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Clampdamp3
16th October 2010, 5:19 PM
I know I made one a couple days ago, but I edited it and I like making teams. I promise, this won't be a every week thing. Here's my new and improved team. All comments and improvements are cool with me. I did not decide on the Natures, EV's and Held Items- You can help me on that too.

1. Jalorda
Nature: Admant
Item: Miracle Seed

http://floatzel.net/pokemon/black-white/sprites/images/back/497.png

Attacks
Leaf Blade
Coil
Dragon Tail
Calm Mind

Why: I just like the grass type. I'm considering importing the game and I don't see myself switching from Jalorda. Leaf Blade for STAB, Coil and Calm Mind for boosts and Dragon Tail as another attack.

2. Sazandora
Nature: Lax
Item: Scope Lens

http://floatzel.net/pokemon/black-white/sprites/images/back/635.png

Attacks
Surf
Outrage
Charge Beam
Flamethrower

Why: I had the other Dragon but switched to Saz because he can learnSurf. Looking at his stats, I want to make him a offensive powerhouse. Outrage gets the STAB, everything else? Strong and I believe effective for this powerhouse.

3. Zuruzukin
Nature: Bold
Item: Rugged Helmet

http://floatzel.net/pokemon/black-white/sprites/images/back/560.png

Attacks
Focus Punch
Crunch
Facade
Toxic

Why: I like his defense and the Dark/Fighting list of moves. Only problem? He doesn't learn assurance. Focus Punch looks to be the best fighting move, but I may settle on Brick Break. Crunch as well for STAB. Facade because alot of trainers love to paralyze and poison in battle and could be effective. I might switch that for a Calm Mind? Protect? Also, Toxic for a shock move.

4. Waruvial
Nature: Rash
Item: Razor Fang

http://floatzel.net/pokemon/black-white/sprites/images/back/553.png

Attacks
Earthquake
Trickery
Level Ground
Aerial Ace

Why: High attack and his resistances are good. Earthquake, Trickery and Level Ground all have STAB. Aerial Ace for a mix up move there.

5. Goruugu
Nature:Naive
Item:Focus Sash

http://floatzel.net/pokemon/black-white/sprites/images/back/623.png

Attacks
Fly
Dynamicpunch
Earthquake
Ice Beam

Why: I like Dynamicpunch but I know I might have to pick a different move :( because it has 50% acc. I would probably replace it with Shadow Ball. Fly off a flying type is fantastic. Earthquake and Ice Beam to mix it up but I might replace one with a Rest or Rock Polish.

6. Burungeru
Nature:Careful
Item: Focus Band

http://floatzel.net/pokemon/black-white/sprites/images/back/593.png

Attacks
Ominous Wind
Evil Eye
Surf
Will-O-Wisp

Why: I like a Water type. A Water/Ghost type is even nicer. I get the Surf on him, Evil Eye hits and gives a random status condition, Ominous Wind attacks and could boast me up. Will-O-Wisp causes burn.

ALL OPINIONS ARE ACCEPTED!

Registration
16th October 2010, 6:08 PM
Seems extremely weak to fighting and ghost.

yinandyang
16th October 2010, 6:22 PM
I know I made one a couple days ago, but I edited it and I like making teams. I promise, this won't be a every week thing. Here's my new and improved team. All comments and improvements are cool with me. I did not decide on the Natures, EV's and Held Items- You can help me on that too.

1. Jalorda

http://floatzel.net/pokemon/black-white/sprites/images/back/497.png

Attacks: Leaf Blade, Coil, Dragon Tail, Calm Mind

Why: I just like the grass type. I'm considering importing the game and I don't see myself switching from Jalorda. Leaf Blade for STAB, Coil and Calm Mind for boosts and Dragon Tail as another attack.

Calm Mind doesn't really do much for Jalorda here, unless you just want the SpDef boost. Try replacing it with another physical move. Return or Aerial Ace would probably work.

2. Sazandora

http://floatzel.net/pokemon/black-white/sprites/images/back/635.png

Attacks: Surf, Outrage, Charge Beam, Flamethrower

Why: I had the other Dragon but switched to Saz because he can learn Surf. Looking at his stats, I want to make him a offensive powerhouse. Outrage gets the STAB, everything else? Strong and I believe effective for this powerhouse.

Looks fine to me.

3. Zuruzukin

http://floatzel.net/pokemon/black-white/sprites/images/back/560.png

Attacks: Focus Punch, Crunch, Facade, Toxic

Why: I like his defense and the Dark/Fighting list of moves. Only problem? He doesn't learn assurance. Focus Punch looks to be the best fighting move, but I may settle on Brick Break. Crunch as well for STAB. Facade because alot of trainers love to paralyze and poison in battle and could be effective. I might switch that for a Calm Mind? Protect? Also, Toxic for a shock move.

If Zuruzukin has Focus Punch, it probably wants Substitute as well. Maybe replace Facade with it?

4. Waruvial

http://floatzel.net/pokemon/black-white/sprites/images/back/553.png

Attacks: Earthquake, Trickery, Level Ground, Aerial Ace

Why: High attack and his resistances are good. Earthquake, Trickery and Level Ground all have STAB. Aerial Ace for a mix up move there.

