Forest of Adventure - Please reply in limegreen
PikaGod: The pride you feel in watching your Starter Pokémon evolve is overwhelming, so much so that you temporarily forget what you're doing here. That is until the lumberjack addresses you personally, startling you out of your thoughts and pulling your mind back to the immediate situation. With everything that has happened, this is the last thing you'd expected to come from his mouth which results in you staring at him for a moment, wondering what on earth he's talking about. Nuzzles is looking between the two of you, obviously aware of the fact that his attempt to cause a distraction has failed miserably considering you're all face to face at this very moment, and is curious as to how you're going to react.
With your cover blown, and knowing there's no way you can get the Ledyba out right now without the man knowing about it, you're really only left with one alternative and that is to speak. Curious as to what he means by the forest being dangerous, you figure the best way to find out is to ask.
"There are dangerous Pokémon living in the forest," he responds, frowning while trailing his fingers through his hair. He's obviously concerned by the fact you're out here alone with absolutely no idea of the dangers involved, and appears genuinely surprised by the fact you're truly not aware of them.
"Several of our men have been attacked by wild Ursaring during the past week while we've been working out here. At first we thought we may have been encroaching upon their territory, but it's since been confirmed that Ursaring don't live in this area. Something has brought them out here, and we have no idea what that can be. Since one of our men went missing two nights ago, we've been told to pack up and leave. Most have already left camp, but a few of us have stayed behind to finish the work we've started. I'd offer you a ride back to civilization, but the last truck left just a few minutes ago. If you're alone, you might be safer staying with us..."
The Ancient Tomb - Please reply in gold
futuramagirl: With your frustration mounting over first having managed to get yourself trapped in a room steadily filling with sand, followed by your only clue pointing you to yet another riddle which appears to be telling you to engage in a dance, you're not exactly in the best of moods at the moment. Chatterbox tries to gain your attention, but is soon shushed while you try figuring out your next course of action. Ruffling her colourful feathers, Chatterbox perches silently on your shoulder, eying the rising sand level warily while wondering how her trainer is going to go about getting them out of this mess.
While dancing isn't exactly an activity you're fond of, you're assuming that the "shadow dance" the riddle is referring to must be the movements made by the shadowy figures you saw earlier. Carefully examining the statue of the girl, you close your eyes and wait while the flickering torchlight behind your eyelids works its magic. A moment later the shadowy form of the maiden materializes in the mystical glow, and without missing a beat you begin to mimic her movements. It's slow going at first, for the sand is now up to your knees, but something about the movements you are making is actually helping you to get on top of the growing mass. The shadow maiden's fluid movements are graceful, and you're soon so immersed in her dance that you lose all concept of time. Her arm motions are the most intriguing part, for as your hand moves over the torso of one of the other statues in the chamber, you feel something give. You're aware of the fact you've just triggered another mechanism of some sort, but you're not quite sure what it is until you feel the sand level start to go down. Knowing this is a good sign you continue to copy the maiden's movements and before long feel one of the sandstone tiles your hand has touched pushing inwards. A loud scraping sound can then be heard which causes Chatterbox to squawk excitedly. Whatever you're doing appears to be working, and afraid that the spell will end if you stop to see what is happening, you concentrate on the maiden hoping that she'll lead you to freedom. With one final swoop of her arm, the maiden vanishes, her shadowy form disappearing just as mysteriously as it had first appeared. As your own arm follows her final movement, you feel your fingers running over something cold and hard. Opening your eyes, you find that your hand is now resting on the hilt of a sword adorning one of the statues, but before you have a chance to examine it Chatterbox squawks loudly, flapping her wings and nibbling your earlobe a little too firmly for your liking in a desperate attempt to grab your attention.
Looking around to see what the problem is, you're pleased to see that the chamber is no longer filling with sand, and that the scraping sound you had heard earlier was another concealed doorway which had opened on the far wall, but all of that is pushed to the back of your mind in an instant when you see a pair of blue eyes peering at you through the darkness from the other side of the opening which appears to be your only way out. While you're staring back at the mysterious eyes filled with malicious intent, you're startled by a faint, angelic voice echoing softly through the chamber.
Return the sun to its rightful place, and no more dangers will you face...."
The Ocean of Mystery - Please reply in deepskyblue
The Black Glove: Now that you know what you're up against you find yourself wracking your mind in an attempt to figure out how to deal with the piranha Pokémon. These things are vicious, and you know that if you can't figure out a way to battle it successfully Blitz will be in just as much trouble as Wingull. It's only when you see Blitz send it flying toward the shore that a strategy leaps to mind and so you run with it, instructing Blitz to throw Carvanha up onto the sand if at all possible. It seems Blitz is already thinking along the same lines though for he's already charging for Carvanha with his head down. His horn rams into the little blue and red fish which sends it flying even closer to shore and while it flounders in the shallow water, flopping around while trying to get just a few inches further out so it can swim to safety, Blitz charges at it again. His Horn Attack isn't quite as successful this time as Carvanha had been expecting it, its huge jaws clamping onto Blitz's horn so tightly that he's unable to fling it off. While the two engage in a battle of wills, you're kneeling beside Wingull preparing to use your Lure Ball when someone kneels down beside you, appearing out of nowhere.
Looking up, you find yourself staring into the face of an elderly man with a white beard and sky blue eyes which are at the moment clouded with concern.
"It's alright there, Gulliver" he croons softly to the Wingull. "I'm here now, and won't be lettin' anything happen to ye."
Surprisingly, you notice Wingull stir in response to the man's voice. It moves ever so slightly while a faint gurgling sound issues from its throat. While you're not familiar with Pokémon language, let alone Wingull's, you can tell that Wingull trusts in the man's words which leads you to believe he must be its owner. While the man removes several small bottles from his pocket and begins administering the fluids they contain to the injured bird, he glances up toward Blitz and Carvanha before turning his eyes upon you.
"Ye be needin' any help there lad?" he asks, nodding toward the struggling duo...