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M4zz
11th December 2010, 10:46 PM
Over the past three months, I've seen a change in my style, so I decided to post what I've worked on these past few weeks. I've done a few pixel-overs and fusions. Without further text, I give you Pixels!

Pixel Overs:
http://www.iaza.com/work/101213C/iaza15318533679600.gif

I really like this one. It was originally the Smeargle I used for the banner I made Noobiess and the STY. Upon touch-ups, I happened to accidentally remove the outlines. I viewed the end result and was satisfied. Coulour on the tail was changed to a more golden coulour.

http://www.iaza.com/work/101212C/iaza15318519619700.gif

This more-so began my new style. I did this for no purpose, just found the image on Google. I tried adding dithering around parts where the water should require, but I found it diminished the quality of the image.

http://www.iaza.com/work/110104C/iaza16171452294600.png

NEW! Scizor dual pixel-overs. Saw the image on google, and knew I had to do this.

Fusions:
http://www.iaza.com/work/101212C/iaza15318510671500.gif

This is my entry for the second round of the STY. I appreciate the obvious improvement in shading and scratching I have demonstrated here. My previous fusions were very C+P and badly shaded. This sprite uses Abomasnow, Tropius, Tangrowth, Rotom-Refrigerator, and Tsunbeaa.

http://www.iaza.com/work/101212C/iaza15318598556900.gif

This is one of my oldest, yet best sprites. Originally, the eyes faced to the right, but after some editing and reshading, they face left, and the wing no longer looks badly C+P'd. Used Breloom, Minun, Plusle, Mawile, and Clefable

http://www.iaza.com/work/110109C/iaza16171455052500.gif

A splice for WSC 103, basically the lovechild of Gyarados and Seviper.

http://www.iaza.com/work/110117C/iaza16171423606900.png

A splice between Desukan and Claydol. Someone made one with a Bronzong, and I loved the idea, and the colours, so I made my own.

http://www.iaza.com/work/110117C/iaza16171460029000.png

A fusion between Pansage, Pansear, and Panpour. Changed the colours to Silver and Gold.


Revamps
http://www.iaza.com/work/101213C/iaza15318518832200.gif

A sheet of half revamps I did earlier this month. Contains some of my favorite Pokemon from Kanto. I absolutley distain black outlines for 3rd gen style revamping, so that's why there happens to be very little black.

http://www.iaza.com/work/101213C/iaza15318532424100.gif
My first true revamp. I have absolutley nothing to say about this one.

Fakemon
http://www.iaza.com/work/101213C/iaza15318597782200.gif
Plesiosplash (Plesiosaur + splash)
Plesiosplash - Lv.18 - Plesiowave - Lv. 40 - Plesionami
Water
The Plesiosaur Pokemon
HT: 4"02
WT: 87.8lbs
This Pokemon was believed to be extinct until a group of fishermen discovered them. PLESIOSPLASH's front legs have adapted to walking, but it is a much better swimmer.

75 HP / 60 Attack / 50 Defense / 35 Sp.A / 45 Sp.D / 35 Speed

~Updated Moveset~

1 - Splash
1 - Leer
1 - Tackle
6 - Bite
11- Water Sport
18 - Water gun
21 - Anceintpower
27 - Dragon Rage
33 - Dragon Dance
40 - Aqua Tail
45 - Crunch
52 - Earthquake

http://www.iaza.com/work/101213C/iaza15318580199400.gif
Plesionami (Plesiosaur + Tsunami)
Plesiosplash - Lv.18 - Plesiowave - Lv.40 - Plesionami
Water-Dragon
The Tempest Pokemon
HT: 14"08'
WT: 785.6lbs
Once believed to be extinct until numerous reports of sightings came in. PLESIONAMI can create large tropical storms or tsunamis when angered.

155 HP / 115 Attack / 90 Defense / 45 Sp.A / 90 Sp.D / 45 Speed

~Moveset~
1 - Whirlpool
1 - Ice Fang
1 - Splash
1 - Leer
1 - Tackle
8 - Bite
14 - Water Sport
20 - Water Gun
27 - Anceintpower
34 - Dragon Rage
34 - Dragon Dance
40 - Tsunami
47 - Earthquake
54 - Aqua Tail
63 - Typhoon

Tsunami
Type: Water
Base Power: 100
PP: 10
Accuracy: 90
Physical

The user creates shockwaves with its body to inflict massive damage. May cause paralysis.


