X-Men: The Extermination of Humanity
In this RPG, you will be divided into the three groups you have chosen. In the plot itself, your characters are randomly sorted into your groups. So in the beginning your character knows nothing of the Groups. Most don't even know of the X-Men. After the introduction, the characters in their groups will study at the Xavier Institute for Higher Learning where depending on their groups, they will get timetables and will study different subjects. All the subjects, due to the emergency situation, will be about how the thwart Magneto and his evil Brotherhood. But only after three weeks, the studies will stop and each group will be lead by their group leader in missions of defeating and protecting Humanity from the Brotherhood. This will be explained in more detail later in the RPG.
During the course of this RPG, your character will be confronted by the Brotherhood, sometimes even the Government and using their powers, will be expected to fight. I will control the opposition (Brotherhood and Government) and you will control the government. Your character must use their powers wisely to beat the opposition. I will send some sentinels and sometimes even the main enemies themselves in and you try to kill and/or defeat them but you will have to take care of that, personal issues and character development. I will not interfere in the battle but I will PM you if something neccessary needs to happen (such as not beating Magneto so easily ^^;. If you ignore me, I'll just post MY version of the battle. I reserve all control over the Brotherhood and the Government but most the time I will not interfere. When I'm bored, I may act as Magneto and fight you but that will be VERY rare as I hate godmodding and bunnying. But most the time, the outcome of a battle really depends on you.
Also, Ledian has been kind to remind me that nearly EVERYONE'S characters, except Power Shot, Merkelhog and Dream Breaker, are either Telepathic, Telekinetic or an Aerokinetic/Flyer. I am going to give you ONE warning. When I'm making new additions for the Brotherhood, my main objective is to make your character's lives as HARD as possible. So if some of you don't swap powers now and give some diversity to make things easier, I am DELIBERATELY going to make characters that can VERY EASILY beat Telepaths, Telekinetics and Flyers. Like I could purposely make a Brotherhood character who is Telepathically Immune. Then what are going to do then? One to two characters per power okay for me; you don't HAVE to change powers, it's just that I'm warning you things are going to be A LOT harder for those who "bunch-up" with powers. So this isn't an obilgation, it's just good old advie; I suggest you take it though.
Weapons, Accessories and Items
Every once in a while your group may stop in at special location such as Latveria, where your mission requires you to visit there and do what is required (such as inflatrating the CERN) When your group goes to a special loacation, you will receive weapons and/or accessories. I choose what these are. But the rest is up to you. You can make up that your character had pciked a card key off the ground, etc. As long as it is in reason. It is probably a good idead to PM me first before you make your character picks up any accessories off the ground.
Sometimes we´ll find Items or Weapons/Accessories (such as Shot Guns, Smoke Bombs and card keys) during our travels. Regarding Items I´ll just post when we find something, and regarding Weapons and Accessories I´ll tell you when you have permission to find one, as with special locations. Be within reason. Be logical.
Post here for any questions and inquiries.
Here's a map of Xavier's Institute of Higher Learning. You'll be needed it; A LOT.