View Full Version : In-Game Competitive

4th November 2011, 5:47 PM
Before rating anything, note that my in-game team is primary and battling is secondary. I won't change the Pokemon on my team for a certain strategy. The move-sets and abilities are simply to make the best of what I have.

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Luxray @ Zap Plate
Trait: Intimidate
Docile Nature (=)
- Crunch
- Discharge
- Thunder Fang
- Strength

Before I gave any thought to the idea of using my team for competitive battles, I caught and trained my Shinx into a Luxray. Now, since it's part of my in-game team, I've decided I'm not going back. The Luxray I have is the Luxray I'll keep, even if a docile nature isn't the best for it. It isn't EV trained and there's nothing special about it. Quite frankly, all I care about now is a move-set that will work best with the Luxray, and if possible, the rest of my team. Since Luxray's base Atk. is naturally higher than it's base SpAtk., I gave it more physical moves. Since Strength is a strong attack and it's required in-game, I decided to give it to my Luxray. Crunch and Thunder Fang to deal with Psychic, Ghost, Water, and Flying Pokemon and Discharge because I didn't want to rely solely on physical attacks.


Rapidash @ Flame Plate
Trait: Flash Fire
Naive Nature (+Spd, -SpDef)
- Sunny Day
- Flame Wheel
- Flamethrower/Heat Wave
- Bounce

I also caught my Ponyta before I had any intentions of doing competitive battling, so it's trait and nature will stay the same. The only thing I'm really interested in getting help with is the item it holds and it's move-set. I intend to give my Rapidash the Flame Plate because it's useful and easy to get in-game. Sunny Day raises my fire type attacks and works well with my Tropius' Chlorophyll and Solar Beam. I wanted to give my Rapidash a combination of Special and normal fire attacks. Flame Wheel deals attack damage while Flamethrower/Heat Wave deal Sp.Atk damage. I also gave it Bounce simply because I wanted to switch up the attack types in my move-set and I couldn't think of a better filler move. Since it can't learn Megahorn anymore, that's out of the picture.


Tropius @ Leftovers
Trait: Chlorophyll
Hasty Nature (+Spd, -Def)
- Fly
- Magical Leaf
- Solar Beam
- Air Slash

Tropius I have yet to catch, so I'm open for suggestions on his trait and nature. I decided to give Tropius Chlorophyll rather than Solar Power because Chlorophyll doesn't have any disadvantages while Solar Power does. I gave it a hasty nature because speed works well with Chlorophyll, but at the same time I'm not sure if it's worth the loss in defense. I gave my Tropius fly for obvious reasons (since it's an in-game team after all). Solar Beam means Tropius will work even better with Rapidash. Sunny Day boosts Rapidash's fire type attacks, makes my Tropius faster, and allows me to use Solar Beam without charging. I gave it Air Slash and Magical Leaf because they're both very capable filler moves. I gave him Leftovers because why the hell not?


Floatzel @ Splash Plate
Trait: Swift Swim
Naughty Nature (+Atk, -SpDef)
- Surf
- Aqua Jet
- Crunch
- Ice Fang

Floatzel is the third and last Pokemon of the team that I caught before I wanted to do competitive battling. In other words, his nature and trait aren't going to change. Also, like all of the other Pokemon on my team, I don't really know what items would be best for him. I decided to go with Splash Plate because it's effective and easy to get in-game. As for the move-set, choosing was a bit easier (although that might also be because I have no idea what I'm doing). Surf is definitely going to stay. It's strong, very effective in battle and required in-game. I chose Aqua Jet because it's fast and could help me get the lead in certain situations. I have Crunch and Ice Fang solely to round out the rest of his attacks.



Toxicroak @ Black Sludge
Trait: Anticipation
Adamant (+Atk, -SpAtk)
- Poison Jab
- Sucker Punch
- Sludge Bomb
- Rock Climb

I wanted Toxicroak to work well with Floatzel, so at first I decided to give Floatzel Rainy Day and Toxicroak Dry Skin. Then, when I thought about my Tropius and Rapidash, I realized they could conflict. I decided that it's better to have them not be fully functional together than to have their effects work against each other. Also, since I don't have Toxicroak yet, (or Croagunk for that matter) I can breed one to know Me First because it might come in handy with the Anticipation trait. If I don't do that, than I'll probably stick to the move-set I already have. Poison Jab and Sludge Bomb provide the poison while both dealing a good amount of damage normally. Sucker Punch allows me to get the first hit in, while Rock Climb is a filler HM move required in-game (I might end up getting rid of Rock Climb and just use an HM ***** instead, so any suggestions for the last move would be great).



Lucario @ Black Belt/Destiny Knot
Trait: Inner Focus
Adamant Nature (+Atk, -SpAtk)
- Detect
- Force Palm
- Aura Sphere
- Extremespeed/Dragon Pulse

I'm having a hard time choosing between Lucario and Toxicroak. Both would look good on my team, and both are very capable fighting types with their own pool of useful move-sets. While I'm leaning more to Toxicroak, Lucario is definitely not out of the question. His Detect would prove useful for defending against certain attacks, while Force Palm and Aura Sphere are both very powerful and accurate fighting attacks. Dragon Pulse might be better than Extremespeed because Dragon Pulse is better for taking out dragon types. Other than that, there isn't much else I had in plan for Lucario.



Weavile @
Trait: Keen Eye
Adamant Nature (+Atk, -SpAtk)
- Screech
- Slash
- Ice Shard
- Metal Claw

The last Pokemon is Weavile. Not much thought was given to him since he's really just a filler, but I still like his move-set and think he looks good on my team. The adamant nature raises his attack while Screech sharply lowers an opponents defense. Slash is a strong and all-around good attack while Ice Shard is a nice substitution for Quick Attack. Metal Claw is useful because it has a chance of raising my attack. Like the rest of the Pokemon on my team, I had a hard time deciding what item would work best with Weavile... so I gave up.



Dusknoir @ Spell Tag/Spooky Plate
Trait: Pressure
Mild Nature (+SpAtk, -Def)
- Will-o-Wisp
- Hex
- Mean Look
- Destiny Bond

I start with Will-o-Wisp to cause a burn, then use Mean Look to prevent the enemy from escaping. Destiny Bond to make sure the enemy dies no matter what, and then finish it off with Hex. Honestly, there are so many awesome moves I could use for Dusknoir that I just put down these four in hopes that someone had a better move-set. The Dusknoir would likely be the last addition to my team and be a replacement for Weavile if I ever find a way of doing the trade evolution.

5th November 2011, 12:15 AM
Post this at in-game team rate please. :<