is obviously filler, but
a quick set-up is always an asset to a weather/TR team.
Generic EV's are generic.

Edit:

http://arkeis.com/images/animations/302.gif
Sableye @ Choice Scarf
Careful Nature
252 HP/136 SpD/120 Def
*Mischievous Heart*
~ Trick
~ Spite
~ Gravity
~ Recover

Hmmm, keeping with the theme, what do you think of
this one? The combo of Spite and Recover can force
the opponent to struggle. Gravity can then be set up
and your sweeper can come in with little difficulty and
fire off it's ridiculous moves. EV's are non-specific, max
HP with defensive spread, slight emphasis to SpD.

Mr. Marowak
20th January 2011, 7:04 PM
If we're talking Gravity...

Claydol @ Wise Glasses (?)
Nature: (?)
Ev's: 252 Sp. Atk, divide the rest between Def. And Spec. Def.
Gravity
Earth Power
Heal Block
Ice Beam/Signal Beam/Charge Beam

*Gravity* and *Earth Power* create a combo that hits everyone. *Heal Block* leaves defensives and SubPunch/Seeders on limited health. The beams create a backup for various Pokes. *Ice Beam* takes care of Grass-Types and Flying Types that resist Earth Power. *Signal Beam* hits Grass, Dark and other Psychics. *Charge Beam* takes care of Gyarados and other Water-Types.

*Other Options:* Earthquake is an option for Single Battles and if Claydol ends up with higher Attack.

PS how does one make bold lettering? apparently *this* doesn't work.

Noctourniquet
20th January 2011, 8:22 PM
Erufuun @ Leftovers
Calm Nature
252 HP/252 SpD/6 Def
*Mischievous Heart*
~ Encore
~ Substitute
~ Leech Seed
~ Sunny Day/Trick Room

It's a nice idea, Joe, but in all honesty I fail to see its niche.

As with all SubSeeders in-game. Really they play far too slowly to have any real place on a team and imo it's better to just get a generic supporter rather than a dedicated SubSeeder like this. I could be spewing out complete bollocks here ofc but really imo, SubSeeding does not work in-game.

This was as much a post to everyone as it was to Joe because the number of SubSeed Jalorda I have seen lately is ridiculous.


Sableye @ Choice Scarf
Careful Nature
252 HP/136 SpD/120 Def
*Mischievous Heart*
~ Trick
~ Spite
~ Gravity
~ Recover

Similar issue here really mate. I don't see how it'd fit into a team. Mischevious Heart and no weaknesses give it a sweet place on a TrickScarf team but the whole idea of Spite cancels that out. Gravity could work on a very well-designed team I guess but it's of course better if the sweeper can carry Gravity itself, as really they only have three turns behind Gravity after factoring in the setup turn and switch turn. And then you're stuck with pretty useless moves again.

Speaking of Gravity, however, this might work. Although if someone wants to do the maths they could find out wether or not the setup time is even worthwhile;

• Starmie @ Life Orb / Wise Glasses
• Timid Nature
• 4 HP / 252 SpAtk / 252 Spe
- Hydro Pump
- Blizzard
- Thunder
- Gravity

Gravity whacks up accuracy and Starmie has a lot of low-power, high-acc moves to play with. If it wasn't for Thunder's 30% Para rate I'd probably scrap this set but it might work out, idk. It defeinitely has a place on a Gravity team imo.



S how does one make bold lettering? apparently *this* doesn't work.

What made you think that it would, lol? You have to use the ][/font] BBCode.

[B]This text is in bold.

gives you...

This text is in bold.

Naruto26
21st January 2011, 3:10 AM
I like to have a movest to counter my weaknesses.

Daikenki @ ???
Hasty nature
??? evs
*Torrent*
~Boiling Water
~Surf
~Ice Beam
~Dig

Hasty nature for the speed increase.
Boiling water for STAB and burn possiblities
Surf for hitting multiple targets
Ice Beam for grass/dragon coverage
Dig for electric coverage

-------------------------------------------------

Zuruzkin @ ???
Jolly nature
??? evs
*moxie*
~Hi Jump Kick
~Crunch
~Stone edge
~???


