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aipomkong
4th December 2005, 3:03 PM
Contents:

1) what are evs?
2) what do they do?
2.5) Why are they important
3) basic spreads
3.75) stats you should look for
4) defencive spreads
5) offencive spreads
6) mixed atk spreads
7) HP > def/sdef








1) What Are EVs?

if you want to know what evs are, look somewhere else, this is COMPETITIVE RMT you should really know what evs are by now
[mods feel free to edit a link in here to define evs]

2) What Do They Do?

Four evs = a raise of one stat point, so..
252 evs in one stat would mean a 63 stat raise in that specific stat

2.5) Why Are They Important?

Well, if you want to be a pokemon master you need your pokemon to be as strong as they can be, which is where evs come in, using evs you can completly max a stat out (using perfect IVs here as this is NB based) lets take a simple but effective pokemon like heracross,
if you use an adamant nature (+atk, -def) then it would have 320 attack with a perfect attack iv, using 252 evs on this stat would increase the 320 to a whopping 383, which will strike fear into any budding pokemon master.
but if you didn't use the evs, you would have a lowly 320 attack heracross which is laughed at by any budding pokemon master.

3) Basic Spreads

ah yes the classic spreads that everyone knows about, and uses, but finds out that no-one semi-decent uses them.

252 stat / 252 stat / 6 stat

the classic 252/252/6, gives 63 stat points to two stats and a one stat increase to another, highly used by people new to netbattle, on mostly every pokemon they use, which is actually a bad thing, there is no diversity, use it on attack and speed and you have no defence to last to actually use the raised attack. etc. etc.

however can be good on the right pokemon/set

252 / 129 / 129

worst spread ever, maxing one stat, while half-maxing two others
always leads to 'too much of one not enough of the others'
highly overused by new people again

never good

3.75) Stats You Should Look For

Stats you should look for while ev'ing

HP: 240 / 256 / 272 / 288 / 304 / 320 / 336 / 352 / 368 / 384 / 400 / 416 / 432 / 448 / 464 / 480 / 496 / 512 / 528 / 544 ~~~~~ 704 (blissey)

all are multiples of 16, meaning maximum leftovers recovery

301(lots of pokemon) /401 (celebi/suicune/swampert etc.) /501 (snorlax) / 701 (blissey)

these survive 3/4/5/7 seismic tosses respectivly, with no leftovers recovery, i.e 'knock off' while not practical for blissey or snorlax, incredibly useful for swampert and friends

Attack: honestly doesn't matter, whatever you feel like using

Defence: pokemon like Claydol (equal-ish defences): basically make the defences as high and equal as possible, using a + nature on one, evs on the other
pokemon like Hypno (high one def stat): usually come with + nature and a lot of evs, the main defence usually ends up close to the hp stat
blissey: max defence

Speed: Dragon Dance / Salac: 200 (adamant tyranitar) to get 300 after 1, 400 after 2
249 (adamant gyara) to get 373 after 1, to outspeed sceptile/zam/duggy
264 (adamant mence/jolly gyara) to get 396 after 1, to outspeed jolt/aero/crobat
308 (jolly mence can get this i think) to get 462 after 1, outspeeds ninjask

Agility / Swift Swim: 187 (iono some pokemon) to get 374, outspeeds sceptile/zam/duggy
198 (gross/omastar/exeggutor) to get 396, outspeeds jolt/aero/crobat
231 (kingdra can if you want) to get 462, outspeeds ninjask

Miscellanious Speed: 300, outspeeds standard CB mence (baton pass celebi uses this)
270, outspeeds adamant heracross (some ddmence/celebi)
297, outspeeds jolly hera (jolly hera shouldn't ever be used as it sucks though) (celebi does this)
331/332/333, speeds used for SOME gengar/starmie/raikou
351, outspeeds tauros/jumpluff/gengar who get 350 max
352-361, generally outspeeds timid starmie (raikou uses this)
99 (iirc), outspeeds dusclops/snorlax/steelix
395, outspeeds jolt/aero/crobat (electrode/jask/deoxys-f/e can do this)
461, outspeeds jask (only deoxys-e)

Special Attack: See Attack

Special Defence: See Defence

4) Defencive Spreads

the HARDEST evs spreads to make,
first you need the pokemons purpose, i.e physical wall/special wall/spinner
then you need to see how the team is capable of defending this, i.e having snorlax and blissey would mean snorlax wouldn't have to have so much sdef.

examples:

Swampert, physical style: 240 hp / 16 atk / 130 def / 86 ish satk / rest in sdef ; Brave
using the physcial defence swampert, gives you a nice huge rock resist while it is aided even more with curse, however pokemon like starmie can deal huge damage with surf now, so..

Special Defencive: just switch def with sdef and vice versa
no starmie isn't such a threat, however if you can't curse up, physical attackers/choice banders become a problem, tauros really hurts now, getting a definite 2hko on you, etc.

as i use swampert with snorlax, it is generallt better for me to use the physical defencive version as snorlax can take special hits well.

