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allaboutthecute
8th November 2010, 3:48 AM
I've been spriting for a while, but i'm just now making a sprite thread. So, anyway, here are my sprites.


http://imgur.com/cXHB3.jpg
Magikarpeus (Magikarp/Arceus). I think this was the first sprite i ever made. Back then, i didn't know what jpg would do to sprites, so please excuse that.

http://imgur.com/XWLJN.png
Dragotoise (Dragonite/Blastoise). This is one of my more recent fusions.

http://imgur.com/veP4p.png
A Dialga recolor i made for the WSC. I think i tried too hard to anti-alias it.

http://imgur.com/QUTXB.png
A Fakemon of mine. It's called Kittorch, it's based off of a ferret and it's a fire-type. I know the shading isn't that good-is there any way i can improve it? And i know the tail doesn't look like a ferrets. I forgot. I'm considering making a revamped version of it with the shading and tail fixed.

http://imgur.com/PQI29.png
A pixel-over. I sort of rushed to get it done. This was my first pixel-over, and it made me discover just how much i dislike doing them.

ebilly99
8th November 2010, 4:46 AM
May I be honest, you use way to much orange, I love your ralts though. Your fakemon is to 2 dimensional. Make it face the screen a little. Practice scratching a little and never give up. Do every contest you can find and create a shop. emerge yourself in it and you will get better.

tomthepom
8th November 2010, 7:52 AM
No offence, but I'm not too fond of any of these sprites. The Arceus is JPG which as you can see lowers the quality, so I won't comment on it.

The Blastoise and Dragonite fusion is Okayish, the arms don't fit on the body right at all, the one that we can see coming from the shell is much too small, If you actually look at a turtle or anything like that, the arms would be roughly the same size as the hole they come out of. You've cut out a bit of the sprite inbetween the legs and under both arms, and on the tail. The head also doesn't have a neck so it looks like it is just sitting on top of nothing.
The line that you have edited on the front of the shell isn't connecting as it should be.

Dialga is just a recolour, but Orange really doesn't suit it.

The Ferret isn't that great, it's facing the wrong way for starters and the head is looking directly forward. Also between the body and head there isn't any shading. This implies that it's head is always turned and it doesn't have a neck either.
The shading doesn't really fit onto it well, that huge circle bit looks weird where it is. I don't really know what to say except fo look at Furret since you're making a Ferret pokemon, it might pay to look at something that is official.

The Pixal-Over looks very rushed as you said. The shading on the feet and legs is strange, it suddenly goes from light to dark. Pixal-Overs need dithering.
The shading is very rough on some parts like the face, but then goes straight into an oval, this obviously isn't right.
There are also random purple lines in places.

The outline for both your fakemon and the Pixal-Over is very very rough and needs practise.
That's all I say for now. Your main problem is shading and outlines.

allaboutthecute
8th November 2010, 8:37 AM
No offence, but I'm not too fond of any of these sprites. The Arceus is JPG which as you can see lowers the quality, so I won't comment on it.

The Blastoise and Dragonite fusion is Okayish, the arms don't fit on the body right at all, the one that we can see coming from the shell is much too small, If you actually look at a turtle or anything like that, the arms would be roughly the same size as the hole they come out of. You've cut out a bit of the sprite inbetween the legs and under both arms, and on the tail. The head also doesn't have a neck so it looks like it is just sitting on top of nothing. But the original Blastoise sprite i used didn't have a neck either.
The line that you have edited on the front of the shell isn't connecting as it should be.

Dialga is just a recolour, but Orange really doesn't suit it.

The Ferret isn't that great, it's facing the wrong way for starters What do you mean by that? and the head is looking directly forward. Also between the body and head there isn't any shading. This implies that it's head is always turned and it doesn't have a neck either.
The shading doesn't really fit onto it well, that huge circle bit looks weird where it is. Yes, i know about the shading. And as for the circle, i was afraid someone would mistake that for shading-that's actually an intentional differently-colored spot. I don't really know what to say except fo look at Furret since you're making a Ferret pokemon, it might pay to look at something that is official.