Hi jump kick for STAB and power
Crunch for STAB
Stone edge for flying coverage

Not sure what my 4th move should be, any thoughts?

Aurath8
21st January 2011, 9:42 PM
So I'm looking for a sweeper to accompany my BT team of TrickScarf Uxie and Suicune Tank but had trouble deciding the head/bone/limb/rock/metal/blob/flame/spirit masher. I've narrowed it down to:

Dragonite@Leftovers
Adamant/Multiscale
252 HP, 252 Atk, 4 Def
-Dragon Dance
-Dragon Claw
-Fire Punch
-Roost

Good:
-Dragon Dance>Aglity
-Dragon + Fire = amazing coverage
-Instant recovery
-Lefties suport.
Bad:
-I don't even have an Adamant Dratini yet.
-After it is found it will need training to lvl 50 and EV training.
or

Metagross@Life Orb
Adamant/Clear Body
252 HP, 252 Atk, 4 Spdef
-Agility
-Meteor Mash
-Earthquake
-Ice Punch

Good:
-More supereffectives
-Less uncovered weaknesses
-Already trained and EV'd
Bad:
-Generally inferior sweeper
-No recovery whatsoever
-Vulnerable to Gyarados, Moltres.

Aggron459
21st January 2011, 10:55 PM
Great guide! :025n172:

Soroft
22nd January 2011, 4:14 AM
Don't know if anybody's posted this so far, and it's mainly zoned towards competitive, but oh well.

Leapordas @ Focus Sash
Jolly @ Mischievious Heart
252 Spe / 252 Atk / 4 Hp
Taunt
Fake Out
Thunder Wave
Sucker Punch

Fake Out allows for Sash break, Taunt allows for setup stop, T-Wave for the status, and Sucker Punch for a decent STAB and great revenge kill capability. It's not strong, but with 100 Base Speed, Jolly, those EVs, and Mischievious Heart, only Max Speed Voltolos can really be a match for the first hit.

I was looking for a newer lead, and I just wanted input. If it's Smogon-similar, I'm so sorry for seeing the obvious moveset, but otherwise I would like copyrightz if it goes the distance. :P

Shadow-charizard
23rd January 2011, 10:57 PM
Golurk @ expert belt
Iron fist
-Earthquake
-Shadow Punch
-Hammer Arm
-Stone edge

This moveset hits 2x for 14 different types

someone else could fill in ev's and nature I can't understand them yet

Noctourniquet
23rd January 2011, 11:40 PM
Golurk @ expert belt
Iron fist
-Earthquake
-Shadow Punch
-Hammer Arm
-Stone edge

This moveset hits 2x for 14 different types

someone else could fill in ev's and nature I can't understand them yet

Try this out;

• Goruugu @ Life Orb
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Earthquake
- Rock Slide / Stone Edge (with No Guard)
- Dynamicpunch (with No Guard) / Brick Break
- Rock Polish

or

• Goruugu @ Lieftovers
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Substitute
- Focus Punch
- Earthquake
- Shadow Punch

Whichever you like better really. The SubPuncher set takes more skill to pull off but Goruugu is bulky enough to pull it off and it hits a fair bit harder.


Great guide! :025n172:

Um, thanks. But it's not a guide and this isn't really a useful post, tbh. x)


So I'm looking for a sweeper to accompany my BT team of TrickScarf Uxie and Suicune Tank but had trouble deciding the head/bone/limb/rock/metal/blob/flame/spirit masher. I've narrowed it down to: [Dragonite and Metagross]

Really, the only thing that seems to be holding you back from using Draggy which imo is the better choice is laziness. So go with whichever one you want to, depending on how much work you're up for putting into it.


