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Thread: Fizzytopia's Recorded History

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  1. #1
    Ichimatsu Guest

    Default Fizzytopia's Recorded History

    Fizzytopia! Where to begin? Fizzytopia is the capitol of the Fizzy Bubbles universe, which is why it attracts some of the largest crowds out there. Being as important as it is has many benefits to trainers, and pokemon as well. This place has something to do for everyone whether you're into heated battles or just want a soothing adventure. If you're into mysterious places with mysterious things the Deserted Fairground is for you, not to mention the hidden secrets of The Lost City of Sobek or the mysterious tales reported from those who have ventured into the Enchanted Forest. The variety of landscapes also makes this place fantastic for trainers. Can you beat the heat of the Volcanic Islands? And how about the Glacier Islands, where it's so cool it's hot! Fizzytopia offers something for everybody, so what are you waiting for? Come and explore....

    Areas:

    Seaside City:
    On the Eastern Coast of Fizzytopia, Seaside City which has been built up over time, has attracted quite a number of tourists as well as long-term residents. Here you will find many shops, cafe's, hotels and the like but do not wander the streets at night for the tourist trade has attracted thieves to the area. You never know who you'll meet in the dark alleys around town.

    The Town Centre: The busiest part of town, the Town Centre is where everything happens, from trading to auctions, all the best shops with the cheapest and most expensive prices are found here. The place is always a buzz, even at night where the darker side of the town is seen. Be careful though, keep an eye on your wallet and pokeballs at all times, thieves are commonplace here, ready to relieve unsuspecting tourists of their hard earned cash, and sometimes pokemon, at a moments notice.

    The New Fairground: A place of merriment for all, trainers and Pokemon alike. There are multiple rides, such as Ferris Wheels, Merry-go-rounds, and others which make up most of the park, scattered about. Also, there are many game stands, which encourage trainers to try their luck at some games such as the Ring Toss. Also around the Fairground are various food stands, enough to put a smile on anyone's face.

    The Beach: Sun, surf and sand. What more could you want? Relax on the shore of Seaside City's beach, soak up the rays and enjoy your time here. A popular destination for water pokemon, you may also find a few others in the park and along the scenic walk running the length of the beach.

    The River: A winding river miles long, it's gentle water twisting throughout the entire zone and eventually out to the ocean. It's grassy banks are dotted with trees and is a popular destination for picnickers and trainers alike due to the amount of pokemon frequenting it's peaceful shores.

    Hydro-Electric Dam: Relatively new to the Seaside City is the Hydroelectric Dam. Built on the western end of the river to help generate power for the increasing number of people settling here, its rich power source has attracted a large variety of electric pokemon to the area.

    Energos Quarry: An abandoned quarry that contains some kind of ore that seems to attract electric pokemon. Some trainers have reported strange behaviour by their electric pokemon even inside their pokeballs. An electromagnetic field surrounds the whole area making any electronic equipment malfunction while in the field.

    The Deserted Fairground: After many unexplained happenings occurring in this very popular fairground, a devastating fire on the Ghost Train, responsible for the deaths of dozens of children, closed the fairground to the public. The spooky events continued long after, putting a stop to any reconstruction work that had ever been attempted. As a result, the fairground has become a breeding ground for the darker side of the pokemon world.


    The Enchanted Forest:
    Located in the westernmost region of Fizzytopia is the Enchanted Forest. A special place of magic and mystery, the Enchanted Forest is rumored to be older than time itself. The birthplace of life for the past, present and future, many an adventurer has entered the forest in hopes of unlocking the mysteries within but few have ever returned. What has become of them is anyone's guess, are you sure you want to find out...?

    You can access this area by hiking from the Monorail station through the Dead forest. The Monorail station is situated just near the Dead forest.

    The Mystical Woodland: Makes up a good 90% of the Enchanted Forest. It is normally a very peaceful place where grass, bug and flying pokemon thrive but there are rumors of strange and magical happenings in this forest and on special nights, under the light of the full moon, who knows what you may encounter...

    Garden of Iris: This large garden floats high above the rest of the Enchanted Forest. The ground is made up entirely of clouds which magically both supports any amount of weight and can grow many beautiful flowers and trees. It is hidden from view so it is mostly untouched by man. The only way to reach it is to climb up a rainbow that stretches from the ground to the clouds.

    Eyrie Peak: Named after the odd shape of the mountain which from a distance resembles an eagle's head, Mt. Eyrie was feared by many ancient tribes who once dwelled in the forest. Because no humans ever set foot upon the mountain, Eyrie Peak has become a haven for bird Pokemon who have made it their nesting ground. Because of this, the Pokemon who are nesting are likely to be fierce and will protect their young at all costs.

    Intado's Village: The Intado, the only living tribe inside of the Enchanted Forest, are not ones to be messed with but if you enter happily they will treat you with respect. With their primitive pokeballs and fast knowledge of the forest you'll always be granted with amazing battles if you enter their local tribal tournament.

    Dead Forest: The only place that lives in the Enchanted Forest that isn't so enchanting, deadly bugs inhabit this area and poison seeps through the trees harming anyone or anything that touches them. Only the brave dare enter this place and not so many return.


    The Lost City of Sobek:
    Long ago buried beneath the desert sands, the lost city of Sobek was discovered in the desolate central region of Fizzytopia after a ferocious sandstorm uncovered part of an ancient abode. When archaeologists heard of the discovery they flocked from all over the world to examine the area. This city has now become a popular archaeological site which attracts tourists and trainers from across the globe.

    You can access this area from the city by foot or by Jeep from the Monorail station. The Monorail station is just near the excavation camp run by archeologists to explore the ruins. Is rather large and has many people who need errands run. Some small tourist stalls as well.

    The Ruins: The site upon which the ancient city of Sobek once stood. Here you will find many places of interest such as the Pokemon Centre, Research Lab and tourist stalls as well as several interesting excavation sites to explore.

