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Phaedra
13th November 2005, 5:59 PM
Spoiler courtesy of Spike and Baron's.

SOI-JP001
Divine Flame Emperor - Uria
Fire/Pyro/10/0/0
This card cannot be Normal Summon. This card cannot be special summon other than sending 3
face-up Trap cards from your field to Graveyard. This card's attack strength would be
increase by 1000 for each Continuous Trap cards in your Graveyard. Once per turn, you may
destroy a Magic/Trap card that is set on opponent's field. The effect of that Magic/Trap
card cannot be activate.
Ultra/Ultimate Rare

SOI-JP002
Descending Thunder Emperor - Hamon
Light/Thunder/10/4000/4000
This card cannot be Normal Summon. This card cannot be special summon other than sending 3
Continuous Magic cards from your field to Graveyard. When this card destroy an opponent's
monster and it's send to Graveyard, do 1000 damages to opponent's lifepoints. When this
card is on your field in face-up defense mode, opponent cannot choose other monsters as
target of attack.
Ultra/Ultimate Rare

SOI-JP003
Phantom Emperor - Ravel
Dark/Demon/10/4000/4000
This card cannot be Normal Summon. This card cannot be special summon other than by sacrifice
3 Demon sub-type monsters on your field. Whenever opponent summons a monster, special summon
a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack.
Once during your turn, you may sacrifice a monster on your field, this card's attack
strength would be increase by the original attack of that monster until the End Phase of
the turn.
Ultra/Ultimate Rare

SOI-JP004
E-Hero Bubbleman Neo
Water/Warrior/4/800/1200
This card cannot be Normal Summon. This card can only be special summon by sending a
[E-Hero Bubbleman] on your field and a [Metamorphosis] in your hand to Graveyard. When this
card is face-up on the field, this card have the name [E-Hero Bubbleman]. Destroy the
opponent's monster battling with this card at the end of Damage Step.

SOI-JP005
Hero Kids
Earth/Warrior/2/300/600
When this card is successfully special summon, you may special summon any number of
[Hero Kids] from your deck to the field.

SOI-JP006
Cyber Barrier Dragon
Light/Machine/6/800/2800
This card cannot be Normal Summon. This card can only be special summon by the effect of
[Attack Reflector Unit]. When this card is in face-up attack mode, once per turn you can
negate the attack of one of opponent's monster.
Super/Ultimate Rare

SOI-JP007
Cyber Laser Dragon
Light/Machine/7/2400/1800
This card cannot be Normal Summon. This card can only be special summon by the effect of
[Photon Generator Unit]. Once during your Main Phase, you can choose and destroy a monster
on opponent's field with attack or defense strength higher than this card's.
Ultra/Ultimate Rare

SOI-JP008
Antique Gear
Earth/Machine/2/100/800
When [Antique Gear] is face-up on your field, you may special summon this card in your hand
to the field in attack mode.

SOI-JP009
Antique Gear Cannon
Earth/Machine/2/500/500
Sacrifice this card, do 500 damages to opponent's lifepoints. During this turn's battle
phase no player can activate Trap cards.

SOI-JP010
Proto Cyber Dragon
Light/Machine/3/1100/600
When this card is face-up on the field, the name of this card is treated as [Cyber Dragon]
Rare

SOI-JP011
Instantaneous Bomber
Wind/Machine/3/1000/1000
When this card is attacked by opponent's monster when in face-down defense mode,
damage calculation would not be deal and this card would become an equipment card onto the
attacking monster. During the next opponent's Standby Phase, destroyed the equipped monster.
Rare

SOI-JP012
Machine King - Prototype
Earth/Machine/3/1600/1500
The attack and defense strength of this card is increased by 100 for each Machine sub-type
monsters on the field other than this card.

SOI-JP013
Giant Battleship - Covered Core
Earth/Machine/7/2500/800
When this card is Normal Summon put two counters on this card. This card cannot be destroy
as result of battle. When this card battle, at the end of Damage Step flip a coin. If
it's head, remove a counter from this card. When this card do not have counters on it and
battle, destroy it at the end of Damage Step.
Super/Ultimate Rare

SOI-JP014
Guide to Another Dimension
Dark/Warrior/4/1400/1000
When this card is successfully Normal Summon, give control of this card to opponent. During
each End Phase, opponent chooses a card in this card's controller's Graveyard and removes
it from the game.

SOI-JP015
Chain Slasher
Wind/Warrior/4/1000/600
In additional to the normal attack, this card can attack another time during Battle Phase
for each [Chain Slasher] in your Graveyard.