Daikenki

• Daikenki @ Life orb
• Timid Nature
• 68 HP / 252 SpAtk / 188 Spe
- Surf / Boiling Water
- Grass Knot
- Ice Beam
- Aqua Jet

• Daikenki @ Leftovers
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Swords Dance
- Return
- Waterfall / Aqua Jet
- Megahorn

• Daikenki @ Life Orb
• Naughty Nature
• Torrent
• 102 Atk / 192 SpAth / 216 Spe
- Aqua Jet
- Ice Beam
- Megahorn / Return
- Surf

Daikenki's pretty good all-round so here are Special-based, Physical and Mixed sets for you to try out. Use whichever one's most appealing and practical to you.


Zuruzkin

• Zuruzukin @ Leftovers
• Shed Skin / Intimidate
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Crunch
- Bulk Up
- Hi Jump Kick
- Rock Slide

• Zuruzukin @ Leftovers
• Intimidate
• Adamant Nature
• 252 HP / 252 Atk / 4 Spe
- Brick Break / Hi Jump Kick
- Crunch
- Dragon Dance
- Dragon Claw / Substitute


Both pretty similar sets here. They set up and then sweep, but the actual speed of play is pretty different. Use the second set if you have a faster playstyle. You might also want to up the EVs a little bit in terms of Spe to get past faster threats wasting less time.

Tsumiki
25th January 2011, 2:21 PM
Just a thought, Muurando could run Crunch>Ice Fang. Ice Fang isn't doing too much for it while Crunch hits Ghosts for all the non-Srappy ones.

bleeding-chocobo
25th January 2011, 2:37 PM
Any good Charizard movesets?

Tsumiki
25th January 2011, 2:39 PM
Charizard@Choice Specs
Timid/Blaze
~Flamethrower
~Air Slash
~Hidden Power [Grass]
~Focus Blast/Dragon Pulse

Charizard@Leftovers
Adamant/Blaze
~Fire Punch/Flare Blitz
~Earthquake
~Dragon Dance
~Thunderpunch

Noctourniquet
26th January 2011, 2:21 AM
Charizard@Choice Specs
Timid/Blaze
~Flamethrower
~Air Slash
~Hidden Power [Grass]
~Focus Blast/Dragon Pulse

Definitely Dragon Pulse in that last slot. If you have HP[Grass] then Focus Blast is complete crap on Charizard since Rock is already covered by that, and Dragon + Fire have great coverage.


Just a thought, Muurando could run Crunch>Ice Fang. Ice Fang isn't doing too much for it while Crunch hits Ghosts for all the non-Srappy ones.

True. Not to mention that a Super Effective Ice Fang can't hit as hard as a neutral Return.

Aurath8
28th January 2011, 1:20 PM
http://www.arkeis.com/images/animations/362.gif
Glalie@Choice Band
Adamant/Any Ability?
-Ice Shard
-Earthquake
-Crunch
-Return

Ice Shard is its best physical STAB(One must wonder at the absence of Icicle Drop in it's movepool). Earthquake hits Steel and Rock types. Crunch and Return are just filler.
I'm not sure on the ability. Ice Body can be used for a Hail team. Inner Focus if not. Inconsistent is quite...inconsistent as it could lower attack and boost something useless like his Spatk but most other combinations of boosts are beneficial.

Nightlingbolt
29th January 2011, 2:07 AM
I'm looking for a moveset for my IN-GAME Unfezant/Kenhoro.

IMPORTANT: THIS IS AN IN-GAME POKEMON! I DON'T CARE ABOUT EVS, I WON'T HAVE ACCESS TO EGG MOVES OR POSTGAME TMS, BUT I WILL SAY I'M AIMING FOR SUPER LUCK. SO IF YOU COULD JUST [RESPECT THAT AND GIVE ME FOUR MOVES I CAN USE FOR MY POKEMON, THINGS WILL GO MUCH SMOOTHER. THANK YOU.

I do plan on using Fly and either Return or Facade, probably the former if I can keep its happiness at a decent level. I'm considering Roost for healing, but that only leaves me with three moves. What should the fourth be and why?

