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aipomkong
19th December 2005, 7:41 PM
ou team that is imo, excellent currently at 5-0 and has helped me lose all the rustiness that i've had for a few weeks

Starmie @ Leftovers ** Euphoria
Trait: Natural Cure
EVs: 116 HP / 140 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Surf
- Thunderbolt

uh huh

Heracross (F) @ Leftovers ** The Clincher
Trait: Guts
EVs: 12 HP / 132 Atk / 96 Def / 252 Spd / 16 SDef
Adamant Nature (+Atk, -SAtk)
- Megahorn
- Rest
- Rock Slide
- Sleep Talk

god this kicks ***, sdef evs mean milotic will not come out alive against this 1 on 1 unless it ch's, def evs means it can switch into donphan and the like easily

Salamence (F) @ Leftovers ** Inbred
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Rock Slide

who cares about cb when i have that hera, speed of cb mence because i hate 270 speed dd mence, as you always lose to 5% health cb mence

Celebi @ Leftovers ** The Onionbag
Trait: Natural Cure
EVs: 240 HP / 28 Def / 148 Spd / 56 SAtk / 36 SDef
Timid Nature (+Spd, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover

Celebi used Baton Pass!
Starmie used Own!

outspeeds adamant mence/jolly hera, ohko's average hera after 1 cm, absorbs any hits the others don't want

Snorlax (F) @ Leftovers ** Rollover
Trait: Thick Fat
EVs: 172 HP / 116 Atk / 68 SAtk / 152 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Earthquake
- Fire Blast
- Focus Punch

orly, some reliance on this special wallig is removed by hera, as hera can take out starmie quickly and more effectivly

Skarmory (F) @ Leftovers ** ._.
Trait: Sturdy
EVs: 196 HP / 64 Atk / 248 Def
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Rest
- Spikes
- Whirlwind

i hate this thing, but what else has;

normal resist/flying resist/grass resist/spikes/whirlwind/huge defence/ghost resist in one pokemon.

and no i don't have a gengar weak, gengar's bolt 4hko's hera iirc, and a sleep talked megahorn 2hko's at least iirc, heracross also relieves the boah/ddtar problem

Fluorescent Adolescent
19th December 2005, 7:55 PM
Few problems with DDtar but as you said heracross minimises that problem. When hera dies however...

Other than that I can't honestly think of any other counters :x

May want to consider brick break>rock slide on hera :l

EDIT-Loving the title BTW =D

magnemiteZ
19th December 2005, 8:02 PM
Skarmory (F) @ Leftovers ** ._.
Trait: Sturdy
EVs: 196 HP / 64 Atk / 248 Def
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Rest
- Spikes
- Whirlwind
i hate this thing, but what else has;

normal resist/flying resist/grass resist/spikes/whirlwind/huge defence/ghost resist in one pokemon.

and no i don't have a gengar weak, gengar's bolt 4hko's hera iirc, and a sleep talked megahorn 2hko's at least iirc, heracross also relieves the boah/ddtar problem


Not much has that much resistance, but May I suggest A Magneton instead??
Magneton@ Magnet/Leftovers
Trait-Sturdy
EVs-70 Def, 200 Sp Att, 70 Sp Def and 200 Speed (rest in HP)
Nature-Modest
-Thunderbolt
-Metal Sound
-HP Water
-Substitute

Then you could get rid of the Thunderbolt on starmie and replace it with Psychic....
I would also suggest the following Heracross... It is the one that I have and it has never failed me!!
Heracross@ Black Belt/Focus Band
Trait-Jolly
EVs-30 HP, 210 Attack, 100 Sp Def and 210 Speed (rest in Def!!)
-Brick Break
-Rock Slide
-Megahorn
-Swords Dance

..... Your decision though!!

aipomkong
19th December 2005, 8:06 PM
May want to consider brick break>rock slide on hera :l

i want it for double stab, but i think megahorn hits hard enough, and rock slide kinda half stops mence/gengar having ultimate fun with my team

Fluorescent Adolescent
19th December 2005, 8:19 PM
Not much has that much resistance, but May I suggest A Magneton instead??
Magneton@ Magnet/Leftovers
Trait-Sturdy
EVs-70 Def, 200 Sp Att, 70 Sp Def and 200 Speed (rest in HP)
Nature-Modest
-Thunderbolt
-Metal Sound
-HP Water
-Substitute

Then you could get rid of the Thunderbolt on starmie and replace it with Psychic....
I would also suggest the following Heracross... It is the one that I have and it has never failed me!!
Heracross@ Black Belt/Focus Band
Trait-Jolly
EVs-30 HP, 210 Attack, 100 Sp Def and 210 Speed (rest in Def!!)
-Brick Break
-Rock Slide
-Megahorn
-Swords Dance

..... Your decision though!!