    The Ancient Pyramid: Built thousands of years ago as a burial tomb for the Pharaoh, the Ancient Pyramid is filled with many secret passages, dangerous traps and puzzles designed to protect the Pharaoh's resting place from looters. If this place doesn't kill you, it may just drive you insane.

    The Sphinx: This Sphinx loves riddles so if you don't like them then this isn't the place for you. Answer the Sphinx's riddle and she will allow you entry. Once inside you will be faced with another 12 riddles. Each time you guess the correct answer you advance to the next stage where you will battle for your right to face another riddle. Make it to the end and you will receive great rewards, if you lose a battle or answer a riddle incorrectly you will find yourself back at the beginning...

    The Labyrinth: An underground maze where the bravest warriors were sent in order to prove themselves. It's inhabited by strong pokemon and an unknown mysterious pokemon that is stronger than them all. If the warriors made it out they were celebrated as heroes, if not.... :-(

    The Coliseum: An ancient battle arena, the Coliseum has seen many a warrior fight here in some of the most bloodthirsty battles known to man. Nowadays, trainers come here to battle with their pokemon but it's what lays hidden beneath the arena that makes many a man shudder. The dark and dangerous dungeons have become home to some of the strongest and most bloodthirsty Pokemon alive. Only the bravest of trainers dare to enter....


    The Glacier Islands:
    A chain of islands made up of enormous icebergs set deep in the Southern Ocean. The weather is extremely harsh and if you are not careful you could freeze to death in an instant. But the most surprising, and as yet unfounded, story about these glaciers is that there are rumored reports of a secret area where a mysterious and very strong pokemon resides, sleeping deep within the ice.

    You can access this remote area from the city by airlift (small 3 seater helicopter), Fly or Surf on a Pokémon (It must be big enough), ride the Ferry, or by Sea Plane to Port Republic. A medium-sized port on the main island of the Glacier Islands that moderates all traffic coming and leaving the island. It has few local residents, mostly shop owners and people to do with the ferries. A lot of holiday homes are situated here as well.

    Terror Mountain: Sitting in the centre of the Glacier Islands is an iceberg of monolithic proportions known only as Terror Mountain. Many rumors abound of a ghost town set somewhere within its icy ranges but due to the avalanches common to this mountain, no one has ever returned to verify its existence.

    The Icy Wastelands: A dry region of little rainfall, extreme temperatures, and sparse vegetation. No sand here, only ice and snow for miles and miles. Not the most ideal place for a holiday but whatever floats your boat. Some pokemon roam these plains but for the most part take the surroundings into their personalities; cold, harsh and deadly...

    Glacier City: An oasis in the icy tundra of the Glacier Islands, Glacier City is a technologically advanced area covered by a large, insulated dome where many trainers find refuge from the harsh surrounding environment. It has many attractions including Pokemon battle arenas, Pokemon shops and a hotel for weary travelers.

    Magnetic Island: A lone glacier, one that continuously sails around the Glacier Islands, never leaving it's course. Mysterious....

    Glacier Mines: Set just east of the island chain, a huge glacier, so large that it seemingly never melts, sits sealed to the ocean floor. Enter at your own risk but be sure to bring something warm as it'll get way below freezing as you move further down into the winding tunnels of the icy caverns.


    Mt. Fumi - The Volcanic Island:
    Volcanic Island is a hard, rocky land mass, the remains of a once beautiful tropical island floating serenely two hundred miles off the Southeast coast of Fizzytopia. Two hundred years ago Mt. Fumi which stands in the centre of the island, erupted in a spectacular display of ash, rock and molten lava. Today, very few people are drawn to Volcanic Island which has given Rock, Ground and Fire pokemon a chance to thrive in the harsh environment.

    You can access this remote area from the city by airlift (small 3 seater helicopter), Fly on a Pokémon (It must be big enough), ride the Ferry, or by Sea Plane to Isaman’s Base. A small geologists’ base run by Sir Isaac Isaman which has basic supplies and pokemon healing facilities. Geologists are trying to determine when the next eruption will happen and may ask for random tasks to be completed by you. Warning: Surfing is prohibited due to high acidic levels in the surrounding waters.

    Shale Beach: Shale Beach stretches around the outskirts of the island itself. It's sand is gritty and black, not at all the postcard picture you want to be sending to your friends. If you think you can fish in the water around here you are sadly mistaken, for the ocean surrounding Volcanic Island is so acidic that no sea life can survive for at least a 100 mile radius.

    Fumi’s Walk: A long and winding trail that twists around the volcano. If you think you have the stamina to make your way to Mt. Fumi’s summit you can certainly give it a try but beware, the trail is unstable and the pokemon along here do not like intruders.

    Mt Fumi Peak: The hottest of all places, deadly fire Pokemon breach the edges of the volcano making the heat more intense than the lava inside. If you manage to make it to the top, bring a lot of water you'll -- need it.

    Volcanic Crater: Inside of Mt. Fumi is the volcano's crater. It is hot, steamy and full of lava. While the volcano has been dormant since it’s last eruption the island is occasionally racked with powerful tremors, an indication of the fact that this thing is preparing for another mind-blowing explosion. It is rumoured that immediately after one of these tremors, some of the strongest fire/lava pokemon appear down here.

    Shale Bay: An inlet on the eastern side of the island, Shale Bay is fairly secluded. It is also home to the island's only source of fresh water so pokemon of all kinds are drawn here.


    The Space Zone:
    Far to the north of Fizzytopia is a special research laboratory where scientists, eager to explore new methods of Pokemon training, developed a special space station designed to test a Pokemon's battle reactions in a zero gravity environment. Finding some measure of success in these methods they continued to work in secret, constantly upgrading and adding new features to their space station until they had perfected a way for Pokemon trainers to travel to intergalactic regions. With the new and improved Space Station opened to the public, all trainers need do is step onto one of the teleporters which will transport them to their chosen destination, effectively opening up a whole new universe for them to explore.

