View Full Version : Look at my Sprites, my Sprites are Amazing...

16th February 2011, 11:43 PM
This one was one of my personal best. It was also "cleint Work" So to say, as it was requested at a sig shop of mine.
Leo & Flora
A retype, I decided to make it into two characters in my upcoming sprite series.
Nature Fairy
Not much to say. I used ;154; Meganium in Leo & Flora, and I just liked using it. The sprite is fun to use, and Plant types are my favorite
One of my best. I don't know what I did, but it turned out very good. I'm really glad.
Turned out OK, not as good as I had hoped. It's a evolution of ;105; Marrowack.
Two soilders, again for my sprite series. Turned out rather cartoony...
Rotom Choa
Choas are fun to make. If you haven't ever heard of them, goto Here. (http://http://www.freewebs.com/howtosprite/chao%20guide.png)

Thats all for now...I have a lot more, but I don't want to upload all of them...]"Here ya Go.[URL]

Ok then, Thanks. I hope you like them.

17th February 2011, 3:13 AM
Conceted much? lol I jest!

On the Quilava Bayleef Fusion, you should fix the shading on the leaf.

Miss Alexis
17th February 2011, 3:36 AM
The murkrow and sneasel one is very creative :)

17th February 2011, 6:35 AM
No need for two topics in here, I guess...
The most of them are fine but they are only copy pasted.
If you scratch some parts it will look more attached, like the murkrow sneasel one.
And some of the images dont work, or is that my pc acting up again>?

17th February 2011, 4:56 PM
OK, that's better.

17th February 2011, 5:28 PM
As for the rotom Chao: It doesn't really look like rotom.
Okay, it does but the only thing changed to the chao is that the body is colored orange.
You should add the electricity lines and mabye alter the body shape a bit.

17th February 2011, 5:32 PM
I could tell you how to use spoilers.

*Ignore the astericks

[*SPOILER="Tutorial"]Just for you[/SPOILER*]

That's what you do to do it manually.

You could also click on the spoiler button and a window box comes up. In that put what you want to call the spoiler, in this case: Tutorial. Then it sets the rest up, you just type what you want in between the two SPOILER tags.

The end result will be:


Quickie by ;104; Bones090, hope this helped

17th February 2011, 5:36 PM
My problem is whatever goes right after the = Appears outside of the spoilers, ruining whatever code is in there.

17th February 2011, 5:42 PM

Double Post...

17th February 2011, 5:53 PM
Yeah, inside the " is the bit that you want outside. The title if you so prefer. In your case, you could put "Chao Tutorial" in the speech marks, then you can put the link and the rest inside so that it doesn't SPOIL anything.

17th February 2011, 6:30 PM
Finally. It works.

17th February 2011, 6:43 PM
Get in.

Nice going with the fire slug thing.

Right, now, Cubone and Marowak are the greatest Pokémon of all. When someone sprites a new evo, I want it to look great and live up to the name of my favourite line. Skrush's hammer looks like the head is bent and coming from both angles. The skull has the wrong shading and does not fit on with the seperate positioning of the body. The left arm looks dislocated *poor guy* and the outline on the first rock of the arm is wrong with the shading and some of it is even missing. The entire design of the body just looks wrong, the evolution line is Ground, not Rock, so I'm not sure if you were trying to make it look like a rocky body. If so, maybe try to add more rock-like shading and make the body more jagged. Whenever I attempt to do some rocks, Onix, Geodude, Graveler, Golem etc. tend to help. His stomach connecting to the tail has wrong outline and shading, it makes it look slightly twisted.

Oh well, thank you for allowing me to c+c so much. Only because you sprited something related to my favourite line of evolution.

Keep up the good work, I hope to see more...

17th February 2011, 9:41 PM
Thanks. As I said, I feel like it is rather bad to... ;104; has to be one of my favorite. If someone made an evolution of smeargle and it was purple and orange, I'd be pissed.

18th February 2011, 2:03 AM
Most of these are just simple C+P and Recoloured, which is, dare I say? Not amazing. Try scratching some of the parts on so they look more attached, for example the Quilava and Bayleef's tail, and fix up it's back so it doesn't have a hump.

Apparently your "best" is just a Murkrow head on a recoloured Sneasel's body, try adding some more of Murkrow to it.

18th February 2011, 6:48 PM
Weird how nobody has commented on my better ones....

18th February 2011, 6:59 PM
Leo & Flora have a large lump on their backs which is jagged. It is wrong with the image. Also, the leaves connected to the neck look somewhat bent when connected and overall, the shading on the leafs and the spiky back needs work. The leaf for the tail also has wrong shading.

Hweivel looks okay, although the cap-like forehead looks too twisted. I think that that is purely down to the shading, but only a slight tweak would probably be needed to sort that out.

Pyran looks great. The only issue I have is that some of the outline on the lava parts is too light. Also, try not to C+P Moltres' tail, you can use it as a base if you like, but try to scratch some bits.

The faces of the Soilders don't look like they have a lot of shading, I'm not sure whether that is deliberate though.

The Rotom Chao doesn't look like a Rotom, it is just an orange Chao with an electric blue bobble on its head. Maybe you could study more of Rotom's features, maybe use his electric outline or his lightning-shaped bottom leg thingies.


Keep up the good work.

19th February 2011, 12:14 AM
Also the Seedot editsreminds me of this guy from the Megaman series, not sure if that was on purpose:


Also the Heatran/Muk/Moltres fusion still isn't great. It's C+P and recolour like the rest, the highest shade of orange is way too bright, the fire doesn't fit on and the right arm looks awkward in that pose. Try scratching the hand to make it look less strange.