Typhoon
Type: Water
Base Power: 250
PP: 5
Accuracy: 100
Special

The user draws in all of its power and releases it in powerful bursts. It takes a turn to charge and causes a turn of drawback. May cause a burn.

Reposes
http://www.iaza.com/work/110109C/iaza16171487920800.gif

My call back entry for the SYT, which was able to carry me to the semifinals. Comments?

Recolours
http://www.iaza.com/work/110122C/iaza16171472321400.png

Croconaw base with Xatu's colours

http://www.iaza.com/work/110122C/iaza16171432744600.png

Crobat base with Lanturn's colours

M4zz
13th December 2010, 1:49 AM
*Bump*
Wow. Really?
Added new sections and sprites.

-Raiga-
13th December 2010, 4:18 AM
Really what? Its been ONE whole day since you posted a thead, oh my god.

On the smeargle pixel over, the no-outline thing works, except the transparency of the eye that is... And regardless whether an outline is technically there or not, its not like its not acting as one. My point being, that often outlines of designs are lighter or smaller, than that of a body part. With all the lines being so consistent, its hard to tell the two apart. It also seems to be missing shading on pivotal parts like its neck and torso.

Not really sure what the point is of doing a half revamp, but anyways, despite mentioning it, it doesn't change the fact the biggest thing hurting these is no black outline. The colors just look like they bleed into the background. If you insist on using no black, try making the outline colors darker at any rate.

As far as the fakes go, I've already mentioned my dislike of the design in the project thread, but I have a small amount of crit for the first one.

That simply being, much of the perspective is off. Its body is down at an angle towards us, but its head is completely profile to us, and just looks off in so many ways I can't begin to describe. Besides perspective stuff, there seems to be light coming straight at it from behind according to the light on its hump, trying putting the highlight closer to to lightsources side and it'll be good. Lastly the hump seems a bit too similar to numels, but thats a discussion for another time.

Post back if you have any problems in understanding, or questions I may or may not be able to help you with.

M4zz
13th December 2010, 5:27 AM
Really what? Its been ONE whole day since you posted a thead, oh my god.
I have an issue against bumping, but I figured these new sprites would attract a response.
On the smeargle pixel over, the no-outline thing works, except the transparency of the eye that is... And regardless whether an outline is technically there or not, its not like its not acting as one. My point being, that often outlines of designs are lighter or smaller, than that of a body part. With all the lines being so consistent, its hard to tell the two apart. It also seems to be missing shading on pivotal parts like its neck and torso.
I see what you mean. Transparency and neck/torso area fixed.
Not really sure what the point is of doing a half revamp, but anyways, despite mentioning it, it doesn't change the fact the biggest thing hurting these is no black outline. The colors just look like they bleed into the background. If you insist on using no black, try making the outline colors darker at any rate.
Okay. A half-revamp is just a lazyman's revamp. Larger, more proper ones, like my Sudowoodo, are much more difficult and time-consuming.
As far as the fakes go, I've already mentioned my dislike of the design in the project thread, but I have a small amount of crit for the first one.

That simply being, much of the perspective is off. Its body is down at an angle towards us, but its head is completely profile to us, and just looks off in so many ways I can't begin to describe. Besides perspective stuff, there seems to be light coming straight at it from behind according to the light on its hump, trying putting the highlight closer to to lightsources side and it'll be good. Lastly the hump seems a bit too similar to numels, but thats a discussion for another time.
I see what you mean with it looking a lot like Numels. It isn't however, and I shall fix that, along with the shading on the entire sprite and see if that fixes things.
Post back if you have any problems in understanding, or questions I may or may not be able to help you with.

No questions here. You're usually straightforward.

evolutionrex
13th December 2010, 6:18 AM
i love your fakemon, you should make more.

Your revamps are all on the light side, i think you should darken some parts of the outline but besides that. their fantastic.

i really love the pixel-over castform.

your fusions seem a bit messy to me, maybe if you had more of a form to them becuase right now they seem like you were just messing around with MS paint.

But, i think you should make more fakemon, becuase that where your really good at.