    You can access this area from the city by Monorail. The Monorail station is situated just outside of the Research Centre but the trip is rather longer than the others.

    NB: All areas within the Space Zone have a zero gravity environment so you are all covered by an invisible aura which protects you from the heat/cold, allows you to breathe and helps you to move.

    The Sun: The Sun is covered in fire and is unbelievably hot. All the fire, smoke and ash makes it hard to see and the land is far from smooth, making it difficult to navigate. There are many wild Pokemon on the sun as well, most of which know their way around the sun well. Pokemon on the Sun are more nasty and battle-hungry than Pokemon in other areas.

    The Moon: A huge land mass filled with craters, some of which can collapse into underground tunnels dug by Pokemon. The Moon also has the sea of tranquility, which is a body of water 25 American yards wide and runs 200 American yards long. Many pokemon roam around on the moon and are more friendly than in other areas. Occasionally furious ice storms break out resulting in extreme cold and luring many ice pokemon out into the open, most of which are at much higher levels than normal. After the storms have died, many other higher level pokemon also appear before going back into hiding.

    Mars: A large planet with a coliseum for Pokemon battles made out of rock found on Mars. Being a very harsh and arid land not much is found here but Pokemon battling tournaments are occasionally held in the Coliseum. There is also a basement to the coliseum, in which wild Pokemon can be found. They tend to be afraid of humans and will try to run from you, but when forced to fight they can be brutal.

    Saturn: An electrically charged planet. Trainers start on the rings where many electric Pokémon and a few other types can be found. Somewhere on the rings, an invisible bridge leads you to the actual planet of Saturn where more rare electric and other rare Pokémon are found as well as rare items. The bridge, however, is very hard to find, though it may be well worth the effort.

    Sconociuto: Italian for "Unknown." A mysterious planet where anything can happen. More wild than your wildest dreams, stranger than the depths of your imagination. At times, darker than a moon less night -- at times, brighter than a raging inferno -- and anywhere in between. Sometimes, more evil than the evilest minds. Look over your shoulder, ready to run...
    Last edited by Arnold; 6th April 2005 at 12:31 PM.

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    Feera is congratulated as he is the first to enter the brand spankin' new zone of Fizzytopia... A world of wonder! =P

    He send out Lotad, and takes a look at some signs, before he decide where to go. He look up, and sees the road leading to the River, and decides that he will head there. He takes Lotad in his arms, and off he goes!
    Last edited by ForeverFlygon; 5th April 2005 at 4:40 PM.
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  3. #3
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    I'm choosing not to restart my adventure in the Glacier Islands. Also, I apologise for the length...

    "Fizzytopia...?" Jeremy frowned at the description in the tourist's guide. "Who the hell makes up these names, anyway?" "Naaat... u?" "Nah, I don't think it's that extreme. I suppose it's for marketing reasons..." "Na tu." Hania sighed and went back to rocking on his trainer's shoulder. Jeremy continued to study the tourist's guide, and after finding no interesting places to train, began looking over the map of Seaside City when he caught sight of something very interesting...

    "Plagued by thieves, hmm? I wonder... maybe the Dog's* got some information on this place. I better ring him up."

    After two rings, a young female with a faint British accent answered. "Who are you?" "The password's "Night of the Living Dead." This is Vagabond Aeon, I need to speak to the Dog." The woman muttered something and said, "one moment." After a short wait, a man with a heavy Native American accent answered.

    "Ah, Jeremy, it's good to hear from you again," Watchdog said. Jeremy chuckled. Dog had NEVER used his first name before; this was something of an honor. "Well, I see you finally learned my name. But, yeah, it's been too damn long." "How is the spirit warrior** doing?" "He's fine. He's asleep on my shoulder. Ah, listen, I'd like to get down to business. You have any information on a place called... Fizzytopia? Specfically, a place called Seaside City." Dog went silent for a moment, and Jeremy thought for a second that the connection had dropped, but then Dog said, "I... do not believe that I have any contacts in that area. Nor do I believe I can provide information on criminals in the area."

    Jeremy frowned. Some hunter. "Can't you get anything from the port authorities about marine activity to and from this place?" Dog replied, "I will try. But I make no promises." "I'm not asking for any." Dog started to say something but was cut off by what sounded like his assistant and the barking of his Arcanine. "What...they find you!? Dog! Answer me!" It was no use; the connection dropped. "Damn... stay alive, you three." He hoped it was a false alarm, Dog was a little paranoid and this wasn't the first time he had done this. Still, he decided there wasn't anything he could do for Dog. He would let Dog handle his own affairs and continue his tour of Seaside City.

    After grabbing a sandwich, Jeremy headed towards the Town Centre...

    *Backstory character
    **Hania's name means "Spirit warrior"
    THE INTERNET MAKES YOU STUPID

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    A motor-boat zooms across the polluted water towards Shale Beach, the black shoreline coming closer and closer. The boat eventually comes to a stop on the beach, and Adam jumps out onto the gravelly shore. He is soon joined by Cinder, and the two consult a map of the island.

    "Hmm... how about Shale bay? Aquarius can help out there as well, and there should be plenty of battle fodder for ya," asks Adam thoughtfully.

    -"Whatever, as long as I can battle more than that Horsea I'm fine," answers Cinder as he walks along the black beach.

    So, with that the two head off for Shale Bay, leaving the poisoned sea behind them.


    I promise to change colour to whatever my updater's is as soon as I know what it is
    Last edited by Elemental Charizam; 5th April 2005 at 7:29 PM.

