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pupintheturd
6th May 2011, 12:12 PM
My Barboach Pixel-Over



When I was breeding for Barboachs I thought "Hey, lets make a pixel-over!"

So here it is:
(Click for original image)


http://i1225.photobucket.com/albums/ee381/pupintheturd/Sprite%20Zero/BarboachPixel-Over.png (http://archives.bulbagarden.net/media/upload/0/0d/Barboachanime.png)



There will of coursse be other sprites like fusions and stuff, but they won't be very good because I don't quite understand shading... etc. hehe :p

So help me along the way that is called spriting.

Much appreciated. :]

Oh and something I made a long, long, long time ago


http://img683.imageshack.us/img683/9701/shrewfusion.png

I think you guys would call this "Copy+Pasted", right?

tomthepom
6th May 2011, 6:48 PM
Parts of the outline are jagged and look wrong, for example on the tail and the antennea and some of the inside side. Plus there should be anti-aliasing on the outslines instead of all black.

Yes, the Sandshrew fusion is copy+pasta.

pupintheturd
7th May 2011, 8:33 AM
Parts of the outline are jagged and look wrong, for example on the tail and the antennea and some of the inside side. Plus there should be anti-aliasing on the outslines instead of all black.


Thanks for the help. :]

I will try to fix the jagged lines.

I guess you know I am new to this and stuff so... yeah... stupid question ahead...

... what is "anti-aliasing"?...

EzzPeon
7th May 2011, 9:59 AM
... what is "anti-aliasing"?...

Anti-aliasing means removing or changing (unnecessary) pixels so that the lines look cleaner/smoother.

... Or that's what I think it means.

CaptainCombusken
7th May 2011, 11:28 AM
Your sprites also lack Anti-Aliasing. Even though official sprites don't use this technique, you should ALWAYS ALWAYS ALWAYS Anti-Alias.

http://i211.photobucket.com/albums/bb213/sasuke_of_desert/Anti-Aliascomparison.png

Hopefully this helps demonstrate what it is. While it is a very minor change, and what may seem unchanging actually makes quite a difference. Like so:

http://i211.photobucket.com/albums/bb213/sasuke_of_desert/GyaradosComparison.png

Hope this helped.
I'll just quote this straight from my thread.

tomthepom
7th May 2011, 3:35 PM
Actually, both of you are wrong, well in terms of this spriting style. yes it does have to do with shading and the outline.

To quote Serris:
Anti-aliasing is changing the outline to match the shading pattern, to help with it and show depth:

http://i678.photobucket.com/albums/vv150/tomthepom360/Anti.png

The circle on the left has no AA, the circle on the right does. As you can see I have added in extra colours near to the lightest patch.

Some useful tips:
- Never remove outline without replacing it
- Don't use all black outlines.
- Don't use all 1 colour outlines either.
Hope that helps you out.