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View Full Version : Kickin' it 4th Gen. Babies!



KingWiggins
16th May 2012, 3:20 AM
Well, its been awhile since I've played 4th Gen., but I think I'm ready. So here we go!

http://sprites.pokecheck.org/i/477.gif
Nature: Impish
Item: Leftovers
252 HP / 252 Def / 4 SpD
Gravity
Will-O-Wisp
Pain Split
Earthquake

Easy enough set. Will-O-Wisp is to weaken attacks, Gravity is to hit pokemon with Earthquake, and Gain and deal health with Pain Split.

http://sprites.pokecheck.org/i/195.gif
Nature: Careful
Item: Leftovers
252 HP / 36 Atk / 220 SpD
Yawn
Curse
Ice Punch
Earthquake

Quagsire is now in OU. Yes. Earthquake and Ice Punch supplies good coverage, Yawn forces switches (and goes good with Spike support), and Curse powers up Atk and Defense. With 2 Resistances, Water and Electric, making switches can be a breeze at times. Waters and Electrics will have trouble doing anything to this tough thing, even with Life Orb. Opposing Trick Roomers also helps this pokemon sets up with Curse.

http://sprites.pokecheck.org/i/243.gif
Nature: Timid
Item: Life Orb
4 HP / 252 SpA / 252 Spe
Calm Mind
Thunderbolt/Thunder
Shadow Ball
Roar

This makes up for my lack of a Special Sweeper. This pokemon sets up with Calm Mind, Roars away anything it doesn't like, and hits hard with Thunderbolt/Thunder and Shadow Ball. I need help to figure out if I should use Thunder or Thunderbolt because I have Gravity (which boosts accuracy).

http://sprites.pokecheck.org/i/242.gif
Nature: Bold
Item: Leftovers
252 HP / 252 Def / 4 SpD
Seismic Toss
Aromatherapy
Thunder Wave
Softboiled

Pretty common Blissey set. Walls Special Attackers, and can spread Paralysis throughout the team. Aromatherapy is to heal status, while Seismic Toss helps it to at least do 100 damage.

http://sprites.pokecheck.org/i/227.gif
Nature: Impish
Item: Shed Bell
252 HP / 252 Def / 4 SpD
Spikes
Whirld Wind
Roost
Brave Bird

With this, I have the SkarmBliss combo. Perfect. Spikes + Whirld Wind causes damage to foes, Impish makes sure Attackers don't get by. Brave Bird and Roost go together and great with this set. Shed Bell is so Magneton/Magnezone won't catch it off guard, then making a switch to Quagsire.

http://sprites.pokecheck.org/i/149.gif
Nature: Adamant
Item: Leftovers
252 HP / 40 Atk / 216 SpD
Roost
Dragon Dance
Dragon Claw
Fire Punch

Risky, but clever set. Sets up with Dragon Dance, and can sweep pretty easily. Roost is so it can heal itself so it can stay alive and set up with Dragon Dance. Dragon Claw and Fire Punch has beast coverage.


Well, this is my team. Please give it a rate and tell me if I missed or messed up something :) Also, if the team is THAT bad, just remember its been awhile since I've played, but anyways, rate ahead. :)

Gamefreak
16th May 2012, 5:07 PM
Increase the length of your description on Lucario and Blissey please.

Rosez66
25th October 2012, 11:27 PM
Just one think which jumps out at me is will-o-wisp and pain split. The foe is going to be tacking damage anyway and so you porberly won't be gaining that much HP from pain split if you are using for that purpose. If I was you I would change will o wisp for another status move such as thunder wave or hypnosis however I'm not sure if dusknoir can learn these. Hope I helped.

durgaprasadzone
6th November 2012, 12:12 PM
Wow. Feels great to read your blog.Actually I was searching for the same information since many days but today I am so lucky to land on your page. Thanks again for your hard work.