View Full Version : Monotype Teams - Keys to Victory.

29th November 2005, 12:01 PM
I've seen alot of monotype team queries on the forums as of late and I feel that it is time to post a possibly helpful analysis I've written on monotype teams in the name of perhaps helping some people.

What I aim to do is this: Monotype team I intend to find Key moves and Key pokemon that can be used to build a Monotype team that will work battling by Netbattle, GSbots, Stadium, Battle Tower or Link Battle.

Thus far I have made two analysis which are in this post, more will be posted in future.

Type: Fire

Key Moves: Sunny Day, Solar Beam, Earthquake

Key Pokemon: Entei, Charizard, Houndoom

Move Reasons: Sunny Day is of high importance as it allows the use of Solar Beam and also mitigates the water weakness of a fire monotype, Solar Beam is much loved as it can not only put some pain on pesky water types but also KO rock+ground combo types that can really hurt a fire team. Earthquake is excellent as a cover for pure rock types and also for the electric types who's speed and status effects can hassle this team.

Pokemon Reasons: Entei is great for Sunnybeaming, as is Houndoom. Charizard provides much needed Earthquake Immunity as well as the ability to use powerful physical offense using Swords Dance or Belly Drum.

Type: Grass

Key Moves: Rain Dance, Ancient Power, Counter.

Key Pokemon: Victreebel, Exeggutor, Meganium, Venusaur.

Move Reasons: The key to a monotype battle is manipulating conditions to favour you as obviously you cannot switch your weaknesses and resistances to help you have to use other methods. In the grass mono fire is a huge weakness and MUST be nullified at times with a well placed rain dance, however in order to counter the ever-present threat of Ice Types this monotype team requires Ancient Power or HP Rock to be present to nullify dangerous but often flimsy Ice Type pokemon. Counter is there to prevent Flying or Bug type offense putting major holes in this team.

Pokemon Reasons: Victreebel provides something other grasses cannot - physical attacking prowess, with swords dance, good speed and a decent range of moves to choose from Victreebel is an ever present force in a Grass monotype team. Exeggutor exists primarily to offset the common weakness to psychic offense alot of grasses have due to being part-poison, and also as a user of Explosion AND Sleep Powder, both of which are ever dangerous. Meganium is a personal favourite counter-user and also able to regenerate using synthesis while carrying swords dance and HP Rock (unfortunately it cannot get ancient power and swords dance). Venusaur is the last listed pokemon and is often totally unrequired, however it is a rare pokemon able to use both Sleep Powder and Ancient Power which can often nullify fire or flying offense.

29th November 2005, 3:22 PM
let me do bug analysis pls xD

also Rain dance on grass types? I'd use sunny day + solarbeam long before I used rain dance.

Most things are better than entei in general.

I like grass pokemon to be quite stallish and status-inflicting, sleep powder and stun spore should be at least mentioned since most grass types learn status moves and can easily disrupt enemy strategies with them.

30th November 2005, 1:06 AM
also Rain dance on grass types? I'd use sunny day + solarbeam long before I used rain dance.

In my reasonably large experience with monotype teams Rain Dance is pretty much needed if you want to sunnybeam to prevent fire types coming along and saying 'mmm monotype grass team with sunny day up' and one-two shotting everything in sight.

Entei is surprisingly good in a mono-fire team as he has more defence than most sunnybeamers - and against any pure-ground your going to eat at least one STAB'D earthquake which Entei can take most of the time.

dark scyther
30th November 2005, 5:33 PM
You got a point but sunnybeaming doesnt really help grass types as they help fire types, and solarbeam is the most expected things grass types wll do to sweep, also rain dance boosts synthes...

30th November 2005, 9:40 PM
You got a point but sunnybeaming doesnt really help grass types as they help fire types, and solarbeam is the most expected things grass types wll do to sweep, also rain dance boosts synthes...

no, sunny day boosts synthesis. rain dance cuts synthesis in half

its the suns rays that give HP back

1st December 2005, 12:08 AM
New analysis is right here, Rock is one of the strangest types to use as a mono.

Type: Rock

Key Moves: Sunny Day, Fire Blast, Zap Cannon.

Key Pokemon: Tyranitar, Golem, Rhydon

Move Reasons: Sunny Day is the ultimate in anti-water technology and frankly this team won't last 10 seconds without it against a half way decent water attack. Fire Blast is to kill grasses off as they can really put the pain on this monotype. Zap Cannon is also nice as a surprise move on Rhydon.

Pokemon Reasons: Tyranitar is required for anti-psychic abilities and the ability to carry some solid special attacks which most of his rock type buddies lack added with the ability to carry sunny day he's a strong counter to some water types. Golem is the ever trusty exploder who can also carry a substitute, sub up and go BOOM to take down that switched in water type as only the big rock can. Rhydon is generally used as a surprise attacker: Zap Cannon and Surf are two moves NOBODY see's coming on a rock type team and as such they can devestate plans, simply predict the switch in of some nasty water type and BAM zap cannon, paralysed and suddenly it isn't half as scary.

1st December 2005, 5:43 AM
That seems interesting. I am not one for battle startegies but you seem to know your stuff. I am not much of a netbattler but I am always interested in looking at different strategies. Especially ones that are completely off the wall.

1st December 2005, 9:55 PM
I'd probably use something like Rock Slide/Crunch/Earthquake/Thunderbolt ~ Fire Blast tyranitar and put the leftover move on another pokemon, such as using tbolt on 'Tar and putting fire blast on rhydon.

3rd December 2005, 7:57 PM
If you want better accuracy for a paralyzing move it might just be better to use thunder wave on the switch and then use thunder bolt or the like considering anything else that you would really need for Rhydon you can just put on tyranitar.

21st December 2005, 3:22 AM
New analysis will be coming in a day or so, will be an electric analysis :).

1st March 2006, 12:16 AM
Well, a day or so turned into a month or so, but finally, this thread is returned to its former Glory.

Type: Electric

Key Moves: Surf, Rain Dance, Hidden Power Water, Thunder Wave.

Key Pokemon: Lanturn, Magneton, Raichu.

Move Reasons: Surf owns fire and ground types which can own this team flat, HP water is in the same category. Rain Dance is a key part of making surf and HP water more effective

Pokemon Reasons: Lanturn is the only electric type really capable of managing a one hit KO on various ground types and it can also switch into fire types safely. Magneton can physically take a few shots (limited use - yes, but its still good) and also deal some heavy damage. Raichu is able to use Surf so it's something of a must-have.