Noctourniquet
29th January 2011, 2:31 AM
IMPORTANT: THIS IS AN IN-GAME POKEMON! I DON'T CARE ABOUT EVS, I WON'T HAVE ACCESS TO EGG MOVES OR POSTGAME TMS, BUT I WILL SAY I'M AIMING FOR SUPER LUCK. SO IF YOU COULD JUST [RESPECT THAT AND GIVE ME FOUR MOVES I CAN USE FOR MY POKEMON, THINGS WILL GO MUCH SMOOTHER. THANK YOU.

how very unnecessary. you didn't really need all the boldcaps, and you don't need to take all of what we suggest either. it's really things like this which discourage us from helping you because it makes you look aggressive.


Anyway,

• Kenhorou @ Life Orb
• Adamant / Jolly Nature (if you're using it)
- Aerial Ace
- Quick Attack
- Return
- Roost

This moveset is, frankly put, terrible. But, given the things you're not using, it's the best that I could come up with. Literally. It's straightforward attack + priority + recoil recovery. Nature is in there as you didn't specify if you're using it or not.

The options considered were U-Turn, which is post-game, and Steel Wing which is an Egg Move. Might want to keep these in mind I guess, should you go on to work with them.

zyonasan
29th January 2011, 2:40 AM
oops, didn't realize there was a sticky dedicated to these sort of questions: ANYWAY:

Jesus christ I forgot how annoying it was to breed starter pokemon. That 87%/12% male to female hatch ratio is annoying as hell. I get about 1 female per box of eggs and I hatched 3 boxes worth. All three females were garbage or were the wrong nature....

so, i've managed to narrow my hatches down to 2. After checking their overall IV spread in the battle subway AND running them through Metalkid, I've got these two mijumaru. thier natures are hasty (+speed/-def) because I want him to be a mixed sweeper. here's the moveset I want to run on him:

Surf
Aquajet
Megahorn
Icebeam

and here are their IV spreads:

mijumaru 1:
http://i.imgur.com/aL0Jb.jpg

mijumaru 2:
http://i.imgur.com/prjBT.jpg

[GS]
29th January 2011, 2:45 AM
This is a good question for the Singles Rate (http://www.serebiiforums.com/showthread.php?t=469356) thread, minus the graphics.

It's not very reliable to calculate IV's at Lv. 12 btw.

Since you're using him as an attacker, go with #2.

Nightlingbolt
29th January 2011, 3:15 AM
how very unnecessary. you didn't really need all the boldcaps, and you don't need to take all of what we suggest either. it's really things like this which discourage us from helping you because it makes you look aggressive.


Anyway,

• Kenhorou @ Life Orb
• Adamant / Jolly Nature (if you're using it)
- Aerial Ace
- Quick Attack
- Return
- Roost

This moveset is, frankly put, terrible. But, given the things you're not using, it's the best that I could come up with. Literally. It's straightforward attack + priority + recoil recovery. Nature is in there as you didn't specify if you're using it or not.

The options considered were U-Turn, which is post-game, and Steel Wing which is an Egg Move. Might want to keep these in mind I guess, should you go on to work with them.

The moveset's pretty much what I was thinking except Kenhoro's going to be my Flier, but I'll probably just take the nature as it comes, unless it lowers Attack or Speed. But back to the moves, I'll probably do the third version (or Black) differently and just go through with Pokemon hatched from Eggs (aside from my starter and monkey, of course), so maybe I'll consider Hypnosis/Steel Wing if I can teach 'em to a male Noctowl.

And as for the bold, not everyone pays attention to the whole post. Sorry if I came on too strong.

bleeding-chocobo
29th January 2011, 3:06 PM
http://www.arkeis.com/images/animations/606.gif

Any good sets for a Oobemu?

Ghosts of the Forums
29th January 2011, 3:28 PM
Oobemu @Expert Belt
Quiet Nature (+Sp.atk, -Spd)
EVs: 252 Sp.atk, 84 Sp.def, 174 Def.