Claydol: always using a level defencive spread is the best way to use claydol.
for example
seeing as it's defences are the nearly the same, defence is 267, sdef is 297 with netbattle's default 85 evs in each system
using a spread of; 236 HP / 12 Atk / 132 Def / 8 SAtk / 120 SDef (relaxed nature), would give you,
320 hp, then 306 in each defence, this helps out a lot as claydol is meant a counter to things that attack specially as well as physcially (Jolteon(sp)/Salamence(ph))

they get a lot more in depth, but defencive spreads really do depend on the team and how the pokemon is meant to fit into the team. However,

Blissey: 252 Def / 214 HP / 44 Sdef, this is THE ONLY blissey spread to use, raising it's weak point (def) so that it's insanly high HP covers it

5) Offencive Spreads

Choice banders: usually 252 / 252 / 6 spreads are suitable for choice banders, however there are some pokemon that work better without them.

Heracross: works better with some defence evs so that it can switch into earthquakes and tyranitar's rock slide/focus punch without being 2hko'd

Stat Uppers: Swords Dance Heracross / Dragon Dance Salamence/Gyara

attack-uppers usually have evs left out of attack and shoved into HP and one defence as they don't actually need the attack once setup

speed uppers usually have just enough speed to outspeed things after their stat-up (read above) like a 249 speed gyarados, no more no less in most cases, this leaves evs free to go into hp and the defences.

using minimal hp/def evs in attacking pokemon provides you with a little more staying power, and making a 1hko/2hko into a 2hko/3hko meaning you can get another hit it etc.

6) Mixed Attack Spreads

if the stats are close together, like blaziken, they are usually just made somewhat-equal to each other
if it is like a salamence, with just fire blast/flamethrower for skarmory purposes, more often then not, you ould not use any evs in satk, mixed attack spreads only really become difficult when you need to make something 2hko something else

i.e

snorlax needs ~185 satk to 2hko standard skarmory with fire blast, however that takes some evs, meaning i have to either sacrifice hp/sdef or atk, or a mixture of the three, you need to decide what wouldn't hurt your team to take out, i.e would taking evs out of sdef give your team a special attack weakness?

8) HP > Def/Sdef

Raising HP rather then defences is more effective in defending over both defences
as in
using a large amount of evs to raise defence and special defence but not raising HP, this would actually give less overall attack resistance then just using a shedload of hp evs and limited defence evs.

now go be a pokemon master ._.

._.

mods, feel free to clean this up as it looks a bit shitty as i did it in like 5-10 minutes of the top of my head

Pax Deorum
4th December 2005, 3:18 PM
About that last thing, Wailord has uber HP, but shitty Defences, thus it can't take many hits. IMO there should always be a balance between HP and defences

aipomkong
4th December 2005, 3:20 PM
yea it needs a balence but using near max hp on wailord would actually help it takes hits a bit better then just sticking evs in the defences

Pax Deorum
4th December 2005, 3:22 PM
IIRC Thunderbolt is still a 2-3HKO

Drayano
4th December 2005, 3:24 PM
Some speeds of some OU Pokémon could be helpful, in a format like;

(Pokemon) ~> (Max Speed Stat of Pokemon) (Speed stat needed to outspeed after one boost)
Crobat/Jolteon/Aerodactyl ~> 394 (264)
Jolly/Timid Alakazam/Sceptile/Dugtrio ~> 372 (249)
Timid Raikou/Starmie ~> 361 (242)

Etc.

I know a few are already there but some important ones like Celebi aren't. ._.;

aipomkong
4th December 2005, 3:34 PM
put in some miscellanious speed measures, however it makes it into move of a 'strict competitive battling guide'

Basics
11th December 2005, 1:31 AM
I just click "Strengths."
o.o

aipomkong
11th December 2005, 6:49 PM
lol, i find 'weaknesses' works well also

dynamo
14th December 2005, 5:58 PM
Woah its a sticky now, GOGO 0MA!

wozfe
17th December 2005, 12:29 PM
An example.....

Max attack slaking with choice band used hyper beam on wailord.

If wailord has 252 hp evs, 128 def and 128 sp def evs,
in stats: 544 hp and 158 defence, the damage calculator says:

minimum damage: 129%
average damage: 140%
maximum damage 152%

If the wailord has 252 def, 252 sp def and 0 hp evs,
in stats: 481 hp and 189 defence, the damage calculator says:

minimum damage: 122%
average damage: 133%
maximum damage 144%

You need balance between hp and defence. You always want max defence on blissey and max hp on shuckle.
I found the best balance is if hp=defence*2 for a pokemon that wants to take physical and special attacks and has exactly as much defence as special defence.

aipomkong
17th December 2005, 2:27 PM
no one uses hyper beam slaking, and each one is a ko anyway, and they are basic spreads that i mentioned don't work on defencive pokemon

Basics
17th December 2005, 9:30 PM
501 (snorlax)
Right, because umm you never know when someone will knock off your leftovers, then let you pass a wish to snorlax, then proceed to seismic toss you to death.
513 HP please, allows for 4 switches into Spikes, leaving 1 HP and maxes lefty recovery.

leafgreen386
18th December 2005, 7:17 PM
99 (iirc), outspeeds dusclops/snorlax/steelix
Actually, on non-Curse Snorlax, I sometimes run 99 Spd w/ Body Slam. It only takes 12 Spd EV w/ a neutral nature, 60 with a -Spd nature. I figured I'd bring this up as you don't say anywhere what outspeeds para'ed pokes. It takes a 99 Spd stat to outspeed para'ed base 130s.

