redfishbluefish
28th May 2011, 4:08 PM
Im trying to make the perfect dunsparce for uu and nu metagame, I know hp ev come first but should i split on spdef and def or try and max one out? Item im thinking would be leftovers for para flinch recovery
For a move pool i have thunderwave as the main attraction with serene grace and:
The following as 60% SG flinches
Headbutt- 100% accurate, 75 + stab
rock slide - 90 % accurate, 75 + super effective coverage
Bite - 100%, 60 + super effective coverage (ghost, psychic
Body slam - 60% paralysis against types immune to thunder wave
Roost to restore hp
Substitute to negate status problems
Agility to get possible first strike on pokemon not yet TWved
Right now I think my best bet is
Thunder wave
Roost
Headbutt
Rockslide
any input apretiated :D
For a move pool i have thunderwave as the main attraction with serene grace and:
The following as 60% SG flinches
Headbutt- 100% accurate, 75 + stab
rock slide - 90 % accurate, 75 + super effective coverage
Bite - 100%, 60 + super effective coverage (ghost, psychic
Body slam - 60% paralysis against types immune to thunder wave
Roost to restore hp
Substitute to negate status problems
Agility to get possible first strike on pokemon not yet TWved
Right now I think my best bet is
Thunder wave
Roost
Headbutt
Rockslide
any input apretiated :D