Psychic
Thunderbolt
Shadow Ball
Energy Ball

The expert belt is used to help increase damage output, so a wide moveset is helpful.

snivy101
30th January 2011, 3:11 AM
Anyone know a good moveset for Jalorda/Serperior?

Shine
30th January 2011, 5:03 AM
Jalorda
Adamant Nature
~Coil
~Leaf Blade
~Dragon Tail
~Aerial Ace/Return

That's a good moveset for it.

Roxas013
30th January 2011, 6:14 AM
anyone know a good moveset 4 oshawatt/ samurott

ungulateman
30th January 2011, 6:25 AM
Samurott @ Wise Glasses
Quiet / Torrent
- Surf
- Ice Beam
- Grass Knot
- Aqua Jet

Aurath8
30th January 2011, 3:13 PM
Musharna@Leftovers
Bold/Synchronize
-Thunder Wave/Toxic/Hypnosis
-Psycho Shock
-Shadow Ball
-Calm Mind

Status of your choice. Pseudo-mixing STAB. Coverage against a dangerous type. Setup move. Simples.
She can also setup Dual screens, Trick Room or use another attack Energy Ball.

Landlos@Leftovers
Jolly/Sand Force
12 HP/252 Atk/244 Spd
-Earthquake
-Rock Slide
-Swords Dance
-Explosion/U-turn

This guy is such a troll. Jolly and 244 Spd puts him over any Base 100.
Swords Dance is your standard setup move helped by Lefties giving him about 700 attack with max Attack EVs. The rest of the EVs are dumped in HP.
QuakeEdge, as always, gives amazing coverage.
Explosion still kills stuff after an SD and is good when you're on low health. U-turn could get him away from dangerous pokemon such as Ice types.
If he's in a Sand team and he touches you after an SD you pokemon is as good as dead. 200 power EQs and 100 power Rock Slides from a 698 Attack stat is enough to make a grown man wet himself.

Mr. Marowak
30th January 2011, 4:10 PM
Helping a friend. Any good sets for Torterra that isn't all 4th gen?

Aurath8
30th January 2011, 4:29 PM
^^Not really. Torterra didn't get much at all the new gen apart from a boosted Bullet Seed and a boosted Thrash.
Torterra@Leftovers
Adamant/Overgrow
-Rock Polish
-Wood Hammer/Seed Bomb
-Earthquake
-Rock Slide

Rock Polish for epic speed boosting. Wood Hammer gets the power but Seed Bomb doesn't kill you for a huge loss of power.
QuakeEdge to round up the coverage.

Noctourniquet
30th January 2011, 7:57 PM
Musharna@Leftovers
Bold/Synchronize
-Thunder Wave/Toxic/Hypnosis
-Psycho Shock
-Shadow Ball
-Calm Mind

Ehh. Mushrana really doesn't like being walled by both Steel and Dark, which is dangerous to it. Imo it can't work without three attacking moves if you want to run an offensive set.

Thunder Wave as its status inflictor every time, imo. It really makes up for the low Spe to make for an easier setup.

---

Anyone got some movesets for Emboar?

gyaradosuseddragonrage!
30th January 2011, 8:27 PM
My post page 7?

Noctourniquet
30th January 2011, 8:29 PM
^ Can you quote the post? Remember that not everyone uses the same number of posts/page as you do.

edit: did i just rank up 10 posts before i was meant to, lol? x)

gyaradosuseddragonrage!
30th January 2011, 8:34 PM
^
Emboar @ Leftovers (tons of recoil on this set)
Jolly, Reckless(If you don't mind the extra recoil)
- Flare Blitz
- Earthquake
- Head Smash
- Hammer Arm/Wild Bolt

Yeah, sorry about that, I was feeling a bit lazy.

