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View Full Version : So.... here are my team plans



StrangeClams
19th January 2011, 4:57 AM
I'm getting White in English so I thought I should plan a team idea... yeah...

DAIKENKI
Aqua Tail
Encore
Surf
Megahorn

MIRUHOGGU
Crunch
Hyper Fang
Confuse Ray
Hypnosis

NAGEKI
Bulk Up
Overhead Throw
Seismic Toss/Earthquake
Taunt/???

KOKOROMORI
Psychic
Air Slash
Calm Mind
Fly

MARAKACCHI
Acupressure
Ingrain
Giga Drain
Petal Dance

SHIBIRUDON
Charge Beam
Crush Claw
Crunch
Thunder Wave

Aurath8
19th January 2011, 8:26 PM
DAIKENKI
Return
Encore
Surf
Megahorn/Ice Beam

Aqua Tail functions as a physical weaker Surf here. Return gets powerful neutral coverage. Ice Beam also counters grass.

MIRUHOGGU
Crunch
Return
Confuse Ray
Hypnosis

Hyper Fang doesn't flinch often enough to be worth using. Light Screen or Revenge could help I suppose.

NAGEKI
Bulk Up
Overhead Throw/Mountain Storm
Earthquake
Rock Slide

You may be slow but your STAB gets negative priority and isn't too powerful.
Mountain Storm gets a crit every time so is 80 power rather than the listed 40. The extra power could help. All fighting types love a Rock move to counter flying types, Rock Slide fits here perfectly.

KOKOROMORI
Psychic
Air Slash
Shadow Ball
Fly

Kokoromori has tiny defence. So tiny setting up is hard. Shadow Ball covers Ghosts.

MARAKACCHI
Acupressure
Ingrain/Leech Seed
Giga Drain
Sucker Punch/Toxic/Substitute?

Wow, this guy gets the limited movepool prize this gen. Leech Seed is prefered over Ingrain but it needs breeding. Sucker Punch gets priority and another type to use. Toxic is the same old Toxic. Substitute could aid Acupressure I suppose.

SHIBIRUDON
Thunderbolt
Flamethrower
Grass Knot
Thunder Wave/Dragon Claw

Charge Beam should only be partnered with other special moves, even then it's a risky move. T-bolt as epic STAB. Flamethrower hits Grass and Steel, Grass Knot hits Rock and Ground. Thunder Wave does slow stuff down but you're walled by Dragons. Dragon Claw sorts this out nicely.