The Pixal-Over looks very rushed as you said. The shading on the feet and legs is strange, it suddenly goes from light to dark. Pixal-Overs need dithering.
The shading is very rough on some parts like the face, but then goes straight into an oval, this obviously isn't right.
There are also random purple lines in places. That was a failed attempt at anti-aliasing. I had heard that outlines should be of the darkest shade of the color that they outline, and, according to Photoshops color picker, that was it.

The outline for both your fakemon and the Pixal-Over is very very rough and needs practise.
That's all I say for now. Your main problem is shading and outlines. Yeah, i have a problem with those.

10charlimit

tomthepom
8th November 2010, 8:55 AM
Sorry about the neck part then, I just had a look and you are right, maybe its because both parts of the head on yours are the same colour.

If you look, most Pokemon sprites are facing fowards the player but one a slight left angle, your sprite is facing away, if you get what I mean.

allaboutthecute
10th November 2010, 2:15 AM
Okay, i did a practice scratch.
http://imgur.com/s2uk8.png

allaboutthecute
15th November 2010, 3:25 AM
Bump

http://imgur.com/BZwTA.png

Practice scratch
http://imgur.com/n2wAR.png
Trainer sprite

Please C&C

EDIT: i forgot to mention, the trainer sprite isn't entirely scratched. The pose is that of a female Team Rocket Grunt, but the rest (including the ponytail) was scratched.

noobiess
15th November 2010, 8:05 AM
Hi,
I actually see some improvement compared to the first post.
What I would suggest to do is try to work more structured when you try to scratch. First make shure your lineart (so the black lines of your sprite) are ok, then work on the colors you are going to use and try to do some shading. And then shade your line art.

But I think it owuld be best if you try fusions and stuff first. Just to practice :)
good luck :p

moonlightning
15th November 2010, 8:17 AM
Hmm, I think you should work on your outlines. Grab a tutorial or just makes heaps of them until everything is in proportion. I agree with Noobies, they are better.

allaboutthecute
16th November 2010, 2:13 AM
Okay, i said i wouldn't do pixel-overs anymore, but i'm starting to like them more that i thought. Here's another Ralts i made for the pixel-over dex:
http://imgur.com/V7tjE.png
And heres a trainer sprite. I made it before the one from my last post.
http://imgur.com/MINvd.png

@Noobiess: that's actually about what i do. First i make a size guideline, then i make the outlines in a totally different color than the sprite, then add color and change the outline color of the sprite, then shading, then any details i might have missed, then outline shading.

poix_the_yak
16th November 2010, 3:53 AM
I swear I've heard the name Kittorch before, it was being used in someone's region...

allaboutthecute
16th November 2010, 4:58 AM
Whose? I've never heard the name before-but then again, this is pretty much the only Pokemon forum i go to that often.


EDIT: oh. I Googled it, and someone on Pokebeach called "Nekoban Ryo" was using it in his fangame-but he says he didn't design it, so i'm not sure who came up with the name. It was also a fox kit instead of a ferret. So, as of right know, the ferret Fakemon no longer has a name.

-Raiga-
16th November 2010, 10:44 PM
Whose? I've never heard the name before-but then again, this is pretty much the only Pokemon forum i go to that often.

http://www.pokecommunity.com/showthread.php?t=206930

I doubt its that big of a deal though.

allaboutthecute
18th November 2010, 4:49 AM
Okay then, i guess i'll use the name unless someone says otherwise.



Hmm, I think you should work on your outlines. Grab a tutorial or just makes heaps of them until everything is in proportion. I agree with Noobies, they are better.

What about my outlines do i need to work on?


Also, i have a spriting-related question: can you animate sprites using Photoshop Elements 4.0?

allaboutthecute
25th November 2010, 12:12 AM
BUMP

The WSC contestants have finally been revealed!


http://imgur.com/bC6wb.png
http://imgur.com/v72tv.png
http://imgur.com/N6wDx.png (Kokoromori, Mudkip and Shroomish. This one isn't very good-it's probably a combination of the deadline and all the scratching involved.)