M4zz
13th December 2010, 6:52 AM
i love your fakemon, you should make more.
Thanks! They're my first ones!
Your revamps are all on the light side, i think you should darken some parts of the outline but besides that. their fantastic.
Its the shades on the 3rd Gen Pokemon. They're on the lighter shade. I might change those.
i really love the pixel-over castform.
Thanks.
your fusions seem a bit messy to me, maybe if you had more of a form to them becuase right now they seem like you were just messing around with MS paint.
There is a "Theme" behind the two. Both are from competitions which had a set theme. The one with Abomasnow is the theme from the second round of the STY, but with two extra Pokemon, and The Thing is made of 5 Pokemon from a set egg group.
But, i think you should make more fakemon, becuase that where your really good at.
Okay. I guess I seem good enough.

See bold above.

Rex exploder
4th January 2011, 10:00 PM
Over the past three months, I've seen a change in my style, so I decided to post what I've worked on these past few weeks. I've done a few pixel-overs and fusions. Without further text, I give you Pixels!

Pixel Overs:
http://www.iaza.com/work/101213C/iaza15318533679600.gif

I really like this one. It was originally the Smeargle I used for the banner I made Noobiess and the STY. Upon touch-ups, I happened to accidentally remove the outlines. I viewed the end result and was satisfied. Coulour on the tail was changed to a more golden coulour.

http://www.iaza.com/work/101212C/iaza15318519619700.gif

This more-so began my new style. I did this for no purpose, just found the image on Google. I tried adding dithering around parts where the water should require, but I found it diminished the quality of the image.

Fusions:
http://www.iaza.com/work/101212C/iaza15318510671500.gif

This is my entry for the second round of the STY. I appreciate the obvious improvement in shading and scratching I have demonstrated here. My previous fusions were very C+P and badly shaded. This sprite uses Abomasnow, Tropius, Tangrowth, Rotom-Refrigerator, and Tsunbeaa.

http://www.iaza.com/work/101212C/iaza15318598556900.gif

This is one of my oldest, yet best sprites. Originally, the eyes faced to the right, but after some editing and reshading, they face left, and the wing no longer looks badly C+P'd. Used Breloom, Minun, Plusle, Mawile, and Clefable

Revamps
http://www.iaza.com/work/101213C/iaza15318518832200.gif

A sheet of half revamps I did earlier this month. Contains some of my favorite Pokemon from Kanto. I absolutley distain black outlines for 3rd gen style revamping, so that's why there happens to be very little black.

http://www.iaza.com/work/101213C/iaza15318532424100.gif
My first true revamp. I have absolutley nothing to say about this one.

Fakemon
http://www.iaza.com/work/101213C/iaza15318597782200.gif
Plesiosplash (Plesiosaur + splash)
Plesiosplash - Lv.18 - Plesiowave - Lv. 40 - Plesionami
Water
The Plesiosaur Pokemon
HT: 4"02
WT: 87.8lbs
This Pokemon was believed to be extinct until a group of fishermen discovered them. PLESIOSPLASH's front legs have adapted to walking, but it is a much better swimmer.

75 HP / 60 Attack / 50 Defense / 35 Sp.A / 45 Sp.D / 35 Speed

~Updated Moveset~

1 - Splash
1 - Leer
1 - Tackle
6 - Bite
11- Water Sport
18 - Water gun
21 - Anceintpower
27 - Dragon Rage
33 - Dragon Dance
40 - Aqua Tail
45 - Crunch
52 - Earthquake

http://www.iaza.com/work/101213C/iaza15318580199400.gif
Plesionami (Plesiosaur + Tsunami)
Plesiosplash - Lv.18 - Plesiowave - Lv.40 - Plesionami
Water-Dragon
The Tempest Pokemon
HT: 14"08'
WT: 785.6lbs
Once believed to be extinct until numerous reports of sightings came in. PLESIONAMI can create large tropical storms or tsunamis when angered.

155 HP / 115 Attack / 90 Defense / 45 Sp.A / 90 Sp.D / 45 Speed

~Moveset~
1 - Whirlpool
1 - Ice Fang
1 - Splash
1 - Leer
1 - Tackle
8 - Bite
14 - Water Sport
20 - Water Gun
27 - Anceintpower
34 - Dragon Rage
34 - Dragon Dance
40 - Tsunami
47 - Earthquake
54 - Aqua Tail
63 - Typhoon

Tsunami
Type: Water
Base Power: 100
PP: 10
Accuracy: 90
Physical

The user creates shockwaves with its body to inflict massive damage. May cause paralysis.