  5. #5
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    I'd like to continue from Glacier Islands...

    hitmon, neopolis3 - [You don't have to travel together, I just put you in the same update to save time]
    As you move your steps towards the terror mountain, you are amazed; almost a little scared of how big it really is, when you get up close. As you walk, the trail begins to twist and turn, and you are faces with a choice. A fork in the road. There are three paths to take, the first leads to the side of the mountain, it is impossible to see more than 50 feet into it. The second road is probably the one you were headed for, as it goes up the Terror Mountain. The third path is a good one in this cold, as you can see a hot spring on the side of it! Which path will you choose? What will you do?
    Ian looks at the 3 roads. "3 ways we can take, Tempest..." Ian points at the first path. "That's dangerous, I don't think that's a good choice." He faces the second path. "That might get steep, but it's safer then the first road." Then he looks at the third and final path. "A hot spring. Looks nice, but... I don't know. Tempest, what do you think?" Ian asks the little Trapinch. "Trrrapinch..." Tempest looks cold, even though he's wearing a coat. "Oh, fine... Glacy, it's up to you." Ian throws one of his PokéBalls, releasing Glacy, his Snorunt. "Snooorrrunt!" Glacy happily exclaims. The Trapinch walks up to Glacy, trying to greet it with a friendly bite. "Stop that, Tempest, you're scaring her!" Ian quickly says, pushing Tempest away from the scared Snorunt. "Glacy, you are adapted to this climate, you must know where to go. Which path to choose?" Glacy looks around for a couple of seconds, and then quickly takes the middle path. "Good! Come on Tempest, let's follow her!" Ian says to the little Trapinch, and they both run after Glacy.


    Paired up with Avegaille

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    Trick enters Fizzytopia with his Cacnea and Snorunt and they decide to go to the Deserted Fairground.

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    Kassie approached the glacier Islands glad for a change in scenery, Letting out her Horsea Marina, her only current water type, she asked it for it's opinion on where to go, Horsea pointed it's mouth towards Magnetic Island and the two of them headed there.

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    I shall continue with my adventure

    ZJ - Hearing your answer, the boy becomes enraged.
    "Well that's easy for you to say, you haven't had a single pokemon stolen yet!" he shouts, clearly very angry.
    A few of the people walk up to ou, wondering what is going on. A tall boy begins to speak.
    "Take it easy now, Cal. You know the risk for avalanches here is very big. We have to be quiet. Also, they could have spies anywhere near... We wouldn't want them on us, would we?" He turns to you, and looks at you a few seconds. The girl begins to speak
    "We haven't introduces us, have we? I'm Jelena, and it's a pleasure meeting you" She says, and beams at you.
    "This is Sean, our leader", she adds, and points at the tall boy. "And that was Cal, as you've heard" She say, and looks worryingly at the boy that was shouting at you only moments before. Then, the tall boy begins to speak
    "You might, or you might not know. We are the RescueRangers. We are 30 qualified Ranger, who work for the Glacier Islands police. We're here to put a certain group behind bars. They've been kidnapping pokemon, and demand ransoms. Then an evil, well, doctor some may call him, but I'd call him a maniac, has escaped from a prison. We believe he found his way to these scum. We've gotten reports on mystical men doing things in the middle of the night..."
    As he stops speaking, a boy comes riding down the mountain, on a Rapidash. Two girls run up to him and help him down the horse, and soon, he is speaking with Sean. After about half a minute, Sean begins to speak, more loudly this time.
    "We have located the bad guy's base, now get packing! We are leaving in 15 minutes!" Everyone gets busy on the spot; they start running around with things, shouting to each other. Then Sean turns to you. I like your attitude. You can come with us if you want. If so is the case, then you will be travelling with Jelena here. I think Cal is a bit to hard on her..." He says, and you notice Jelena beaming at you again.
    She literally drags you over to her pokemon, and the Rapidash seemed to be hers too. She releases two pokemon, a Glalie and a Piloswine!
    "Meet my friends!" She says, and then looks at you. "Can't you release your friends too? I'd like to meet them all!"
    What will you do?

    "OK!" Beaming, Zora reached for the remaining balls on his belt. "You've already met Pineco Tropius and Piloswine, so Vulpix, Slowqueen, Wooper, come on out!" Their three forms appeared in bursts of Red, or in the case of Slowqueen, Blue, light, and cried out happily. The two ice pig's nuzzled against each other, while Vulpix wandered up to Rapidash and started chatting. Wooper meanwhile, thanks to her handy insulating slime, was the only one not afraid to go near the frigid Glalie, and proceded to jump happily on it, trying to keep her balence as the disgruntled Glalie rolled about trying to throw her off. Laughing at his Pokémon's actions, Zora continued "I've been travelling with all of them for ages. Piloswine was the first Pokémon I ever owned, Pineco the first I ever caught. The rest I just picked up throughout my adventures. They're all great battlers too, and I have faith in them being able to handle anything that we might come across. I've taken on much tougher opponents than mad scientists before." Delving into his backpack, Zora pulled out a jet black thick metal ring. "Know where this comes from? Entei. I've met him, and defeated him. Well, with a little help from a couple of other people." He finished sheepishly.
    After this, Zora turned back to Cal. "Please don't make assumptions about me. I've been through more than you could ever imagine. Of course I know what it's like to lose a Pokémon. I also know what it's like to find one again, and if you'd like to experience that feeling as well, I'd appreciate it if you could be a bit more civilised. Right, so, which direction are we heading, and would it be better for Tropius to fly or walk?"

    Banners By Me. Level 3 Trainer: 33 KOs, 95.5 TP, 18 SP
    ______________________________________________
    Inevitably edited by Mozz : Today is a good day to molest children.

  9. #9
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    Tom take shis first steps in Fizzytopia, with his pokemon in their balls for a while. After checking a sign for a little, he decides to head to Hydro-Electric dam. It seems like a nice pllace to train, and the Space Zone is pretty far away. Taking a running start, he heads off toward adventure.

