View Full Version : Back to Basics

Medical Meccanica
24th February 2011, 8:06 PM
So I'm back to making fakemon. I missed it too much.


This is all I have so far, the new starters for my region. Pure Grass/Fire/Water obviously.

If you have any suggestions to make them look more Pokemon-esque, shoot. I don't want to hear "yo dawg i dont think these look like pokemon so we put a pokemon in your pokemon so you can pokemon while you pokemon" kind of stuff.

So: Tell me why they don't look like Pokemon. The eyes? Something about the body?

24th February 2011, 8:38 PM
''Yo dawg, pokemon ment to be big and yellow so put pikaclue with giant eyes with squirrels glued to his butt or somethinnnnnn''

Kiding, kiding, I hate peeps who do that.

Anyways, the 2nd one differently looks pokemon-I can imagine it in the 6th starters.
I think they're all good- but 3 little problems are bothering me:

1) The first one- giving him and anthropomorphic look, I think, doesn't suite it. The head is a wrong shape for a standing up lizard thing- but it would be a good idea for a last evolution. The ring around his tail looks a little shaded wrong as well, but that might jut be me (colorblind '-_-) I think the colors are a good choice for the lizard thing as well-yellow and lime green go together quite well.

2) Starters- Are these the final evolutions of the starters? They look a little to big and evolved to be the first evo. You could do some good first evos out of these. (And if they are the last, ignore that comment)

3) Shading- The shading one the first and last are a bit off (the second one is fine) The lizard-things left arm (it's left) has a spotlight of light on it, when pokemon sprites have one light source (usually from the top-left corner), the head would cast a shadow on the arm. The last one, the shading on the tail is a bit off- the darker bit is in the middle, rather than the edge of it (If that makes sense)

I think if you sort out shading, these would soo look like pokemon. You've done a good job here as well, so well done ^_^

Yo dawwg, the lizzardd man needs agun or somthin, he looks like hes out of doctor whoo, bii-zaaoooppp!

Will-powered Spriter
24th February 2011, 8:39 PM
I'm going to say the don't look like pokemon because they're too big; any pokemon sprited that size tends to be fully evolved, so has more exaggurated proportions and more detail, whereas those look more like middle evos or basic pokemon, so they should be smaller.

If that's not it I'm stumped.

Medical Meccanica
24th February 2011, 8:52 PM
Yeah, I noticed that they were too big as well. I tried shrinking the catfish, it worked out pretty well, but shrinking it any more would make it hard to see the whiskers.

I'll shrink and fix the others tonight. (They're the basic stages, by the way.)

Medical Meccanica
27th February 2011, 7:26 PM

Hopefully these look more Pokemon-esque. Working on evolutions and a basic Rock type now.

28th February 2011, 9:54 PM
They seem better already.
I'm curious to see what you come up with next.

2nd March 2011, 7:49 PM
hey there MM, nice to see someone i recognise still spriting!
nice designs, it looks like you've improved a lot since i last saw sprites from you. like other people have said, the first versions are way too big (the newer ones are better), try putting them next to officiall sprites of pokemon of a similar size, and keep yours no bigger than them. for instance, your green lizard guy wouldn't be too different in size to a chamander or something, right?
the middle one, the fire type, is very cute. i think the biggest issue with it is the feet, try not keeping them all on a flat line like that, it gives a sprite much more depth if you place the feet as though there is perspective and the creature is coming towards you. if i'm not making any sense (a fair possibility, i know me well) take a look at four legged pokemon to see what i mean, how the foot that would be closer to us is set lower down.

can't wait to see some more!

Medical Meccanica
5th March 2011, 6:09 PM
Oh hey Nev! Nice to see you back and spriting as well. c:

First off: Pocket Spriter! Tommorrow! Gogo!

Change of plans, I'll be hosting first, Twitch second. Happy Hour will still happen as normal.

written by Twitch, made forum-compatible by me

Pocket Spriter #8: Pokemon Black and Sprite! Now with worse puns!

We return to the scene of the crime with intrepid reporterspriters Involuntary Twitch and Medical Meccanica! It's a grisly scene: Pokemon fans and wanna be spriters alike, sprawled in uncomfortable positions, their fingers still clenched around their Nintendo DSes where, only an hour or so ago, the sheer elation of finally being able to play Pokemon Black and White caused massive cranial hemorrhaging. It's quite a shame, really, but who cares it's time for Pocket Spriter!!!

