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mew-the original
14th January 2011, 2:39 PM
So I made a team using each starter. I'll probably use each team (B, W, 3rd installment), so I want to get some help to make sure they are the best they can be! Here goes nothing:


Team #1:
http://pokejungle.net/wp-content/uploads/2010/09/497.png
Serperior@Item
Nature: Adamant
Ability: Overgrow
- Coil
- Leech Seed
- Leaf Blade
- Return

http://pokejungle.net/wp-content/uploads/2010/09/537.png
Seismitoad@Item
Nature: Rash
Ability: Poison Hand
- Drain Punch
- EQ
- Sludge Wave
- Surf

http://pokejungle.net/wp-content/uploads/2010/09/637.png
Volcarona@Item
Nature: Timid
Ability: Flame Body
- Bug Buzz
- Butterfly Dance
- Fire Dance
- Gale

http://pokejungle.net/wp-content/uploads/2010/09/563.png
Cofagrigus@Item
Nature: Impish
Ability: Mummy
- Energy Ball
- Evil Eye
- Psychic
- Will-o-wisp

http://pokejungle.net/wp-content/uploads/2010/09/560.png
Scrafty@Item
Nature: Adamant
Ability: Shed Skin
- Hi Jump Kick
- Crunch
- Ice Punch
- Stone Edge

http://pokejungle.net/wp-content/uploads/2010/09/567.png
Archeops@Item
Nature: Jolly
Ability: Weak-Hearted
- Acrobat
- Crunch
- EQ
- Rock Slide

Team #2:
http://pokejungle.net/wp-content/uploads/2010/09/500.png
Emboar@Item
Nature: Bold
Ability: Blaze
- EQ
- Flamethrower
- Hammer Arm
- Stone Edge

http://pokejungle.net/wp-content/uploads/2010/09/586.png
Sawsbuck@Item
Nature: Adamant
Ability: Herbivore
- Leech Seed
- Return
- Wild Charge
- Wood Horn

http://pokejungle.net/wp-content/uploads/2010/09/593.png
Jellicent@Item
Nature: Bold
Ability: Cursed Body
- Evil Eye
- Ice Beam
- Surf
- Toxic

http://pokejungle.net/wp-content/uploads/2010/09/612.png
Haxorus@Item
Nature: Jolly
Ability: Tension
- Dragon Claw
- Dragon Dance
- EQ
- Rock Slide

http://pokejungle.net/wp-content/uploads/2010/09/589.png
Escavalier@Item
Nature: Adamant
Ability: Shell Armor
- Iron Head
- Return
- Swords Dance
- X-scissor

http://pokejungle.net/wp-content/uploads/2010/09/571.png
Zoroark@Item
Nature: Timid
Ability: Illusion
- Flamethrower
- Nasty Plot
- Night Burst
- Focus Blast

Team #3:
http://pokejungle.net/wp-content/uploads/2010/09/503.png
Samurott@Item
Nature: Modest
Ability: Torrent
- Ice Beam
- Megahorn
- Return
- Surf

http://pokejungle.net/wp-content/uploads/2010/09/609.png
Chandelure@Item
Nature: Timid
Ability: Flame Body
- Calm Mind
- Energy Ball
- Flamethrower
- Shadow Ball

http://pokejungle.net/wp-content/uploads/2010/09/542.png
Leavanny@Item
Nature: Jolly
Ability: Chlorophyll
- Aerial Ace
- Leaf Blade
- Swords Dance
- X-scissor

http://pokejungle.net/wp-content/uploads/2010/09/553.png
Krookodile@Item
Nature: Adamant
Ability: Intimidate
- Crunch
- EQ
- Hone Claws
- Thunder Fang

http://pokejungle.net/wp-content/uploads/2010/09/523.png
Zebstrika@Item
Nature: Timid
Ability: Motor Drive
- Overheat
- Return
- Thunderwave
- Wild Charge

http://pokejungle.net/wp-content/uploads/2010/09/628.png
Braviary@Item
Nature: Adamant
Ability: Sheer Force
- Brave Bird
- Return
- Rock Slide
- Superpower

I'm horrible with natures, plus I'm too tired to go through them right now. ^.^; I would really appreciate any advice and criticism anyone can offer. Please and thank you~~~

Aurath8
14th January 2011, 9:08 PM
Note: I will use Japanese names for unconfirmed pokemon.