Typhoon
Type: Water
Base Power: 250
PP: 5
Accuracy: 100
Special

The user draws in all of its power and releases it in powerful bursts. It takes a turn to charge and causes a turn of drawback. May cause a burn.

Pixel Overs: I absolutely love those, especially the Smeargle one. I guess it's because i can't do pixel over at all ;_;

Fusions:
-Abomasmonster: I liked at lot that vine detail on one part of the chest, it makes it look robot-ish and i abolutely love it.

-Scary monster: I detect a small flaws on the neck and nothing more. It look cool, and yet creepy.

Revamps:

-Sheet 1 - I also have some serious issues about black, bu they are nice anyway,

-Sudowoodo - His right leg has an awkward position, and he has some kind of lump under his arm, is cool on the other things.

Fakes:

Really cool, gotta admit, i always wanted a loch-ness-ish pokemon that look more menacing that lapras. If he was oficial i woukd pick Plesionami on my team for sure.

M4zz
5th January 2011, 5:27 AM
Wow, a comment.

Well, I should say thanks to begin with. Pixel overs aren't all that easy, but onceyou start one, you should love them. I presume what you mean with issues on The Thing's neck would be a shading flaw? I really don't like black outlines, but I eventually fell to a few requests on at least making the outlines darker. That lump on Sudowoodo's leg it it's leg. It's an official revamp, so the outline quality is a bit diminished. Thanks for the comment!

New pixel-over dual. A Scizor with its shiny counterpart.
http://www.iaza.com/work/110104C/iaza16171452294600.png

M4zz
9th January 2011, 4:01 AM
*BUMP*
More stuff.

http://www.iaza.com/work/110109C/iaza16171455052500.gifhttp://www.iaza.com/work/110109C/iaza16171487920800.gif

Which have been aded to the first post.

moonlightning
16th January 2011, 10:05 AM
Plesionami is a beast, I think Typhoon would be a little useless. A turn of charge and drawback? Anyway, your pixel overs are great, smeargle is the most excellent in my opinion, translucent outlines are full of win.

I can't say I'm a big fan of your revamps unfortunately.

M4zz
16th January 2011, 10:07 AM
Plesionami is a beast, I think Typhoon would be a little useless. A turn of charge and drawback? Anyway, your pixel overs are great, smeargle is the most excellent in my opinion, translucent outlines are full of win.

I can't say I'm a big fan of your revamps unfortunately.

Thanks! You do have to concider the power of the move, and being full accuracy too. Thanks again! Not may people are too fond of the revamps anyways.

Rex exploder
16th January 2011, 10:11 AM
Actually the reason i found Typhoon useless was because Plesionami's SpA es really. It could be a nice finishing move though.

Also your Gyarados/Seviper thing, maybe it's just me but it looks like it was devamped a bit. It's quite simples but very wekll done.

Your Wynaut/Wobbufett i haven no complains. I can't see any mistake.

M4zz
16th January 2011, 10:15 AM
Actually the reason i found Typhoon useless was because Plesionami's SpA es really. It could be a nice finishing move though.

Also your Gyarados/Seviper thing, maybe it's just me but it looks like it was devamped a bit. It's quite simples but very wekll done.

Your Wynaut/Wobbufett i haven no complains. I can't see any mistake.

Even with such a miniscule Sp.A stat, the damage is still at around 200 damage once calculated, random number being 100, and foe's Sp.d being 200. Devamped? I don't get it. Maybe it's a lack of shading. Thanks!

M4zz
17th January 2011, 5:35 AM
*Bump*

More fusions.

http://www.iaza.com/work/110117C/iaza16171423606900.png

http://www.iaza.com/work/110117C/iaza16171460029000.png

And first post has been updated.

Rex exploder
17th January 2011, 4:08 PM
Desukan + Claydol while it look nice i think it's too simple but with those two pokemon i don0t think you can ask much more

The second i think it is needin shading on the head. lso the left side of the face should have black outlines and the hair less blask outlines because of the light and stuff, Otherwise is simple but good

M4zz
17th January 2011, 5:09 PM
Desukan + Claydol while it look nice i think it's too simple but with those two pokemon i don0t think you can ask much more
I plan on maybe animating it, because it is so simple. Yeah, I'm not sure if there is anything I could do to add onto it, aside from animating.


