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GalladeRocks
30th October 2010, 6:38 PM
I've been doing a lot of planning lately and here's what I've got laid out for my White team. I will not be using Dream World abilities and moves or Egg moves, so please don't suggest them.


http://floatzel.net/pokemon/black-white/sprites/images/500.png
Enbuoh
-Blaze-
-Flare Blitz
-Head Smash
-Brick Break
-Boiling Water

http://floatzel.net/pokemon/black-white/sprites/images/512.png
Yanakkie
-Gluttony-
-Seed Bomb
-Crunch
-Leech Seed
-Acrobat/Shadow Claw

http://floatzel.net/pokemon/black-white/sprites/images/565.png
Abagoura
-Solid Rock-
-Aqua Jet
-Rock Slide
-Ice Beam
-Waterfall

http://floatzel.net/pokemon/black-white/sprites/images/596.png
Denchura
-Compoundeyes-
-Thunder
-Bug Buzz
-Energy Ball
-Thunder Wave/Charge Beam

http://floatzel.net/pokemon/black-white/sprites/images/623.png
Goruggu
-Iron Fist-
-Shadow Punch
-Dynamicpunch
-Mega Punch
-Earthquake

http://floatzel.net/pokemon/black-white/sprites/images/635.png
Sazandora
-Levitate-
-Dragon Pulse
-Surf
-Flamethrower
-Crunch

Comments would be appreciated.

Aurath8
30th October 2010, 11:27 PM
I've been doing a lot of planning lately and here's what I've got laid out for my White team. I will not be using Dream World abilities and moves or Egg moves, so please don't suggest them.


http://floatzel.net/pokemon/black-white/sprites/images/500.png
Enbuoh
-Blaze-
-Flare Blitz
-Head Smash
-Brick Break
-Boiling Water

http://floatzel.net/pokemon/black-white/sprites/images/512.png
Yanakkie
-Gluttony-
-Seed Bomb
-Shadow Claw
-Brick Break
-Rock Slide

Brick Break hits steel types hard, who otherwise wall you. I doubt you'll be content waiting up to lvl 43 for Crunch. Shadow Claw gets better coverage with Brick Break, allows evolution as early as you only for the loss of 10 power and not hitting normal types(which Brick Break does anyway). Rock Slide handles four of your five weaknesses.

http://floatzel.net/pokemon/black-white/sprites/images/565.png
Abagoura
-Solid Rock-
-Earthquake
-Rock Slide
-Ice Beam
-Waterfall

Aqua Jet and waterfall on the same set is a no-no. QuakeEdge coverage wins a moveslot every time.

http://floatzel.net/pokemon/black-white/sprites/images/596.png
Denchura
-Compoundeyes-
-Thunder
-Bug Buzz
-Energy Ball
-Volt Change

Denchura can't really set up well and you get a good paralysos chance with Thunder anyway. Volt Change gets you out of serious trouble.

http://floatzel.net/pokemon/black-white/sprites/images/623.png
Goruggu
-Iron Fist-
-Shadow Punch
-Hammer Arm
-Rock Slide
-Earthquake

Hammer Arm still gets the Iron fist boost with good accuracy and Mega Punch is passable. Rock Slide or Return could fill the last slot, maybe Toxic, Iron Defense or substitute.

http://floatzel.net/pokemon/black-white/sprites/images/635.png
Sazandora
-Levitate-
-Dragon Pulse
-Surf
-Flamethrower
-Draco Meteor/Dark Pulse

Comments would be appreciated.

You have almost my entire team. This team can't be anything other than good because I'm so biased. You have an Ice weakness but so few Ice types appear and the affected members handle their common weakness effectively.

AllYouNeedIsCyndaquil
6th November 2010, 9:49 PM
Your Enbuoh is going to be taking serious damage with both Flare Blitz and Head Smash on the same set. Added that it isn't that fast which means it will likely take a hit, before damaging itself gain, means that it isn't surviving much.