Team 1:

Ulgamoth wants Butterfly Dance over Morning Sun. B-Dance is the main reason you'd wait until the nat.dex/levl 54 just to get it.

Acrobat is almost double the power of Archeos' Aerial Ace without an item. 160 power if you include STAB.

If Desukan has status moves it should use Evil Eye for a more powerful attack.

Team 2:

Stone Edge gets a useful supereffective on flying types and generally compliments Fire/Fighting better than EQ(Swanna and other Fire-resistant Flying types wreck you, as do most Dragons.)

Ice Beam gets more supereffective's than Burungeru's Sludge Bomb, including grass, with the same power. WilloWisp/Toxic are better than Recover IMO for ingame. Evil Eye>Shadow Balll capitalises on the status.

Ononokusu's nIght Slash is outclassed by the Ice type destroying Rock Slide.

Return gets good all-round coverage whereas ppoison jab can only poison occasionally. If you want poison Toxic does a great job of this.

Focus Blast >>>> Zoroark's Shadow Ball which is basically a non-stab night burst with a worse secondary effect. Focus Blast gets Rock types which currently wall you.

Calm Mind on Shanderra laughs in the face overkill. Not much can survive a +1 Flamethrower coming from that sp.attack stat.

Swords Dance helps Hahakomori much more than Slash can.

Nitro Charge and Thunder Wave makes stuff too slow compared to you. Zebby has usable spatk so Volt Change or Overheat suit it well.

Braviary doesn't have Motor Drive as an ability :). Try Sheer Force instead.

I'll leave natures to other raters/do them myself.

mew-the original
16th January 2011, 10:17 PM
Braviary doesn't have Motor Drive as an ability :). Try Sheer Force instead.

Oops! Slight typo ^.^; Thanks for the advice! :)

Sweep Freak
17th January 2011, 1:01 AM
Serperior@Item
Nature: Adamant
Ability: Overgrow
- Coil
- Leech Seed
- Leaf Blade
- Return

Seismitoad@Item
Nature: Rash
Ability: Poison Hand
- Drain Punch
- EQ
- Sludge Wave
- Surf

Volcarona@Item
Nature: Timid
Ability: Flame Body
- Bug Buzz
- Butterfly Dance
- Fire Dance
- Gale

Cofagrigus@Item
Nature: Impish
Ability: Mummy
- Energy Ball
- Evil Eye
- Psychic
- Will-o-wisp

Scrafty@Item
Nature: Adamant
Ability: Shed Skin
- Brick Break
- Crunch
- Ice Punch
- Stone Edge


Archeops@No Item
Nature: Jolly
Ability: Weak-Hearted
- Acrobat (With No item, you can steal items with this.)
- Crunch
- EQ
- Rock Slide

Team 2:

Emboar@Item
Nature: Bold
Ability: Blaze
- Earthquake
- Stone Edge
- Flamethrower
- Hammer Arm


Sawsbuck@Item
Nature: Adamant
Ability: Herbivore
- Leech Seed
- Return
- Wild Charge
- Wood Horn


Jellicent@Item
Nature: Bold
Ability: Cursed Body
- Evil Eye
- Ice Beam
- Surf
- Toxic


Haxorus@Item
Nature: Jolly
Ability: Tension
- Dragon Claw
- Dragon Dance
- EQ
- Rock Slide


Escavalier@Item
Nature: Adamant
Ability: Shell Armor
- Iron Head
- Return
- Swords Dance
- X-scissor


Zoroark@Item
Nature: Timid
Ability: Illusion
- Flamethrower
- Nasty Plot
- Night Burst
- Focus Blast

Samurott@Item
Nature: Modest
Ability: Torrent
- Ice Beam
- Megahorn
- Return
- Surf