  10. #10
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    Will smiles contently as he enters Fizzytopia with Flurry, his Sentret, hanging onto his left shoulder. He and his Pokémon look around, trying to decide where to go.
    After a short Jeep ride from the Monorail Station, the pair find themselves at The Lost City of Sobek and decide it would be a perfect learning experience to check out The Ruins.

  11. #11
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    Stacey enters the world of Fizzytopia with a smile on her face, her mind filled with thoughts of adventure and new pokemon to battle and capture ... and of the person who named this world (interesting name ). Looking at her surroundings, she finds her self located at Seaside City. Taking out her map, she ponders where to start. Being the indecisive person she is, she struggles ... slightly!

    "Ergh, this is harder than is sounds, I have an idea, but I better see what Impish thinks" she thinks out loud. She unhooks the lone pokeball from her waist and throws it up into the air, where it bursts open spewing white light on to the ground. The light forms into the shape of the small purple ghost pokemon Sableye.

    "Sableye sable", Impish the sableye exclaimed happily, glad to be free of the small object. "We've arrived in Fizzytopia Imp" Stacey happily said to her pokemon, "where do you wanna start?" Impish jumped up onto her shoulder to get a better look at the map, digging his small purple claws into her exposed flesh. He stared at the map, and suddenly pointed a purple claw at The Deserted Fairground, turned to grin at Stacey with an exclaimation of "Sable".

    Stacey laughed, "I knew you'd want to go there, be just like home for you, somewhere spooky. Maybe we'll find some pokemon to battle and capture, eh Imp"

    Impish jumped off her shoulder and cackled mischeviously, before they both set off towards the Deserted Fairground

    <That was a mouthful eh >
    Last edited by Arc_Angel; 6th April 2005 at 4:25 PM.


    ~Stace and Imp. A Perfect Pair~
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  12. #12
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    Smile The Space Zone, The Moon.

    GM gasped as she found out a new area had appeared, with many diffrent places to go. "Wow..." She murmered quitely, just loud enough for Enterna, her Chikorita to hear, as she studied the map. "Well," GM raised her voice a little, getting Enterna's attention, "I don't know where to go yet. There is so many places!" She finished off her sentence.

    "How about you go everywhere?" Enterna tried to be helpful. "Well, you know we can't. I mean, look at all the places!" GM showed her Chikorita the shiny brochure, containg a map inside it. "Hmm... Guess we can't." Enterna stared at the map for a long time.

    "One of the star places I do like is... The Spaze Zone. I was choosing out of The Moon and Saturn. I think I'll go for The Moon," GM said.

    She had always, always wanted to go to Space, since she was a little girl of 5. She had listened to her father's stories of how he had gone on diffrent planets; he was after all, an astronaut. She had been facinated by them, hanging onto every word her father said. He had taken pictures for her to see what Mars and Saturn were like, and also the Sun and the Moon. He knew about diffrent stars and told her what happened to him when he got lost in Space and couldn't find his crew. It hurt GM to think about her parents, but she felt that she needed to go to Space, to continue her father's job.

    She couldn't believe it. She had acutally got the choice of going to Space. She whooped in delight, and the two of them continued to get to the Moon, far above them, in the sky blue sky.

    She finally reached the Space Centre, a few hours later. Seeing a man dressed in a white lab coat, she hurried over to him. He was typing information on planets and inserting various pictures of them. He jumped when GM tapped him on the back.

    "Hello, I am Proffessor Michael, and would you like any help around this lab?" he strechted out his arm for a handshake. With his other hand, he went through his untidy mop of brown hair. He had brown eyes and was young - still in his twenties. GM took his hand and he gave her a handshake, nearly pulling her arm off. "I didn't want to interrupt you..." GM began. "Oh not at all, not at all, don't worry. What was it you wanted?" The Proffesor swung round on his chair, closing down the things on the computer. "Well..." GM tried to continue. "You can call me Michael or Mike. I don't like the Proffesor stuff. It gets on my nerves." He said, interrupting her again. "I just wanted to say that I'm sorry for interrupting you from your work, but I came here to go to Space. You obviusly have teleporters, right?" GM asked, starting to get annyoed by the interruptions.

    "Yup, right. I've been working here for the past 15 years. I know everything." He led GM over to a group of Teleporters. "Where would you like to go?" He asked. "I was thinking... The Moon," GM anwsered. "Right. The Moon. Please step inside one of the Teleporters as you shall be transporting to the Moon, soon. Inside the Teleporters, at super speed, while you are going to the Moon, they will make a bubble round you so you can move and breathe. Everything Ok?" He asked, filling her in with information.

    "Everything fine." Replied GM, although it wasn't. It was her first time and she felt excited, yet nervous; if something went wrong, she would probably be stuck in space forever and... She tried not to think about those things and thought about the good side of it, like meeting new Pokemon and while teleporting, seeing millions of stars whizzing past...
    Last edited by Golden Mew; 5th April 2005 at 11:11 PM. Reason: Correcting a few spelling and grammar mistakes.
    Fizzy Bubbles Team:
    Mangrove - Bayleef, Lv.27
    Brook - Totodile, Lv.27Aether - Pidgeotto, Lv.25

    Zeus - Flaaffy, Lv.24 Classicle - Pachirisu, Lv.11 Misdreavus, Lv.28
    FB STATS
    [IMG]http://i10.*******.com/6b42bsx.png[/IMG]
    Credit goes to Tori845.

  13. #13
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    Jon stepped off the Monorail, and out into the sandy chaos that is The Sphinx. With his Lotad, Taro, and Magnemite, Yakisoba at his side, they made their way to the structure known as The Sphinx.

    "I'm very excited! This place is supposed to be famous for riddles! I love riddles... though Jen never thought I was any good... But that's only because he made really stupid riddles! I'm sure we'll be fine!" Jon shouted above the heavy sand, smiling without thought. His two pokemon, one at each shoulder, looked at each other, heavily concerned, agreeing with Jen at the horrible skill level Jon had in most things. The troupe of great oddity headed onwards, Taro falling asleep on the way, while Magnemite frantically tried to zap the sand that flew at him from every direction.
    minimalist "poem"
    of my sig
    dans drei colores

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  14. #14
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    Uuh going off topic i think theres a mistake on the opening post, it called the city "Seaside" at first then continues to call it "Sunnyside" .. i think the second one is correct?

