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metafreak
6th November 2005, 8:20 PM
My moveset for Gardevoir is:
Rash Nature

-Psychic
-Calm Mind
-Thunderbolt or Magical Leaf
-Ice Punch or Fire Punch

I AM HAVING A HARD time choosing between Ice Punch, Fire Punch, and MagicalLeaf.

aipomkong
6th November 2005, 8:31 PM
psychic
thunderbolt
calm mind
destiny bond/hypnosis/will-o-wisp/ice punch

both fire punch and magical leaf are pointless

metafreak
6th November 2005, 8:36 PM
psychic
thunderbolt
calm mind
destiny bond/hypnosis/will-o-wisp/ice punch

both fire punch and magical leaf are pointless
magical leaf can KO Swampert with one calm mind. iagree with you 0mastar with the fire punch.

aipomkong
6th November 2005, 8:38 PM
oh wow a wasted moveslot for one pokemon that takes a lot of damage from a STABbed psychic anyway

metafreak
7th November 2005, 1:09 AM
oh wow a wasted moveslot for one pokemon that takes a lot of damage from a STABbed psychic anyway
oh. okay thanx for the info.

Kveran
7th November 2005, 2:32 AM
I would go with Thunderbolt and Ice Punch. Ice Punch takes care of almost everything that Fire Punch does.

Horn Drill
7th November 2005, 3:46 AM
I'd have to say Destiny Bond. It's more useful than you might think. It helps me loads when I can't do anything else.

Dark Flareon
8th November 2005, 5:04 PM
i think your pokemon should have

psychic
calm minnd
thunder bolt
will-o-wisp

i think you should have this because it is the best in my opinion

Expert Evan
8th November 2005, 6:04 PM
i think your pokemon should have

psychic
calm minnd
thunder bolt
will-o-wisp

i think you should have this because it is the best in my opinion

It seems up to grabs as to whether or not to replace will-o-wisp with fire punch or ice punch as here is how I view them:

will-o-wisp: high chance for instant burn to wither their HP and weaken their attack, also affect shedinja I think.

fire punch: effective against grass, steel, bug, ice, and shedinja

ice punch: effective against grass, ground, dragon

For now I've been using will-o-wisp but am tempted to try one of the elemental punches instead if it means getting past a salamence, sandslash, steelix, scizor.

PUrEHearT
8th November 2005, 6:31 PM
i use ice punch.... but it doesnt seem to help that much seeing how psychic is already too powerful

aipomkong
8th November 2005, 8:36 PM
fire punch is pointless

--Pokemon--
8th November 2005, 8:41 PM
I don't see why people use will-o-wisp as it only has 75 accuracy.

I'd say:
Thunderbolt
Calm mind
Psychic
Fire punch/double team.

Fluorescent Adolescent
8th November 2005, 8:45 PM
No not DT. DT is poo.

--Pokemon--
8th November 2005, 8:49 PM
No not DT. DT is poo.

It can be useful, but it depends on what type of player you are. ;)

Fluorescent Adolescent
8th November 2005, 8:52 PM
It relies on luck making the game more annoying. I hate evasion moves. It lowers the skill in the game and who wants that? Its already has haxy CHs that tend to happen (well to me at least) in the worst situations ¬_¬

aipomkong
8th November 2005, 10:28 PM
It can be useful, but it depends on what type of player you are. ;)

stop posting, thankyou

PKMN Legend Anthony
8th November 2005, 11:32 PM
Gradevior......i personally prefer Will-o-wisop also but Ice punch can also be usfull for Salamance and Dragonite

Expert Evan
9th November 2005, 1:05 AM
The more I think about it, fire punch may seem better than will-o-wisp since there's still a chance to cause a burn while dealing more damage to bugs, steel, grass and ice than a psychic attack could.

Horn Drill
9th November 2005, 2:11 AM
I don't see why people use will-o-wisp as it only has 75 accuracy.

It causes recurring damage while severing Attack power. What's not there to like?


I'd say:
Thunderbolt
Calm mind
Psychic
Fire punch/double team.

... >_>...

This post makes baby Groudon80s cry. ._.

--Pokemon--
9th November 2005, 1:46 PM
It causes recurring damage while severing Attack power. What's not there to like?



... >_>...

This post makes baby Groudon80s cry. ._.

Okay enough of the flaming. I said this was my personal preference, not: ''This moveset is the best you have to use it!''.

aipomkong
9th November 2005, 5:39 PM
but you should still stop posting for suggesting double team

Horn Drill
10th November 2005, 3:54 AM
Okay enough of the flaming. I said this was my personal preference, not: ''This moveset is the best you have to use it!''.

Flaming? If you can't handle that, then don't say anything at all. This is what suggesting Double Team does to us. We go from mild-mannered RMTers to enraged experts. You're suggesting Double Team. You won't like us when you suggest Double Team. :X

aipomkong
10th November 2005, 4:28 PM
The more I think about it, fire punch may seem better than will-o-wisp since there's still a chance to cause a burn while dealing more damage to bugs, steel, grass and ice than a psychic attack could.

as before.


fire punch is pointless

Expert Evan
11th November 2005, 5:03 PM
Will-o-wisp is still wise to use for one thing at least:

burning a DT blissey when all else cannot hit it.

fraternity
18th August 2006, 11:20 PM
This might be useful:

Gardevoir @ Shell Bell/Leftovers
Modest Nature
-Calm Mind
-Psychic
-Thunderbolt
-Destiny Bond/Thunder Wave

You should stick with the first three moves because they can rip through
just about anything. For the last slot, you have two options. Destiny Bond is if you know you are going to faint. Thunder wave is for taking down sweepers. I prefer Destiny Bond because it gives you the last option avaible if you know you are going to faint.

howdodo
18th August 2006, 11:23 PM
gardevoir@lefties
modest
-psychic
-calm mind
-fire punch
-WoW

WoW burns and decreases atk just like how t wave reduces speed

SapphireL
19th August 2006, 5:22 AM
Holy crap. ._. 9 month bump.

fraternity, DO NOT reply to threads that are more than a month old. It is considered spam.

closed.