View Full Version : Some questions about my Black team.

10th March 2011, 6:23 AM
So I pretty much have four members of my team down but there are a few others I hoped to work in.. So I'm curious as to what would be a better idea to include? Anyway...

Emboar- Bashful Nature- @Expert Belt
Evs N/A (I never bother with them during story playthroughs)
Blaze Ability
-Brick Break
-Head Smash
-Flare Blitz
-Bulk Up

Musharna - Mild Nature- @Leftovers
Synchronize Ability
-Energy Ball
-Calm Mind

Krookodile - Hasty Nature-@Expert Belt
Moxie Ability
-Foul Play

Archeops (Archen)- Naughty Nature-@Leftovers
Defeatist Ability
-Rock Slide
-Aerial Ace

Future Members! I currently have just beaten Clay.

Haxorus- Speed Nature- @Life Orb
Mold Breaker Ability
-Dragon Dance
-Dragon Claw
-Brick Break

Gavuntula- Special Attack Nature-@Leftovers??
Either Ability
-Thunder Wave
-Bug Buzz
-Energy Ball

Well thats it. Advice is appreciated!

10th March 2011, 6:32 AM
Compound Eyes
-Thunder* works great with compound eyes accuracy boost > TBolt
-Bug Buzz obvious STAB
-Energy Ball coverage and ground types
-Thunder Wave good status move

10th March 2011, 6:41 AM
Don't include the current in parenthesis like that. It makes it incredibly hard to read.

For Krookodile give him an Expert Belt to boost all of his attacks.

Put Dragon Claw (or another attacking move) on Archaeops over Substitute. Sub will just make it easier for Defeatist to cut your stats and make the bird useless.

10th March 2011, 7:20 AM
For Haxorus im guessing Brick Break is for ice coverage, Rock Slide/ Stone Edge is a better replacement, more power and a larger range of coverage

10th March 2011, 11:23 AM
Adamant/Jolly Nature
~Hone Claws
~Rock Slide/Stone Edge

Foul Play is useless against a foe with low Attack, Crunch is more reliable.

Your Galvantula definitely wants Compoundeyes for its Ability.