  15. #15
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    I'm going to start again, without Being in G.I.

    As Tom stepped in to the Enchanted Forest, he took time to observe his surroundings.

    "I think I shall go to the Garden of Iris; it sounds interesting" Tom thought to himself, as he perched on a low branch.

    "Okay; Lets go! This should be fun......"

  16. #16

    Default

    Stuart walks into Fizzytopia and sees thousands of signs pointing in every direction. Completely confused Stuart looks around to see any sign of any trainers around.

    "Hello anyone there?" Stuart shouted in the hope of finding someone.

    Having failed Stuart decides to go to the Garden of Iris in the hope of finding pokemon, friends and maybe other trainers.

  17. #17
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    Dec 2004
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    Amadeus and Nidoni enter Fizzytopia. Amadeus was amazed at the size of the place. "C'mon! Let's go to the Garden of Iris!"
    "Nee!"
    The two ran up the rainbow to the clouds.

  18. #18
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    Sep 2004
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    I'm gonna end my current GI Adventure and start in the Fizzytopia (Spaze Zone).
    Wayne was amazed to see such a crowded place, which was called Fizzytopia. "Ok I guess I'll look into each one of my choices." After a few minutes of devating himself about where to go he decided. "I guess Saturn in the Space Zone is the obvious choice to start my adventure." He then started to go towards his destination, Saturn in the Space Zone.
    Last edited by Wayne; 6th April 2005 at 1:04 AM.

  19. #19
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    Stepping foot in Seaside City of Fizzytopia for the first time, Stephen sighs as he looks at his map. Where to go first, he wonders. After a few minutes, he lets out his Pokemon, and asks them if the Deserted Fairground sounds good. Greeted with a chorus of Pokemon cheers, Stephen heads off...
    TL6 - B+ Ref
    Prehistoric Gym Leader
    Tree Star Badge - Mozz Badge
    57 - 18 - 6
    156 KOs - 376 TP - 1.25 SP

  20. #20
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    Jan 2005
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    Dark Fire walks into Fizzytopia, and is quickly blown away by its magnifisence. Walking around the place with his Torchic between his legs he begans wondering where he should go.
    "So many places, where to begin?" The Torchic began chirping and ran to the right. "I guess we're headed this way then." Dark Fire quickly cathces up to his pokemon, picks it up, and continues running. Off towards The Mystical Woodland in the Enchanted Forest.
    Last edited by Dark Fire; 6th April 2005 at 12:17 AM.
    .: Team Dark Fire :.

    .: FB :.:.: PC :.:.: CC :.:.: TCG :.


    ~ Whoever appeals to the law against his fellow man is either a fool or a coward ~
    ~ Whoever cannot take care of himself without that law is both ~
    ~ For a wounded man shall say to his assailant ~
    ~ If I live, I will kill you ~
    ~ If I die, you are forgiven ~
    ~ Such is the Rule of Honor ~

  21. #21
    Psyshadow Guest

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    As I step into Fizzytopia I look around me and spontaneously break into song.
    "Step into a world of Imagination, Its Fizzytopia!"
    Okay, that's the end of my outburst people are starting to stare at me.
    Looking at my Handy Dandy Tour Pamphlet, I find the Volcanic Islands, and especially Mt.Fumi, catching my eye. Oh great. To get there I have to have a pokemon that knows fly and I don't have one. Looking again at the pamphlet, I realise that I can also get there by ferry or sea plane leaving from the city. My path decided, I headed into the Seaside City. Hopefully, I could find one of those two methods of transportation there.

  22. #22
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    Nathan, hoping to fulfill his dream of becoming a Psychic/Ghost trainer, starts off with his first Pokemon Ghostly the Ghastly at the Deserted Fairground.

    "Come out Ghostly," Nathan says, "Which part of the Deserted Fairground should we go to?”

    Ghostly licked the top part of the map showing he wanted to go to the northern area of the Deserted Fairground where the Ghost Train crashed.

    "Ghostly you know that map isn't clean, actually it's very dirty so why did you do that?"

    Ghostly made a rude face at Nathan, implying that the map tasted like chicken.

    "Enough arguing, let’s go," Nathan said, then muttered under his breath,” Hopefully some Pokemon on the Ghost Train will straighten you out.”

    The duo set off into the unknown land of the northern area of the Deserted Fairground, and hoped for the best.


    PS: Is this okay?
    I claimed Zangetsu from Bleach as moi bishie

    Looking for a fanfic about Chase and Larvitar from a few years back, it would mean alot to me if you could tell me the exact title or author (or even better a link to it). Thanks


  23. #23
    Join Date
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    "Wow!"

    'Wow' was indeed the correct term to use, for Blue was now gazing up at the tallest buildings she had ever seen, and the most impressive. The spires of skyscrapers truly scraped the beautiful azure sky, and the ground level of the city was just as amazing and curious to her as the gleaming steel buildings towering over her. Mobs of people hustled and bustled past her, the congregation mostly composed of tourists who were also enjoying the sights, murmuring and chattering to one another in their excitement to at last be visiting the famous capital of the Fizzy Bubbles Universe. It was almost impossible to hear over the din, and the crowd was shoving and pushing in multiple directions so fast that you could easily be lost in a sea of faces.

    Fortunately, the young trainer was safely situated atop the rocky backside of one of her Pokémon, Rocky the Rhyhorn. His rough exterior and bulky mass parted the crowd swiftly as he pressed onward, traversing the tarred pavement that formed the busy street, pedestrians hastily leaping out of his way to avoid being poked by a large, pointy horn protruding from the beast's snout.