If you have Earthquake, I don't think there's a need for Level Ground. You might put in Stone Edge for Level Ground, and maybe replace Aerial Ace with a stronger move like Dragon Claw or Brick Break.

5. Goruugu

http://floatzel.net/pokemon/black-white/sprites/images/back/623.png

Attacks: Fly, Dynamicpunch, Earthquake, Ice Beam

Why: I like Dynamicpunch but I know I might have to pick a different move :( because it has 50% acc. I would probably replace it with Shadow Ball. Fly off a flying type is fantastic. Earthquake and Ice Beam to mix it up but I might replace one with a Rest or Rock Polish.

Ice Beam is a no-no. Goruugu's Atk is more than double its SpAtk. Use that stat. Shadow Punch gets STAB and is physical. Dynamicpunch is ok if you have No Guard as an ability.

6. Burungeru

http://floatzel.net/pokemon/black-white/sprites/images/back/593.png

Attacks: Ominous Wind, Evil Eye, Surf, Will-O-Wisp

Why: I like a Water type. A Water/Ghost type is even nicer. I get the Surf on him, Evil Eye hits and gives a random status condition, Ominous Wind attacks and could boast me up. Will-O-Wisp causes burn.

Here is a better place to use Ice Beam. Replace Ominous Wind with it. I think you're a little confused on what Evil Eye does. It doesn't give a random status condition; rather, it does extra damage to a pokemon already with a status condition. By how much, I'm not sure.

ALL OPINIONS ARE ACCEPTED!

That's my thoughts. Not bad overall, just a few things to change.

Clampdamp3
16th October 2010, 10:08 PM
Seems extremely weak to fighting and ghost.

Now that I look at it, maybe your right. However, I would be more concerned about the fighting over the ghost part since Fighting has more stronger attack moves.

I think that could be fixed. Saz could learn Acrobat and I believe Zuzu can as well. It will be a disadvantage if this my final team but I believe there some moves where I can overcome it.

Aurath8
16th October 2010, 10:29 PM
Edit the original post to the correct format. Two pokemon with a ghost weakness isn't that much though.

Clampdamp3
16th October 2010, 11:07 PM
Is that better? Yea, I mean: How many people really use Ghost type like that?

Clampdamp3
16th October 2010, 11:22 PM
Is that better? Yea, I mean: How many people really use Ghost type like that?

DeathSDelano
17th October 2010, 1:27 AM
For Goruggo you can also go SubPuncher

which is:
Iron Fist:
Sub
Focus Punch
Shadow Punch
Earthquake

This moveset takes advantage of Goruggo's nice ability which increases his punch moves by 20% meaning set up sub than smash the tar out of enemies with a Focus Punch with 180 power.

Shadow Punch and Earthquake For STABs and for if you have something focus punch cant hit or not very effective against

For Jalorda replace Calm mind with either Toxic or Leech Seed

Toxic if you want to give evil eye a boost plus you can go coil -> toxic -> Dragon tail on your opponents making to where you can posion their entire team.

And to answer your question on the Ghost pokemon: That would be me i love using Ghost and Dark Pokemon

AzukanAsimbu
17th October 2010, 1:40 AM
what type is the big ice giant robot guy (cant remember his name)

DeathSDelano
17th October 2010, 1:44 AM
^ Goruggo is a Ghost/Ground type

Kerech
17th October 2010, 2:58 AM
Sigh...hello.

Jalorda, as stated above, needs no Calm Mind. If you can be bothered to breed, I'd highly suggest using Iron Tail > Calm Mind, and Return > Dragon Tail. Toxic is alright, but if you're playing in-game, it's not completely necessary. And it wants Leftovers.

Charge Beam...is useless on Sazandora. And Lax is the worst nature possible, ever (well, Gentle too, but still). So, you should use either Crunch or Dark Pulse > Charge Beam, as Dark STAB is pretty darn good. As for a nature, well, Hasty/Naive would probably be best. MixDora wants a Life Orb.

Zuruzukin doesn't want Bold as a nature: it lowers its Atk, which is a no-no. Do:

Zuruzukin @ Rugged Helmet
Careful
Shed Skin
-Bulk Up
-Drain Punch
-Crunch
-Zen Headbutt/Rock Slide

I'd say that's a better set. If you really want Focus Punch, replace Drain Punch with it, and the last move with Substitute.

Waruvial @ Muscle Band
Jolly
Overconfidence
-Claw Sharpen
-Earthquake
-Crunch
-Stone Edge/Dragon Claw

Trickery is terrible on the croc, since the move doesn't run off its own Atk stat. Definitely a better set here.

Shadow Punch > Ice Beam on the automaton. Adamant + Expert Belt on it too.

Calm is a better nature for Burunkeru (unless you don't want to rely on WoW, in which case Bold is better), and it wants Leftovers as well. Ice Beam > Ominous Wind. Oh, and Evil Eye's power doubles.

Poor rate on my part, but I have a headache, so meh. Hope it helped.