PDA

View Full Version : Rate this team or Weegee will KEEL you!!!



Mr. Marowak
17th January 2011, 7:34 PM
Good! I got your attention. Observe...

Marowak @ Thick Club
Quirky
Lightning Rod
Bonemerang
Outrage
Fire Punch
Rock Slide

Drapion @ King's Rock
Quirky
Battle Armor
Crunch
Toxic Spikes
Cross Poison
Aqua Tail

Reuniclus @ Leftovers
Calm
Overcoat
Psychic
Toxic
Light Screen
Thunder Wave

Kingdra @ Wise Glasses
Bashful
Swift Swim
Boiling Water
Dragon Pulse
Ice Beam
Signal Beam

Typhlosion @ Life Orb
Quirky
Blaze (duh)
Eruption
Flamethrower
Extrasensory
Hidden Power (grass)

Tropius (The Flying Fruit-o-saurus!) @ BrightPowder
Hasty
Chlorophyll
Leech Seed
Leaf Blade
Roost
Earthquake

Also, until 5th gen,

Electivire @ Focus Band
Naive
Motor Drive
Substitute
Focus Punch
Light Screen
Thunderpunch

Rate, help or compare! Your choice!

Noctourniquet
17th January 2011, 8:19 PM
Hey.

That Marowak's pretty decent, although Rock Slide > Stone Edge for accuracy reasons. Additionally, you do not need Bonemarang when Earthquake does equal damage in a single, completely accurate, hit. Give it an Adamant Nature too, since Quirky doesn't do anything for it.


I personally like using Swords Dance Drapion.

• Drapion @ Scope Lens
• Jolly Nature
• Sniper
- Cross Poison
- Earthquake
- Night Slash
- Swords Dance

Also abuses Critical Hits for more possible damage. x)


Running double status conditions on Reuniclus is probably a bad idea, tbh. If you want a status condition, try this;

• Reuniclus @ Life Orb
• Modest Nature
• Magic Guard
- Psycho Shock
- Shadow Ball
- Focus Blast / HP[Fighting] / Energy Ball
- Thunder Wave

It slows the opponent's Pokémon down to its own level, and then hits ahrd with LO-boosted attacks and no recoil at all thanks to Magic Guard. Psycho Shock > Psychic to allow you to hit a far wider range of opponents.

randomn00b
17th January 2011, 8:37 PM
If you want to have any resemblence to strategy, I suggest breaking this team apart into two demi-strategies. Obviously you don't need to do this for in-game purposes, but Kingdra, for example, clashes with Marowak.

Marowak@Thick Club
Brave (+Atk, -Speed)
Trait: Rock Head
252 Atk, 252 HP, 6 Def

~Stone Edge
~Earthquake
~Fire Punch
~Thunder Punch

Reuniclus@Life Orb
Quiet (+Sp. Atk, -Speed)
Trait: Magic Guard
252 HP, 252 Sp. Atk, 6 Def

~Calm Mind
~Trick Room
~Recover
~Psychic

Tropius@Lum Berry
Brave (+Atk, Speed)
Trait: Harvest
252 HP, 252 Atk, 6 Def

~Swords Dance
~Rest
~Leaf Blade
~Earthquake

The first half of the team is Trick Room dependent. Marowak, Reuniclus, and Tropius all have abysmal speed, so you may as well take advantage of that.

-----------------------------------------------------------------------

Kingdra@Chesto Berry
Adamant (+Atk, -Sp. Atk)
Trait: Sniper
252 HP, 252 Atk, 6 Speed

~Dragon Dance
~Rest
~Outrage
~Waterfall

This set takes advantage of Kingdra's natural bulk to DD up, heal, then sweep.

Typhlosion@Choice Scarf
Mild (+Sp. Atk, -Def)
Trait: Blaze
252 Sp. Atk, 160 Speed, 96 Atk

~Overheat
~Earthquake
~Wild Charge
~HP {Ice/Grass}/Will-O-Wisp

Normally I'd suggest Eruption, but that and Wild Charge clash with one another.

Mr. Marowak
18th January 2011, 1:37 AM
Thanks for the replies, but, iWON'T be getting rid of anyone too soon. The natures and abilities stay as is (aside from Reuniclus) and movesets will have to be built around them. Natures are...

Marowak, Drapion, And Typhlosion: Quirky
Kingdra: Bashful
Tropius: Hasty
Electivire: Naive

Abilities are...

Marowak: LightningRod
Drapion: Battle Armor
Reuniclus: N/A
Tropius: Chlorophyll
Kingdra: Swift Swim
Typhlosion: Blaze
Electivire: Motor Drive

i'M not hacking or changing Pokemon due to a crappy nature or ability, and that's that.

Mr. Marowak
18th January 2011, 2:59 PM
Hey.

That Marowak's pretty decent, although Rock Slide > Stone Edge for accuracy reasons. Additionally, you do not need Bonemarang when Earthquake does equal damage in a single, completely accurate, hit. Give it an Adamant Nature too, since Quirky doesn't do anything for it.


I personally like using Swords Dance Drapion.

• Drapion @ Scope Lens
• Jolly Nature
• Sniper
- Cross Poison
- Earthquake
- Night Slash
- Swords Dance

Also abuses Critical Hits for more possible damage. x)


Running double status conditions on Reuniclus is probably a bad idea, tbh. If you want a status condition, try this;

• Reuniclus @ Life Orb
• Modest Nature
• Magic Guard
- Psycho Shock
- Shadow Ball
- Focus Blast / HP[Fighting] / Energy Ball
- Thunder Wave

It slows the opponent's Pokémon down to its own level, and then hits ahrd with LO-boosted attacks and no recoil at all thanks to Magic Guard. Psycho Shock > Psychic to allow you to hit a far wider range of opponents.


If double status on a supporter is bad, then how about...
Calm@Leftovers
Thunder Wave
Psycho Shock/Energy Ball
Light Screen
Trick Room

Kinda mixes a few sets, but nicely for a supporter that can still attack, right?

And ShrekScorp could have...
Aqua Tail/Ice Fang
Cross Poison
Crunch/Night Slash
Toxic Spikes/Toxic/X-Scissor

Yea, it's a bit of (entirely) a 4th gen set, but why get rid of a good thing? Cross Poison and Crunch/Night Slash get stab on an already great attack, Aqua Tail takes care of Ground-Types that aren't Torterra or Flygon, but Ice fang's got it covered, minus the low power. Toxic or T.Spikes cause/prevent switch-ins, respectively, except for Skarmory or Crobat. X-Scissor adds Dark to the super-effective list, but are they gonna mess with Drapion?