SOI-JP016
Successor of Magic Sealing
Light/Warrior/4/1700/800
When this card is successfully summon, reversed summon, or special summon, for each
[Successor of Magic Sealing] in your Graveyard, name a main-type. When this card attack
monsters with the named main-type, destroy them without going into damage calculation.

SOI-JP017
Tenkabito Shien ("Conqueror of Heaven - Shien")
Fire/Pyro/4/1500/1000
This card is not affect by effect of Trap cards.

SOI-JP018
Parasitic Tick
Earth/Insect/1/?/?
This card attack and defense strength is equal to the number of token monsters on the
field x500.

SOI-JP019
Gokipon
Earth/Insect/2/800/800
When this card is destroy in battle and sends to Graveyard, add a Insect sub-type monster
with attack strength of 1500 or less from your deck to hand.

SOI-JP020
Silent Insect
Earth/Insect/2/200/300
When this card is successfully Normal Summoned or Reverse Summoned put it in defense mode.
When this card is face-up on the field, negate the effects of all Continuous Magic and
Continuous Trap cards.

SOI-JP021
Chainsaw Insect
Earth/Insect/4/2400/0
Whenever this card battle, at the end of that Damage Step opponent draw a card.
Rare

SOI-JP022
Ooarikuikuiari ("Giant Anteater Eating Ant")
Earth/Insect/5/2000/500
This card cannot be Normal Summon. This card cannot be special summon other than by
sending two Magic/Trap cards on your field to Graveyard. Instead of this card attacking,
you can destroy a Magic/Trap card on opponent's field.

SOI-JP023
Saber Beetle
Earth/Insect/6/2400/600
When this card attack a monster in defense mode, and the attack strength is higher than
the defense strength, do battle damages to opponent equal to the difference.

SOI-JP024
Devildozer
Earth/Insect/8/2800/2600
This card cannot be Normal Summon. This card cannot be special summon other than by
removing 2 Insect sub-type monsters from your Graveyard. When this card does battle
damages to opponent, send the top card from opponent's deck to Graveyard.
Rare

SOI-JP025
Yomigaeru ("Yomi Frog")
Water/Aqua/1/100/100
When this card is in your Graveyard at your Standby Phase, and you don't have Magic/Trap
cards on your field, you can special summon this card to your field. This effect
cannot be activate if a [Yomigaeru] is face-up on your field.
Rare

SOI-JP026
Devil Frog
Water/Aqua/3/1200/800
This card's attack strength is increase by number of [Tadpole] in your Graveyard * 300.

SOI-JP027
Princess - Pikeru
Light/Spellcaster/4/2000/0
This card cannot be Normal Summon. This card can only be special summon by the effect of
[Ordeal of Princess]. During your Standby Phase, gain lifepoints equal to the number of
monster on your field x800.
Rare

SOI-JP028
Princess - Kuran
Dark/Spellcaster/4/2000/0
This card cannot be Normal summon. This card can only be special summon by the effect of
[Ordeal of Princess]. During your Standby Phase, do damages to opponent's lifepoints equal
to number of opponent's monsters on the field x600.
Rare

SOI-JP029
Memory Crusher
Dark/Demon/3/1000/600
When this monster successfully direct attack opponent, do damage to opponent equal to
number of monsters in opponent's Fusion deck x100.
Rare

SOI-JP030
Amplified Malice
Dark/Undead/4/700/1000
When this card is face-up on the field, during Standby Phase of opponent's turn, send
cards from the top of opponent's deck to Graveyard equal to number of [Amplified Malice]
in your Graveyard.

SOI-JP031
Grass Phantom
Water/Plant/3/1000/1000
This card's attack strength is increase by number of [Grass Phantom] in your Graveyard
* 500.

SOI-JP032
Sandmoth
Earth/Rock/4/1000/2000
When this card is destroy while in face-down defense mode other than by battle and send
to Graveyard, special summon this card to your field with original attack and defense
strength switch.

