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nekoakuma
11th October 2010, 9:32 AM
1. Nattorei @ leftovers
rough skin, sassy
252 hp, 108 def, 148spdef

power whip
spikes
stealth rock
gyro ball

SR lead and spikes if possible.
---

2. shandera @ ???
flash fire, timid
252 spatk, 252 spd, 4def

calm mind
flamethrower
substitute
enery ball

Sub -> Calm Mind (x2 if can) -> Flamethrower or Energyball
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3. Kurimugan @ (that helmet thing)
rough skin, adamant
252 atk, 252spd, 4def

dragon claw
fire fang
glare
earthquake






I've tried this out on random matches and i'm at 2W:6L atm.

All the teams I versed had Garchomp and/or Salamence, which is proving a bit of a problem.

Usually I manage to switchout to shandera before a fireblast, but I still end up losing.

I'm thinking also of having dragon tail on kurimugan instead of claw, to keep forcing them in and out of SR/Spikes.

themastersays
11th October 2010, 6:47 PM
mence and land sharks are least of your worries, how do you plan on getting around kusu, they are like in 90% of parties and can pratically sweep your team after 1 dragon dance. you probably need a chomp or mence yourself unless you manage to get a timid sazandora then EV on speed.

nekoakuma
11th October 2010, 9:56 PM
hm... i've got all isshu pokemon in my pc anyway (that took a while)
i guess i can try breed for one. (or hope that i have one).

i'll check out it's moves later.

Rakurai
11th October 2010, 10:06 PM
Kurimugan is too slow to benefit much from having speed EVs.

You should boost its HP instead to take greater advantage of those above average defenses.