Aurath8
30th January 2011, 9:20 PM
^^While your at you may like this MixBoar
Emboar@Life Orb
Quiet, Brave/Blaze
-Flamethrower
-Hammer Arm
-Boiling Water
-Wild Charge/Stone Edge/Grass Knot

Flamethrower as a recoil-less Fire STAB.
Hammer Arm as reliable Fighting STAB to maul special walls. Boiling Water for Burn Hax and Ground coverage.
Wild Charge covers Water and Flying. Stone Edge hits Flying stronger with no recoil. Grass Knot covers all the weaknesses of the Fire type.

There is also the possibility of Bulk Up for the physical set and Cheer Up for the mixed set. Let's not forget Nitro Charge also(at the loss of Hammer Arm for Brick Break of course).

bleeding-chocobo
31st January 2011, 12:05 AM
Anyone good movesets for Lepardas?

[GS]
31st January 2011, 1:31 AM
^ Hmmm, it gets Nasty Plot, but it's special movepool is
crap. Thanks a lot Game Freak. ¬¬ Yawn+Dream Eater

Lepardas @ Muscle Band?
Adamant/Jolly Nature
*Limber*
~ Fake Out
~ Sucker Punch
~ Yawn/Thunder Wave
~ Rock Smash/Aerial Ace

Well, the physical movepool isn't much better, but here's
something. Sucker Punch is a great STAB and Fake Out is
there for some disruption. The other 2 are toss-up's really.
Yawn or TWave for status, and Rock Smash makes sure
you're not walled to hell by steel types. Aerial Ace is filler
in case you don't like the other options.

Tsumiki
31st January 2011, 2:36 AM
Lepardas also gets Claw Sharpen, so a set could be viable.

Lepardas@Leftovers
Jolly/Limber
~Claw Sharpen
~Sucker Punch
~Return
~Aerial Ace/Rock Smash/Fake Out

Claw Sharpen is Claw Shapren. Sucker Punch is your STAB move, while Return is a overall decent move. See above for Slot 4

Kerech
31st January 2011, 5:09 PM
^Actually, use Trickery >Aerial Ace/Rock Smash.

Or, if you're feeling LOLly,

Lepardas @ Wise Glasses...
Nature: Timid
Ability: Limber
-Nasty Plot
-Bark Out
-HP[Fighting]
-Grass Knot/Trickery/Thunder Wave

The best you can get if you're running special. Bark Out is STAB, HP[Fighting] gets excellent coverage with Bark Out. NP is key if you ever want to deal damage. Grass Knot is filler, Trickery is useful against high Atk opponents, while TWave may keep you alive long enough to set up.

snivy101
31st January 2011, 7:52 PM
Anyone know a good moveset for an in-game excadrill and daikenkei/samurott?

Mr. Marowak
31st January 2011, 8:41 PM
^^Not really. Torterra didn't get much at all the new gen apart from a boosted Bullet Seed and a boosted Thrash.


Thanks. Wow, it DIDN'T get much, 'cept Sing A Round. Then again, everyone got that. Wide Guard too. In fact, Shell-don CAN'T have a full all 5th-gen moveset!

--------------------------


Anyone know a good moveset for an in-game excadrill and daikenkei/samurott?

A nice mixed set you've never seen...

Daikenki (i wait til it's official for english names) @ Life Orb
Nature: (?)
Ability: Torrent
Waterfall
Air Slash
Ice Beam
Revenge/Megahorn/Dragon Tail

EV's: Well, EV's can go drink chocolate milk for all I care. Probably good to add some to both attacks, the rest can get divied up beteen the rest.

Aurath8
31st January 2011, 10:34 PM
^^Aah yes, that reminds me.
Suicune@Leftovers
Relaxed
-Surf
-Air Slash/Ice Beam
-Rest
-Sleep Talk

Fundamentally, I need to make the decision between Air Slash and ice Beam. Ice Beam covers Dragons(when paired with Dragonite this is handy) but Air Slash means he isn't walled by other Bulky Waters like Burungeru.