SOI-JP033
Divine Dragon - Excelion
Light/Dragon/5/1500/900
When this card is Normal Summoned, for each [Divine Dragon - Excelion] in your Graveyard,
you get one of the following effect. You cannot get the same effect more than once.
- Increase this card's attack strength by 1000.
- When this card destroy an opponent's monster, this card can attack once more continuously
- When this card destroy an opponent's monster and send it to Graveyard, do damage to
opponent equal to the attack strength of the destroyed monster.
Super/Ultimate Rare

SOI-JP034
Goddess of Extermination - Ruin
Light/Angel - Ritual/8/2300/2000
Descended by [End of the World]. You must sacrifice cards from your hand and/or field with
total levels of 8. When this card would destroy an opponent's monster in battle, this
card can continue to attack once again.
Super/Ultimate Rare

SOI-JP035
King of the End - Demise
Dark/Demon - Ritual/8/2400/2000
Descended by [End of the World]. You must sacrifice cards from your hand and/or field with
total levels of 8. Pay 2000 lifepoints, destroy all cards on the field except this card.
Super/Ultimate Rare

SOI-JP036
Frog Sandeath
Water/Aqua - Fusion/8/2500/2000
[Death Frog] + [Death Frog] + [Death Frog]
When this card is Fusion Summon, it can only be done by the above cards. This card's
attack strength would be increase by 500 for each [Yomigaeru] in your Graveyard.

SOI-JP037
Hero Heart
Magic - Normal
This card can only be activate when you choose a face-up monster with [E-Hero] in its name
on your field. Half the attack strength of the chosen monster, and it can attack two times
during a battle phase.

SOI-JP038
Magnet Circle LV2
Magic - Normal
Special Summon a Machine sub-type monster from your hand with Level 2 or lower.

SOI-JP039
Antique Gear Factory
Magic - Normal
Choose a monster card with [Antique Gear] om its name in your hand. Remove from game cards
with [Antique Gear] in their name from your Graveyard until the level of them is doubled of
the chosen card. The chosen card, during this turn, can be summon without sacrifice.

SOI-JP040
Antique Gear Drill
Magic - Normal
This card can only be activate when there's a monster with [Antique Gear] in its name
on your field and discard a card from your hand. Choose a Magic card from your deck, and
set it onto your field. That Magic card cannot be activate during this turn.

SOI-JP041
Martyr of Phantoms
Magic - Normal
This card can only be activate when your have two or more cards in your hand, and you have
face-up [Divine Flame Emperor - Uria] or [Descending Thunder Emperor - Hamon] on your
field. Send all cards from your hand to Graveyard, special summon 3 [Martyr of Phantoms
Token] (Dark/Demon/1/0/0) in attack mode to your field.
Rare

SOI-JP042
Cyclone Boomerang
Magic - Equipment
This card can only be equipped on [E-Hero Wildman]. Increase the attack strength of the
equipped monster by 500. If the equipped monster is destroy by other cards' effect and
send to Graveyard, destroy all Magic/Trap cards on the field. Do damages to opponent
equal to number of destroyed Magic/Trap cards * 100.
Rare

SOI-JP043
Seal of Succession
Magic - Equipment
This card can only be activate when you have 3 monsters with the same name in your
Graveyard. Choose one of those monsters and special summon it on to your field, and
equipped this card onto it. When this card is destroy, destroy the equipped monster.

SOI-JP044
Ordeal of Princess
Magic - Equipment
This card can only be equipped on a [White Magician - Pikeru] or [Black Magician - Kuran].
The attack strength of the equipped monster is increased by 800. When the equipped monster
destroy a monster with level of 5 or higher in battle, sacrifice the equipped monster, and
special summon a [Princess - Pikeru] if this card is equipped on [White Magician - Pikeru],
or [Princess - Kuran] if this card is equipped on [Black Magician - Kuran], from your
hand or deck to the field.

SOI-JP045
Photon Generator Unit
Magic - Quickplay
This card can only be activate by sacrificing two [Cyber Dragon] on your field. Special
Summon a [Cyber Laser Dragon] from your hand, deck, or Graveyard to the field.

SOI-JP046
End of the World
Magic - Ritual
This card is needed for descendance for [Goddess of Extermination - Ruin] and [King of the
End - Demise]. From your hand and/or field, sacrifice monster cards with the total level
same as the monster to be Ritual Summon.

SOI-JP047
Antique Gear Castle
Magic - Continuous
Increase the attack strength of all face-up monsters on the field with [Antique Gear] in its
name by 300. Whenever a monster is Normal Summon, put a counter on this card. Whenever a
monster with [Antique Gear] in its name would be sacrifice summoned, you may remove counters
from this card equal to the number of sacrifices required instead of sacrifices.
Super/Ultimate Rare

SOI-JP048
Reincarnation
Magic - Continuous
Monsters sacrifice for Ritual Summons would not goes into Graveyard, but owner's deck
instead. Shuffle the deck afterward.

