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blue dragon1
5th January 2011, 8:07 PM
my team for pokemon black

shibirudon

nattorei

barujiina

shandera

daikenki

roobushin/gochiruzeru

i dont know which moves they should learn so that would be awesome if u could help me!

Noctourniquet
5th January 2011, 8:13 PM
http://www.serebiiforums.com/showthread.php?t=469308

these are the igrmt rules. give them a read, then edit your post to work with them, please.

morningsun
5th January 2011, 9:23 PM
my team for pokemon black

shibirudon

nattorei

barujiina

shandera

daikenki

roobushin/gochiruzeru

i dont know which moves they should learn so that would be awesome if u could help me!

shibirudon-thunder/thunderbolt, flamethrower, brick break, crunch
nattorei- power whip, iron head, poison jab, shadow claw
barujiina- fly, punishment, bone rush, brave bird
shandera- energy ball, flamethrower/ fire blast, shadow ball, psychic
daikenki- hydro pump, mega horn, blizzard, surf
roobushin(better choice imo)- hammer arm, rock slide/stone edge, superpower, payback

blue dragon1
5th January 2011, 11:12 PM
thanks for the helping me with the moves

murkrowrob
7th January 2011, 5:19 PM
shibirudon-thunder/thunderbolt, flamethrower, brick break, crunch
nattorei- power whip, iron head, poison jab, shadow claw
barujiina- fly, punishment, bone rush, brave bird
shandera- energy ball, flamethrower/ fire blast, shadow ball, psychic
daikenki- hydro pump, mega horn, blizzard, surf
roobushin(better choice imo)- hammer arm, rock slide/stone edge, superpower, payback

wow. all attacks.

Nattorei isn't an offensive pokemon - it's defensive, so not playing on that at all is a bit odd, as with barujiina. It's not such a problem with shibi and shandy as there aren't too many non-attacking options. Hydro pump and surf on daikenki is a bit odd and roopushin is also going all out where it really doesn't need to just attack.

my turn. really you should do the movesets by yourself, but i'm nice and I'll give you alright ones... (in the correct format) - the EVs aren't necessary but just focus in the defences for nattorei and barujiina, mixed attacking for shibi, speed and special attack for shandy, speed and attack for daikenki and hp and attack for roopushin

Shibirudon (Naive/Rash) @Life Orb
Levitate
Flamethrower
Thunderbolt
Brick Break
Thunder Wave/Crunch

Nattorei (Sassy) @Leftovers
Iron Barbs/Steel Thorns/Whatever they're called
0 Speed IVs
Leech Seed
Power Whip
Gyro Ball
Stealth Rock

Barujiina (Impish) @Leftovers
Ability (optional)
Toxic
Roost
Fly
U-Turn

Shanderaa (Nature) @Choice Specs/Leftovers/Life Orb
Flash Fire (Shadow Tag if you can)
Flamethrower
Shadow Ball
Energy Ball/Calm Mind (if not specs)
Psychic/Calm Mind (if not specs)

Daikenki (Modest) @Wise Glasses/Life Orb
Torrent
Surf
Ice Beam
Air Slash
Grass Knot

Roopushin (Adamant) @Leftovers
Guts
Bulk Up
Drain Punch
Payback
mach Punch