View Full Version : Need a 6th for my white team
21st January 2011, 2:29 AM
Here is my plan for my ingame team. Having trouble deciding on a 6th, any thoughts?
Zuruzukin (Adament Nature)@ ???
-Hi Jump Kick
Braviary (Adament Nature)@ ???
Shandara (Timid Nature)@ ???
Daikenki (Hasty Nature)@ ???
Not a fan of Return but I'll try it out
Denchura (Timid Nature)@ ???
Nattorei (Careful Nature)@ ???
So this is what you guys suggest as my team?
21st January 2011, 2:46 AM
I would suggest something like this:
Nattorei (??? Nature)@Leftovers
Hope you like my suggestion. ;200;
21st January 2011, 2:50 AM
You my need something else that you can find early so Daikenki doesn't get lonely.
Swords dance/Hone claws
21st January 2011, 6:08 AM
Nattorei could be a good pokemon but the 4x weakness to fire worries me. Excadrill could fit well in my team, several 2x weakness but i lack a ground type.
21st January 2011, 10:01 AM
I agree with Joerus. Nattorei is an amazing Pokemon, even with the massive weakness to fire.
-Flash Cannon/Shadow Claw
Power Whip still works well even with a low Sp. Atk, although it doesn't make full use of it, it has STAB and does 120 base damage.
21st January 2011, 2:25 PM
Looking for a Ground-Type, eh?
Waruvial @ Muscle Band
Rock Slide/Knock Down
Earthquake is a Ground-type obvious. Crunch provides STAB, but Outrage would do a number on Kingdra, who would try to kill you. Hone Claws makes already strong attacks stronger. Rock Slide or Stone Edge would eliminate Flyers, but Knock Down gives an option for BIRD QUAKE!!! Really it's your choice, though. H'ORS D'OUVRES!!!
21st January 2011, 5:57 PM
Drain Punch/Hi Jump Kick>Brick Break. Both benefit ZZ a lot more than plain old Brick Break. Bulk Up is a great setup move allowing a lot of fainting/healing coming from your fightying STAb.
Return>Surf/Boiling Water. Two wayer moves = no. Dig doesn't hit too many electric types this gen since they either float(Emonga, Shibirudon) or are hit harder by a different attack(Zekrom, Maggyo, Denchura) leaving only Zeburaika to be hit by it. INEFFICIENCY! Stick Revenge/Megahorn on it.
Oh, and here's a Nattorei.
-Toxic/Level Ground/Shadow Claw/Explosion
Curse heightens the power of Gyro ball and increases defences. Power Whip is epic STAB. Lol, at the Flash Cannon suggestions cos of this thing's villainously low spatk. Gro Ball for the win. Toxic breaks down walls. Level Ground covers steels but weakens GyroBall. Shadow Claw and Explosion are fillers.
21st January 2011, 9:32 PM
I just looked at a walkthrough for B&W and it looks like most of my moves are from TM's that aren't even avalible until after you beat the elite 4/the game! Ice Beam, Flamethrower, Earthquake, Calm Mind, Stone edge, Bulk up, Energy Ball... Am I right? Am I screwed?
21st January 2011, 10:12 PM
Make changes to my team above
21st January 2011, 10:13 PM
What about using Ononokusu instead of Nattorei?
1st February 2011, 8:20 PM
I guess Ononkusu could work, but Nattorei has a bazillion resistances & an immunity.
Powered by vBulletin® Version 4.2.3 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.