The second i think it is needin shading on the head. lso the left side of the face should have black outlines and the hair less blask outlines because of the light and stuff, Otherwise is simple but good
It's the exact same shading from Panpour. I actually added some near the back of the head to attempt to look like it is shaded. Thanks!

M4zz
22nd January 2011, 12:41 AM
*ANOTHER BUMP*

Did some recolours. Obviously, new section added.

http://www.iaza.com/work/110122C/iaza16171432744600.pnghttp://www.iaza.com/work/110122C/iaza16171472321400.png

moonlightning
22nd January 2011, 12:47 AM
I really like croconaw, its silver fin is really neat. Crobat seems a little bright, kinda hurts my eyes, you know?

M4zz
22nd January 2011, 12:54 AM
I really like croconaw, its silver fin is really neat.

Thank you.


Crobat seems a little bright, kinda hurts my eyes, you know?

It's an effect to make it seem more "golden". Sorry though.

Rex exploder
24th January 2011, 11:07 PM
Nothing reallyu to say about those. They have no flaws on outlines or whatever, They are well done.

M4zz
25th January 2011, 1:43 AM
Thank you. As simple as they are, they're fun.

Serris
27th January 2011, 1:27 AM
I musy say. Your Rainy Castform caught my attention. I quite like it. The Smeargle looks nice for a pixel-over so big. The Scizor has nice, VERY nice shading.

I'm not much of a critic on fusions as they always seem too copy and paste to me, but your Seviper one caught my attention. the blend of colours on it work for it's body style, as well as the gyarados features on it.

It's probably already been said, and I'm not gonna go through and read EVERY post on this thread, so I'm gonna go ahead and say it. Your revamps aren't really revamps. What needs to be done is they need to be scratched, but keeping the same pose from the generation in which your spriting it from. Then using the latest shading and colours and sprite limit size, you edit it. So you'll want to use shading from BW, the 96x96 limit from BW, and the colours from BW, but make the pose the same or as close to the original that you're revamping. If that made any sense. Sudowoodo kinda scares me.

I'm in love with your fakemon concepts. the only problem I have with them is the blue. It's very piercing. but otherwise, you have amazing designs for them. You have my congrats on great looking fakemon.

The repose you have there is great, howevere, the only problem I ahve with it is the area around Wobbuffet's legs. It's in it's darkest shading besides black, and then suddenly it goes to one of the lightest, if you maybe put more of the shading before that one, it may flow better. I'm not sure what I'm saying any more.

And recolours are recolours. I have no comments there.

---

What you have here is a nice mix, and some nice sprites. I'll look forward to seeing more. Also, maybe it'll make you feel special, but you're the first person I've critiqued since coming back to Serebii.

M4zz
27th January 2011, 1:53 AM
Thanks Serris. My revamps weren't meant to be to DPPt or BW. They're to the third generation, but it seems to be a skill long forgotten. I was thinking of maybe changing the Blue on my Plesiosaur line to a darker blue, lighter blue, or teal. Sure, I'll fix the legs. I see what you mean.

Serris
27th January 2011, 2:04 AM
Well then, you'll want to exploit the dithering that 3rd Gen used so much. And they also bumped up the size limit to 64x64, I think.

A nice teal might look like, or a lighter blue. Make the middle evolution different by giving it a darker blue. So have two with teal or light blue, and the niddle with a dark blue, much like Garchomp's.

M4zz
27th January 2011, 2:26 AM
Okay. By the end of next week I'll have everything fixed up then.

So light - dark - light? That'll work.

Serris
27th January 2011, 2:39 AM
Cool cool. It's good to see initiative.

And that's right: light - dark- light. I'll love to see the outcome.

EzzPeon
30th January 2011, 8:09 PM
The smeargle pixel over is really nice without outlining!


http://www.iaza.com/work/110117C/iaza16171423606900.png
A splice between Desukan and Claydol. Someone made one with a Bronzong, and I loved the idea, and the colours, so I made my own.


I was that person :3
Looks like you just cut of the body and used other arms..?:
http://i54.*******.com/x5rw3p.png

M4zz
31st January 2011, 1:30 AM
The smeargle pixel over is really nice without outlining!