You scare me ._.;


i want it for double stab, but i think megahorn hits hard enough, and rock slide kinda half stops mence/gengar having ultimate fun with my team

Yeah that's fine. But how much does a megahorn from your adamant hera do to the average DDtar?

magnemiteZ
19th December 2005, 8:26 PM
You scare me ._.;
How and Why???? I am curious!!

aipomkong
19th December 2005, 8:46 PM
i would guess megahorn to do 75-85% to average ddtar/boah, while sleep talked would be a ohko

Tazzler
19th December 2005, 11:27 PM
How and Why???? I am curious!!
Blackbelt and Focus Band. Also Sturdy Magneton. WTF?

magnemiteZ
20th December 2005, 6:58 PM
Blackbelt and Focus Band.
What would you suggest then??


Also Sturdy Mageton. WTF
What that is right...... Go look it up!!
What are you saying that you would prefer Magnet Pull....?? *laughs*
Oh and there is no need to be rude, I didnt offend you in any way!!

Fluorescent Adolescent
20th December 2005, 7:00 PM
What would you suggest then??


What that is right...... Go look it up!!
What are you saying that you would prefer Magnet Pull....?? *laughs*
Oh and there is no need to be rude, I didnt offend you in any way!!

:rolleyes: The only reason maggie is used is because of skarm. Magnet pull makes it so that skarm can't switch and therefore maggie can OHKO it.


Blackbelt and Focus Band. Also Sturdy Mageton. WTF?

Also the fact that he suggested maggie for a physical wall over skarm.

chaos952
20th December 2005, 7:01 PM
What are you saying that you would prefer Magnet Pull....?? *laughs*

You are an idiot. Magnet Pull traps Skarmory.

Edit: Dammit Ryan. :p

Alfonso
20th December 2005, 7:02 PM
What would you suggest then??

He would suggest something good.



What are you saying that you would prefer Magnet Pull....?? *laughs*


Yes, that's exactly what he's suggesting. Magnet Pull > Sturdy by a mile. MP stops Skarmory, one of the most commonly used Pokemon in Netbattle.

Damn Ryan and chaos. XD

Fluorescent Adolescent
20th December 2005, 7:02 PM
He would suggest something good.



Yes, that's exactly what he's suggesting. Magnet Pull > Sturdy by a mile. MP stops Skarmory, one of the most commonly used Pokemon in Netbattle.

Already mentioned twice mate ;)

EDIT-I beat both you suck0rz :p

chaos952
20th December 2005, 7:04 PM
Oh yeah, and there has already been plenty of discussion of why Sturdy sucks.

Fluorescent Adolescent
20th December 2005, 7:05 PM
Only dickwads use OHKO moves anyway.

aipomkong
20th December 2005, 7:09 PM
how cool a thread about magneton

Fluorescent Adolescent
20th December 2005, 7:10 PM
how cool a thread about magneton

And I started the revolution off =D

magnemiteZ
20th December 2005, 7:11 PM
Yes, that's exactly what he's suggesting. Magnet Pull > Sturdy by a mile. MP stops Skarmory, one of the most commonly used Pokemon in Netbattle. XD
I have had this problem before, people talking about Fecking 'Net Battle'... I dont care about Fecking 'Net Battle', and I dont think Omastar needed help with his 'Net Battle' team!!


Only dickwads use OHKO moves anyway.
*sighs*...... Why??

chaos952
20th December 2005, 7:30 PM
fighting_master, if you don't care about NetBattle, then don't post in CRMT, as most threads here are people asking people to rate their NetBattle teams. Heck, stop posting in RMT period.

You shouldn't use OHKOs because it shows that you rely on luck instead of skill.

aipomkong
20th December 2005, 7:50 PM
I have had this problem before, people talking about Fecking 'Net Battle'... I dont care about Fecking 'Net Battle', and I dont think Omastar needed help with his 'Net Battle' team!!


*sighs*...... Why??

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