Coinciding with the North American release date of Pokemon B/W, we bring you the latest installment of the Pocket Spriter livestream! As usual, we will be talking at great length about the do's and dont's of fakemon spriting, while entertaining viewer suggestions, answering questions, and inviting anyone who has Skype to join in! It's going to be at 5:00PM EST on Sunday, March 6th, so grab your DS and let's gooooooo!

Panels are as follows:

Hosted by Twitch: 5:00-7:30
15 years of style: We look back on how Pokemon sprite style has changed over the years, and sprite something in B/W style!
Beekeeping tips: Another one of our _____ tips panels; this time, we'll bee looking at the diverse and very awesome bug type!
Sprite critique: A recurring favorite; we'll take a look at viewer submitted sprites and suggest improvements.

Hosted by Seika: 7:30-10:00 & Happy Hour
Make it move!: We take a look at how to animate fakemon like in B/W!
Fakedex Primer: What goes into a fakedex? How do you ensure balance and diversity? We'll make several linearts and flat-colored sprites in this block!
Happy Hour: par-tayyyyy (or go to bed early because tomorrow's Monday, after all)

As always, the link to the stream is here: Pocket Spriter (www.livestream.com/pocketspriter)! Make sure to drop by (you don't need to register for anything), and tell your friends!

Secondly. Here's a lightningbug.


I like the design but idk about the sprite itself. Oh well.

spriter's friend
6th March 2011, 7:48 AM
Holy cow! I can't do fakemon so this is awesome! I can only do fusions. Currently I am making one with Victini in it. I might open a shop. =D

6th March 2011, 8:41 AM
Holy cow! I can't do fakemon so this is awesome! I can only do fusions. Currently I am making one with Victini in it. I might open a shop. =D
That's great, but I guess this thread is for Medical Meccanica's sprites, not for your own sprite stories.


I kinda like this one.
The spriting is done nicely, altough I think you should make some of the black outlines of the underparts a (very) dark blue.
The idea is very nice but there are a few things that could be altered.
Great job on this though!

Medical Meccanica
8th March 2011, 1:39 AM
decided to take another shot at B/W animation:


Onini, the Oni Pokemon. Fire/Steel type

8th March 2011, 2:57 AM
The lightning bug is very large! You might wanna tone it down a little although I know that has to be a pain in the butt. Other than that EzzPeon pretty much said it all. It is done very nicely though.

Medical Meccanica
12th March 2011, 8:56 PM

Changed the grass starter line to these guys. Pure Grass-type.

12th March 2011, 9:01 PM
The last one is very big and some of the shading is out. On the right (viewer's perspective) arm, the transition from midtone - shadow - highlight is wrong and kind of gives the sprite a broken-arm look. Also, the leaf pants are weirdly shaded, they don't seem to follow the same light source as others.

23rd March 2011, 11:16 AM
the starter looks good,didn't see any flaws,10/10 congrats,keep up like that

23rd March 2011, 11:21 AM
The only problem I see is the fact that green clashes with the green Serebii backround :P
In serious matters, the final evo of the grass starter, the lower part seems to heavily surrounded by blackborders. I suggest a dark green instead.
The tails of the last to on the Grass line look kinda unshaded. I think you should maaaybbeeee make some dark shades and make the tails seem less 2D-ey

Medical Meccanica
18th April 2011, 5:44 AM

Loch ness monster water starter. Keeping the catfish, just moving them to a non-starter position in the dex.

Medical Meccanica
20th April 2011, 1:37 AM

bluh bluh

20th April 2011, 5:51 PM
I like the last one, although the shadow between the two sections of light on its back is a little confusing.

The first one is a little on the bland side for me, maybe doing something with its eyes or fins could help.

The second one is pretty decent, but kind of just feels like a lesser version of the last evo, which could be what you're going for for all I know. Also, the perspective on its back right foot seems a bit overdone to me, its minature compared to the other legs, at least if you have a dark background. Going along with that, I think the part where the front right leg connects with the body could be a bit larger, it just seems a bit thin compared to the way you did the rest of the legs.

25th April 2011, 7:52 PM
Great sprites, I wouldnt mind helping out if you like! Just on basic designs, I would hand them over to you for re-vamp.