Excadrill@Muscle Band
Adamant/Sand Rush
-Swords Dance
-Earthquake
-Rock Slide
-X-scissor/Brick Break

Someone called for an Excadrill?

bleeding-chocobo
31st January 2011, 10:49 PM
How's this moveset for Wargle?

http://pokejungle.net/wp-content/uploads/2010/09/628.png
Wargle@Life Orb/Leftovers
Adamant/Encourage
-U-Turn
-Rock Slide
-Superpower
-Brave Bird

ungulateman
1st February 2011, 3:10 AM
Return > U-Turn for a good backup STAB.

Noctourniquet
2nd February 2011, 8:31 PM
This is getting closed for a while so that I can go back through it and make sure that all of the movesets that need to be edited in have been, and so that I can update and re-organise the Pokémon listings with confirmed English names. This doesn't mean that you should post single Pokémon in their own threads, just be patient and wait for the thread to re-open.

[GS]
5th February 2011, 11:44 PM
*Open for business*

Noctourniquet
5th February 2011, 11:49 PM
Ok the OP is updated with English names and most of the movesets posted in this thread that need to be in there. Fire away.

ungulateman
6th February 2011, 5:16 AM
Cool story bro

Mixed Venusaur time!

Venusaur @ Life Orb
Rash / Chlorophyll
- Growth
- Giga Drain / Energy Ball (not sure about GD's compatibility with Chloro)
- Earthquake
- Hidden Power [Ice] / Sludge Bomb

Nightlingbolt
6th February 2011, 3:36 PM
I'm looking for an in-game Unfezant moveset. NO Egg Moves, nothing I can't get before the postgame. Think you can handle that?

[GS]
6th February 2011, 3:39 PM
• Unfezant @ Life Orb
• Adamant / Jolly Nature (if you're using it)
- Aerial Ace
- Quick Attack
- Return
- Roost

This moveset is, frankly put, terrible. But, given the things you're not using, it's the best that I could come up with. Literally. It's straightforward attack + priority + recoil recovery. Nature is in there as you didn't specify if you're using it or not.

The options considered were U-Turn, which is post-game, and Steel Wing which is an Egg Move. Might want to keep these in mind I guess, should you go on to work with them.

Here ya go, hope this helps. Always check the index in the
OP before you ask, the set may be in there already.


Venusaur @ Life Orb
Rash / Chlorophyll
- Growth
- Giga Drain / Energy Ball (not sure about GD's compatibility with Chloro)
- Earthquake
- Hidden Power [Ice] / Sludge Bomb

Looks fine, although I'd get rid of Growth for Sludge Bomb.
Mainly because of the +SpA nature, but it also gives him a
more powerful STAB.

Nightlingbolt
6th February 2011, 4:19 PM
Here ya go, hope this helps. Always check the index in the
OP before you ask, the set may be in there already.

That's what I asked for before. I thought I had asked that somewhere else, but apparently, I didn't. Sorry for being redundant.


Mixed Venusaur time!

Venusaur @ Life Orb
Rash / Chlorophyll
- Growth
- Giga Drain / Energy Ball (not sure about GD's compatibility with Chloro)
- Earthquake
- Hidden Power [Ice] / Sludge Bomb

Giga Drain is an Egg Move in Gen V. Furthermore, DW Venusaur is male only, so the only way to put GD on it is to hack. You're stuck with Energy Ball, buddy.

gyaradosuseddragonrage!
6th February 2011, 4:26 PM
Because of Chlorophyll, I'm assuming it's on a sun team though, and in sun Growth gives +2 to Attack and Special Attack, so it is very good.

