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Kerech
16th November 2010, 6:54 PM
Hey guys, it's Kerech. I couldn't sleep last night, so I started brainstorming about a couple of things. And from this, Team Immunity Unity was born (I subsequently fell asleep lol). Their motto: resistances are for squares! Let's dive in:

http://www.serebii.net/blackwhite/pokemon/389.png
Torterra @ Life Orb
Nature: Adamant
Ability: Overgrow
EVs: 120 HP/ 248 Atk/ 140 Spe
-Rock Polish
-Seed Bomb
-Rock Slide
-Earthquake

RPTerra, W00T. At +2, it'll outspeed base 116s. Why the random number? Well, the way I had it before, I accidentally speed tied with it, so I said "hell, might as well outrun it." The rest is obvious, I hope. Oh, and he's the Electric immunity.

http://www.serebii.net/blackwhite/pokemon/593-f.png
Burungeru @ Leftovers
Nature: Calm
Ability: Water Absorb
EVs: 240 HP/ 12 SpA/ 252 SpD
-Boiling Water
-Shadow Ball
-Energy Ball
-Recover

No, I don't want to make her more physically bulky; keep reading and you'll see why. Dual STAB, and Energy Ball since I'll be switching into Water moves. Recover is obvious (I hope). Her immunities: Water, Normal, and Fighting.

http://www.serebii.net/blackwhite/pokemon/626.png
Baffuron @ Choice Band
Nature: Adamant
Ability: Herbivore
EVs: 252 HP/ 252 Atk/ 4 SpD
-Afro Break
-Payback
-Megahorn
-Revenge

Eh...the moveset's ok...kinda. Anyway, I love his design and bulk, and idc about using slow Pokes (geddit?). Afro Break is STAB, Megahorn is for Grass Pokes, and Payback and Revenge were to stop me from being walled by Ghosts and Steels, respectively. Grass and Ghost immunity, oh yeah!

http://www.serebii.net/blackwhite/pokemon/635.png
Sazandora @ Expert Belt
Nature: Rash
Ability: Levitate
EVs: 76 Atk/ 180 SpA/ 252 Spe
-Crunch
-Dragon Pulse
-Fire Blast
-Surf

Forgoing a speed nature here, because idc. Also, slight mixing, just because I can. Expert Belt seems useful here, what with the split EVs and decent coverage. Psychic and Ground immunity is why it's on the team.

http://www.serebii.net/blackwhite/pokemon/485.png
Heatran @ Wise Glasses
Nature: Modest
Ability: Flash Fire
EVs: 252 SpA/ 4 SpD/ 252 Spe
-Fire Blast
-Earth Power
-Dragon Pulse
-Nitro Charge

Lol @ Nitro Charge, right? Well tbh, I could use a SpecsTran, but I won't. Instead, I'll use Modest + Wise Glasses for its respectable base 130 SpA, and pray that Nitro Charge will give me a Spe boost. Poison and Fire immunity!

http://www.serebii.net/blackwhite/pokemon/110.png
Weezing @ Black Sludge
Nature: Bold
Ability: Levitate
EVs: 252 HP/ 252 Def/ 4 SpA
-Will-o-Wisp
-Pain Split
-Thunderbolt
-Shadow Ball

Burungeru's partner in crime, and the reason she's the special wall. By the time I got to Weezing, I had finished all type immunities, and realized that I was Fighting weak. And what better answer to that than to use a physical wall with access to WoW and a Fighting resistance? Pain Split is unreliable recovery, but whatevers. T-bolt and Shadow Ball are ok coverage, so yay there. Oh, and it just so happens to have a Ground immunity, so why not?

Isn't it interesting? 10 immunities. That's what we have so far. Well, that's the team. Rate away.

Aurath8
16th November 2010, 7:25 PM
What, no Flash Fire Shanderra?
Draco Meteor over Crunch, 'cos Sazandora will love f***ing something up, either that or Dark Pulse. Change the EVs to standard 252 spatk/252 spd/4 hp.
Flamethrower on Heatran over Fire Blast, PP issues and all that jazz.
Because of the sheer amount of immunities you'll have no problem switching into another pokemon to counter it, even then, Torterra's Ice weakness could easily be remedied by switching to Heatran and so on. Well done despite the insomnia.

Kerech
16th November 2010, 10:25 PM
Lol my mind never went to Shanderaa.

Er...I'm going to disagree with you here. I want to run a MixDora, to utilize both of its respectable offensive stats. If anything, I may mix it even more by balancing its offensive stats, running DM > DP, and U-Turn > Surf or Fire Blast.