Anyway. I like them, but could you edit 1st post as well ? It makes it easier to see them all. Also, the fire starter's back seems.. Wrong. Its shoulderrs are huncherd and it looks like it just got Karate-Chopped. Dont get me wrong, theyre great, but he needs a little work.

25th April 2011, 9:47 PM
but could you edit 1st post as well ? It makes it easier to see them all.

...which in turn makes people not read the rest of the thread, and probably post something stupid that the poster already noted.

Medical Meccanica
27th April 2011, 12:44 AM
What Raiga said.


final evo of the fire starter from the first post.

27th April 2011, 1:02 PM
Awesome! What type is it? The blue flamey-things on its poneytails are a liitle wierd but otherwise its a great sprite.

27th April 2011, 11:15 PM
This one is really good

28th April 2011, 12:49 AM
This one is really good

This great crit is stuff only heard of in legends. The incorrect grammar really gives it that extra oomph.

Anyways, the new sprite is very good, and interesting. Although the outline color on the legs is way too bright and makes things like the paws hard to make out.

Medical Meccanica
30th April 2011, 10:23 PM
Who's that in the sky? Is it a Pidgey? Is it a Drifloon? Is it an egg-salad sandwich? No, it's Medical Meccanica and Involuntary Twitch with Pocket Spriter, v9.0!

Starting at 6pm Eastern Standard Time on Sunday, May 1st (tomorrow) and ending whenever people feel like going to bed, we will be making sprites, discussing fakemon, and all sorts of the fun things we usually do.

Times and panels are subject to change.

Hosted by Twitch:

6:00 - 7:00 Antidote Tips: We look into making everyone's favorite status users (barring Grass), Poison-types!
7:00 - 8:00 Rox in the Box: How do you convincingly make an inanimate object into a Pokemon? From Magnemite to Vanilluxe, we'll take a peek at inanimate object-mon throughout the generations then make our own!
8:00 - 9:00 Sprite Critique: Everyone's favorite! Grab a sprite you want critique on and Twitch will expertly edit it for you!

Hosted by MM:

9:00 - 10:00 My Neighbor Snorlax: Pop-culture Pokemon? Pokemon based on your favorite characters? You betcha! We look at how to successfully make one in this panel.
10:00 - 11:00 Rivalries: Zangoose vs Seviper! Nidoking and Nidoqueen! Magmortar and Electivire! We take a look at famous "rivalries" in Pokemon and make one.
11:00 - whenever Happy Hour: par-taaaaay

As always the link is http://www.livestream.com/pocketspriter. Be there!

2nd May 2011, 5:54 AM
Neato, I could learn a lot from this. :P

Medical Meccanica
21st June 2011, 2:44 AM
Might as well update an old thread instead of making a totally new one.




Plat. Frontier
21st June 2011, 1:08 PM
The tall grass animation is pretty creepy and, honestly, it kinda looks like a pedophile.

Medical Meccanica
23rd June 2011, 7:25 AM
Hey! Pedophiles come in all shapes and sizes.



some beetles for you.

23rd June 2011, 7:07 PM
I really like the last one, it has a very unique look and shape to it.

I find some of the shading on the second one a little light, so it kind of loses depth.

And I just don't like the first one, although I can't put my finger on why.

Innocent Bystander
24th June 2011, 12:35 AM
And I just don't like the first one, although I can't put my finger on why.

I think it might be the perspective.

Also, on the second one, the leg spike things look like they're coming from a different angle to the opposite ones.
Maybe change the the spikes so that their base is sloping inwards instead of out wards...?

24th June 2011, 1:47 AM
I think it might be the perspective.

Yeah, I'm not a fan of that either, but I was talking strictly about design.

Also, on the second one, the leg spike things look like they're coming from a different angle to the opposite ones.
Maybe change the the spikes so that their base is sloping inwards instead of out wards...?

Agreed, although I could see it being fine if it was animated and you could see its hand/leg thing moving.

24th June 2011, 3:44 AM
EDIT: please note that I am on an iPad and that there are bound to be typos.

I am not a professional in any way, but I feel like I've sprited enough to have some sort of idea as to how you might g about making them more...pokemon-ish.

