Wayne: Judgement obeys, and Teleports quickly. You watch the Planet before you whirl in a blast of color, and a moment later, you are standing at the counter of a Pokémon Center. Nurse Joy watches you oddly; you realize how odd your sudden appearance must've looked. You give Unown to Nurse Joy, and ask her to heal it. Nurse Joy sighs, and responds, "I'm sorry, but I've never healed Unown before. They're very rare, and no Trainer ever seems to have them. They apparently are able to heal themselves if they spell the word HEAL. A wise Professor once told me that. You're lucky, as your Unown is the letter H. Try to find the rest of the letters which spell heal." Wondering vaguely how she knows so much about Unown recovery but can't do it herself, you bid Nurse Joy goodbye and allow Judgement to Teleport back. Judgement closes its eyes, and you shoot through the spinning color tunnel again. You find yourself on Saturn's rings, holding Unown. Where will you go to find more Unown, the rings or the planet itself?
LordAndrew: Magmar points to a narrow path, but then shakes its head. Interpreting this as a warning of the danger, you tell it that you'll be OK. You walk along the edge and toward the path. You turn sideways, and edge slowly down it, Plusle following. You keep your eyes on the cave, not wanting to look down. You reach the cave, and walk in. Plusle follows. It's very dark within, and you can't see at all. Magmar scampers in after you, and grabs you by the shoulder. It turns you around, and pushes you toward the entrance. Bewildered, you break free, and walk toward it. But suddenly, the light from outside is blocked out. A large boulder is rolled in front of the cave entrance, blocking escape. You suddenly realize Magmar's warning must've meant that you shouldn't have come here. You hear distinct growling noises around you, and know you're not alone. What will you do?
Dark Fire: You watch Scyther move toward Magnemite, making sure that it doesn't escape. You read the screen, and see the message, "Warning! Mutant Pokémon approaching Ferris Wheel!" Bewildered, you press OK. The screen changes, and it now has a picture of three Pokémon. The first is the red Magnemite, still and facing you. Next is a blue Chimecho, also facing you, and a green Dusclops. "Click to read biographies" appears at the bottom of the screen. Your eyes widen. The news of more abnormal pokémon is startling to you. Do you want to learn about Magnemite, or the two other mutants?
Goin' Graveler: The Onix watch you leave for Shale Bay. You wave goodbye to them. Ascending a hill, you can see Shale Bay's waters gleaming up at you. You dash forward, eager for a drink of water. You drink heartily, the water clean and cold. Suddenly, a Carvanha jumps out at you! You jerk backwards, avoiding the fish's attempted ram. It growls, and swims back to the middle of the waterhole. There are Carvanha in the middle, and they're circling something. You peer over them, and see a very frightened looking Remoraid in the middle. It squeaks in fear at you, plainly asking for help. What will you do?
umbreon11: You look around, anxious to find the next base. Treecko suddenly calls out to you, standing by the lake. It points to the bottom. You stare at the lake, and see a huge symbol at the bottom. Looking closer, you see that it resembles a skull and crossbones vaguely. It is an oval with two bones sticking out of the bottom and a small bulge on top. Team Aqua's Symbol! You knwo you need to get down there, but how? Could you possibly enlist the help of one of Water Pokémon that live here?
joshua: Beau starts a Counter once more. Skarmory hits hard, but Beau flings Skarmory backward once more. Skarmory crashes into the ground again. Beau uses Focus Energy again, watching Skarmory all the while. Skarmory jumps up, and shoots Spikes at Beau. They bounce off harmlessly, but scatter around Beau's feet. beau stops the attack, and looks down. the sharp edges gleam at Beau dangerously. Beau's trapped! Skarmory smirks at this, and flies forward for a third attempt at Drill Peck. What will you do?
Waterlight: Golem glares at you, but you begin the assault. Some Shuppet float forward, and Screech at Golem. Golem covers its ears with its bulging arms. The other half glow black, and drop to the ground. Black energy surrounds Golem in a Curse attack. The Cursing Shuppet rise upward unsteadily, drained of much energy. Then you all begin a Night Shade, uncluding you and Tropius. It feels weird using your own attack against another Pokémon. It's somewhat enjoyable, though. Golem roars, and falls over backwards. The ceiling rumbles, and rubble cascades down. Rocks crush some of the Shuppet, trapping them. Golem gets up slowly, angry, but still hurt. Another round of attacks may finish it, but you feel as though you should help the trapped Shuppet. What will you do?
Sasuke-san: Tropius nods slowly, and lets you get on with Luster. It jumps off the ground, and flies far over the Dam. The height is quite daunting, but you feel exhilirated flying like this. Tropius soars high over the Dam, and towards a remote forest. It descends sharply, toward the center of the forest. It lands in a sort of arena, surrounded by huts. It lets you off, and takes off. You bid it farewell. You hear rustling around you, and see people emerging from the huts. They all are holding spears, even the woman and children! Luster growls, ready to attack, but you consider the possibility that the people are peaceful. Maybe you can talk to them. But they are quite formidable looking. What will you do?