    Completely protected from the hordes in her high rocky perch, the girl was free to fully appreciate the view without interruptions. Her other Pokémon, a scarlet and cream feathered penguin, an odd blue creature with either ears or arms protruding from the sides of his head, a tiny seabird, and two new arrivals: an olive spider and a demonic navy creature, were scattered across the creature's back and squatting beside her. All of them took the time to admire the sights as well.

    "Pretty cool, huh guys?" she murmured.

    They squawked, chirped, and growled their agreement as they craned their necks back to gaze upon one of the highest buildings they'd observed so far. Noticing a small newspaper stand nearby, the girl leaned over to pluck a brochure from a free stack as they passed, thanking the owner cheerfully, who replied with a merry wave.

    "Let's see now, where do you guys think we should go?" Blue inquired of her Pokémon, who all rushed clambered over the spikes and plates to peer over her shoulder at the parchment. Each of them began pointing and jabbing at different paragraphs of text describing their favorite places of interest, and an argument seemed liable to break out.

    "Stop, stop!" she commanded, attempting to seperate the bickering creatures. "Why don't we check out this place? It seems pretty interesting."

    The Pokémon clustered around once again, stooping forward to examine the photograph the girl was pointing to. The picture displayed the remains of an ancient city, the entire foundation in ruins and decrepit buildings that looked prepared to collapse at any moment. The Pokémon glanced at one another in puzzlement.

    "Look, they say it's a great historical and educational site. Don't you think it would be cool to visit?"

    Slowly, perhaps a little reluctantly, the creatures murmur their consent, and drift back to their original positions on the Rhyhorn's backside to resume staring at the waves of people below them. Disappointed, Blue sighs and turns the page, scanning over possible locations that would be entertaining for her friends.

    "Hey, a Sphynx? Isn't that only mythological? Oh, and hey! Riddles! I love those!" she exclaims, joy returning to her face. "Rocky, you don't mind a little sand, do you?" she asks, leaning over to speak to the head of her steed.

    Roaring in delight at the prospect, the beast bucked slightly and burst into a sprint, tromping off in the direction his trainer had indicated. Smiling in satisfaction, Blue leaned back and closed her eyes to take a short nap, while her eager Rhyhorn whomped off to the Lost City of Sobek, towards the Sphynx, where great challenges awaited them...


    ~*~
    epona, epona, soba ni oide,
    futari de ireba, kanashiku nanka nai
    dakara, epona, koko ni ite
    watashi no uta wo kiiteite ne



  24. #24

    Default

    Surprise! Little later than FizzyTopia opens than I give out Updates!
    ForeverFlygon
    Trick-or-Treater
    Waterlight
    JBlink
    umbreon11
    Goin’Graveler
    GWAR_Aggron_GWAR
    You are now in my group.
    Rules: You may refer to me as Sir. You will be skipped if you don't. I expect a Pokémon from you every time I use my valuable time to give you Updates. Other acceptable names are Your Majesty, Master, and --- Nah, I'm just kidding!

    Really, the only rule I want is that your replies are 4 or more lines. Also, script is somewhat annoying, so if you abuse it, I may ask you to stop. most important rule: Have fun!!
    UPDATES:

    GAG(That's GWAR_Aggron_GWAR. This is how I'll refer to you, unless you don't want me to)(LOL, spells 'gag'):
    You step into the Deserted Fairground. A smell of soot lingers about, though it has been years since the fire began. You walk forward slowly, Krypt beside you. The air is still, devoid of wind. You decide to examine the Ghost Train. Then, a rustling behind the burnt train occurs. A Beldum floats out, and stares at you with a big, round eye. Knowing how rare Beldum are, you get out a Pok Ball, and fling it at it. Beldum floats there, indifferent to the speeding Poké Ball. Then, at an inch from it, Beldum'd eye becomes hollow, and it scoops up the Poké Ball. You stare at it in shock, inmmediately reminded of the ghosts that lurk here. The Beldum makes a popping noise, and then transforms into a Duskull, who laughs huskily at the look of fright on your face. Krypt steps forward, irritated at the Duskull's deception. Duskull stops its snickering, and stares at Krypt with its ghastly crimson eyeball. What will you do?

    ForeverFlygon: You head toward the River, expecting some peace and quiet. Lotad ambles along beside you, glancing over at the flowing stream. Suddenly, a sreechings ound flies from the other side of the river. You snap your head in the direction that the sound came from. A Wurmple scampers along the shore, pursued by a Spearow. They run in circles, always heading back toward a large weeping willow tree. Up near the top, a nest of baby Spearows sit, waiting for the parent to catch them a nice, tender Wurmple. You can't let that Wurmple be eaten alive! What will you do?

    Trick-or-Treater: You head for the Deserted Fairground, wanting to see the wasteland. After a fw minutes of walking, you arrive. Immediately, the cheerful aura of FizzyTopia vanishes, and is replaced by the grim pallor of the Deserted Fairground. The sky above is permanently grey with smoke. It swirls ominously, as though daring you to come closer. A train lies on its side, blackened by rust and flames. You haven't much choice but to examine the train. you walk forward slowly, careful not to disturb any of the objects jutting from beneath the soot on the ground. You see an eerie hole near a wheel. You walk through it, barely fitting through. Inside, a grouping of seats is scattered around. They are pitch black from the inferno that raged years ago. You walk forward, but stop as an evil groaning noise echoes through the room. It is mechanical, though, rather than that of a living being. Or an un-dead being.....You shiver, and continue forward. A door sits at the far end of the room, the window broken. You head for it, but a rustling sound stops you. You turn around, and see a glint of eyes disappear behind an upturned seat. Sweat trickles down your face. The figure does not emerge, but you can hear it shifting behind the seat. It waits for you to make a move. What will you do?

