View Full Version : SamurGatr

18th September 2011, 4:20 PM
This is the deck I've been running for a bit, preparing for battle roads, tell me what you think.

4-3-3 Samurott (2 ability, 1 regular) :503:
3-2-1 Feraligatr P{rime ;160;
2-2 Simipour (EP Panpour, BW Simipour) :516:
1 Audino (EP) :531:

2 Switch
3 Pkm Communication
2 Dual Ball
2 Recycle
1 Pkm Catcher
3 Copycat
2 Interviewer's Questions
2 Oaks New Theory
1 Elms training Method
2 Bianca
1 Professor Juniper
1 Twins
1 Flower Shop lady

14 Water

Basically, get Feraligatr out so I can keep putting energy on Samurott for an even stronger Hydro Pump. Panpour has collect and simipour can hit for 120 with 3 colorless. Audino for a hard first strike (I've actually knocked out a Zekrom before with 2 DCE on it.)

Of course, I would love to have 4 rare candies, another Prime, 2 collectors and more catchers, but unfortunatly, i dont have easy access to that, and I would except some close alternatives. Thanks!

21st September 2011, 4:08 AM
may I suggest getting rid of the simipour line for a donphane prime line, work's as an aggressive counter against your electronic foe.

21st September 2011, 9:28 PM
Nice idea, Zekroms tend to be a problem for me. But the only issue adding Donphan would be adding fighting energy and such to the deck

22nd September 2011, 5:13 AM
Then why not 3-4 rainbow.