Ghosts of the Forums
6th February 2011, 5:21 PM
Zoroark @Wise Glasses
Timid
Illusion
252Spd, 252Sp.Atk, 4HP

Night Burst
Grass Knot/Focus Blast
Flamethrower
Nasty Plot

Zoroark @Muscle Band
Jolly
Illusion
252Spd, 252Atk, 4HP

Swords Dance
Night Slash/Foul Play
Ankle Sweep/Rock Smash
Sucker Punch/U-Turn/Aerial Ace

GalladeX
6th February 2011, 7:17 PM
Just incase anyone wants to use Beautifly lol



It's Like Volcarona...but not!
http://archives.bulbagarden.net/media/upload/1/13/Spr_4p_267_m.png

• Beautifly @ Leftovers
• Swarm
• Modest
• 252 HP/ 252 Sp Atk / 4 Def
- Giga Drain
- Butterfly Dance
- Bug Buzz
- Hidden Power Ground/U-Turn

NOW I know you may think the EVS are weird (or you might not) but I figured this was the best thing to do. With 60/50/50 "defences", I think it needs as much HP as possible. It's slow, so I didn't see any point in giving it Speed, and it has Butterfly Dance anyway.
Giga Drain and Leftovers because, like I said, its defences are garbage.
Butterfly Dance is a lovely boosting move.
Bug Buzz for STAB.
Hidden Power Ground to hit Rock, Fire, and Electric. U-Turn can also be used if you wanna GTFO.

-
Lol I don't even know. X)

snivy101
6th February 2011, 8:45 PM
What's a good specially based victini moveset?

benwsf
6th February 2011, 9:00 PM
Victni @Flame Plate/Fire Jewel
Modest Nature
Victory Star
-Ball of Flame
-Thunderbolt
-Flamethrower
-Psycho Shock

bleeding-chocobo
7th February 2011, 2:41 AM
Any good movesets for an Eelektross?

[GS]
7th February 2011, 2:50 AM
• Eelektross @ Leftovers
• Adamant Nature
• Levitate
• 252 HP / 252 Atk / 6 Spe
- Coil
- Crunch
- Brick Break
- Wild Charge

• Eelektross @ Wise Glasses / Leftovers
• Modest Nature
• Levitate
• 252 HP / 252 SpA / 6 Spe
- Grass Knot
- Charge Beam
- Flamethrower
- Hidden Power [Ice]


Hope these are helpful. ^^

bleeding-chocobo
7th February 2011, 4:01 AM
^Didn't even think to look there, I'll remember to do that next time. -__- But, thanks! =)

Shine
8th February 2011, 2:47 AM
What's a good specially based victini moveset?

Victini
Modest/Timid Nature
~Psychic/Psycho Shock
~Energy Ball
~Blaze Judgement
~Shadow Ball

This moveset covers all its weaknesses minus Dark.







Zoroark @Muscle Band
Jolly
Illusion
252Spd, 252Atk, 4HP

Swords Dance
Night Slash/Foul Play
Ankle Sweep/Rock Smash
Sucker Punch/U-Turn/Aerial Ace

No Foul Play, Sucker Punch is better for an option. Priority and its power is constant, it does not depends on your opponent.

jwla
8th February 2011, 5:02 AM
What's a good in-game move set for Whimsicott? (Also, is it good to use/usable in-game?)

gyaradosuseddragonrage!
8th February 2011, 5:23 AM
Pretty much anything is usable in-game. I don't know a good set though, sorry. But you could check the index.

benwsf
8th February 2011, 5:29 AM
I'm using:
Whimsicott @Leftovers
Calm Nature
Mischeivous Heart
-Toxic
-Leech Seed
-Cotton Guard
-Giga Drain

You could also use:
Whimsicott @Choice Scarf
Timid Nature
Mischievous Heart
-Switcheroo
-Leech Seed
-Stun Spore/Toxic
-Taunt/Encore

Or:
Whimsicott @Leftovers
Timid/Jolly Nature
Mischievous Heart
-Leech Seed
-Substitute
-Taunt/U-turn/Stun Spore/Encore
-Taunt/U-turn/Stun Spore/Encore

bleeding-chocobo
8th February 2011, 11:15 PM
How's this for Sigilyph?

http://archives.bulbagarden.net/media/upload/3/39/Spr_5b_561.png
Sigilyph@Leftovers/Wise Glasses
Modest Nature
Ability: Magic Guard
~Air Slash
~Calm Mind/Cosmic Power
~Ice Beam
~Psychic