SOI-JP049
Super Junior Showdown!
Trap - Normal
This card can be activate when opponent's monster declare attack. Negate that battle,
and a monster in face-up attack mode with attack strength lower than that monster on
opponent's field and a monster in face-up defense mode with defense strength lower than
that monster on your field would battle instead. At the end of that battle, Battle Phase
would end.

SOI-JP050
Miracle Kids
Trap - Normal
Until End Phase of this turn, decrease the attack strength of an opponent's monster
by number of [Hero Kids] in your Graveyard * 400.

SOI-JP051
Attack Reflector Unit
Trap - Normal
This card can only be activate by sacrificing a [Cyber Dragon] on your field. Special
summon a [Cyber Barrier Dragon] from your hand or deck.

SOI-JP052
Damage Condenser
Trap - Normal
This card can only be activate when you receive battle damages, and discard a card from
your hand. Special summon a monster from your deck to the field with attack strength
lower than amount of battle damages received in face-up attack mode.
Super/Ultimate Rare

SOI-JP053
Karma Cut
Trap - Normal
Discard a card from your hand. Remove a face-up monster on opponent's field from the
game. If there're monsters card with the same name as the removed card in opponent's
Graveyard, remove all of those cards from the game.
Rare

SOI-JP054
Lost Next
Trap - Normal
Choose a face-up monster on your field. Send a monster with the same name as that monster
from your deck into Graveyard.

SOI-JP055
Generation Change
Trap - Normal
Destroy one face-up monster on your field. Add the card with the same name as the destroyed
card from your deck to hand.

SOI-JP056
Full Burst
Trap - Normal
After this card is activate, send your entire hand to Graveyard. Do damages to
opponent equal to number of cards send this way * 200.

SOI-JP057
Success Probability 0%
Trap - Normal
Randomly send two Fusion monsters from opponent's Fusion deck to Graveyard.

SOI-JP058
Option Hunter
Trap - Normal
This card can only be activate when a monster card on your field is destroy in battle
and sent to Graveyard. Increase your lifepoints equal to the original attack strength of
the destroyed monster.
Rare

SOI-JP059
Goblin's Perfunctory Action
Trap - Counter
Pay 500 lifepoints, negate an activation of a Magic card, and return that Magic card back
to owner's hand.
Rare

SOI-JP060
Malfunction
Trap - Counter
Pay 500 lifepoints, negate an activation of a Trap card, and return it set.
Rare

Haruka's Swimsuit
13th November 2005, 9:48 PM
Oh man, I'm loving this booster.
More Frogs, some Pikeru/Kuran support, and a handful of new Insects(and Machines).

Eon Chao
13th November 2005, 11:26 PM
This is what people have been waiting for. Love some of the cards in it...May build a frog deck of my own ^_^

Haruka's Swimsuit
14th November 2005, 2:30 AM
This is what people have been waiting for. Love some of the cards in it...May build a frog deck of my own ^_^

Yeah, that's what I was planning, though mine's going to be a Frog/Slime deck.
(Revival Slime kicks arse if you use it the right way...)

~RaikouRider243~
14th November 2005, 3:18 AM
SOI-JP029
Memory Desturctor
Dark/Demon/3/1000/600
When this monster successfully direct attack opponent, do damage to opponent equal to
number of monsters in opponent's Fusion deck x100.
Rare

0_o.

This thing will KILL people who play morph and 8754716532785431764 card fusion decks.

The Requiem
14th November 2005, 6:15 AM
I said the same thing, but...

Now that I think about it, they'll just run Barrel.

Im gonna pile up a 2095029809483093485 card fusion deck and triple barrel. For casual play, of course.

Kazuki Mirai
14th November 2005, 7:10 AM
Sweet***! Some supports! And I didn't expected that the Three Legendary Demons will obtain their support like in the anime.

A trap card that is like Thunder Dragon's effect that will help anyone bringing any monster with the same name.

Proto Cyber Dragon, for once an actual Cyber Dragon support. I was getting sick of the anime only showing cards that also help other monsters. Looks like people won't be wasting their precious Cyber Dragon, instead they used its prototype as bait.

I guess Kuran is actually a female, dang, I'm way behind.

Excelion, meh, not that good, but more dragon boosters for REDD.

Seal of Heritance will so help anyone using monsters with the same name.

