Forest of Adventure - Please reply in limegreen
Food Guy: You can change the name of your character any time you like, but try not to make it too often or you'll only confuse your updators. And as an added note, you're improving. Keep it up and you'll be out of here in no time.
To say you've put your foot in your mouth is an understatement. Right now you're feeling like you've opened up as wide as possible and shoved both feet right down your throat. Quickly trying to think up a way to get yourself out of this rather uncomfortable position, Nuzzles is the one to come to your rescue. Jack, seeing the conversation between the two of you, seems a little surprised, then a little suspicious, before you launch into an explanation of how you'd been playing hide and seek with your Pokémon and ended up becoming separated. From Jack's initial silence, and the way he's looking between you and Nuzzles, you're not too sure he's bought your story and are ready to hightail it out of here just in case things turn ugly. Luck is on your side though, because a moment later he breaks into a wide grin.
"Well that's a relief!" he exclaims. "You're lucky to have this little guy here with you, but you should still be thanking your lucky stars that you didn't run into trouble before he evolved. Even now he's no match for an Ursaring, but at least he's strong enough to help you distract one long enough to escape. I am worried about your Bellsprout though, because she shouldn't be out here alone. I'm concerned about that noise you heard as well, because I doubt it came from anyone here which means there could be something lurking in the forest on the outskirts of camp."
Jack looks into the treeline with concern, obviously worried that an Ursaring or two could be nearby and waiting for a chance to attack, with no idea at all that you'd made up the whole thing.
"We'd better find her then," he continues. "You say she may have hidden in one of the tents? You take that one over there," he says pointing to the far side of the campsite, "and I'll take this one here."
Before you have a chance to respond, Jack turns and walks toward the tent Autumn is in, carrying out her role in the Ledyba rescue mission...
The Ancient Tomb - Please reply in gold
futuramagirl: Chatterbox is tired, there is no doubt about it. If not for the toxins spreading through her she'd be in much better shape which is what makes poison types so lethal. With a combination of pain and determination in her little eyes, she flaps her wings and takes off toward the ceiling again, Skorupi once again assaulting her with its deadly Poison Sting needles. The little Chatot's vision is blurring now as she struggles to remain conscious, but she focuses upon Skorupi as best she can before dive bombing it with another Flying attack. Skorupi is hit hard, but quickly retaliates by whacking its tail into Chatterbox's head before she can escape its clutches completely. Now in a lot of pain, Chatterbox tries to take flight again but the poison is so bad that she can barely make it off the ground. Skorupi begins pelting her with its Poison Sting, never letting up until Chatterbox half dives, half falls onto it with a rather dodgy attempt at using another Fly. She just doesn't have the energy to lift off now, but fortunately she's already caused just as much damage to Skorupi as it has to her. It's quite wobbly on its feet now, but seeing Chatterbox in the state she's in gives it the confidence to scuttle in close. Not the best decision on its part... Skorupi opens its mouth and Bites down hard on Chatterbox's chest just as she is moving her head forward to attack. Though Skorupi's attack is mindblowingly painful, so is Chatterbox's Peck which lands hard on the top of Skorupi's head. Both Pokémon release pained cries before falling to the floor in a crumpled heap, Chatterbox laying on top of the little blue scorpion who is most definitely KOed. Unfortunately Chatterbox isn't moving at all and upon closer inspection you see that although she has defeated Skorupi, she has also been KOed. Stunned, you can only look at them both laying there for a moment before the realization of the fact this is far from over hits you. Your Pokémon has fainted, you're stuck in a tiny chamber in the middle of an ancient tomb, and who knows how many more perils lay in wait once you pass through the doorway Skorupi was guarding...
The Ocean of Mystery - Please reply in deepskyblue
The Black Glove: Quite surprised by Blitz's interpretation of your attack order, you have no reason to complain considering the results. Though the outcome isn't quite what you'd expected, the end result is that Carvanha has no way out of this situation leaving you with all of the odds in your favour. Once again taking your Lure Ball in hand, you figure the little piranha will be stupid to fight and quickly throw it at the flailing fish before it dies. The old man watches intently, his curiosity getting the better of him, while the Lure Ball sucks Carvanha inside and begins wobbling in the pit of sand. Looks like Carvanha may not be so smart after all as it's putting up quite a fight. Either that or it would rather die than allow itself to be caught. After an excruciatingly long struggle, the Lure Ball finally falls still, the capture light turning green with an accompanying, "Piiing!", signalling your successful capture of a Lv.3 male Carvanha.
"Congratulations lad," says the old man upon witnessing your success. "It was touch and go for a minute there, but you did it."
He looks back down at Wingull whose eyes are open but is still far from well, before he continues speaking.
"Seeing the way you handled yourself with that Carvanha makes me wonder if you'd be interested in helping me with a mission. It's dangerous, and may take many months to complete, but I could sure use some help..."
Though I was a little disappointed with the length of your last reply, you've done well enough with previous ones to warrant being released from the Arcane Realm. With Carvanha's capture you've unlocked your rights to the Egg House, and are free to post in all areas of FB including mainstream zones.
Please remember that to begin with you can only enter two of the four zones available (Serebii's Fizzytopia, Bulbagarden's Cascadia, or UPN's Cloud Garden and Twilight Realm). Upon replying to this update you're free to go and do your own thing, but keep in mind that all ZA's and ZO's have the power to send anyone (new members or old) to the Arcane Realm if they feel replies aren't up to par. I'm sure it won't be a problem for you so off you go *pushes you outta here*, and have fun ^-^
Lucario Master Chris: This may sound like a strange request, but for the sake of my own sanity can you please not have Buizel talk? Not only am I not a fan of talking Pokémon, but I'd like to actually see some proper RPing here and I'm afraid that Jets speech is taking away from that. After you leave the AR you can have him talk as much as you like, but for now I'd like to see some roleplaying happening.
Unable to believe that Jet has been poisoned so quickly, you can only stare for a moment before reality sinks in. You're quite a distance from land, so trying to swim for it will most likely tire Jet out before you can both reach safety, his water attacks won't do much damage to Tentacool, and his consistent use of Quick Attack is only going to speed up the rate of the toxins spreading through his system. Whichever way you look at it you're in trouble, and you both know it. For now, all you can do is react to the immediate situation as it doesn't appear Tentacool is prepared to give any ground at all. Responding to your instructions immediately, Jet rushes forward leaping out of the water and releasing another blast of air straight toward Tentacool. His Sonicboom isn't all that powerful but this second use of the attack seems to have done more damage to Tentacool than expected. Perhaps due to it's age, you really can't be sure at this point, but any damage is a good thing considering the circumstances. Tentacool responds by releasing a godawful high pitched sound that feels like it's going to split your eardrums causing you to cover your ears in a desperate attempt to block out the noise. Unfortunately for Jet his hearing is much more sensitive than yours so Tentacool's Supersonic has the desired effect of causing complete and utter confusion to take hold of him. Jet shakes his head vigorously trying to remember what you'd just told him to do, but to no avail - he simply can't remember. Tentacool then fires off another barrage of Poison Sting needles, the tiny projectiles shaving off a little of Jet's hair, but not doing a great deal of damage...