    Waterlight: You head toward the Garden of Iris. You see it high in the sky, glittering beautifully in the sun. One problem: How will you get there? As though in response to your mental question, an old woman appears out of nowhere. She ambles toward you, and smiles. "I see you like the Garden of Iris," she says, smiling. You nod, and ask, "How do I get there?" The woman studies you for a moment, and says, "I am the Sentinel of the Garden of Iris. To get there, you must get past me." You are thrown off by this bit of information. This was not mentioned to you when you departed. "What, you mean battle?" you ask. The woman nods, but says, "To prove your worthiness, you must find me a Spell Tag. It is hidden far below the ground. Above its resting place lies an upturned oak tree. It was once the oldest tree in the wood, and the tallest, but it fell, and killed an elderly woman beneath it. Her ghost is said to haunt this forest, but I have seen no such woman." You think this over, and decide to you can do this. "Which direction is it?" you ask. "That way," the woman says, pointing north. A path is visible along that direction. But, along it, the sky is mysteriously dark. Lightning flashes across occasionally, and you realize you could be struck by it. What will you do?

    JBlink: You walk along tentatively to the Dead Forest. A cloud of light purple floats over a large patch of trees, and you think that must be it. You head for it, and notice a monorail station. Deciding it will be easier on you to ride there, you head for the station. It is empty within, oddly, except for a lone man near the cart. You walk to him, and he allows you through. You smile at him in gratitude, and climb aboard the cart. It begins moving immediately, and you and Tatu progress slowly toward the purple tinted forest. Suddenly, a puff of purple shoots out from below, and strikes the cart. The power shuts off, and you cease movement. You are suspended over the Dead Forest, with a motionless cart now. What will you do?

    umbreon11: You and Tera head toward the Mystical Woodland, expecting to find some adventure there. Your wish is immediately granted. A lone Treecko stands alone in a flock of Spearow, who eye the Grass Pokémon angrily. Every time the quaking lizard moves, a Spearow will dive bomb it, and knock it down. This is responded to by a chorus of laughter from the other Spearow. You are angry at the Spearow for harassing the Treecko, but realize they outnumber you by a lot. However, a sneak attack may prove useful.....What will you do?

    Goin' Graveler: Walking up the slope of Mt. Fumi, you and your Pokémon begin to notice a disturbance beneath the ground. It quakes and trembles. At first, you think an eruption is happening. But, seconds after you think this, the ground bursts apart in front of you. An Onix snakes its way out of the broken earth, and roars at you. You stare around, bewildered, for an explanation. You spot a sign, and make out the words, "WARNING: Wild Onix abundant. Enter at own risk!" You are in Onix territory, and they don't like intruders. This is probably a guard from the main clan, sent ot chase you away. Your Pokémon assume battle stances, but you aren't sure yous hould battle. This Onix looks tough, and there's plenty more where this one came from. Maybe you should try a different route......What will you do?


    And, that's it. To those without an Updator, check my Updates, as you might be added to my group after this.

    SC~ out
    Most Recent Works:


    Hoenn's Legacy - An epic of the destruction of Hoenn, the rebuilding of it, and the second destruction. War story, rated TV-14 for Violence.


    Skitoma - A story of love between two Wurmple unfamiliar with the concept. Rated PG for slight adult themes.


    Ficubes made by me.


    Someone gave me a keychain once that said "You're depriving some poor village of it's idiot." I thought it was a joke but no one else laughed

  25. #25
    GWAR_Aggron_GWAR Guest

    Default

    Quote Originally Posted by Sheer Cold
    UPDATES:

    [COLOR=Cyan]GAG(That's GWAR_Aggron_GWAR. This is how I'll refer to you, unless you don't want me to)(LOL, spells 'gag'):
    You step into the Deserted Fairground. A smell of soot lingers about, though it has been years since the fire began. You walk forward slowly, Krypt beside you. The air is still, devoid of wind. You decide to examine the Ghost Train. Then, a rustling behind the burnt train occurs. A Beldum floats out, and stares at you with a big, round eye. Knowing how rare Beldum are, you get out a Pok Ball, and fling it at it. Beldum floats there, indifferent to the speeding Poké Ball. Then, at an inch from it, Beldum'd eye becomes hollow, and it scoops up the Poké Ball. You stare at it in shock, inmmediately reminded of the ghosts that lurk here. The Beldum makes a popping noise, and then transforms into a Duskull, who laughs huskily at the look of fright on your face. Krypt steps forward, irritated at the Duskull's deception. Duskull stops its snickering, and stares at Krypt with its ghastly crimson eyeball. What will you do?


    SC~ out
    (Call me Gwar lol, I searched for an update for me and saw gag and thought it was someone else.)

    Gwar sniffed the air as the duo trotted through the area. "Oh my God...Krypt you sure can pick the greatest places brother you know that. This stench is horrible..." He waved his hands in the air attempting to waft the filthy smell away.

    His head turns and he sees a train. "Hmmm...Krypt lets check out that old train..." The two head towards it and thats when he hears the rustling. Turning once again he sees the floating body of a Beldum. "WHOA!"

    Gwar grins, this is excellent! His first pokemon capture is gonna be a rarity such as this. Quickly tossing the pokeball he is stunned at the happenings after.

    Gwar simply stares at the Duskull. "What the...you little. Okay buddy...its on like Donkey Kong.." Looking down at Krypt and already seeing his willingness, Gwar figures its time for his first battle...and maybe first capture.

    Gwar figures since Krypt's only attacking move is tackle and its non-effective at all on a ghost pokemon, theyr simply going to have to wear it out. "Krypt! use harden and charge at the Duskull but dont attack, let it attack you! Then harden again!" Gwar knows that ghost type attacks arn't special attacks thus with steel types high defense plus harden's boost, he should be able to wear the Duskull down and Krypt take minimal damamge...he readies another pokeball...
    Last edited by GWAR_Aggron_GWAR; 9th April 2005 at 2:04 AM.

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