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Tectonix
24th January 2011, 7:55 PM
http://archives.bulbagarden.net/media/upload/9/99/503.png
Daikenki - Naughty
Torrent
- Megahorn
- Aqua Tail/ Dragon Tail/ ???
- Ice Beam
- Surf

http://archives.bulbagarden.net/media/upload/6/6d/598.png
Nattorei - Brave
Steel Thorns
- Gyro Ball/ Ingrain?
- Power Whip
- Iron Head
-Thunderbolt

http://veekun.com/dex/media/cropped-pokemon/628.png
Braviary- Adamant or Jolly
Sheer Force
- Fly
- Super Power
- Air Slash
- Crush Claw/ Return

http://veekun.com/dex/media/black-white/623.png
Goruugu- Adamant?
Iron Fist
- Shadow Punch
- Mega Punch/Hammer Arm
- Earthquake
- Heavy Bomber/ Stone Edge? maybe
(He’s heavy…)

http://static.marriland.com/images/bw/sprites/cropped/555.png
Darmanitan- Rash?
??? (Prolly Sheer Force)
- Flare Blitz
- Super Power
- Overheat/ Flamethrower
- Return/ Earthquake
(I need some real help here)

http://www.serebii.net/pokedex-bw/evo/614.png
Tsunbeaa - Jolly
Snow Cloak
- Icicle Drop
- Blizzard
- Shadow Claw/ Stone Edge
- Grass Knot/ Stone Edge

This is another (ROUGH) team idea based on my starter choice. This one is a little shaky. I’m open to all criticism and really do appreciate the help. Nature help would be highly helpful, as would item choice.
Thanks Y’all

[GS]
25th January 2011, 12:33 AM
Return is probably a better option on Daikenki than
Megahorn, if only for better neutral coverage.

Curse /Payback/Explosion are all good moves for
Nattorei. Replace TBolt with one of them, as his Atk
is much higher.

Darmanitan wants Brick Break>Superpower. The
stat drops and Flare Blitz's recoil will kill him quickly.

Brick Break>Blizzard and Stone Edge>Grass Knot on
Tsunbeaa, as you have a -SpA nature.

Hope this helps.

rocky505
25th January 2011, 12:38 AM
I would say Megahorn is better than return but X scissor would be a more safe move to use. You do not get Ice beam until after you beat the E4 and blizzard would be the only ice move you could teach Daikenki so Megahorn or x scissor would help it against grass types until you get ice beam.

Aberrant17
25th January 2011, 1:48 AM
Your team's too physically based. Aside from Daikenki (and Daruma Mode Darmanitan, with its ability activated), nothing on your team has the stats to function as an effective special attacker. Some special sweppers I'd consider for your team:

Shandera
Reuniclus
Oobemu
Doredia
Baibanira

All of these Pokemon have a base Special Attack of 110 or higher (up to Shandera's at 145, the highest of any non-legendary Pokemon), and their unevolved forms can all be obtained reasonably early in the game.

Also, in regards to Darmanitan and Braviary: it seems that the Sheer Force ability doesn't apply to moves that negatively affect the user (i.e. Brave Bird, Superpower, Flare Blitze, and Overheat). You may want to consider different abilities for them for your ingame team, especially if you really want to teach Darmanitan special attacks.

Canto
25th January 2011, 4:22 AM
http://archives.bulbagarden.net/media/upload/9/99/503.png
Daikenki - Naughty
Torrent
- X-Scissor
- Aqua Tail
- Blizzard
- Surf

X-Scissor is better than Megahorn in that it has more PP and Accuracy, Give him Aqua Tail over Dragon Tail because of it's higher base power and STAB, plus you have Blizzard/Ice Beam to cover Dragons. You can't get Ice Beam until after the E4 so give it Blizzard until then.

http://archives.bulbagarden.net/media/upload/6/6d/598.png
Nattorei - Brave
Steel Thorns
- Gyro Ball
- Power Whip
- Ingrain
- Smooth Over

Give Nattorei Gyro Ball because of his horrible Speed stat, which Ingrain will help to cover. Give him Smooth Over to counter the all too deadly Fire-types.

http://veekun.com/dex/media/cropped-pokemon/628.png
Braviary- Adamant or Jolly
Sheer Force
- Fly
- Super Power
- Aerial Ace
- Return

Give Braviary Aerial Ace instead of Air Slash because he's better with Physical attacks, plus it never misses. Everything else looks fine though. Maybe give him Return over Crush Claw, cause it can be DEVASTATING with a high happiness level.

http://veekun.com/dex/media/black-white/623.png
Goruugu- Adamant?
Iron Fist
- Shadow Punch
- Hammer Arm
- Earthquake
- Heavy Bomber
(He’s heavy…)

Give Goruugu Hammer Arm to counter Dark types, and Heavy Bomber over Stone Edge, because he's heavy and that would do massive damage to any Ice type.

http://static.marriland.com/images/bw/sprites/cropped/555.png
Darmanitan- Rash?
Sheer Force
- Flare Blitz
- Super Power
- Fire Punch
- Earthquake
(I need some real help here)

Flare Blitz and Superpower are awesome with Sheer Force since you get a power boost and no stat loss. Give Darmanitan Fire Punch instead of Flamethrower or Overheat because his Sp. Attack it really low. Earthquake helps with Rock types.