I don't mind PP issues, actually, and I enjoy the extra power.

Lol sorry for disagreeing with you here, and thanks for the compliment; it's so interesting to see that ssimple switching can keep this team impervious to a ton of damage.

jolteonjak
17th November 2010, 2:25 PM
You might also consider a Brave nature for Buffuron to make his low speed even lower so Payback and Revenge get doubled.

[GS]
17th November 2010, 6:04 PM
SpecsTran

Baffuron wants EQ/Stone Edge>Mega Horn/Revenge. He'll
get better coverage in the long run.

I have a Burungeru set you may enjoy:

http://arkeis.com/images/animations/593.gif
Burungeru @ Leftovers
Bold Nature
252 HP/216 Def/42 SpD
*Water Absorb*
~ Toxic ~
~ Protect ~
~ Recover ~
~ Night Shade ~

This has the potential to be VERY annoying. Toxic and
Protect allow me to stall for damage and lefties recovery,
Recover keeps him healthy and Night Shade hits everything
for consistent damage. The Def EV's hit the highest jump
point, max HP with the rest thrown into SpD.

Kerech
17th November 2010, 8:14 PM
Ugh, you guys are making me into one of those people who disagrees with everything lol.

@jolteonjak: Revenge has negative priority, iirc, so that's not a problem. Payback doesn't need me to be slower, since it would only be used on Ghosts, and the majority of them are faster than Baffuron anyway.

@Joe: I can't RNG, so SpecsTran is pretty useless for me (I wouldn't give it Flash Cannon).

As for Baffuron: though it depends on going last, Dark + Fighting > Rock + Ground, in terms of coverage. And if you notice, each Pokemon (with the exception of Burungeru with Normal/Fighting) is equipped to switch in on its immunity, and threaten back with a SE move (well, Weezing doesn't do that, but it's a physical counter, so it does its job). To remove Megahorn on Baffuron is to lose its ability to annihilate Grass Pokemon without resorting to Afro Break. While I do agree that Bug isn't the greatest of coverage, it does tie in with the team's combined strategy.

Burungeru: while a stall set is useful, especially with its low SpA, neither of my walls are confined to stalling, a tactic that is a bit inefficient in-game. Plus, that Burungeru would want Boiling Water > Night Shade anyway, because it lures strong physical moves, and you desperately want that burn to increase your survivability. It also makes it a pseudo-double status wall, which is nice. And anyway, I want it to be a special wall, since I've got Weezing. I like the sprite though haha.

=/ sorry for contradicting everyone here, but that doesn't mean I don't still want people to rate/advise.

jolteonjak
18th November 2010, 3:43 AM
Ugh, you guys are making me into one of those people who disagrees with everything lol.

@jolteonjak: Revenge has negative priority, iirc, so that's not a problem. Payback doesn't need me to be slower, since it would only be used on Ghosts, and the majority of them are faster than Baffuron anyway.

As for Baffuron: though it depends on going last, Dark + Fighting > Rock + Ground, in terms of coverage. And if you notice, each Pokemon (with the exception of Burungeru with Normal/Fighting) is equipped to switch in on its immunity, and threaten back with a SE move (well, Weezing doesn't do that, but it's a physical counter, so it does its job). To remove Megahorn on Baffuron is to lose its ability to annihilate Grass Pokemon without resorting to Afro Break. While I do agree that Bug isn't the greatest of coverage, it does tie in with the team's combined strategy.

=/ sorry for contradicting everyone here, but that doesn't mean I don't still want people to rate/advise.


Don't worry about it. I had no idea Revenge had negative priority. I actually really like that set for Baffuron, and I'd like to use it myself.

YOOMTAH
26th November 2010, 6:48 PM
... Change Weezing to Lucario or something. Heart of Justice = Dark immunity ftw? :D

ungulateman
27th November 2010, 3:19 AM
Jutice Heart doesn't grant an immunity.

peacemaker987
28th November 2010, 10:16 PM
Lucario has an immunity to poison already :V

YOOMTAH
5th December 2010, 6:02 PM
Jutice Heart doesn't grant an immunity.

orly?

Well then the 4x resistance might fix that... o.o
Never mind.

card986
5th December 2010, 7:54 PM
it looks pretty sweet even that i dont know much about the 5th gen pokemon

card986
5th December 2010, 7:55 PM
it looks pretty sweet even that i dont know much about the 5th gen pokemon