Btw, asking a mod to edit in a link to an EV guide was a big mistake imo. The guide on the main site has mistakes, and chances are any mod not named Willowhisp or SapphireL will end up linking there.

freaktron015
24th December 2005, 5:48 PM
if you use an adamant nature (+atk, -def) then it would have 320 attack with a perfect attack iv, using 252 evs on this stat would increase the 320 to a whopping 383, which will strike fear into any budding pokemon master.
but if you didn't use the evs, you would have a lowly 320 attack heracross which is laughed at by any budding pokemon master.

Actually it would start with 314.

DavidUm
3rd April 2006, 9:11 PM
You can also reach the 500+ speed point level

timid or hasty kingdra in the rain:
296x2=592

Tazzler
3rd April 2006, 9:59 PM
But why on earth would you max out its speed when in the rain w/o any evs in speed it outruns the mass majority of pokemon (the ones it needs too)? In ubers, it might get a llittle more sped to outrun deoxys maybe with auto-run but most likely this is standard.

ZNtelle
4th April 2006, 6:51 PM
Someone sure is afraid of those Jask Passes.

HarleyScarow
29th April 2006, 5:19 PM
I hate it when they do those things. When you think that you're going to beat them just about when they get out of their substitute attack, they turn on you! But when they come out the second time, they're easy pickings.

I like it when people make theme teams that are fun, but at the same time, they work as well. Good job there, I guess.

DragonDance
29th April 2006, 5:57 PM
What the **** are you talking about? get out troll.

aipomkong
29th April 2006, 7:59 PM
I hate it when they do those things. When you think that you're going to beat them just about when they get out of their substitute attack, they turn on you! But when they come out the second time, they're easy pickings.

I like it when people make theme teams that are fun, but at the same time, they work as well. Good job there, I guess.

je ne comprends pas, plus explique s'il vous plait

DragonDance
29th April 2006, 8:13 PM
Translation: I do not understand, more explaination please.

^^;

ShinyFufu
20th May 2006, 4:49 PM
OK, does any one think they could sorta tutor me on how to become a good competitive battler? I think I know an adequate amount on battling, but when it comes to EVs and exact stats, I get confused quite easily. So, mainly, I really need help with EVs, but if anyone could help me with overall competitive battling, I would be grateful for that too.

Tazzler
20th May 2006, 4:54 PM
http://www.smogon.com/community/showthread.php?t=9501

asianmang
20th May 2006, 5:12 PM
i guess you should mention that 16 evs in one point except speed is really useless

._.

ps i didnt read this guide i didnt even click on page 1

Pokemon trainer Jeremy
4th July 2006, 12:32 AM
Hi i have a quick question...

If I have a Treeco who has pokerus, and macho brace, and i want him to have 252 special attack, and i already gave him 100 with calciums, so theres 152 left, does the macho brace half that to 76 then the pokerus half that to 38...is that how it works? please reply ASAP!!!


and how long does pokerus last?

aipomkong
4th July 2006, 9:10 AM
yes with macho brace and pokerus it would make it seem as though you only need 38evs because;

say you beat a spinda with no macho brace or pokerus

you get 1 SAtk ev

with macho brace

you get 2 SAtk evs from one spinda

with pokerus AND macho brace

you get 4 Satk evs from one spinda.

and pokerus can last anywhere from one day to 4 days iirc, if you want to keep it, just infect a pokemon by leaving it in your party, and then stick it in your box, in the boxes the pokemon will never lose pokerus. it will lose it when taken out and left in your party for a day or two though

ZNtelle
29th July 2006, 10:38 PM
Noticed an error reading over this.

Stats you should look for while ev'ing

HP: 240 / 256 / 272 / 288 / 304 / 320 / 336 / 352 / 368 / 384 / 400 / 416 / 430 / 446 / 462 / 478 / 494 / 510 / 526 / 542 ~~~~~ 704 (blissey)
Diff between 416 and 430 as you can see is 14, not 16. That messed up the list until Blissey.

aipomkong
29th July 2006, 11:10 PM
edited it.

Freakshow
29th July 2006, 11:21 PM
so, why is this unstickied?

ZNtelle
29th July 2006, 11:31 PM
B/c Consolidate CRMT Guides (http://www.serebiiforums.com/showthread.php?t=130365) is stickied.

Knight_Ram
3rd January 2007, 7:47 AM
Thanks for the guide, but how do you know when you have gone past the limit of an Attack Ev? If that makes any sense.

Edit by Willowwhisp: Even though this post has bumped an Old Thread, the Thread itself is Stickied so posting questions even if the Thread has been inactive for a long period of time is okay. Figured I should post this before someone tries to mini-mod. Also means you guys can feel free to reply an answer to his question...