View Full Version : 4th Gen OU

24th June 2011, 9:52 PM
I decided I wanted to return to Generation 4 because everything about Generation 5 is a complete and utter cluster**** at the time of me writing this. I've always liked Metagross' design, so I figured why nit build a team around him?
Machamp has proven time and time again that he is able to handle any and every lead that Generation 4 has to offer, except maybe other Machamp leads.
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Metagross is easily walled and countered by Bulky Grounds, and the best way to counter a Bulky Ground is with a Bulky Water. Vaporeon's ridiculous HP Stat means that not only can it survive a metric-**** ton of full powered attacks (e.g. Starmie's Thunderbolt is a 3HKO, Heatran's Explosion won't always KO at full health, etc), but Wish means that Metagross doesn't have to worry as much when it comes in to wreck ****. Even when the team fails I manage to win matches solely because Vaporeon is impossible to kill.
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I wanted a bulky core of defensive pokemon, and Vaporeon really hates being on the receiving end of Electric attacks from the likes of Jolteon and such. My team would need a Bulky Ground-type. With Hippowdon's Sand Stream being detrimental to Vaporeon's health and Gliscor suffering severely from 4 Moveslot syndrome, I opted for Swampert, whose resistances to Rock and Electric-type moves are appreciated.
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Of course, with two Bulky Waters I really wanted a Grass-resistance, and I needed more Status-inducing moves so Metagross would be able to thrive, and feared my team was too slow to handle some of the threats of this Metagame. While there are many, many Pokemon that fit these criteria, I opted for the most annoying. The pokemon that everyone loves to hate: Togekiss.
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Desperately needing to find a sixth and painfully aware of how vulnerable my almost-defensive core was to Status-inducers, I decided I needed a Status-inducer of my own. Also being paranoid I lacked raw power and type variety, I chose Breloom.
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And that is how my team came to be.
One of the things I like about it is that most of these guys are fairly slow and therefore don't mind Trick Room as much as other teams would.

Atlas (Machamp) (M) @ Lum Berry
Trait: No Guard
EVs: 250 HP / 236 Atk / 16 SDef / 8 Spd
Adamant Nature (+Atk, -SAtk)
http://archives.bulbagarden.net/media/upload/d/d4/SteelIC_Big.png Bullet Punch
http://archives.bulbagarden.net/media/upload/6/67/FightingIC_Big.png DynamicPunch
http://archives.bulbagarden.net/media/upload/5/56/DarkIC_Big.png Payback
http://archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png Stone Edge

Nails every opposing lead with either DynamicPunch or Stone Edge. Pay back is there for Azelf but they have a tendency simply to just set-up rocks to avoid activating the double-power effect of Payback. Somewhat susceptible to Trick-leads. He runs 8 Speed EVs to outrun those who only use enough Speed to outrun Blissey, which is 4.

I have been considering replacing Payback but I really need something that can at least dent Rotom, which can easily annihilate the rest of my team.

If you have a bulkier spread I am all ears, I'd like to be able to withstand a Zapdos' Thunderbolt and nail it with Stone Edge.

Why did you name him "Atlas"?
In greek mythology Atlas was a Titan who held the skies over the earth with his incredible strength. Incredible, TITANIC strength? Sounds like Machamp to me.

Nereus (Vaporeon) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 252 Def / 10 SDef
Bold Nature (+Def, -Atk)
http://archives.bulbagarden.net/media/upload/6/6f/IceIC_Big.png Ice Beam
http://archives.bulbagarden.net/media/upload/3/39/NormalIC_Big.png Protect
http://archives.bulbagarden.net/media/upload/5/56/WaterIC_Big.png Surf
http://archives.bulbagarden.net/media/upload/3/39/NormalIC_Big.png Wish

Can more or less come in on anything, really. It's that bulky. When she comes in on Bulky Grounds I opt for Wish or Ice Beam. I rarely have issues with his performance. I don't run max HP because then Vaporeon reaches 464 HP, which is divisible by 8 and limits the number of times I can switch in if Spikes and/or Stealth Rock is up.

Why did you name him "Nereus"?
This was inspired again by Grecian mythos. Nereus is the oldest Titan, and he fathered the Nereids: the aquatic nymphs.

Eleionomae (Swampert) (F) @ Leftovers
Trait: Torrent
EVs: 248 HP / 216 Def / 44 SDef
Impish Nature (+Def, -SAtk)
http://archives.bulbagarden.net/media/upload/6/6f/IceIC_Big.png Avalanche
http://archives.bulbagarden.net/media/upload/8/8f/GroundIC_Big.png Earthquake
http://archives.bulbagarden.net/media/upload/c/ce/RockIC_Big.png Stealth Rock
http://archives.bulbagarden.net/media/upload/3/39/NormalIC_Big.png Roar

Roar gives me a way to avoid those troublesome set-up sweepers. Swampert with this spread usually run Relaxed with Ice Beam but with Relaxed you aren't outrunning anything at all anyway so you might as well just use Avalanche off a higher Attack stat,

Why did you name her "Eleionomae"?
Eleionomae are what the Greeks called nymphs that inhabited wetlands and swamps.

Shaman (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 14 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
http://archives.bulbagarden.net/media/upload/6/67/FightingIC_Big.png Focus Punch
http://archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png Seed Bomb
http://archives.bulbagarden.net/media/upload/7/74/GrassIC_Big.png Spore
http://archives.bulbagarden.net/media/upload/3/39/NormalIC_Big.png Substitute

Breloom annoyed the **** out of me in Generation 5, but I haven't really thought much of it until now. I used to use Leech Seed rather than Seed Bomb but found myself missing the extra coverage.