Chandelure@Item
Nature: Timid
Ability: Flame Body
- Calm Mind
- Energy Ball
- Flamethrower
- Shadow Ball

Leavanny@Item
Nature: Jolly
Ability: Chlorophyll
- Aerial Ace
- Leaf Blade
- Swords Dance
- X-scissor


Krookodile@Item
Nature: Adamant
Ability: Intimidate
- Crunch
- EQ
- Hone Claws
- Thunder Fang


Zebstrika@Item
Nature: Timid
Ability: Motor Drive
- Overheat
- Return
- Thunderwave
- Wild Charge


Braviary@Item
Nature: Adamant
Ability: Sheer Force
- Brave Bird
- Return
- Rock Slide
- Superpower

Added some natures in case you want them.

Changed Emboar's Boiling Water to Earthquake, since it has kinda crappy Special Attack.

cooljolteon
17th January 2011, 2:57 AM
These are the changes I would make to these teams.

Ulgamoth@Item
Nature:
Ability: Flame Body
- Bug Buzz
- Butterfly Dance
- Fire Dance
- Gale - 70 Accuracy. Mucho Largo Problemo! Could replace with Wild Charge.

Cofagrigus@Item
Nature:
Ability: Mummy
- Energy Ball
- Evil Eye - Why you are not using Shadow Ball is beyond me, but then again, I haven't done much looking into Evil Eye's effect.
- Psychic
- Will-o-wisp - 75 Accuracy. Replace with Calm Mind.


Zuruzukin@Item
Nature: Adamant
Ability: Shed Skin
- Brick Break - Could have Hi Jump Kick, which has 130 Base power, and 90 Accuracy. Personally, I think that this move ain't that bad.
- Crunch
- Ice Punch - Only available through breeding. Replace with Dragon Claw.
- Stone Edge - 80 Accuracy. Replace with Poison Jab.

Archeos@Item
Nature:
Ability:
- Acrobat - 55 Base Power. Replace with Fly.
- Crunch - Repetitive. Replace with Shadow Claw
- EQ - Repetitive. Replace with Dragon Tail.
- Rock Slide

Emboar@Item
Nature:
Ability: Blaze
- Boiling Water - Low Special Attack. Nevertheless, probably better than Earthquake, for extra type coverage.
- Stone Edge - Low Accuracy. Replace this with Earthquake rather than Boiling Water.
- Flamethrower - Low Special Attack. Replace with Flare Blitz or Heat Stamp.
- Hammer Arm

Burungeru@Item
Nature:
Ability: Cursed Body
- Evil Eye - Again, could have Shadow Ball.
- Ice Beam
- Surf
- Toxic

Zoroark@Item - Hard as hell to get. But, if you want it, use it, I guess.
Nature:
Ability: Illusion
- Flamethrower
- Nasty Plot
- Night Burst
- Focus Blast - Low Accuracy. Doesn't really have anything else at its disposal, though.

Daikenki@Item
Nature:
Ability: Torrent
- Ice Beam
- Megahorn - Low Accuracy; could have Revenge.
- Return
- Surf

Waruvial@Item
Nature:
Ability: Intimidate
- Crunch - Could have Foul Play.
- EQ
- Hone Claws
- Thunder Fang

Zeburaika@Item
Nature:
Ability: Motor Drive
- Overheat - Could have Nitro Charge, or even Flamethrower wouldn't be all that bad.
- Return
- Thunderwave
- Wild Charge

Braviary@Item - BTW, I really like this moveset on Braviary.
Nature:
Ability: Sheer Force
- Brave Bird
- Return
- Rock Slide
- Superpower

cooljolteon
17th January 2011, 3:00 AM
Oh geez, just realized that Waruvial can only get Thunder Fang through breeding. Thus, replace with Dragon Claw.