1.) I feel like you make them almost too humanoid. Looking at your sprites, I realize you have given most of them humanoid bodies. Now this isn't bad, but I'd cut down on it a bit and really go for some interesting body shapes. Because of how most of them gain these human characteristics, it really makes most of your fakemon, in general, lack the fakemon appearance.

2.) Although this has been mentioned before, the size of your sprites are sometimes too large. It seems you have fixed this in your latest sprites, so it's not that big of a deal anymore.

3.) I have been told that I make my fakemon too plain (although I have fixed that now), and it seems this is a similar case for you. However, you seem to give them too much. You seem to almost, to a point, overload their designs with stuff that doesn't need to be there. Sometimes it's hard to know when to stop and when to continue with the designs, but I guess in time one finds out the limit.

4.) Your shading is another problem when facing the Pokemon-situation. In some places you seem to over-shade. You give highlights to almost all of your fakemon, too, but you give them too much of a highlight. When I highlight my sprites, I take into consideration how shiny they are. For amphibious, fish, and most steel fakemon, I give them some shine, but for most mammals and birds and etc, I give them slim to none. They don't shine!

Other than that, these are really nice sprites, either way. You're good at designs, but maybe not fakemon. To me, these could be something from FF3 or Digimon even.

And please know that these are just things to take into consideration. ;)

Medical Meccanica
24th June 2011, 6:10 AM
jesus rollerblading christ how many times am I going to get this sort of critique before people realize that

1. I know they don't look Pokemonesque enough to be super-convincing

Yes, I know they're not in the Pokemon style of shading. Yes, I know they have too many details, and they're too big. THIS is why I started my own game project, but I never got ANY attention doing what I LIKE TO DO, which is designing MONSTERS, and I had to go back to designing FAKEMON because nobody seems to care if you're making super-cool original monsters. All they care about is if it's a POKEMANS or not.

I like designing fakemon, I like the popularity and attention I get for it, I DON'T like the fact that it's the only way I can get popularity or attention for my art. I'm not a good enough artist to really have my original stuff be popular, apparently, and I have to use fakemon as a crutch. It effing SUCKS.

tl;dr mm is wangsting

24th June 2011, 1:31 PM
So you DIDN'T ask in your very first post, what can I do to make them more pokemon-esque?

No need to explode on someone for trying to help you. And as I've said before, OBVIOUSLY the only thing people want to see on a pokemon forum is pokemon sprites. Just put the non-pokemon-esque sprites on another forum, problem solved.

24th June 2011, 9:01 PM
I love your sprites, I don't think they're particuarly pokemon-y but I don't think that's a problem. I think it's sad you had to go back to making fakemon sprites to get noticed because you're clearly awesome at spriting. ):

The final fire starter type is the best. Very cute, I want a real life one. :D

Medical Meccanica
24th June 2011, 9:29 PM
And as I've said before, OBVIOUSLY the only thing people want to see on a pokemon forum is pokemon sprites. Just put the non-pokemon-esque sprites on another forum, problem solved.

Don't you think I've done that?

For comparison, on Deviantart:

my beetle Pokemon have 27 favorites.

My millipedes for Hieros Gamos (my game, and the millipedes I consider some of my best work) have 4 favorites.

People like Pokemon. They don't care about original monsters.

24th June 2011, 10:37 PM
I saw on your first post that you wanted to know why they didn't look like fakemon. So I gave my opinion. If you just went ahead and said they were "monsters" then I wouldn't have anything to say about that problem...

I really like your designs as "monsters", though.

25th June 2011, 1:47 AM
Don't you think I've done that?

For comparison, on Deviantart:

my beetle Pokemon have 27 favorites.

My millipedes for Hieros Gamos (my game, and the millipedes I consider some of my best work) have 4 favorites.

People like Pokemon. They don't care about original monsters.

But that's because your "monsters" are just extremely similar to pokemon, they don't really obtain any other quality equal to that of what you lost by not making it a full-fledged pokemon. Therefore they appear like bland versions of pokemon.

In addition DA is a HEAVILY populated pokemon-fan area, its second only to anime art in terms of what will get you the most views, so thats not really a fair comparison.

And lastly, one of the things you complained about was that nobody cared about your monster works, but I think you falsely mistook no responses as no body caring. I know I enjoyed seeing them from time to time, but what was I going to do, critique something that has no set rules like pokemon sprites?

Edit: I will remove this post later, as I have no intention of spamming your sprite thread.