It helps me a bit with annoying Trick pokemon and turns them into ticking time bombs. All the speed lets me outrun neutral base 100s without investment and Spore them.

On Pokemon Online it becomes much easier to handle after a single Spore because of Sleep Clause but it's hard to stop on Wifi.

Why did you name him "Shaman"?
It's an English word this time. People go to shamans because other their crazy magic, but most of them are just crazy and can induce such craziness with psilocybin mushrooms. I was also considering Dionysus.

Astraeus (Metagross) @ Life Orb
Trait: Clear Body
EVs: 106 HP / 252 Atk / 16 Def / 136 Spd
Adamant Nature (+Atk, -SAtk)
http://archives.bulbagarden.net/media/upload/6/60/PsychicIC_Big.png Agility
http://archives.bulbagarden.net/media/upload/8/8f/GroundIC_Big.png Earthquake
http://archives.bulbagarden.net/media/upload/d/d4/SteelIC_Big.png Meteor Mash
http://archives.bulbagarden.net/media/upload/4/4a/ElectricIC_Big.png ThunderPunch

The rest of my team doesn't really take to too kindly to Bulky Waters, except Breloom really. They don't harm us, they just wall Metagross unless I run ThunderPunch. Gyarados can be especially troublesome. I usually use Life Orb but paranoia about Will-O-Wisp and Thunder Wave has lead me to think that I should be using a Lum Berry.

With 136 Speed EVs it hits 210 Speed. After an Agility boost it reaches 420, which is enough to outrun and exterminate Choice Scarfed Heatran and lets me tie with Adamant Scarfed Lucario and Modest Scarfed Moltres. The rest is put in HP and Defense for extra bulk.

Why did you name it "Astraeus"?
Astraeus is the Greek deity of astronomy. Meteor Mash? Sounds pretty astronomical to me, and my opponents see stars after I use it. Haters gonna hate.

Iris (Togekiss) (F) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 188 Def / 70 SDef
Bold Nature (+Def, -Atk)
http://archives.bulbagarden.net/media/upload/c/cb/FlyingIC_Big.png Air Slash
http://archives.bulbagarden.net/media/upload/2/26/FireIC_Big.png Fire Blast
http://archives.bulbagarden.net/media/upload/4/4a/ElectricIC_Big.png Thunder Wave
http://archives.bulbagarden.net/media/upload/c/cb/FlyingIC_Big.png Roost / Wish

Without Thunder Wave my team is woefully low on Status. Fire Blast give me an extra oomph in raw power and has a 60% chance of burning things I choose not to paralyze. Ideally she's be replaced by Rotom-A, but the problem with Rotom-A is that I wouldn't be able to use this team on wifi.

Her EVs are fairly standard. She has maximum HP, enough Defense to make Scizor's Bullet Punch a 3HKO and the rest of her EVs have been invested in Special Defense.

Why did you name her "Iris"?
Iris was a messenger of the gods. I thought it fit because Togekiss is a Flying-type. Plus, she was a goddess of rainbows, and Togekiss only appears in times of joy and sunshine and puppies and such according to its Pokedex entries.

Jolteon with HP Grass can also be a potential problem; it pokes holes in Swampert and Vaporeon and Togekiss. It can set up with Charge Beam and then proceed to sweep. If it has HP Grass I might be able to use Breloom and try to Spore it but Breloom might not survive a Shadow Ball and it definitely won't survive a boosted one.

If it has HP Ice, however, it is much easier to deal with.

Zapdos with HP Grass makes my life difficult. Between Thunderbolt, heat Wave and HP grass it can potentially sweep my entire team single handedly. My only way to handle it would be to pray that it doesn't take out Togekiss, paralyze it with Thunder Wave and stall out Thunderbolt's PP with Air Slash and Roost or to get a critical with Fire Blast.

With HP Ice it is checked easily by Swampert.

Celebi can simply leave battle to do away with Spore or Thunder Wave. Togekiss has two ways to deal with it, but if Togekiss has already been taken down it poses an issue. With HP Fire it can bring down Breloom and Metagross, With one of it's Grass-type attacks it can take down Swampert and Vaporeon (especially offensive variants). Thankfully if I can get Machamp in with full health it can succumb to Payback.

http://www.pokemonelite2000.com/wp-content/uploads/2011/03/479.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/479-c.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/479-f.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/479-h.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/479-s.gif http://www.pokemonelite2000.com/wp-content/uploads/2011/03/479-w.gif
Rotom-A can **** me over however it pleases. It with Thunderbolt Vaporeon and Togekiss. Swampert doesn't really fear it unless it's Mow Rotom, but Swampert is powerless to stop it. Metagross can't touch it and my best be to stop it would be to absorb a Thunder Wave or Will-O-Wisp with Machamp or Breloom. With Machamp I would Payback it and hope it can KO. If it tricks away Breloom's Toxic Orb before it activates it might be an issue. Thankfully it's not as much as an issue on Wifi.

Threat List is subject to change like everything else in this post.

26th June 2011, 9:00 AM
This is pretty standered and I dont see eney suggestions other then replacing EQ on machamp for something to better help against electric but then again I can tell this team has been well thought out and put together and taking something out is like playing the game jinga it could make this whole team fall apart.

30th June 2011, 1:02 AM
That doesn't really help me. At all.