Ulairi
17th January 2011, 5:37 AM
http://pokejungle.net/wp-content/uploads/2010/09/560.png
Scrafty@Item
Nature: Adamant
Ability: Shed Skin
- Brick Break
- Crunch
- Ice Punch
- Stone Edge


IMO Moxie is a better ability. Also, check out Payback. With Scrafty's slow speed, it will probably double up to base pwr=100 (so better than Brick Break).



http://pokejungle.net/wp-content/uploads/2010/09/567.png
Archeops@Item
Nature:
Ability:
- Acrobat
- Crunch
- EQ
- Rock Slide


Have you seen Archeop's [dis]ability? It works the opposite of Guts....



http://pokejungle.net/wp-content/uploads/2010/09/523.png
Zebstrika@Item
Nature:
Ability: Motor Drive
- Overheat
- Return
- Thunderwave
- Wild Charge


Note that Zebstrika has stats that are better suited for physical attack and that Wild Charge (the only decent Electric physical attack in its moveset) has recoil damage.

I'm not saying don't use them - just highlighting out some of their trade-offs.

Aurath8
17th January 2011, 8:31 PM
- Gale - 70 Accuracy. Mucho Largo Problemo! Could replace with Wild Charge.
- Evil Eye - Why you are not using Shadow Ball is beyond me, but then again, I haven't done much looking into Evil Eye's effect.
- Will-o-wisp - 75 Accuracy. Replace with Calm Mind.


Evil Eye doubles in power when the opponent is statused making it 100 power on a badly poisoned opponent. It isn't hard to quickly check Serebii or any other fansites out there for info. Will-oWisp is the whole point of Evil Eye and is much more useful for Desukan to get residual damage than a Spatk and Def boost.


- Ice Punch - Only available through breeding. Replace with Dragon Claw.
- Stone Edge - 80 Accuracy. Replace with Poison Jab.

So? He can breed if he wants to breed and while he will have to wait until he finds something that does learn it but it often makes you pokemon stronger. Stone Edge has better accuracy than most. Rock Slide should always be the next choice and I swear I will troll the next guy who suggests Poison Jab. I will troll them to the end of the earth.


- Acrobat - 55 Base Power. Replace with Fly.
- Crunch - Repetitive. Replace with Shadow Claw
- EQ - Repetitive. Replace with Dragon Tail.


Acrobat gets more power than Fly with an item than ni two turns. Without an item Acrobat's power doubles. Again, just check.
Shadow Claw is basically a weaker Crunch that can't hit normals with a high crit. rate. Crunch = superior.
So what Earthquake is used twice? It's widely regarded as the best move in pokemon(although it could be threatened by 5th gen Hi Jump Kick) and Archeos loves it like most other pokemon.


- Boiling Water - Low Special Attack. Nevertheless, probably better than Earthquake, for extra type coverage.
- Stone Edge - Low Accuracy. Replace this with Earthquake rather than Boiling Water.
- Flamethrower - Low Special Attack. Replace with Flare Blitz or Heat Stamp.


Emboar has more than usable Spatk for Boiling Water. Stone Edge is the same as before. Flamethrower neither hurts Emboar or doesn't hurt heavier opponents. The most reliable of it's Fire STABs.



- Evil Eye - Again, could have Shadow Ball.

Again, lurk.


- Megahorn - Low Accuracy; could have Revenge.

You're criticising 85 accuracy? Someone's a bit touchy about missed attacks.


- Crunch - Could have Foul Play.

Foul Play uses your oponents attack stat. Your opponents attack stat could be 40. Crunch for the reliability.


- Overheat - Could have Nitro Charge, or even Flamethrower wouldn't be all that bad.

Lol, lurk moar.


IMO Moxie is a better ability. Also, check out Payback. With Scrafty's slow speed, it will probably double up to base pwr=100 (so better than Brick Break).

Zuruzukin's abilitys aren't really better than eachother.



Have you seen Archeop's [dis]ability? It works the opposite of Guts....

NO.
No it does not work at all similar to Guts.



Note that Zebstrika has stats that are better suited for physical attack and that Wild Charge (the only decent Electric physical attack in its moveset) has recoil damage.

Wild Charge is the best non-exclusive physical electric move full stop. Volt Tackle being exclusive to the Pichu-line after all. It doesn't need more than one damaging Electric move anyway.