I was that person :3
Looks like you just cut of the body and used other arms..?:
http://i54.*******.com/x5rw3p.png

No. It looks like it, but definitely not. Stealing is wrong. My colours, notably the blue, are half custom. My reds, also, are different. Trust me, I didn't steal it. I'm not that low.

EzzPeon
31st January 2011, 6:56 PM
Ah, I did not think you actually did that, just looked like it.
Oh and I didn't see that one before, but the scizor pixel over is really awesome. Great shading, I could learn alot from that.

M4zz
31st January 2011, 9:02 PM
The shading on Scizor was my attempt of using dithering within a pixel-over, and I guess it worked.

Rex exploder
31st January 2011, 11:24 PM
No. It looks like it, but definitely not. Stealing is wrong. My colours, notably the blue, are half custom. My reds, also, are different. Trust me, I didn't steal it. I'm not that low.

True. The eyes on your fusion and brighter (and hence more evil) tham the Claydol/Cofragrigus/Bronzong Crossover. Same for blue

Miss Alexis
1st February 2011, 9:29 PM
Your pixelated art is absolutely amayzin <3 good job on the smeargle
And the claydol one is very cool, awesome idea, ill try making something like that sometime :p

M4zz
2nd February 2011, 12:20 AM
Your pixelated art is absolutely amayzin <3 good job on the smeargle
And the claydol one is very cool, awesome idea, ill try making something like that sometime :p

Thanks. I'm working on some more pixel-overs, so yeah. Thanks.

Serris
3rd February 2011, 6:17 AM
The shading on Scizor was my attempt of using dithering within a pixel-over, and I guess it worked.
Well you caught on quick. Dithering is one of the main techniques you want to use in pixel-overs. Another technique is the use of more colours. Rather than using the colours of sprites in pixel-overs, using custom colours give you the option for more dithering, and more shading, which gives a pixel-over (given a good size) a great effect.

M4zz
3rd February 2011, 6:21 AM
Okay. I added a lighter red on Scizor, and darkened the darkest red on him too by a few hues.

M4zz
5th February 2011, 3:32 AM
*BUMP*

My recent entry for the WSC. Hope you guys like it. The old stuff has begun a refirbishing. Should be done by Sunday/Monday.

http://www.iaza.com/work/110205F/index2546997111.html?CURRENTFILE=/work/110205C/iaza12932251507400.gif&LASTOPERATION=Transparency%20Added:%20Color%20Code %20b5e61d%20Made%20Transparent%20With%200%%20Fuzz% 20Factor#

Rex exploder
5th February 2011, 1:02 PM
Maybe it's just me but i can't see it

Miss Alexis
5th February 2011, 6:32 PM
Maybe it's just me but i can't see it

I cant either

CaptainCombusken
5th February 2011, 9:15 PM
Neither can I.

EzzPeon
5th February 2011, 10:04 PM
Lol, neither can I. But smart me copied the image url and google searched that. Et voila! I found it.

I like it, the head looks kinda sweet but the body looks like a killer :P

M4zz
6th February 2011, 12:42 AM
Lol, neither can I. But smart me copied the image url and google searched that. Et voila! I found it.

I like it, the head looks kinda sweet but the body looks like a killer :P


Neither can I.


I cant either


Maybe it's just me but i can't see it

Whoopsies! Hope this works...

http://www.iaza.com/work/110206C/iaza12932226967700.png

Rex exploder
6th February 2011, 12:48 AM
It's good this time, but i had already seen it soem time ago. Anyways it looks really cool. albeit simple. Only beef is that the feathers would be better if you put them a little more up, and the left arm (of the pokemon) looks a slightly ticker than the other

Miss Alexis
6th February 2011, 12:54 AM
Whoopsies! Hope this works...

http://www.iaza.com/work/110206C/iaza12932226967700.png

Love it, specially the coloring ^^

M4zz
6th February 2011, 1:28 AM
It's good this time, but i had already seen it soem time ago. Anyways it looks really cool. albeit simple. Only beef is that the feathers would be better if you put them a little more up, and the left arm (of the pokemon) looks a slightly ticker than the other

http://www.iaza.com/work/110206C/iaza12932231294700.png

I can't really do anything about the feathers ATM, but I made the left arm a bit thinner. About a pixel.

Rex exploder
6th February 2011, 1:35 AM
Looking better now