Check my other post below.

http://www.serebii.net/pokedex-bw/evo/614.png
Tsunbeaa - Jolly
Snow Cloak
- Icicle Drop
- Ice Breath
- Brick Break
- Brine

Ice Breath is better than Blizzard because, again, it has more PP and Accuracy. Brick Break is for Steel and Rock types and Brine is for cleaning up anything that you didn't kill with the above plus Fire coverage.

This is another (ROUGH) team idea based on my starter choice. This one is a little shaky. I’m open to all criticism and really do appreciate the help. Nature help would be highly helpful, as would item choice.
Thanks Y’all

Comments in bold. I've never really payed attention to natures so I'm no help to you there, sorry.

Aurath8
25th January 2011, 6:43 PM
Brick Break/Hammer Arm >>>> Heavy Bomber. Despite his weight it is a waste of coverage you could use to hit Dark and Normal types if you were to use Heavy Bomber. Rock Polish instead of Mega punch to increase that mediorce speed.

Braviary should always have Brave Bird except under the are time when it would use free Fall.

Daruma Mode Darmanitan is garbage and so is regular Darmanitan's spatk. Rock Slide > Flamethrower/Overheat and a Jolly nature sil vous plait.
@VolcanicTyphlosion: You will still get the stat loss from Flare Biltz and Superpower. It's only negative secondary effects against the foe. (and recoil isn't a secondary effect).

Aberrant17 is right. You do need at least one more special attacker. Preferably two/three.

Ulairi
25th January 2011, 7:47 PM
Some special sweppers I'd consider for your team:

Shandera

... base Special Attack of .... 145, the highest of any non-legendary Pokemon, and their unevolved forms can all be obtained reasonably early in the game.


+ 1 for Chandelure (Shandera).

Also in it's favor is that the Fire/Ghost typing gives very good coverage for the E4 and Champion.

Canto
26th January 2011, 5:27 AM
@VolcanicTyphlosion: You will still get the stat loss from Flare Biltz and Superpower. It's only negative secondary effects against the foe. (and recoil isn't a secondary effect).

*facepalm* I really need to stop running my mouth before I read the whole Bulbapedia page. X(

Alright, in that case here's something better for Darmanitan.

Darmanitan - Brave Nature (Maybe.)
Ability: Daruma Mode
- Fire Punch/Nitro Charge
- Earthquake
- Flamethrower
- Psychic

Fire Punch/Nitro Charge is for Physical STAB and Earthquake counters Rock-types. Flamethrower and Psychic are for Special STAB for when you're in Daruma Mode. If you do choose Nitro Charge that will up your Speed which may be quite low due to Brave nature lowering speed, but it also ups Phys. Attack which may let you pull off Earthquake while in Daruma Mode.

Aurath8
26th January 2011, 6:19 PM
*facepalm* I really need to stop running my mouth before I read the whole Bulbapedia page. X(

Alright, in that case here's something better for Darmanitan.

Darmanitan - Brave Nature (Maybe.)
Ability: Daruma Mode
- Fire Punch/Nitro Charge
- Earthquake
- Flamethrower
- Psychic

Fire Punch/Nitro Charge is for Physical STAB and Earthquake counters Rock-types. Flamethrower and Psychic are for Special STAB for when you're in Daruma Mode. If you do choose Nitro Charge that will up your Speed which may be quite low due to Brave nature lowering speed, but it also ups Phys. Attack which may let you pull off Earthquake while in Daruma Mode.

Daruma Mode is still garbage though. You must somehow survive in the first place to go under half-health. The defence boost is futile. Double defence at half health? It's special movepool is also worse than it's physical one.
Flare Blitz still activates Sheer Force though. 10% burn rate and Superpower can easily ubstituted for Brick Break. To conclude:
Darmanitan@Life Orb
Jolly/Sheer Force
-Flare Blitz/Fire Punch
-Rock Slide/U-turn
-Earthquake
-Brick Break

This is a template most Darmanitan(if not all) should follow.

Canto
2nd February 2011, 10:50 PM
Daruma Mode is still garbage though. You must somehow survive in the first place to go under half-health. The defence boost is futile. Double defence at half health? It's special movepool is also worse than it's physical one.
Flare Blitz still activates Sheer Force though. 10% burn rate and Superpower can easily ubstituted for Brick Break. To conclude:
Darmanitan@Life Orb
Jolly/Sheer Force
-Flare Blitz/Fire Punch
-Rock Slide/U-turn
-Earthquake
-Brick Break

This is a template most Darmanitan(if not all) should follow.

Yeah, I've never really done team rating before and I apparently just assumed that I'd be good at it right away. Well, we have obviously seen that I'm not. Oh well.

Lucario0708
3rd February 2011, 12:36 AM
darmanitan doesn't need two fire moves, let alone a special one on a physical set, run rock slide > overheat

Eon Master
3rd February 2011, 12:54 AM
Keep Stone Edge > Heavy Bomber on Goruugu. Heavy Bomber's damage tables are really screwy. If something is even just half the user's weight, its base power is 40. F*cking 40. That's just pathetic.

Noctourniquet
4th February 2011, 11:40 AM
Keep Stone Edge > Heavy Bomber on Goruugu. Heavy Bomber's damage tables are really screwy. If something is even just half the user's weight, its base power is 40. F*cking 40. That's just pathetic.

Meh @ Stone Edge, I'd say Rock Slide personally for less vulnerability to hax and PP stalling and stuff.

Tbh I'm gonna go ahead and suggest an RP version.

• Goruugu @ Leftovers
• Adamant Nature
- Earthquake
- Rock Slide
- Shadow Punch
- Rock Polish