If you aren't too attached to the idea of Enbuoh using Boiling Water, I suggest you switch that with Earthquake, and Flare Blitz with Flamethrower or Heat Stamp. You keep the same coverage over water and rock, and spare a little of your health at the same time.

Also if you are going with a mixed sweeper, the attack on the weaker side should be of the pokemon's type to get the STAB bonus.

Aurath8
6th November 2010, 11:53 PM
Your Enbuoh is going to be taking serious damage with both Flare Blitz and Head Smash on the same set.
Doesn't stop Infernape, staraptor and loads of other recoil-happy pokemon from functioning well, despite hurting themselves or their defenses.


Added that it isn't that fast which means it will likely take a hit, before damaging itself gain, means that it isn't surviving much.
Actually with it's decent bulk it will.


If you aren't too attached to the idea of Enbuoh using Boiling Water, I suggest you switch that with Earthquake,
Much of what earthquake does is already handled by Flare Blitz and Brick Break. And Boiling Water takes out annoying grounds.

and Flare Blitz with Flamethrower or Heat Stamp. You keep the same coverage over water and rock, and spare a little of your health at the same time.
Heat Stamp will be underpowered a lot as Emboar isn't hugely heavy.


Also if you are going with a mixed sweeper, the attack on the weaker side should be of the pokemon's type to get the STAB bonus.
Not always, in fact that is rather uncommon.

AllYouNeedIsCyndaquil
7th November 2010, 4:09 AM
Doesn't stop Infernape, staraptor and loads of other recoil-happy pokemon from functioning well, despite hurting themselves or their defenses.

How many Infernape have you seen with 2 recoil inducing moves? And a Staraptor with Brave Bird and Double Edge is just asking for suicide


Actually with it's decent bulk it will

Actually with really common weaknesses and a couple of resistances, it isn't that suited to tank hits


Not always, in fact that is rather uncommon.

Outrage+Draco Meteor MixMence
Waterfall+Surf Kingdra
Close Combat+Flamethrower Infernape
3 examples easy. Bottom line, consistent damage off of a respectable attack stat is generally more favorable than dealing extraneous damage to yourself. Its just a suggestion, no need to get so argumentative.

ungulateman
7th November 2010, 4:28 AM
How many Infernape have you seen with 2 recoil inducing moves? And a Staraptor with Brave Bird and Double Edge is just asking for suicide

Ahahahahaha. They're called healing items (you make so much money ingame that it doesn't matter, seriously). Plus, physical Infernape has pretty much always run both Flare Blitz and Close Combat.


Actually with really common weaknesses and a couple of resistances, it isn't that suited to tank hits

It has plenty of weaknesses, yes. That's why you have other team members.


Outrage+Draco Meteor MixMence
Waterfall+Surf Kingdra
Close Combat+Flamethrower Infernape
3 examples easy. Bottom line, consistent damage off of a respectable attack stat is generally more favorable than dealing extraneous damage to yourself. Its just a suggestion, no need to get so argumentative.

Mixmence's DM and Outrage BOTH get STAB.

lol @ Waterfall/Surf Kingdra. Nobody runs that, they use DM/Outrage/Waterfall (OR Surf)/Hidden Power. And guess what? THEY BOTH GET STAB.

Infernape runs CC because it beats Blissey. Not to mention the fact that it doesn't have any decent special Fighting moves beyond Focus Miss and Vacuum Fail.

AllYouNeedIsCyndaquil
7th November 2010, 5:15 AM
I don't understand why this is getting so much hype. Close Combat isn't affecting your health, it just lowers stats. And I never said that the physical/special attack that makes the set mixed should be the only STAB move. Rain Dance Kingdra use both Surf and Waterfall all the time...

When using a mixed set, you choose the moves to cover your weaknesses and counters and thats all I was getting at. But when you have 2 moves inflicting damage on yourself you should probably rethink the strategy. Of course, in game healing is not a problem but I didnt think that the OP was planning on healing all the time.

ungulateman
7th November 2010, 9:28 AM
>healing all the time

>Pokemon Centers

/thread