Tamer Zack
14th November 2005, 5:10 PM
The 2 ritual monsters were reveal

SOI-JP034
Goddess of Extermination - Ruin
Light/Angel - Ritual/8/2300/2000
Descended by [End of the World]. You must sacrifice cards from your hand and/or field with
total levels of 8. When this card would destroy an opponent's monster in battle, this
card can continue to attack once again.
Super/Ultimate Rare

SOI-JP035
King of the End - Demise
Dark/Demon - Ritual/8/2400/2000
Descended by [End of the World]. You must sacrifice cards from your hand and/or field with
total levels of 8. Pay 2000 lifepoints, destroy all cards on the field except this card.
Super/Ultimate Rare

Phaedra
15th November 2005, 1:38 AM
Full spoiler up in the first post.

~-=Mewtwo=-~
15th November 2005, 3:00 AM
SOI-JP029
Memory Desturctor
Dark/Demon/3/1000/600
When this monster successfully direct attack opponent, do damage to opponent equal to
number of monsters in opponent's Fusion deck x100.
Rare

0_o.

This thing will KILL people who play morph and 8754716532785431764 card fusion decks.Well I always have a full fusion deck just incase I get an exchanged metamorphisis... But mabe not now that this'll be sided in most decks...

Mumage
15th November 2005, 3:22 AM
I love this booster so far... It yummy *chews on cards*

Kazuki Mirai
15th November 2005, 9:11 AM
Reincarnation makes a deck full of rituals possible!

Ruin does not impress me but Demise does, a card that will clear out the field and allow you to perform the finishing blow!

Option Hunter has the same effect as Last Hope in the Orichalchos Saga, yes! Except it can only be activated when destroyed in battle.

This booster rocks but it does not impress me enough as Elemental Energy, but at least it's better than Cybernetic Revolution. Here are my ratings of the boosters this year.
Elemental Energy
Shadow of Infinity
Cybernetic Revolution
Lost Millennium
Flame of Eternity (The most lamest set of all.)

Silver Arrow
15th November 2005, 10:41 PM
This pack is just- theres no word for it, but- Excellent! Although there ain't a god burn in there apart form Uria and Princess Curran and the Guide to DD, its just brill.

Alfonso
16th November 2005, 2:16 PM
Holy crap.

New Insects! *swoon*

A ones that are actually good... I'm very, very impressed. I can see Chainsaw Insect being a very good card combined with Appropiate (Whenever the other player draws a card outside of his/her draw phase, you can draw two cards.) or Robbin' Zombie. Or both. >;D (You attack, they discard one card, draw one card, you draw two. <3)

Devildozer is just... the best thing ever. 2800 Attack, and all you have to do is remove two Insects from the Graveyard from play. And as I'm sure you all know, most Insects decks benefit from Insects being sent to the Graveyard. ^^ (Pinch Hopper, Flying Kamakiri #1, Howling Insect.) And it even has a cool discard effect, which again, would work good with Robbin Zombie.

*excited*

Not to mention Saber Bettle which finally means we have an Insect with a Trample effect. Ooarikuikuiari would be useful too.

*dance*

Pika Hikari KT
25th November 2005, 1:25 AM
*giggles* Down boy. But I can't blame you; I'm sure Haga would be drooling at all the precious little creepy-crawlies he can add to his deck.:p

-As I look at the three Demon Gods, I don't expect any of them to see any play, but I do think Uria would fit in my EDS deck if I ever got 3 Magic Thorns out...still, the chances of that happening are still extremely slim. All three are way too situational and hard to get out.;)

-Chaos lives~! Well, not really; but Ruin and Demise are BLS and CED's inferior(re: non-broken) twins, except you need a ritual for these two.:p I'm sure these two will get semied before long.;)

-What are the chances you'll ever get the Princesses out? I guess if you could fit Pikeru and Curran into a Maha Vailo/Equip deck, you'd survive long enough to use them...

Alfonso
25th November 2005, 1:53 PM
Heh, I just realised how useful Chainsaw Insect will be. For Silent Magician Lv. 4 and Lv. 8!

Get as many Chainsaws on the field, (High 2400 ATK walls out the common 1900 to ensure they don't get destroyed.) then summon Silent. Attack with each Chainsaw, which means 1-3 draws. Each draw means 1 Spell Counter for Silent, which translates to 1500 ATK if you have three.. Attack with Silent, your turn ends, the opponent draws a card and Silent's attack goes up by another 500.

It would work better with Robbin' Zombie and Appropiate, of course. Each time you attack, they draw, discard, you draw two and you get the power boost.